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- Time is Mon Mar 10 19:59:02 GMT 2014
- Running client version 3.4
- === System information ===
- Executing from C:\Users\USERNAME\Desktop\
- Operating system: Windows 8 (arch: amd64, version: 6.2)
- Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>
- Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
- Available CPUs: 4
- >>> Main thread exiting.
- Loading character Hairyhog
- Loading config Bob
- Loading props file C:\Users\USERNAME\wurm\configs\USERNAME\gamesettings.txt
- Loading props file C:\Users\USERNAME\wurm\players\Hairyhog\password.txt
- >>> LoginFrame queue entry exiting.
- Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\password.txt
- Saving props file C:\Users\USERNAME\wurm\configs\USERNAME\gamesettings.txt
- Loaded pack sound.jar (r1)
- Loaded pack pmk.jar (r1802)
- Loaded pack graphics.jar (r1813)
- Options up-to-date!
- Loading props file C:\Users\USERNAME\wurm\players\Hairyhog\playerdata.txt
- Loading props file C:\Users\USERNAME\wurm\players\Hairyhog\stats.txt
- Preparing to enable console logging.
- Now logging to C:\Users\USERNAME\wurm\console.Hairyhog.log
- === Wurm options ===
- animation_playback_self = 2
- auto_mipmaps_enabled = 2
- auto_run_source = 0
- cavedetail = 0
- censor_chat = false
- cloud_shadows = false
- collada_animations = 0
- color_black = 0.0,0.0,0.0
- color_cyan = 0.0,1.0,1.0
- color_error = 1.0,0.3,0.3
- color_fuchsia = 1.0,0.0,1.0
- color_green = 0.08,1.0,0.08
- color_grey = 0.5,0.5,0.5
- color_lime = 0.0,1.0,0.0
- color_maroon = 0.5,0.0,0.0
- color_navy_blue = 0.23,0.39,1.0
- color_orange = 1.0,0.5,0.0
- color_purple = 0.5,0.0,0.5
- color_red = 1.0,0.0,0.0
- color_royal_blue = 0.23,0.39,1.0
- color_silver = 0.75,0.75,0.75
- color_system = 0.5,1.0,0.5
- color_teal = 0.0,0.5,0.5
- color_white = 1.0,1.0,1.0
- color_yellow = 1.0,1.0,0.0
- compressed_textures = false
- compressed_textures_S3TC = false
- contribution_culling = 100
- custim_timer_source = 1
- customTimer1 = -1|-1
- customTimer2 = -1|-1
- customTimer3 = -1|-1
- customTimer4 = -1|-1
- customTimer5 = -1|-1
- debug_mode = false
- depth_clamp_enabled = 2
- disable_select_all_shortcut = false
- display_settings = false:false:0:1024:768:32:-1:false:true
- enable_contribution_culling = true
- enable_debugs = false
- enable_lod = true
- enable_shift_drag = false
- enable_vsync = true
- engine_multithreaded = 0
- event_log_rotation = 3
- exec_source = 0
- fast_yield = false
- fbo_enabled = 2
- fog_coord_src = 0
- font_antialias = 2
- font_bold = 11
- font_default = 14
- font_header = 24
- font_italian = 11
- font_monospaced = 11
- font_static = 11
- fov_horizontal = 80
- fps_limit = 60
- fps_limit_background = 30
- fps_limit_enabled = false
- game_client_thread_priority = 2
- glsl_enabled = 2
- gpu_skinning = true
- gui_opacity = 3
- gui_skin = 1
- has_read_eula = true
- hide_inactive_friends = false
- hide_menu_examine = false
- hide_menu_no_target = false
- hide_menu_spam_mode = true
- hide_menu_stop = false
- high_res_binoculars = false
- hint_texture_scaling = 0
- impColumn = true
- inverse_mouse = false
- irc_log_rotation = 3
- irc_notif = 0
- item_creature_render_distance = 1
- key_bindings_source = 0
- keyboard_layout = 0
- loadInventoryStartup = false
- local_list_in_event = false
- lod_1 = 16
- lod_2 = 32
- log_extra_errors = true
- log_gl_errors = false
- mark_text_read = true
- material_as_suffix = true
- max_texture_size = 1
- mega_texture_size = 4
- model_loader_thread_priority = 2
- model_loading_threads = 1
- multidraw_enabled = 2
- no_brightness = false
- no_terrain_render = false
- no_world_render = false
- non_power_of_two = 2
- occlusion_queries_enabled = 2
- offscreen_texture_size = 0
- other_log_rotation = 3
- outline_picking = true
- player_texture_size = 2
- reflection_texture_size = 0
- reflections = 0
- release_context = false
- release_context_on_jogl_sleep = false
- remember_password = true
- render_distant_terrain = false
- render_glow = false
- render_sun_glare = false
- resident_models = false
- save_skills_on_quit = true
- screenshot_file_format = 1
- season_override = 0
- send_extra_tile_data = false
- setting_timestamps = true
- settings_version = 3
- shadow_level = 0
- shift_drag_default = 10
- showKChat = true
- show_body_in_inventory = false
- show_old_quickbar = false
- silent_friends_update = false
- skillgain_minimum = 4
- skillgain_no_alignment = false
- skillgain_no_favor = false
- skydetail = 0
- sound_al_gain = 25
- sound_buzzlevel = 2
- sound_cache_enabled = true
- sound_doppler_enabled = false
- sound_engine = 2
- sound_footstepslevel = 2
- sound_music_level = 5
- sound_play_ambients = false
- sound_play_buzz = false
- sound_play_combat = true
- sound_play_door = true
- sound_play_emotes = true
- sound_play_footsteps = true
- sound_play_music = false
- sound_play_weather = true
- sound_play_work = true
- stipple_enabled = true
- structure_render_distance = 1
- submit_client_data = 1
- terrain_bump = false
- terrain_res = 2
- test_attach_equipment = false
- test_mode = 0
- tile_transitions = true
- tiledecorations = 0
- togglePushToTalk = true
- treelist_outline = true
- trees = 0
- update_optional = true
- use_alpha_particles = false
- use_anisotropic_filtering = 0
- use_antialiasing = 0
- use_color_picking = true
- use_fast_clock_work_around = true
- use_fbo_color_picking = true
- use_nagles_algorithm = false
- use_nano_timer = false
- use_non_alpha_particles = false
- use_phobia_models = false
- use_tree_models = true
- use_weather_particles = false
- vbo_enabled = 2
- viewport_bob = true
- water_detail = 0
- Mar 10, 2014 7:59:24 PM class.hKiQxUFMJO run
- INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c5f474ed-b8a7-48de-b7d6-62f07b5c5e86, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-63113175]
- Setting up dotXSI Model Loader
- Setting up Collada Model Loader
- Executing C:\Users\USERNAME\wurm\configs\USERNAME\keybindings.txt
- Translating legacy key PAGE_UP to PRIOR
- Translating legacy key PAGE_DOWN to NEXT
- Translating legacy key ENTER to RETURN
- java.io.IOException: font.sign not found
- at class.On33p9XeBp.Ma4vZ9hcx8(SourceFile:153)
- at class.LSp1tq8Vlm.<clinit>(SourceFile:35)
- at class.RTIFFtAKav.<init>(SourceFile:274)
- at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)
- at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449)
- at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874)
- at class.v6QlsGFRds.actionPerformed(SourceFile:1069)
- at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
- at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
- at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
- at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
- at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
- at java.awt.Component.processMouseEvent(Unknown Source)
- at javax.swing.JComponent.processMouseEvent(Unknown Source)
- at java.awt.Component.processEvent(Unknown Source)
- at java.awt.Container.processEvent(Unknown Source)
- at java.awt.Component.dispatchEventImpl(Unknown Source)
- at java.awt.Container.dispatchEventImpl(Unknown Source)
- at java.awt.Component.dispatchEvent(Unknown Source)
- at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
- at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
- at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
- at java.awt.Container.dispatchEventImpl(Unknown Source)
- at java.awt.Window.dispatchEventImpl(Unknown Source)
- at java.awt.Component.dispatchEvent(Unknown Source)
- at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
- at java.awt.EventQueue.access$200(Unknown Source)
- at java.awt.EventQueue$3.run(Unknown Source)
- at java.awt.EventQueue$3.run(Unknown Source)
- at java.security.AccessController.doPrivileged(Native Method)
- at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
- at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
- at java.awt.EventQueue$4.run(Unknown Source)
- at java.awt.EventQueue$4.run(Unknown Source)
- at java.security.AccessController.doPrivileged(Native Method)
- at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
- at java.awt.EventQueue.dispatchEvent(Unknown Source)
- at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
- at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
- at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
- at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
- at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
- at java.awt.EventDispatchThread.run(Unknown Source)
- Mar 10, 2014 7:59:25 PM class.hKiQxUFMJO run
- INFO: Event successfully posted to Google Analytics
- Word filter loaded: 23
- java.lang.NullPointerException
- at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480)
- at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468)
- at class.rJqDsG5Ivs.<init>(SourceFile:58)
- at class.joNJHpe4lN.<init>(SourceFile:13)
- at class.RTIFFtAKav.<init>(SourceFile:453)
- at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)
- at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449)
- at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874)
- at class.v6QlsGFRds.actionPerformed(SourceFile:1069)
- at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
- at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
- at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
- at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
- at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
- at java.awt.Component.processMouseEvent(Unknown Source)
- at javax.swing.JComponent.processMouseEvent(Unknown Source)
- at java.awt.Component.processEvent(Unknown Source)
- at java.awt.Container.processEvent(Unknown Source)
- at java.awt.Component.dispatchEventImpl(Unknown Source)
- at java.awt.Container.dispatchEventImpl(Unknown Source)
- at java.awt.Component.dispatchEvent(Unknown Source)
- at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
- at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
- at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
- at java.awt.Container.dispatchEventImpl(Unknown Source)
- at java.awt.Window.dispatchEventImpl(Unknown Source)
- at java.awt.Component.dispatchEvent(Unknown Source)
- at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
- at java.awt.EventQueue.access$200(Unknown Source)
- at java.awt.EventQueue$3.run(Unknown Source)
- at java.awt.EventQueue$3.run(Unknown Source)
- at java.security.AccessController.doPrivileged(Native Method)
- at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
- at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
- at java.awt.EventQueue$4.run(Unknown Source)
- at java.awt.EventQueue$4.run(Unknown Source)
- at java.security.AccessController.doPrivileged(Native Method)
- at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
- at java.awt.EventQueue.dispatchEvent(Unknown Source)
- at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
- at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
- at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
- at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
- at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
- at java.awt.EventDispatchThread.run(Unknown Source)
- Starting job manager with 3 worker threads
- >>> Launch queue entry exiting.
- Using LWJGL display 1024:768:0:0 (false)
- Setting up OpenAL Sound Engine
- OpenAL version: 1.1 ALSOFT 1.15.1
- OpenAL renderer: OpenAL Soft
- OpenAL vendor: OpenAL Community
- OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
- Generating: 128 source channels.
- === OpenGL information ===
- LWJGL version: 2.9.1
- Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.3182)
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce 9600 GT/PCIe/SSE2
- OpenGL version: 3.3.0
- OpenGL extensions:
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_blend_func_extended
- GL_ARB_clear_buffer_object
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_objects
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_debug
- GL_KTX_buffer_region
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_ES1_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_fence
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_gpu_program4
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_shader_buffer_load
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_expand_normal
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- GLSL version: 3.30 NVIDIA via Cg compiler
- GLSL max vertex uniforms: 4096 (4096)
- GLSL max fragment uniforms: 2048 (2048)
- GLSL max varyings: 60 (60)
- Loaded vertex shader shader.white.vertex
- Loaded pixel shader shader.white.fragment
- Updated attributes for 'program.white': 1 active
- Updating uniforms for 'program.white'
- Updated uniforms for 'program.white': 0 active (1)
- Loaded program program.white
- Loaded material material.mesh.default
- Loaded vertex shader shader.skin_tex0.1_light.vertex
- Loaded pixel shader shader.tex0+light.1_light.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_tex0.1_light': 6 active
- Updating uniforms for 'program.skin_tex0.1_light'
- Array : bones : loc 0 : type 35666 : size 200
- Single: tex0 : loc 200 : type 35678 : size 1
- Updated uniforms for 'program.skin_tex0.1_light': 2 active (16)
- Loaded program program.skin_tex0.1_light
- Loaded vertex shader shader.skin_tex0.2_light.vertex
- Loaded pixel shader shader.tex0+light.2_light.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_tex0.2_light': 6 active
- Updating uniforms for 'program.skin_tex0.2_light'
- Array : bones : loc 0 : type 35666 : size 200
- Single: tex0 : loc 200 : type 35678 : size 1
- Updated uniforms for 'program.skin_tex0.2_light': 2 active (40)
- Loaded program program.skin_tex0.2_light
- Loaded vertex shader shader.skin_tex0.3_light.vertex
- Loaded pixel shader shader.tex0+light.3_light.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_tex0.3_light': 6 active
- Updating uniforms for 'program.skin_tex0.3_light'
- Array : bones : loc 0 : type 35666 : size 200
- Single: tex0 : loc 200 : type 35678 : size 1
- Updated uniforms for 'program.skin_tex0.3_light': 2 active (43)
- Loaded program program.skin_tex0.3_light
- Loaded vertex shader shader.skin_tex0.4_light.vertex
- Loaded pixel shader shader.tex0+light.4_light.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_tex0.4_light': 6 active
- Updating uniforms for 'program.skin_tex0.4_light'
- Array : bones : loc 0 : type 35666 : size 200
- Single: tex0 : loc 200 : type 35678 : size 1
- Updated uniforms for 'program.skin_tex0.4_light': 2 active (46)
- Loaded program program.skin_tex0.4_light
- Loaded vertex shader shader.skin_tex0.5_light.vertex
- Loaded pixel shader shader.tex0+light.5_light.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_tex0.5_light': 6 active
- Updating uniforms for 'program.skin_tex0.5_light'
- Array : bones : loc 0 : type 35666 : size 200
- Single: tex0 : loc 200 : type 35678 : size 1
- Updated uniforms for 'program.skin_tex0.5_light': 2 active (49)
- Loaded program program.skin_tex0.5_light
- Loaded vertex shader shader.skin_tex0.6_light.vertex
- Loaded pixel shader shader.tex0+light.6_light.fragment
- Unable to link program (program.skin_tex0.6_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 11087:
- -- error message --
- line 370, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic bones
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation :
- Unable to load material program: material.mesh.skin : program.skin_tex0.6_light
- Loaded vertex shader shader.skin_tex0.7_light.vertex
- Loaded pixel shader shader.tex0+light.7_light.fragment
- Unable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 11800:
- -- error message --
- line 401, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic bones
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation :
- Unable to load material program: material.mesh.skin : program.skin_tex0.7_light
- Loaded vertex shader shader.skin_tex0.8_light.vertex
- Loaded pixel shader shader.tex0+light.8_light.fragment
- Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 12513:
- -- error message --
- line 432, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic bones
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation :
- Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
- Loaded material material.mesh.skin
- Loaded vertex shader shader.skin_solid.vertex
- Loaded pixel shader shader.col.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_solid': 4 active
- Updating uniforms for 'program.skin_solid'
- Array : bones : loc 0 : type 35666 : size 200
- Updated uniforms for 'program.skin_solid': 1 active (2)
- Loaded program program.skin_solid
- Loaded material material.mesh.skin_solid
- Loaded pixel shader shader.tex0+light+rarity.1_light.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_tex0_rare.1_light': 6 active
- Updating uniforms for 'program.skin_tex0_rare.1_light'
- Array : bones : loc 0 : type 35666 : size 200
- Single: rarity : loc 200 : type 35666 : size 1
- Single: tex0 : loc 201 : type 35678 : size 1
- Single: time : loc 202 : type 35666 : size 1
- Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18)
- Loaded program program.skin_tex0_rare.1_light
- Loaded pixel shader shader.tex0+light+rarity.2_light.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_tex0_rare.2_light': 6 active
- Updating uniforms for 'program.skin_tex0_rare.2_light'
- Array : bones : loc 0 : type 35666 : size 200
- Single: rarity : loc 200 : type 35666 : size 1
- Single: tex0 : loc 201 : type 35678 : size 1
- Single: time : loc 202 : type 35666 : size 1
- Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (42)
- Loaded program program.skin_tex0_rare.2_light
- Loaded pixel shader shader.tex0+light+rarity.3_light.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_tex0_rare.3_light': 6 active
- Updating uniforms for 'program.skin_tex0_rare.3_light'
- Array : bones : loc 0 : type 35666 : size 200
- Single: rarity : loc 200 : type 35666 : size 1
- Single: tex0 : loc 201 : type 35678 : size 1
- Single: time : loc 202 : type 35666 : size 1
- Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (45)
- Loaded program program.skin_tex0_rare.3_light
- Loaded pixel shader shader.tex0+light+rarity.4_light.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_tex0_rare.4_light': 6 active
- Updating uniforms for 'program.skin_tex0_rare.4_light'
- Array : bones : loc 0 : type 35666 : size 200
- Single: rarity : loc 200 : type 35666 : size 1
- Single: tex0 : loc 201 : type 35678 : size 1
- Single: time : loc 202 : type 35666 : size 1
- Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (48)
- Loaded program program.skin_tex0_rare.4_light
- Loaded pixel shader shader.tex0+light+rarity.5_light.fragment
- Bind attribute: vIndex
- Bind attribute: vWeight
- Updated attributes for 'program.skin_tex0_rare.5_light': 6 active
- Updating uniforms for 'program.skin_tex0_rare.5_light'
- Array : bones : loc 0 : type 35666 : size 200
- Single: rarity : loc 200 : type 35666 : size 1
- Single: tex0 : loc 201 : type 35678 : size 1
- Single: time : loc 202 : type 35666 : size 1
- Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (51)
- Loaded program program.skin_tex0_rare.5_light
- Loaded vertex shader shader.skin_tex0.6_light.vertex
- Loaded pixel shader shader.tex0+light+rarity.6_light.fragment
- Unable to link program (program.skin_tex0_rare.6_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 11087:
- -- error message --
- line 370, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic bones
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation :
- Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_light
- Loaded vertex shader shader.skin_tex0.7_light.vertex
- Loaded pixel shader shader.tex0+light+rarity.7_light.fragment
- Unable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 11800:
- -- error message --
- line 401, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic bones
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation :
- Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light
- Loaded vertex shader shader.skin_tex0.8_light.vertex
- Loaded pixel shader shader.tex0+light+rarity.8_light.fragment
- Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 12513:
- -- error message --
- line 432, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic bones
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation :
- Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
- Loaded material material.mesh.skin_rare
- Loaded vertex shader shader.static_tex0.1_light.vertex
- Updated attributes for 'program.static_tex0.1_light': 4 active
- Updating uniforms for 'program.static_tex0.1_light'
- Single: tex0 : loc 0 : type 35678 : size 1
- Updated uniforms for 'program.static_tex0.1_light': 1 active (15)
- Loaded program program.static_tex0.1_light
- Loaded vertex shader shader.static_tex0.2_light.vertex
- Updated attributes for 'program.static_tex0.2_light': 4 active
- Updating uniforms for 'program.static_tex0.2_light'
- Single: tex0 : loc 0 : type 35678 : size 1
- Updated uniforms for 'program.static_tex0.2_light': 1 active (39)
- Loaded program program.static_tex0.2_light
- Loaded vertex shader shader.static_tex0.3_light.vertex
- Updated attributes for 'program.static_tex0.3_light': 4 active
- Updating uniforms for 'program.static_tex0.3_light'
- Single: tex0 : loc 0 : type 35678 : size 1
- Updated uniforms for 'program.static_tex0.3_light': 1 active (42)
- Loaded program program.static_tex0.3_light
- Loaded vertex shader shader.static_tex0.4_light.vertex
- Updated attributes for 'program.static_tex0.4_light': 4 active
- Updating uniforms for 'program.static_tex0.4_light'
- Single: tex0 : loc 0 : type 35678 : size 1
- Updated uniforms for 'program.static_tex0.4_light': 1 active (45)
- Loaded program program.static_tex0.4_light
- Loaded vertex shader shader.static_tex0.5_light.vertex
- Updated attributes for 'program.static_tex0.5_light': 4 active
- Updating uniforms for 'program.static_tex0.5_light'
- Single: tex0 : loc 0 : type 35678 : size 1
- Updated uniforms for 'program.static_tex0.5_light': 1 active (48)
- Loaded program program.static_tex0.5_light
- Loaded vertex shader shader.static_tex0.6_light.vertex
- Loaded pixel shader shader.tex0+light.6_light.fragment
- Unable to link program (program.static_tex0.6_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 8702:
- -- error message --
- line 285, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.
- Unable to load material program: material.mesh.static : program.static_tex0.6_light
- Loaded vertex shader shader.static_tex0.7_light.vertex
- Loaded pixel shader shader.tex0+light.7_light.fragment
- Unable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 9409:
- -- error message --
- line 316, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.
- Unable to load material program: material.mesh.static : program.static_tex0.7_light
- Loaded vertex shader shader.static_tex0.8_light.vertex
- Loaded pixel shader shader.tex0+light.8_light.fragment
- Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 10116:
- -- error message --
- line 347, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation
- Unable to load material program: material.mesh.static : program.static_tex0.8_light
- Loaded material material.mesh.static
- Loaded vertex shader shader.static_solid.vertex
- Updated attributes for 'program.static_solid': 2 active
- Updating uniforms for 'program.static_solid'
- Updated uniforms for 'program.static_solid': 0 active (1)
- Loaded program program.static_solid
- Loaded material material.mesh.static_solid
- Updated attributes for 'program.static_tex0_rare.1_light': 4 active
- Updating uniforms for 'program.static_tex0_rare.1_light'
- Single: rarity : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: time : loc 2 : type 35666 : size 1
- Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17)
- Loaded program program.static_tex0_rare.1_light
- Updated attributes for 'program.static_tex0_rare.2_light': 4 active
- Updating uniforms for 'program.static_tex0_rare.2_light'
- Single: rarity : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: time : loc 2 : type 35666 : size 1
- Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (41)
- Loaded program program.static_tex0_rare.2_light
- Updated attributes for 'program.static_tex0_rare.3_light': 4 active
- Updating uniforms for 'program.static_tex0_rare.3_light'
- Single: rarity : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: time : loc 2 : type 35666 : size 1
- Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (44)
- Loaded program program.static_tex0_rare.3_light
- Updated attributes for 'program.static_tex0_rare.4_light': 4 active
- Updating uniforms for 'program.static_tex0_rare.4_light'
- Single: rarity : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: time : loc 2 : type 35666 : size 1
- Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (47)
- Loaded program program.static_tex0_rare.4_light
- Updated attributes for 'program.static_tex0_rare.5_light': 4 active
- Updating uniforms for 'program.static_tex0_rare.5_light'
- Single: rarity : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: time : loc 2 : type 35666 : size 1
- Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (50)
- Loaded program program.static_tex0_rare.5_light
- Loaded vertex shader shader.static_tex0.6_light.vertex
- Loaded pixel shader shader.tex0+light+rarity.6_light.fragment
- Unable to link program (program.static_tex0_rare.6_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 8702:
- -- error message --
- line 285, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.
- Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_light
- Loaded vertex shader shader.static_tex0.7_light.vertex
- Loaded pixel shader shader.tex0+light+rarity.7_light.fragment
- Unable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 9409:
- -- error message --
- line 316, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.
- Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light
- Loaded vertex shader shader.static_tex0.8_light.vertex
- Loaded pixel shader shader.tex0+light+rarity.8_light.fragment
- Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 10116:
- -- error message --
- line 347, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
- #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation
- Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
- Loaded material material.mesh.static_rare
- Loaded vertex shader shader.tex0.vertex
- Loaded pixel shader shader.tex0.fragment
- Updated attributes for 'program.tex0': 2 active
- Updating uniforms for 'program.tex0'
- Single: tex0 : loc 0 : type 35678 : size 1
- Updated uniforms for 'program.tex0': 1 active (2)
- Loaded program program.tex0
- Loaded material material.mesh.tex0
- Loaded vertex shader shader.vegetation.vertex
- Loaded pixel shader shader.tex0+col.fragment
- Updated attributes for 'program.vegetation': 4 active
- Updating uniforms for 'program.vegetation'
- Single: tex0 : loc 0 : type 35678 : size 1
- Updated uniforms for 'program.vegetation': 1 active (64)
- Loaded program program.vegetation
- Loaded material material.mesh.vegetation
- Loaded vertex shader shader.grass.1_light.vertex
- Loaded pixel shader shader.grass.fragment
- Updated attributes for 'program.grass.1_light': 5 active
- Updating uniforms for 'program.grass.1_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Single: time : loc 3 : type 35666 : size 1
- Single: wind : loc 4 : type 35666 : size 1
- Updated uniforms for 'program.grass.1_light': 5 active (16)
- Loaded program program.grass.1_light
- Loaded vertex shader shader.grass.2_light.vertex
- Updated attributes for 'program.grass.2_light': 5 active
- Updating uniforms for 'program.grass.2_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Single: time : loc 3 : type 35666 : size 1
- Single: wind : loc 4 : type 35666 : size 1
- Updated uniforms for 'program.grass.2_light': 5 active (21)
- Loaded program program.grass.2_light
- Loaded vertex shader shader.grass.3_light.vertex
- Updated attributes for 'program.grass.3_light': 5 active
- Updating uniforms for 'program.grass.3_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Single: time : loc 3 : type 35666 : size 1
- Single: wind : loc 4 : type 35666 : size 1
- Updated uniforms for 'program.grass.3_light': 5 active (26)
- Loaded program program.grass.3_light
- Loaded vertex shader shader.grass.4_light.vertex
- Updated attributes for 'program.grass.4_light': 5 active
- Updating uniforms for 'program.grass.4_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Single: time : loc 3 : type 35666 : size 1
- Single: wind : loc 4 : type 35666 : size 1
- Updated uniforms for 'program.grass.4_light': 5 active (67)
- Loaded program program.grass.4_light
- Loaded vertex shader shader.grass.5_light.vertex
- Updated attributes for 'program.grass.5_light': 5 active
- Updating uniforms for 'program.grass.5_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Single: time : loc 3 : type 35666 : size 1
- Single: wind : loc 4 : type 35666 : size 1
- Updated uniforms for 'program.grass.5_light': 5 active (67)
- Loaded program program.grass.5_light
- Loaded vertex shader shader.grass.6_light.vertex
- Updated attributes for 'program.grass.6_light': 5 active
- Updating uniforms for 'program.grass.6_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Single: time : loc 3 : type 35666 : size 1
- Single: wind : loc 4 : type 35666 : size 1
- Updated uniforms for 'program.grass.6_light': 5 active (67)
- Loaded program program.grass.6_light
- Loaded vertex shader shader.grass.7_light.vertex
- Updated attributes for 'program.grass.7_light': 5 active
- Updating uniforms for 'program.grass.7_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Single: time : loc 3 : type 35666 : size 1
- Single: wind : loc 4 : type 35666 : size 1
- Updated uniforms for 'program.grass.7_light': 5 active (67)
- Loaded program program.grass.7_light
- Loaded vertex shader shader.grass.8_light.vertex
- Updated attributes for 'program.grass.8_light': 5 active
- Updating uniforms for 'program.grass.8_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Single: time : loc 3 : type 35666 : size 1
- Single: wind : loc 4 : type 35666 : size 1
- Updated uniforms for 'program.grass.8_light': 5 active (67)
- Loaded program program.grass.8_light
- Loaded material material.mesh.grass
- Loaded vertex shader shader.terrain.1_light.vertex
- Loaded pixel shader shader.terrain.1_light.fragment
- Updated attributes for 'program.terrain.1_light': 5 active
- Updating uniforms for 'program.terrain.1_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Updated uniforms for 'program.terrain.1_light': 3 active (21)
- Loaded program program.terrain.1_light
- Loaded vertex shader shader.terrain.2_light.vertex
- Loaded pixel shader shader.terrain.2_light.fragment
- Updated attributes for 'program.terrain.2_light': 5 active
- Updating uniforms for 'program.terrain.2_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Updated uniforms for 'program.terrain.2_light': 3 active (27)
- Loaded program program.terrain.2_light
- Loaded vertex shader shader.terrain.3_light.vertex
- Loaded pixel shader shader.terrain.3_light.fragment
- Updated attributes for 'program.terrain.3_light': 5 active
- Updating uniforms for 'program.terrain.3_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Updated uniforms for 'program.terrain.3_light': 3 active (43)
- Loaded program program.terrain.3_light
- Loaded vertex shader shader.terrain.4_light.vertex
- Loaded pixel shader shader.terrain.4_light.fragment
- Updated attributes for 'program.terrain.4_light': 5 active
- Updating uniforms for 'program.terrain.4_light'
- Single: shadowUVScale : loc 0 : type 35666 : size 1
- Single: tex0 : loc 1 : type 35678 : size 1
- Single: tex1 : loc 2 : type 35678 : size 1
- Updated uniforms for 'program.terrain.4_light': 3 active (47)
- Loaded program program.terrain.4_light
- Loaded vertex shader shader.terrain.5_light.vertex
- Loaded pixel shader shader.terrain.5_light.fragment
- Unable to link program (program.terrain.5_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 9331:
- -- error message --
- line 289, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_FrontMaterial : state.material.front
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : ATTR9 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : c[7] : -1 : 1
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[8] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[9] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state.
- Unable to load material program: material.terrain.bumpmap : program.terrain.5_light
- Loaded vertex shader shader.terrain.6_light.vertex
- Loaded pixel shader shader.terrain.6_light.fragment
- Unable to link program (program.terrain.6_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 10153:
- -- error message --
- line 325, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_FrontMaterial : state.material.front
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : ATTR9 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : c[7] : -1 : 1
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[8] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[9] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state
- Unable to load material program: material.terrain.bumpmap : program.terrain.6_light
- Loaded vertex shader shader.terrain.7_light.vertex
- Loaded pixel shader shader.terrain.7_light.fragment
- Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 10975:
- -- error message --
- line 361, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_FrontMaterial : state.material.front
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : ATTR9 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : c[7] : -1 : 1
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[8] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[9] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state
- Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
- Loaded vertex shader shader.terrain.8_light.vertex
- Loaded pixel shader shader.terrain.8_light.fragment
- Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 11797:
- -- error message --
- line 397, column 1: error: too many result variable components written
- -- internal assembly text --
- !!NVvp4.0
- OPTION NV_parameter_buffer_object2;
- # cgc version 3.4.0001, build date Nov 11 2013
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1
- #profile gp4vp
- #program main
- #semantic gl_NormalMatrix : state.matrix.modelview.inverse
- #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
- #semantic gl_LightSource : state.light
- #semantic gl_FrontMaterial : state.material.front
- #semantic gl_Fog : state.fog
- #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
- #semantic gl_ClipPlane : state.clip[].plane
- #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
- #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : ATTR9 : -1 : 1
- #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
- #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
- #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
- #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
- #var float4 gl_LightSource[0].ambient : state.light[0].ambient : c[7] : -1 : 1
- #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
- #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
- #var float4 gl_LightSource[0].position : state.light[0].position : c[8] : -1 : 1
- #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
- #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
- #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
- #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
- #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
- #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[9] : -1 : 0
- #var float gl_LightSource[0].linearAttenuation : state
- Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
- Loaded material material.terrain.bumpmap
- Launching dotXSI Model Loader threads
- Launching Collada Model Loader threads
- Starting workaround for fast running clocks
- Using LWJGL timer.
- Initialized mouse with 5 buttons.
- Experimental direct buffer cleaner init successful
- Increasing image buffer to 16777216
- Startup Phase - Setting up..
- Initializing font texture for SansSerif (14). Texture Size: 512
- Initializing font texture for SansSerif (14, italic). Texture Size: 128
- Loading window positions from C:\Users\USERNAME\wurm\players\Hairyhog\windows_1024x768.txt
- Loading props file C:\Users\USERNAME\wurm\players\Hairyhog\windows_1024x768.txt
- Gui initialized
- Startup Phase - Preparing terrain
- Loaded vertex shader shader.water.vertex
- Loaded pixel shader shader.water.fragment
- Updated attributes for 'program.water': 1 active
- Updating uniforms for 'program.water'
- Single: eyeCoord : loc 0 : type 35665 : size 1
- Single: normalTex : loc 1 : type 35678 : size 1
- Single: reflectionTex : loc 2 : type 35678 : size 1
- Single: windDirAndForce : loc 3 : type 35665 : size 1
- Updated uniforms for 'program.water': 4 active (6)
- Loaded program program.water
- Startup Phase - Connecting ..
- Disabling Nagles
- Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\_Event.2014-03-10.txt
- Disabling Nagles
- WARNING: add on missing window 32149608327217171
- WARNING: add on missing window 32149608327217171
- WARNING: add on missing window 32149608327217171
- WARNING: add on missing window 32149608327217171
- WARNING: add on missing window 32149608327217171
- WARNING: add on missing window 32149608327217171
- WARNING: add on missing window 32149608327217171
- WARNING: add on missing window 32149608327217171
- WARNING: add on missing window 32149608327217171
- Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\_Friends.2014-03-10.txt
- Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\Alliance.2014-03-10.txt
- Decreasing image buffer to 4194304
- Mar 10, 2014 7:59:38 PM class.hKiQxUFMJO run
- INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c5f474ed-b8a7-48de-b7d6-62f07b5c5e86, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-63113175]
- Login successful
- Executing C:\Users\USERNAME\wurm\configs\USERNAME\autorun.txt
- Starting update of login splash image...
- Resized terrain FBOs to 256
- Mar 10, 2014 7:59:38 PM class.hKiQxUFMJO run
- INFO: Event successfully posted to Google Analytics
- Decreasing image buffer to 1048576
- Initializing font texture for SansSerif (11). Texture Size: 128
- Mar 10, 2014 7:59:41 PM class.qO3HnCUoE2 Ma4vZ9hcx8
- WARNING: Can't set attitude of creature 62792203763968 because it doesn't exist
- Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\Village.2014-03-10.txt
- Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\CA_HELP.2014-03-10.txt
- Increasing image buffer to 4194304
- Decreasing image buffer to 1048576
- Increasing image buffer to 4194304
- Finished loading new login splash image!
- null (id 19088126511620) is not a house
- Failed to open fence 1696586007047 because it doesn't exist.
- Decreasing image buffer to 1048576
- Increasing image buffer to 4194304
- Saving window positions to C:\Users\USERNAME\wurm\players\Hairyhog\windows_1024x768.txt
- Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\windows_1024x768.txt
- No positions file for 1276x918
- No position data stored for healthbar
- No position data stored for Character
- No position data stored for target
- No position data stored for fightwindow
- No position data stored for helpbutton
- No position data stored for equipment
- No position data stored for achievementWindow
- No position data stored for spelleffects
- No position data stored for menuwindow
- No position data stored for friend
- No position data stored for wikisearch
- No position data stored for toolbelt
- No position data stored for event
- No position data stored for chat
- No position data stored for selected
- No position data stored for inventory
- No position data stored for compass
- No position data stored for notification
- No position data stored for quickbar
- No position data stored for missions
- No position data stored for skills
- No position data stored for trade
- No position data stored for skillTracker
- No position data stored for stats
- No position data stored for timers
- No position data stored for statusEffect
- No position data stored for support
- No position data stored for missionprogress
- No position data stored for personalGoalsWindow
- Can't add effect to 102967294298626 because it doesn't exist.
- Can't add effect to 102968653253122 because it doesn't exist.
- Can't add effect to 102967831169538 because it doesn't exist.
- Can't add effect to 102968552589826 because it doesn't exist.
- Can't add effect to 102968384817666 because it doesn't exist.
- Can't add effect to 78218468002306 because it doesn't exist.
- Can't add effect to 90490565298690 because it doesn't exist.
- Can't add effect to 127215253588482 because it doesn't exist.
- Can't add effect to 421474083015170 because it doesn't exist.
- Can't add effect to 102967378184706 because it doesn't exist.
- Can't add effect to 421473898465794 because it doesn't exist.
- Can't add effect to 102968351263234 because it doesn't exist.
- Can't add effect to 421473713916418 because it doesn't exist.
- Can't add effect to 421473747470850 because it doesn't exist.
- Can't add effect to 421474183678466 because it doesn't exist.
- Can't add effect to 102968334486018 because it doesn't exist.
- Can't add effect to 102967780837890 because it doesn't exist.
- Can't add effect to 115799029189122 because it doesn't exist.
- Can't add effect to 127216327330306 because it doesn't exist.
- Can't add effect to 127210757294594 because it doesn't exist.
- Can't add effect to 127213223545346 because it doesn't exist.
- Can't add effect to 83170246527490 because it doesn't exist.
- Can't add effect to 127216260221442 because it doesn't exist.
- Can't add effect to 127211109616130 because it doesn't exist.
- Can't add effect to 127218776803842 because it doesn't exist.
- Can't add effect to 127216847424002 because it doesn't exist.
- Can't add effect to 127213844302338 because it doesn't exist.
- Can't add effect to 421473814579714 because it doesn't exist.
- Can't add effect to 421473646807554 because it doesn't exist.
- Can't add effect to 421473999129090 because it doesn't exist.
- Can't add effect to 421474032683522 because it doesn't exist.
- Can't add effect to 127216780315138 because it doesn't exist.
- Can't add effect to 102968401594882 because it doesn't exist.
- Can't add effect to 102967260744194 because it doesn't exist.
- Can't add effect to 127213777193474 because it doesn't exist.
- Can't add effect to 126341680728578 because it doesn't exist.
- Can't add effect to 570359979969026 because it doesn't exist.
- Can't add effect to 127213710084610 because it doesn't exist.
- Can't add effect to 126523277314562 because it doesn't exist.
- Saving window positions to C:\Users\USERNAME\wurm\players\Hairyhog\windows_1276x918.txt
- Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\windows_1276x918.txt
- Loading window positions from C:\Users\USERNAME\wurm\players\Hairyhog\windows_1920x1017.txt
- Loading props file C:\Users\USERNAME\wurm\players\Hairyhog\windows_1920x1017.txt
- Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\GL-Mol_Rehan.2014-03-10.txt
- Mar 10, 2014 8:02:58 PM class.hKiQxUFMJO run
- INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c5f474ed-b8a7-48de-b7d6-62f07b5c5e86, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=14, name=cd01, value=-63113175]
- Mar 10, 2014 8:02:58 PM class.hKiQxUFMJO run
- INFO: Event successfully posted to Google Analytics
- Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\Mol_Rehan.2014-03-10.txt
- Initializing font texture for SansSerif (14, bold). Texture Size: 128
- Quit confirmed, closing client. (This is usually from going to sleep.)
- Time is Mon Mar 10 20:05:09 GMT 2014
- Performing final cleanup after playing 5m
- Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\playerdata.txt
- Mar 10, 2014 8:05:09 PM class.hKiQxUFMJO run
- INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c5f474ed-b8a7-48de-b7d6-62f07b5c5e86, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Timing, name=ea, value=collect, name=el, value=SessionTime, name=ev, value=7977, name=cd01, value=-63113175]
- Saving props file C:\Users\USERNAME\wurm\configs\USERNAME\gamesettings.txt
- Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\stats.txt
- Dumped skills to C:\Users\USERNAME\wurm\players\Hairyhog\dumps\skills.20140310.2005.txt
- Saving window positions to C:\Users\USERNAME\wurm\players\Hairyhog\windows_1920x1017.txt
- Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\windows_1920x1017.txt
- Destroying game window
- Shutting down OpenAL subsystem.
- Collada Model Loader exited.
- Job executor 0 terminating
- Collada Model Loader exited.
- XSI Model Loader Thread exited.
- XSI Model Loader Thread exited.
- Job executor 1 terminating
- Job executor 2 terminating
- Running garbage collector...
- Fast Clock Workaround Thread exited.
- Running finalization...
- Goodbye.
- Exit.
- WARNING: OpenAL was already stopped.
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