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Hairyhog console file

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Mar 10th, 2014
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  1. Time is Mon Mar 10 19:59:02 GMT 2014
  2. Running client version 3.4
  3.  
  4. === System information ===
  5. Executing from C:\Users\USERNAME\Desktop\
  6. Operating system: Windows 8 (arch: amd64, version: 6.2)
  7. Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>
  8. Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  9. Available CPUs: 4
  10.  
  11. >>> Main thread exiting.
  12. Loading character Hairyhog
  13. Loading config Bob
  14. Loading props file C:\Users\USERNAME\wurm\configs\USERNAME\gamesettings.txt
  15. Loading props file C:\Users\USERNAME\wurm\players\Hairyhog\password.txt
  16. >>> LoginFrame queue entry exiting.
  17. Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\password.txt
  18. Saving props file C:\Users\USERNAME\wurm\configs\USERNAME\gamesettings.txt
  19. Loaded pack sound.jar (r1)
  20. Loaded pack pmk.jar (r1802)
  21. Loaded pack graphics.jar (r1813)
  22. Options up-to-date!
  23. Loading props file C:\Users\USERNAME\wurm\players\Hairyhog\playerdata.txt
  24. Loading props file C:\Users\USERNAME\wurm\players\Hairyhog\stats.txt
  25.  
  26. Preparing to enable console logging.
  27. Now logging to C:\Users\USERNAME\wurm\console.Hairyhog.log
  28.  
  29. === Wurm options ===
  30. animation_playback_self = 2
  31. auto_mipmaps_enabled = 2
  32. auto_run_source = 0
  33. cavedetail = 0
  34. censor_chat = false
  35. cloud_shadows = false
  36. collada_animations = 0
  37. color_black = 0.0,0.0,0.0
  38. color_cyan = 0.0,1.0,1.0
  39. color_error = 1.0,0.3,0.3
  40. color_fuchsia = 1.0,0.0,1.0
  41. color_green = 0.08,1.0,0.08
  42. color_grey = 0.5,0.5,0.5
  43. color_lime = 0.0,1.0,0.0
  44. color_maroon = 0.5,0.0,0.0
  45. color_navy_blue = 0.23,0.39,1.0
  46. color_orange = 1.0,0.5,0.0
  47. color_purple = 0.5,0.0,0.5
  48. color_red = 1.0,0.0,0.0
  49. color_royal_blue = 0.23,0.39,1.0
  50. color_silver = 0.75,0.75,0.75
  51. color_system = 0.5,1.0,0.5
  52. color_teal = 0.0,0.5,0.5
  53. color_white = 1.0,1.0,1.0
  54. color_yellow = 1.0,1.0,0.0
  55. compressed_textures = false
  56. compressed_textures_S3TC = false
  57. contribution_culling = 100
  58. custim_timer_source = 1
  59. customTimer1 = -1|-1
  60. customTimer2 = -1|-1
  61. customTimer3 = -1|-1
  62. customTimer4 = -1|-1
  63. customTimer5 = -1|-1
  64. debug_mode = false
  65. depth_clamp_enabled = 2
  66. disable_select_all_shortcut = false
  67. display_settings = false:false:0:1024:768:32:-1:false:true
  68. enable_contribution_culling = true
  69. enable_debugs = false
  70. enable_lod = true
  71. enable_shift_drag = false
  72. enable_vsync = true
  73. engine_multithreaded = 0
  74. event_log_rotation = 3
  75. exec_source = 0
  76. fast_yield = false
  77. fbo_enabled = 2
  78. fog_coord_src = 0
  79. font_antialias = 2
  80. font_bold = 11
  81. font_default = 14
  82. font_header = 24
  83. font_italian = 11
  84. font_monospaced = 11
  85. font_static = 11
  86. fov_horizontal = 80
  87. fps_limit = 60
  88. fps_limit_background = 30
  89. fps_limit_enabled = false
  90. game_client_thread_priority = 2
  91. glsl_enabled = 2
  92. gpu_skinning = true
  93. gui_opacity = 3
  94. gui_skin = 1
  95. has_read_eula = true
  96. hide_inactive_friends = false
  97. hide_menu_examine = false
  98. hide_menu_no_target = false
  99. hide_menu_spam_mode = true
  100. hide_menu_stop = false
  101. high_res_binoculars = false
  102. hint_texture_scaling = 0
  103. impColumn = true
  104. inverse_mouse = false
  105. irc_log_rotation = 3
  106. irc_notif = 0
  107. item_creature_render_distance = 1
  108. key_bindings_source = 0
  109. keyboard_layout = 0
  110. loadInventoryStartup = false
  111. local_list_in_event = false
  112. lod_1 = 16
  113. lod_2 = 32
  114. log_extra_errors = true
  115. log_gl_errors = false
  116. mark_text_read = true
  117. material_as_suffix = true
  118. max_texture_size = 1
  119. mega_texture_size = 4
  120. model_loader_thread_priority = 2
  121. model_loading_threads = 1
  122. multidraw_enabled = 2
  123. no_brightness = false
  124. no_terrain_render = false
  125. no_world_render = false
  126. non_power_of_two = 2
  127. occlusion_queries_enabled = 2
  128. offscreen_texture_size = 0
  129. other_log_rotation = 3
  130. outline_picking = true
  131. player_texture_size = 2
  132. reflection_texture_size = 0
  133. reflections = 0
  134. release_context = false
  135. release_context_on_jogl_sleep = false
  136. remember_password = true
  137. render_distant_terrain = false
  138. render_glow = false
  139. render_sun_glare = false
  140. resident_models = false
  141. save_skills_on_quit = true
  142. screenshot_file_format = 1
  143. season_override = 0
  144. send_extra_tile_data = false
  145. setting_timestamps = true
  146. settings_version = 3
  147. shadow_level = 0
  148. shift_drag_default = 10
  149. showKChat = true
  150. show_body_in_inventory = false
  151. show_old_quickbar = false
  152. silent_friends_update = false
  153. skillgain_minimum = 4
  154. skillgain_no_alignment = false
  155. skillgain_no_favor = false
  156. skydetail = 0
  157. sound_al_gain = 25
  158. sound_buzzlevel = 2
  159. sound_cache_enabled = true
  160. sound_doppler_enabled = false
  161. sound_engine = 2
  162. sound_footstepslevel = 2
  163. sound_music_level = 5
  164. sound_play_ambients = false
  165. sound_play_buzz = false
  166. sound_play_combat = true
  167. sound_play_door = true
  168. sound_play_emotes = true
  169. sound_play_footsteps = true
  170. sound_play_music = false
  171. sound_play_weather = true
  172. sound_play_work = true
  173. stipple_enabled = true
  174. structure_render_distance = 1
  175. submit_client_data = 1
  176. terrain_bump = false
  177. terrain_res = 2
  178. test_attach_equipment = false
  179. test_mode = 0
  180. tile_transitions = true
  181. tiledecorations = 0
  182. togglePushToTalk = true
  183. treelist_outline = true
  184. trees = 0
  185. update_optional = true
  186. use_alpha_particles = false
  187. use_anisotropic_filtering = 0
  188. use_antialiasing = 0
  189. use_color_picking = true
  190. use_fast_clock_work_around = true
  191. use_fbo_color_picking = true
  192. use_nagles_algorithm = false
  193. use_nano_timer = false
  194. use_non_alpha_particles = false
  195. use_phobia_models = false
  196. use_tree_models = true
  197. use_weather_particles = false
  198. vbo_enabled = 2
  199. viewport_bob = true
  200. water_detail = 0
  201.  
  202. Mar 10, 2014 7:59:24 PM class.hKiQxUFMJO run
  203. INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c5f474ed-b8a7-48de-b7d6-62f07b5c5e86, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-63113175]
  204. Setting up dotXSI Model Loader
  205. Setting up Collada Model Loader
  206. Executing C:\Users\USERNAME\wurm\configs\USERNAME\keybindings.txt
  207. Translating legacy key PAGE_UP to PRIOR
  208. Translating legacy key PAGE_DOWN to NEXT
  209. Translating legacy key ENTER to RETURN
  210. java.io.IOException: font.sign not found
  211. at class.On33p9XeBp.Ma4vZ9hcx8(SourceFile:153)
  212. at class.LSp1tq8Vlm.<clinit>(SourceFile:35)
  213. at class.RTIFFtAKav.<init>(SourceFile:274)
  214. at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)
  215. at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449)
  216. at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874)
  217. at class.v6QlsGFRds.actionPerformed(SourceFile:1069)
  218. at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
  219. at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
  220. at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
  221. at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
  222. at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
  223. at java.awt.Component.processMouseEvent(Unknown Source)
  224. at javax.swing.JComponent.processMouseEvent(Unknown Source)
  225. at java.awt.Component.processEvent(Unknown Source)
  226. at java.awt.Container.processEvent(Unknown Source)
  227. at java.awt.Component.dispatchEventImpl(Unknown Source)
  228. at java.awt.Container.dispatchEventImpl(Unknown Source)
  229. at java.awt.Component.dispatchEvent(Unknown Source)
  230. at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
  231. at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
  232. at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
  233. at java.awt.Container.dispatchEventImpl(Unknown Source)
  234. at java.awt.Window.dispatchEventImpl(Unknown Source)
  235. at java.awt.Component.dispatchEvent(Unknown Source)
  236. at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
  237. at java.awt.EventQueue.access$200(Unknown Source)
  238. at java.awt.EventQueue$3.run(Unknown Source)
  239. at java.awt.EventQueue$3.run(Unknown Source)
  240. at java.security.AccessController.doPrivileged(Native Method)
  241. at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
  242. at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
  243. at java.awt.EventQueue$4.run(Unknown Source)
  244. at java.awt.EventQueue$4.run(Unknown Source)
  245. at java.security.AccessController.doPrivileged(Native Method)
  246. at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
  247. at java.awt.EventQueue.dispatchEvent(Unknown Source)
  248. at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
  249. at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
  250. at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
  251. at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
  252. at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
  253. at java.awt.EventDispatchThread.run(Unknown Source)
  254. Mar 10, 2014 7:59:25 PM class.hKiQxUFMJO run
  255. INFO: Event successfully posted to Google Analytics
  256. Word filter loaded: 23
  257. java.lang.NullPointerException
  258. at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480)
  259. at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468)
  260. at class.rJqDsG5Ivs.<init>(SourceFile:58)
  261. at class.joNJHpe4lN.<init>(SourceFile:13)
  262. at class.RTIFFtAKav.<init>(SourceFile:453)
  263. at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)
  264. at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449)
  265. at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874)
  266. at class.v6QlsGFRds.actionPerformed(SourceFile:1069)
  267. at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
  268. at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
  269. at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
  270. at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
  271. at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
  272. at java.awt.Component.processMouseEvent(Unknown Source)
  273. at javax.swing.JComponent.processMouseEvent(Unknown Source)
  274. at java.awt.Component.processEvent(Unknown Source)
  275. at java.awt.Container.processEvent(Unknown Source)
  276. at java.awt.Component.dispatchEventImpl(Unknown Source)
  277. at java.awt.Container.dispatchEventImpl(Unknown Source)
  278. at java.awt.Component.dispatchEvent(Unknown Source)
  279. at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
  280. at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
  281. at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
  282. at java.awt.Container.dispatchEventImpl(Unknown Source)
  283. at java.awt.Window.dispatchEventImpl(Unknown Source)
  284. at java.awt.Component.dispatchEvent(Unknown Source)
  285. at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
  286. at java.awt.EventQueue.access$200(Unknown Source)
  287. at java.awt.EventQueue$3.run(Unknown Source)
  288. at java.awt.EventQueue$3.run(Unknown Source)
  289. at java.security.AccessController.doPrivileged(Native Method)
  290. at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
  291. at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
  292. at java.awt.EventQueue$4.run(Unknown Source)
  293. at java.awt.EventQueue$4.run(Unknown Source)
  294. at java.security.AccessController.doPrivileged(Native Method)
  295. at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
  296. at java.awt.EventQueue.dispatchEvent(Unknown Source)
  297. at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
  298. at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
  299. at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
  300. at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
  301. at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
  302. at java.awt.EventDispatchThread.run(Unknown Source)
  303. Starting job manager with 3 worker threads
  304. >>> Launch queue entry exiting.
  305. Using LWJGL display 1024:768:0:0 (false)
  306.  
  307. Setting up OpenAL Sound Engine
  308. OpenAL version: 1.1 ALSOFT 1.15.1
  309. OpenAL renderer: OpenAL Soft
  310. OpenAL vendor: OpenAL Community
  311. OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  312. Generating: 128 source channels.
  313.  
  314. === OpenGL information ===
  315. LWJGL version: 2.9.1
  316. Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.3182)
  317. OpenGL vendor: NVIDIA Corporation
  318. OpenGL renderer: GeForce 9600 GT/PCIe/SSE2
  319. OpenGL version: 3.3.0
  320. OpenGL extensions:
  321. GL_ARB_arrays_of_arrays
  322. GL_ARB_base_instance
  323. GL_ARB_blend_func_extended
  324. GL_ARB_clear_buffer_object
  325. GL_ARB_color_buffer_float
  326. GL_ARB_compatibility
  327. GL_ARB_compressed_texture_pixel_storage
  328. GL_ARB_conservative_depth
  329. GL_ARB_copy_buffer
  330. GL_ARB_copy_image
  331. GL_ARB_debug_output
  332. GL_ARB_depth_buffer_float
  333. GL_ARB_depth_clamp
  334. GL_ARB_depth_texture
  335. GL_ARB_draw_buffers
  336. GL_ARB_draw_elements_base_vertex
  337. GL_ARB_draw_instanced
  338. GL_ARB_enhanced_layouts
  339. GL_ARB_ES2_compatibility
  340. GL_ARB_ES3_compatibility
  341. GL_ARB_explicit_attrib_location
  342. GL_ARB_explicit_uniform_location
  343. GL_ARB_fragment_coord_conventions
  344. GL_ARB_fragment_layer_viewport
  345. GL_ARB_fragment_program
  346. GL_ARB_fragment_program_shadow
  347. GL_ARB_fragment_shader
  348. GL_ARB_framebuffer_no_attachments
  349. GL_ARB_framebuffer_object
  350. GL_ARB_framebuffer_sRGB
  351. GL_ARB_geometry_shader4
  352. GL_ARB_get_program_binary
  353. GL_ARB_half_float_pixel
  354. GL_ARB_half_float_vertex
  355. GL_ARB_imaging
  356. GL_ARB_instanced_arrays
  357. GL_ARB_internalformat_query
  358. GL_ARB_internalformat_query2
  359. GL_ARB_invalidate_subdata
  360. GL_ARB_map_buffer_alignment
  361. GL_ARB_map_buffer_range
  362. GL_ARB_multi_bind
  363. GL_ARB_multisample
  364. GL_ARB_multitexture
  365. GL_ARB_occlusion_query
  366. GL_ARB_occlusion_query2
  367. GL_ARB_pixel_buffer_object
  368. GL_ARB_point_parameters
  369. GL_ARB_point_sprite
  370. GL_ARB_program_interface_query
  371. GL_ARB_provoking_vertex
  372. GL_ARB_robust_buffer_access_behavior
  373. GL_ARB_robustness
  374. GL_ARB_sampler_objects
  375. GL_ARB_seamless_cube_map
  376. GL_ARB_separate_shader_objects
  377. GL_ARB_shader_bit_encoding
  378. GL_ARB_shader_objects
  379. GL_ARB_shader_texture_lod
  380. GL_ARB_shading_language_100
  381. GL_ARB_shading_language_420pack
  382. GL_ARB_shading_language_include
  383. GL_ARB_shading_language_packing
  384. GL_ARB_shadow
  385. GL_ARB_stencil_texturing
  386. GL_ARB_sync
  387. GL_ARB_texture_border_clamp
  388. GL_ARB_texture_buffer_object
  389. GL_ARB_texture_buffer_range
  390. GL_ARB_texture_compression
  391. GL_ARB_texture_compression_rgtc
  392. GL_ARB_texture_cube_map
  393. GL_ARB_texture_env_add
  394. GL_ARB_texture_env_combine
  395. GL_ARB_texture_env_crossbar
  396. GL_ARB_texture_env_dot3
  397. GL_ARB_texture_float
  398. GL_ARB_texture_mirror_clamp_to_edge
  399. GL_ARB_texture_mirrored_repeat
  400. GL_ARB_texture_multisample
  401. GL_ARB_texture_non_power_of_two
  402. GL_ARB_texture_query_levels
  403. GL_ARB_texture_rectangle
  404. GL_ARB_texture_rg
  405. GL_ARB_texture_rgb10_a2ui
  406. GL_ARB_texture_stencil8
  407. GL_ARB_texture_storage
  408. GL_ARB_texture_storage_multisample
  409. GL_ARB_texture_swizzle
  410. GL_ARB_texture_view
  411. GL_ARB_timer_query
  412. GL_ARB_transpose_matrix
  413. GL_ARB_uniform_buffer_object
  414. GL_ARB_vertex_array_bgra
  415. GL_ARB_vertex_array_object
  416. GL_ARB_vertex_attrib_binding
  417. GL_ARB_vertex_buffer_object
  418. GL_ARB_vertex_program
  419. GL_ARB_vertex_shader
  420. GL_ARB_vertex_type_10f_11f_11f_rev
  421. GL_ARB_vertex_type_2_10_10_10_rev
  422. GL_ARB_viewport_array
  423. GL_ARB_window_pos
  424. GL_ATI_draw_buffers
  425. GL_ATI_texture_float
  426. GL_ATI_texture_mirror_once
  427. GL_S3_s3tc
  428. GL_EXT_texture_env_add
  429. GL_EXT_abgr
  430. GL_EXT_bgra
  431. GL_EXT_bindable_uniform
  432. GL_EXT_blend_color
  433. GL_EXT_blend_equation_separate
  434. GL_EXT_blend_func_separate
  435. GL_EXT_blend_minmax
  436. GL_EXT_blend_subtract
  437. GL_EXT_compiled_vertex_array
  438. GL_EXT_Cg_shader
  439. GL_EXT_depth_bounds_test
  440. GL_EXT_direct_state_access
  441. GL_EXT_draw_buffers2
  442. GL_EXT_draw_instanced
  443. GL_EXT_draw_range_elements
  444. GL_EXT_fog_coord
  445. GL_EXT_framebuffer_blit
  446. GL_EXT_framebuffer_multisample
  447. GL_EXTX_framebuffer_mixed_formats
  448. GL_EXT_framebuffer_multisample_blit_scaled
  449. GL_EXT_framebuffer_object
  450. GL_EXT_framebuffer_sRGB
  451. GL_EXT_geometry_shader4
  452. GL_EXT_gpu_program_parameters
  453. GL_EXT_gpu_shader4
  454. GL_EXT_multi_draw_arrays
  455. GL_EXT_packed_depth_stencil
  456. GL_EXT_packed_float
  457. GL_EXT_packed_pixels
  458. GL_EXT_pixel_buffer_object
  459. GL_EXT_point_parameters
  460. GL_EXT_provoking_vertex
  461. GL_EXT_rescale_normal
  462. GL_EXT_secondary_color
  463. GL_EXT_separate_shader_objects
  464. GL_EXT_separate_specular_color
  465. GL_EXT_shadow_funcs
  466. GL_EXT_stencil_two_side
  467. GL_EXT_stencil_wrap
  468. GL_EXT_texture3D
  469. GL_EXT_texture_array
  470. GL_EXT_texture_buffer_object
  471. GL_EXT_texture_compression_dxt1
  472. GL_EXT_texture_compression_latc
  473. GL_EXT_texture_compression_rgtc
  474. GL_EXT_texture_compression_s3tc
  475. GL_EXT_texture_cube_map
  476. GL_EXT_texture_edge_clamp
  477. GL_EXT_texture_env_combine
  478. GL_EXT_texture_env_dot3
  479. GL_EXT_texture_filter_anisotropic
  480. GL_EXT_texture_integer
  481. GL_EXT_texture_lod
  482. GL_EXT_texture_lod_bias
  483. GL_EXT_texture_mirror_clamp
  484. GL_EXT_texture_object
  485. GL_EXT_texture_shared_exponent
  486. GL_EXT_texture_sRGB
  487. GL_EXT_texture_sRGB_decode
  488. GL_EXT_texture_storage
  489. GL_EXT_texture_swizzle
  490. GL_EXT_timer_query
  491. GL_EXT_vertex_array
  492. GL_EXT_vertex_array_bgra
  493. GL_EXT_import_sync_object
  494. GL_IBM_rasterpos_clip
  495. GL_IBM_texture_mirrored_repeat
  496. GL_KHR_debug
  497. GL_KTX_buffer_region
  498. GL_NV_blend_square
  499. GL_NV_conditional_render
  500. GL_NV_copy_depth_to_color
  501. GL_NV_copy_image
  502. GL_NV_depth_buffer_float
  503. GL_NV_depth_clamp
  504. GL_NV_ES1_1_compatibility
  505. GL_NV_explicit_multisample
  506. GL_NV_fence
  507. GL_NV_float_buffer
  508. GL_NV_fog_distance
  509. GL_NV_fragment_program
  510. GL_NV_fragment_program_option
  511. GL_NV_fragment_program2
  512. GL_NV_framebuffer_multisample_coverage
  513. GL_NV_geometry_shader4
  514. GL_NV_gpu_program4
  515. GL_NV_half_float
  516. GL_NV_light_max_exponent
  517. GL_NV_multisample_coverage
  518. GL_NV_multisample_filter_hint
  519. GL_NV_occlusion_query
  520. GL_NV_packed_depth_stencil
  521. GL_NV_parameter_buffer_object
  522. GL_NV_parameter_buffer_object2
  523. GL_NV_path_rendering
  524. GL_NV_pixel_data_range
  525. GL_NV_point_sprite
  526. GL_NV_primitive_restart
  527. GL_NV_register_combiners
  528. GL_NV_register_combiners2
  529. GL_NV_shader_buffer_load
  530. GL_NV_texgen_reflection
  531. GL_NV_texture_barrier
  532. GL_NV_texture_compression_vtc
  533. GL_NV_texture_env_combine4
  534. GL_NV_texture_expand_normal
  535. GL_NV_texture_multisample
  536. GL_NV_texture_rectangle
  537. GL_NV_texture_shader
  538. GL_NV_texture_shader2
  539. GL_NV_texture_shader3
  540. GL_NV_transform_feedback
  541. GL_NV_vertex_array_range
  542. GL_NV_vertex_array_range2
  543. GL_NV_vertex_buffer_unified_memory
  544. GL_NV_vertex_program
  545. GL_NV_vertex_program1_1
  546. GL_NV_vertex_program2
  547. GL_NV_vertex_program2_option
  548. GL_NV_vertex_program3
  549. GL_NVX_conditional_render
  550. GL_NVX_gpu_memory_info
  551. GL_SGIS_generate_mipmap
  552. GL_SGIS_texture_lod
  553. GL_SGIX_depth_texture
  554. GL_SGIX_shadow
  555. GL_SUN_slice_accum
  556. GL_WIN_swap_hint
  557. WGL_EXT_swap_control
  558.  
  559. GLSL version: 3.30 NVIDIA via Cg compiler
  560. GLSL max vertex uniforms: 4096 (4096)
  561. GLSL max fragment uniforms: 2048 (2048)
  562. GLSL max varyings: 60 (60)
  563. Loaded vertex shader shader.white.vertex
  564. Loaded pixel shader shader.white.fragment
  565. Updated attributes for 'program.white': 1 active
  566. Updating uniforms for 'program.white'
  567. Updated uniforms for 'program.white': 0 active (1)
  568. Loaded program program.white
  569. Loaded material material.mesh.default
  570. Loaded vertex shader shader.skin_tex0.1_light.vertex
  571. Loaded pixel shader shader.tex0+light.1_light.fragment
  572. Bind attribute: vIndex
  573. Bind attribute: vWeight
  574. Updated attributes for 'program.skin_tex0.1_light': 6 active
  575. Updating uniforms for 'program.skin_tex0.1_light'
  576. Array : bones : loc 0 : type 35666 : size 200
  577. Single: tex0 : loc 200 : type 35678 : size 1
  578. Updated uniforms for 'program.skin_tex0.1_light': 2 active (16)
  579. Loaded program program.skin_tex0.1_light
  580. Loaded vertex shader shader.skin_tex0.2_light.vertex
  581. Loaded pixel shader shader.tex0+light.2_light.fragment
  582. Bind attribute: vIndex
  583. Bind attribute: vWeight
  584. Updated attributes for 'program.skin_tex0.2_light': 6 active
  585. Updating uniforms for 'program.skin_tex0.2_light'
  586. Array : bones : loc 0 : type 35666 : size 200
  587. Single: tex0 : loc 200 : type 35678 : size 1
  588. Updated uniforms for 'program.skin_tex0.2_light': 2 active (40)
  589. Loaded program program.skin_tex0.2_light
  590. Loaded vertex shader shader.skin_tex0.3_light.vertex
  591. Loaded pixel shader shader.tex0+light.3_light.fragment
  592. Bind attribute: vIndex
  593. Bind attribute: vWeight
  594. Updated attributes for 'program.skin_tex0.3_light': 6 active
  595. Updating uniforms for 'program.skin_tex0.3_light'
  596. Array : bones : loc 0 : type 35666 : size 200
  597. Single: tex0 : loc 200 : type 35678 : size 1
  598. Updated uniforms for 'program.skin_tex0.3_light': 2 active (43)
  599. Loaded program program.skin_tex0.3_light
  600. Loaded vertex shader shader.skin_tex0.4_light.vertex
  601. Loaded pixel shader shader.tex0+light.4_light.fragment
  602. Bind attribute: vIndex
  603. Bind attribute: vWeight
  604. Updated attributes for 'program.skin_tex0.4_light': 6 active
  605. Updating uniforms for 'program.skin_tex0.4_light'
  606. Array : bones : loc 0 : type 35666 : size 200
  607. Single: tex0 : loc 200 : type 35678 : size 1
  608. Updated uniforms for 'program.skin_tex0.4_light': 2 active (46)
  609. Loaded program program.skin_tex0.4_light
  610. Loaded vertex shader shader.skin_tex0.5_light.vertex
  611. Loaded pixel shader shader.tex0+light.5_light.fragment
  612. Bind attribute: vIndex
  613. Bind attribute: vWeight
  614. Updated attributes for 'program.skin_tex0.5_light': 6 active
  615. Updating uniforms for 'program.skin_tex0.5_light'
  616. Array : bones : loc 0 : type 35666 : size 200
  617. Single: tex0 : loc 200 : type 35678 : size 1
  618. Updated uniforms for 'program.skin_tex0.5_light': 2 active (49)
  619. Loaded program program.skin_tex0.5_light
  620. Loaded vertex shader shader.skin_tex0.6_light.vertex
  621. Loaded pixel shader shader.tex0+light.6_light.fragment
  622. Unable to link program (program.skin_tex0.6_light): class.rrqOCxh51w: Vertex info
  623. -----------
  624. Internal error: assembly compile error for vertex shader at offset 11087:
  625. -- error message --
  626. line 370, column 1: error: too many result variable components written
  627. -- internal assembly text --
  628. !!NVvp4.0
  629. OPTION NV_parameter_buffer_object2;
  630. # cgc version 3.4.0001, build date Nov 11 2013
  631. # command line args:
  632. #vendor NVIDIA Corporation
  633. #version 3.4.0.1
  634. #profile gp4vp
  635. #program main
  636. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  637. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  638. #semantic gl_LightSource : state.light
  639. #semantic gl_Fog : state.fog
  640. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  641. #semantic bones
  642. #semantic gl_ClipPlane : state.clip[].plane
  643. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  644. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  645. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  646. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
  647. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
  648. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  649. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  650. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  651. #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
  652. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  653. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  654. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  655. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  656. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  657. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
  658. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
  659. #var float gl_LightSource[0].quadraticAttenuation :
  660. Unable to load material program: material.mesh.skin : program.skin_tex0.6_light
  661. Loaded vertex shader shader.skin_tex0.7_light.vertex
  662. Loaded pixel shader shader.tex0+light.7_light.fragment
  663. Unable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Vertex info
  664. -----------
  665. Internal error: assembly compile error for vertex shader at offset 11800:
  666. -- error message --
  667. line 401, column 1: error: too many result variable components written
  668. -- internal assembly text --
  669. !!NVvp4.0
  670. OPTION NV_parameter_buffer_object2;
  671. # cgc version 3.4.0001, build date Nov 11 2013
  672. # command line args:
  673. #vendor NVIDIA Corporation
  674. #version 3.4.0.1
  675. #profile gp4vp
  676. #program main
  677. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  678. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  679. #semantic gl_LightSource : state.light
  680. #semantic gl_Fog : state.fog
  681. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  682. #semantic bones
  683. #semantic gl_ClipPlane : state.clip[].plane
  684. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  685. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  686. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  687. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
  688. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
  689. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  690. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  691. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  692. #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
  693. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  694. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  695. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  696. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  697. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  698. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
  699. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
  700. #var float gl_LightSource[0].quadraticAttenuation :
  701. Unable to load material program: material.mesh.skin : program.skin_tex0.7_light
  702. Loaded vertex shader shader.skin_tex0.8_light.vertex
  703. Loaded pixel shader shader.tex0+light.8_light.fragment
  704. Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Vertex info
  705. -----------
  706. Internal error: assembly compile error for vertex shader at offset 12513:
  707. -- error message --
  708. line 432, column 1: error: too many result variable components written
  709. -- internal assembly text --
  710. !!NVvp4.0
  711. OPTION NV_parameter_buffer_object2;
  712. # cgc version 3.4.0001, build date Nov 11 2013
  713. # command line args:
  714. #vendor NVIDIA Corporation
  715. #version 3.4.0.1
  716. #profile gp4vp
  717. #program main
  718. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  719. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  720. #semantic gl_LightSource : state.light
  721. #semantic gl_Fog : state.fog
  722. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  723. #semantic bones
  724. #semantic gl_ClipPlane : state.clip[].plane
  725. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  726. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  727. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  728. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
  729. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
  730. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  731. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  732. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  733. #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
  734. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  735. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  736. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  737. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  738. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  739. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
  740. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
  741. #var float gl_LightSource[0].quadraticAttenuation :
  742. Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
  743. Loaded material material.mesh.skin
  744. Loaded vertex shader shader.skin_solid.vertex
  745. Loaded pixel shader shader.col.fragment
  746. Bind attribute: vIndex
  747. Bind attribute: vWeight
  748. Updated attributes for 'program.skin_solid': 4 active
  749. Updating uniforms for 'program.skin_solid'
  750. Array : bones : loc 0 : type 35666 : size 200
  751. Updated uniforms for 'program.skin_solid': 1 active (2)
  752. Loaded program program.skin_solid
  753. Loaded material material.mesh.skin_solid
  754. Loaded pixel shader shader.tex0+light+rarity.1_light.fragment
  755. Bind attribute: vIndex
  756. Bind attribute: vWeight
  757. Updated attributes for 'program.skin_tex0_rare.1_light': 6 active
  758. Updating uniforms for 'program.skin_tex0_rare.1_light'
  759. Array : bones : loc 0 : type 35666 : size 200
  760. Single: rarity : loc 200 : type 35666 : size 1
  761. Single: tex0 : loc 201 : type 35678 : size 1
  762. Single: time : loc 202 : type 35666 : size 1
  763. Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18)
  764. Loaded program program.skin_tex0_rare.1_light
  765. Loaded pixel shader shader.tex0+light+rarity.2_light.fragment
  766. Bind attribute: vIndex
  767. Bind attribute: vWeight
  768. Updated attributes for 'program.skin_tex0_rare.2_light': 6 active
  769. Updating uniforms for 'program.skin_tex0_rare.2_light'
  770. Array : bones : loc 0 : type 35666 : size 200
  771. Single: rarity : loc 200 : type 35666 : size 1
  772. Single: tex0 : loc 201 : type 35678 : size 1
  773. Single: time : loc 202 : type 35666 : size 1
  774. Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (42)
  775. Loaded program program.skin_tex0_rare.2_light
  776. Loaded pixel shader shader.tex0+light+rarity.3_light.fragment
  777. Bind attribute: vIndex
  778. Bind attribute: vWeight
  779. Updated attributes for 'program.skin_tex0_rare.3_light': 6 active
  780. Updating uniforms for 'program.skin_tex0_rare.3_light'
  781. Array : bones : loc 0 : type 35666 : size 200
  782. Single: rarity : loc 200 : type 35666 : size 1
  783. Single: tex0 : loc 201 : type 35678 : size 1
  784. Single: time : loc 202 : type 35666 : size 1
  785. Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (45)
  786. Loaded program program.skin_tex0_rare.3_light
  787. Loaded pixel shader shader.tex0+light+rarity.4_light.fragment
  788. Bind attribute: vIndex
  789. Bind attribute: vWeight
  790. Updated attributes for 'program.skin_tex0_rare.4_light': 6 active
  791. Updating uniforms for 'program.skin_tex0_rare.4_light'
  792. Array : bones : loc 0 : type 35666 : size 200
  793. Single: rarity : loc 200 : type 35666 : size 1
  794. Single: tex0 : loc 201 : type 35678 : size 1
  795. Single: time : loc 202 : type 35666 : size 1
  796. Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (48)
  797. Loaded program program.skin_tex0_rare.4_light
  798. Loaded pixel shader shader.tex0+light+rarity.5_light.fragment
  799. Bind attribute: vIndex
  800. Bind attribute: vWeight
  801. Updated attributes for 'program.skin_tex0_rare.5_light': 6 active
  802. Updating uniforms for 'program.skin_tex0_rare.5_light'
  803. Array : bones : loc 0 : type 35666 : size 200
  804. Single: rarity : loc 200 : type 35666 : size 1
  805. Single: tex0 : loc 201 : type 35678 : size 1
  806. Single: time : loc 202 : type 35666 : size 1
  807. Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (51)
  808. Loaded program program.skin_tex0_rare.5_light
  809. Loaded vertex shader shader.skin_tex0.6_light.vertex
  810. Loaded pixel shader shader.tex0+light+rarity.6_light.fragment
  811. Unable to link program (program.skin_tex0_rare.6_light): class.rrqOCxh51w: Vertex info
  812. -----------
  813. Internal error: assembly compile error for vertex shader at offset 11087:
  814. -- error message --
  815. line 370, column 1: error: too many result variable components written
  816. -- internal assembly text --
  817. !!NVvp4.0
  818. OPTION NV_parameter_buffer_object2;
  819. # cgc version 3.4.0001, build date Nov 11 2013
  820. # command line args:
  821. #vendor NVIDIA Corporation
  822. #version 3.4.0.1
  823. #profile gp4vp
  824. #program main
  825. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  826. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  827. #semantic gl_LightSource : state.light
  828. #semantic gl_Fog : state.fog
  829. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  830. #semantic bones
  831. #semantic gl_ClipPlane : state.clip[].plane
  832. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  833. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  834. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  835. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
  836. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
  837. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  838. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  839. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  840. #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
  841. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  842. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  843. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  844. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  845. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  846. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
  847. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
  848. #var float gl_LightSource[0].quadraticAttenuation :
  849. Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_light
  850. Loaded vertex shader shader.skin_tex0.7_light.vertex
  851. Loaded pixel shader shader.tex0+light+rarity.7_light.fragment
  852. Unable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Vertex info
  853. -----------
  854. Internal error: assembly compile error for vertex shader at offset 11800:
  855. -- error message --
  856. line 401, column 1: error: too many result variable components written
  857. -- internal assembly text --
  858. !!NVvp4.0
  859. OPTION NV_parameter_buffer_object2;
  860. # cgc version 3.4.0001, build date Nov 11 2013
  861. # command line args:
  862. #vendor NVIDIA Corporation
  863. #version 3.4.0.1
  864. #profile gp4vp
  865. #program main
  866. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  867. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  868. #semantic gl_LightSource : state.light
  869. #semantic gl_Fog : state.fog
  870. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  871. #semantic bones
  872. #semantic gl_ClipPlane : state.clip[].plane
  873. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  874. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  875. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  876. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
  877. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
  878. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  879. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  880. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  881. #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
  882. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  883. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  884. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  885. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  886. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  887. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
  888. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
  889. #var float gl_LightSource[0].quadraticAttenuation :
  890. Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light
  891. Loaded vertex shader shader.skin_tex0.8_light.vertex
  892. Loaded pixel shader shader.tex0+light+rarity.8_light.fragment
  893. Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Vertex info
  894. -----------
  895. Internal error: assembly compile error for vertex shader at offset 12513:
  896. -- error message --
  897. line 432, column 1: error: too many result variable components written
  898. -- internal assembly text --
  899. !!NVvp4.0
  900. OPTION NV_parameter_buffer_object2;
  901. # cgc version 3.4.0001, build date Nov 11 2013
  902. # command line args:
  903. #vendor NVIDIA Corporation
  904. #version 3.4.0.1
  905. #profile gp4vp
  906. #program main
  907. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  908. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  909. #semantic gl_LightSource : state.light
  910. #semantic gl_Fog : state.fog
  911. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  912. #semantic bones
  913. #semantic gl_ClipPlane : state.clip[].plane
  914. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  915. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  916. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  917. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
  918. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
  919. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  920. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  921. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  922. #var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
  923. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  924. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  925. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  926. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  927. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  928. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
  929. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
  930. #var float gl_LightSource[0].quadraticAttenuation :
  931. Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
  932. Loaded material material.mesh.skin_rare
  933. Loaded vertex shader shader.static_tex0.1_light.vertex
  934. Updated attributes for 'program.static_tex0.1_light': 4 active
  935. Updating uniforms for 'program.static_tex0.1_light'
  936. Single: tex0 : loc 0 : type 35678 : size 1
  937. Updated uniforms for 'program.static_tex0.1_light': 1 active (15)
  938. Loaded program program.static_tex0.1_light
  939. Loaded vertex shader shader.static_tex0.2_light.vertex
  940. Updated attributes for 'program.static_tex0.2_light': 4 active
  941. Updating uniforms for 'program.static_tex0.2_light'
  942. Single: tex0 : loc 0 : type 35678 : size 1
  943. Updated uniforms for 'program.static_tex0.2_light': 1 active (39)
  944. Loaded program program.static_tex0.2_light
  945. Loaded vertex shader shader.static_tex0.3_light.vertex
  946. Updated attributes for 'program.static_tex0.3_light': 4 active
  947. Updating uniforms for 'program.static_tex0.3_light'
  948. Single: tex0 : loc 0 : type 35678 : size 1
  949. Updated uniforms for 'program.static_tex0.3_light': 1 active (42)
  950. Loaded program program.static_tex0.3_light
  951. Loaded vertex shader shader.static_tex0.4_light.vertex
  952. Updated attributes for 'program.static_tex0.4_light': 4 active
  953. Updating uniforms for 'program.static_tex0.4_light'
  954. Single: tex0 : loc 0 : type 35678 : size 1
  955. Updated uniforms for 'program.static_tex0.4_light': 1 active (45)
  956. Loaded program program.static_tex0.4_light
  957. Loaded vertex shader shader.static_tex0.5_light.vertex
  958. Updated attributes for 'program.static_tex0.5_light': 4 active
  959. Updating uniforms for 'program.static_tex0.5_light'
  960. Single: tex0 : loc 0 : type 35678 : size 1
  961. Updated uniforms for 'program.static_tex0.5_light': 1 active (48)
  962. Loaded program program.static_tex0.5_light
  963. Loaded vertex shader shader.static_tex0.6_light.vertex
  964. Loaded pixel shader shader.tex0+light.6_light.fragment
  965. Unable to link program (program.static_tex0.6_light): class.rrqOCxh51w: Vertex info
  966. -----------
  967. Internal error: assembly compile error for vertex shader at offset 8702:
  968. -- error message --
  969. line 285, column 1: error: too many result variable components written
  970. -- internal assembly text --
  971. !!NVvp4.0
  972. OPTION NV_parameter_buffer_object2;
  973. # cgc version 3.4.0001, build date Nov 11 2013
  974. # command line args:
  975. #vendor NVIDIA Corporation
  976. #version 3.4.0.1
  977. #profile gp4vp
  978. #program main
  979. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  980. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  981. #semantic gl_LightSource : state.light
  982. #semantic gl_Fog : state.fog
  983. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  984. #semantic gl_ClipPlane : state.clip[].plane
  985. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  986. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  987. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
  988. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  989. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
  990. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  991. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  992. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  993. #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
  994. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  995. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  996. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  997. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  998. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  999. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
  1000. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
  1001. #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.
  1002. Unable to load material program: material.mesh.static : program.static_tex0.6_light
  1003. Loaded vertex shader shader.static_tex0.7_light.vertex
  1004. Loaded pixel shader shader.tex0+light.7_light.fragment
  1005. Unable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Vertex info
  1006. -----------
  1007. Internal error: assembly compile error for vertex shader at offset 9409:
  1008. -- error message --
  1009. line 316, column 1: error: too many result variable components written
  1010. -- internal assembly text --
  1011. !!NVvp4.0
  1012. OPTION NV_parameter_buffer_object2;
  1013. # cgc version 3.4.0001, build date Nov 11 2013
  1014. # command line args:
  1015. #vendor NVIDIA Corporation
  1016. #version 3.4.0.1
  1017. #profile gp4vp
  1018. #program main
  1019. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  1020. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  1021. #semantic gl_LightSource : state.light
  1022. #semantic gl_Fog : state.fog
  1023. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  1024. #semantic gl_ClipPlane : state.clip[].plane
  1025. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  1026. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  1027. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
  1028. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  1029. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
  1030. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  1031. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  1032. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  1033. #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
  1034. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  1035. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  1036. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  1037. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  1038. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  1039. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
  1040. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
  1041. #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.
  1042. Unable to load material program: material.mesh.static : program.static_tex0.7_light
  1043. Loaded vertex shader shader.static_tex0.8_light.vertex
  1044. Loaded pixel shader shader.tex0+light.8_light.fragment
  1045. Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Vertex info
  1046. -----------
  1047. Internal error: assembly compile error for vertex shader at offset 10116:
  1048. -- error message --
  1049. line 347, column 1: error: too many result variable components written
  1050. -- internal assembly text --
  1051. !!NVvp4.0
  1052. OPTION NV_parameter_buffer_object2;
  1053. # cgc version 3.4.0001, build date Nov 11 2013
  1054. # command line args:
  1055. #vendor NVIDIA Corporation
  1056. #version 3.4.0.1
  1057. #profile gp4vp
  1058. #program main
  1059. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  1060. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  1061. #semantic gl_LightSource : state.light
  1062. #semantic gl_Fog : state.fog
  1063. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  1064. #semantic gl_ClipPlane : state.clip[].plane
  1065. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  1066. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  1067. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
  1068. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  1069. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
  1070. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  1071. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  1072. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  1073. #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
  1074. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  1075. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  1076. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  1077. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  1078. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  1079. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
  1080. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
  1081. #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation
  1082. Unable to load material program: material.mesh.static : program.static_tex0.8_light
  1083. Loaded material material.mesh.static
  1084. Loaded vertex shader shader.static_solid.vertex
  1085. Updated attributes for 'program.static_solid': 2 active
  1086. Updating uniforms for 'program.static_solid'
  1087. Updated uniforms for 'program.static_solid': 0 active (1)
  1088. Loaded program program.static_solid
  1089. Loaded material material.mesh.static_solid
  1090. Updated attributes for 'program.static_tex0_rare.1_light': 4 active
  1091. Updating uniforms for 'program.static_tex0_rare.1_light'
  1092. Single: rarity : loc 0 : type 35666 : size 1
  1093. Single: tex0 : loc 1 : type 35678 : size 1
  1094. Single: time : loc 2 : type 35666 : size 1
  1095. Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17)
  1096. Loaded program program.static_tex0_rare.1_light
  1097. Updated attributes for 'program.static_tex0_rare.2_light': 4 active
  1098. Updating uniforms for 'program.static_tex0_rare.2_light'
  1099. Single: rarity : loc 0 : type 35666 : size 1
  1100. Single: tex0 : loc 1 : type 35678 : size 1
  1101. Single: time : loc 2 : type 35666 : size 1
  1102. Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (41)
  1103. Loaded program program.static_tex0_rare.2_light
  1104. Updated attributes for 'program.static_tex0_rare.3_light': 4 active
  1105. Updating uniforms for 'program.static_tex0_rare.3_light'
  1106. Single: rarity : loc 0 : type 35666 : size 1
  1107. Single: tex0 : loc 1 : type 35678 : size 1
  1108. Single: time : loc 2 : type 35666 : size 1
  1109. Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (44)
  1110. Loaded program program.static_tex0_rare.3_light
  1111. Updated attributes for 'program.static_tex0_rare.4_light': 4 active
  1112. Updating uniforms for 'program.static_tex0_rare.4_light'
  1113. Single: rarity : loc 0 : type 35666 : size 1
  1114. Single: tex0 : loc 1 : type 35678 : size 1
  1115. Single: time : loc 2 : type 35666 : size 1
  1116. Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (47)
  1117. Loaded program program.static_tex0_rare.4_light
  1118. Updated attributes for 'program.static_tex0_rare.5_light': 4 active
  1119. Updating uniforms for 'program.static_tex0_rare.5_light'
  1120. Single: rarity : loc 0 : type 35666 : size 1
  1121. Single: tex0 : loc 1 : type 35678 : size 1
  1122. Single: time : loc 2 : type 35666 : size 1
  1123. Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (50)
  1124. Loaded program program.static_tex0_rare.5_light
  1125. Loaded vertex shader shader.static_tex0.6_light.vertex
  1126. Loaded pixel shader shader.tex0+light+rarity.6_light.fragment
  1127. Unable to link program (program.static_tex0_rare.6_light): class.rrqOCxh51w: Vertex info
  1128. -----------
  1129. Internal error: assembly compile error for vertex shader at offset 8702:
  1130. -- error message --
  1131. line 285, column 1: error: too many result variable components written
  1132. -- internal assembly text --
  1133. !!NVvp4.0
  1134. OPTION NV_parameter_buffer_object2;
  1135. # cgc version 3.4.0001, build date Nov 11 2013
  1136. # command line args:
  1137. #vendor NVIDIA Corporation
  1138. #version 3.4.0.1
  1139. #profile gp4vp
  1140. #program main
  1141. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  1142. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  1143. #semantic gl_LightSource : state.light
  1144. #semantic gl_Fog : state.fog
  1145. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  1146. #semantic gl_ClipPlane : state.clip[].plane
  1147. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  1148. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  1149. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
  1150. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  1151. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
  1152. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  1153. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  1154. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  1155. #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
  1156. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  1157. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  1158. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  1159. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  1160. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  1161. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
  1162. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
  1163. #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.
  1164. Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_light
  1165. Loaded vertex shader shader.static_tex0.7_light.vertex
  1166. Loaded pixel shader shader.tex0+light+rarity.7_light.fragment
  1167. Unable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Vertex info
  1168. -----------
  1169. Internal error: assembly compile error for vertex shader at offset 9409:
  1170. -- error message --
  1171. line 316, column 1: error: too many result variable components written
  1172. -- internal assembly text --
  1173. !!NVvp4.0
  1174. OPTION NV_parameter_buffer_object2;
  1175. # cgc version 3.4.0001, build date Nov 11 2013
  1176. # command line args:
  1177. #vendor NVIDIA Corporation
  1178. #version 3.4.0.1
  1179. #profile gp4vp
  1180. #program main
  1181. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  1182. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  1183. #semantic gl_LightSource : state.light
  1184. #semantic gl_Fog : state.fog
  1185. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  1186. #semantic gl_ClipPlane : state.clip[].plane
  1187. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  1188. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  1189. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
  1190. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  1191. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
  1192. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  1193. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  1194. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  1195. #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
  1196. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  1197. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  1198. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  1199. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  1200. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  1201. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
  1202. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
  1203. #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.
  1204. Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light
  1205. Loaded vertex shader shader.static_tex0.8_light.vertex
  1206. Loaded pixel shader shader.tex0+light+rarity.8_light.fragment
  1207. Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Vertex info
  1208. -----------
  1209. Internal error: assembly compile error for vertex shader at offset 10116:
  1210. -- error message --
  1211. line 347, column 1: error: too many result variable components written
  1212. -- internal assembly text --
  1213. !!NVvp4.0
  1214. OPTION NV_parameter_buffer_object2;
  1215. # cgc version 3.4.0001, build date Nov 11 2013
  1216. # command line args:
  1217. #vendor NVIDIA Corporation
  1218. #version 3.4.0.1
  1219. #profile gp4vp
  1220. #program main
  1221. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  1222. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  1223. #semantic gl_LightSource : state.light
  1224. #semantic gl_Fog : state.fog
  1225. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  1226. #semantic gl_ClipPlane : state.clip[].plane
  1227. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  1228. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  1229. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
  1230. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  1231. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
  1232. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0
  1233. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  1234. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  1235. #var float4 gl_LightSource[0].position : state.light[0].position : c[7] : -1 : 1
  1236. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  1237. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  1238. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  1239. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  1240. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  1241. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[8] : -1 : 0
  1242. #var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[8] : -1 : 1
  1243. #var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation
  1244. Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
  1245. Loaded material material.mesh.static_rare
  1246. Loaded vertex shader shader.tex0.vertex
  1247. Loaded pixel shader shader.tex0.fragment
  1248. Updated attributes for 'program.tex0': 2 active
  1249. Updating uniforms for 'program.tex0'
  1250. Single: tex0 : loc 0 : type 35678 : size 1
  1251. Updated uniforms for 'program.tex0': 1 active (2)
  1252. Loaded program program.tex0
  1253. Loaded material material.mesh.tex0
  1254. Loaded vertex shader shader.vegetation.vertex
  1255. Loaded pixel shader shader.tex0+col.fragment
  1256. Updated attributes for 'program.vegetation': 4 active
  1257. Updating uniforms for 'program.vegetation'
  1258. Single: tex0 : loc 0 : type 35678 : size 1
  1259. Updated uniforms for 'program.vegetation': 1 active (64)
  1260. Loaded program program.vegetation
  1261. Loaded material material.mesh.vegetation
  1262. Loaded vertex shader shader.grass.1_light.vertex
  1263. Loaded pixel shader shader.grass.fragment
  1264. Updated attributes for 'program.grass.1_light': 5 active
  1265. Updating uniforms for 'program.grass.1_light'
  1266. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1267. Single: tex0 : loc 1 : type 35678 : size 1
  1268. Single: tex1 : loc 2 : type 35678 : size 1
  1269. Single: time : loc 3 : type 35666 : size 1
  1270. Single: wind : loc 4 : type 35666 : size 1
  1271. Updated uniforms for 'program.grass.1_light': 5 active (16)
  1272. Loaded program program.grass.1_light
  1273. Loaded vertex shader shader.grass.2_light.vertex
  1274. Updated attributes for 'program.grass.2_light': 5 active
  1275. Updating uniforms for 'program.grass.2_light'
  1276. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1277. Single: tex0 : loc 1 : type 35678 : size 1
  1278. Single: tex1 : loc 2 : type 35678 : size 1
  1279. Single: time : loc 3 : type 35666 : size 1
  1280. Single: wind : loc 4 : type 35666 : size 1
  1281. Updated uniforms for 'program.grass.2_light': 5 active (21)
  1282. Loaded program program.grass.2_light
  1283. Loaded vertex shader shader.grass.3_light.vertex
  1284. Updated attributes for 'program.grass.3_light': 5 active
  1285. Updating uniforms for 'program.grass.3_light'
  1286. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1287. Single: tex0 : loc 1 : type 35678 : size 1
  1288. Single: tex1 : loc 2 : type 35678 : size 1
  1289. Single: time : loc 3 : type 35666 : size 1
  1290. Single: wind : loc 4 : type 35666 : size 1
  1291. Updated uniforms for 'program.grass.3_light': 5 active (26)
  1292. Loaded program program.grass.3_light
  1293. Loaded vertex shader shader.grass.4_light.vertex
  1294. Updated attributes for 'program.grass.4_light': 5 active
  1295. Updating uniforms for 'program.grass.4_light'
  1296. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1297. Single: tex0 : loc 1 : type 35678 : size 1
  1298. Single: tex1 : loc 2 : type 35678 : size 1
  1299. Single: time : loc 3 : type 35666 : size 1
  1300. Single: wind : loc 4 : type 35666 : size 1
  1301. Updated uniforms for 'program.grass.4_light': 5 active (67)
  1302. Loaded program program.grass.4_light
  1303. Loaded vertex shader shader.grass.5_light.vertex
  1304. Updated attributes for 'program.grass.5_light': 5 active
  1305. Updating uniforms for 'program.grass.5_light'
  1306. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1307. Single: tex0 : loc 1 : type 35678 : size 1
  1308. Single: tex1 : loc 2 : type 35678 : size 1
  1309. Single: time : loc 3 : type 35666 : size 1
  1310. Single: wind : loc 4 : type 35666 : size 1
  1311. Updated uniforms for 'program.grass.5_light': 5 active (67)
  1312. Loaded program program.grass.5_light
  1313. Loaded vertex shader shader.grass.6_light.vertex
  1314. Updated attributes for 'program.grass.6_light': 5 active
  1315. Updating uniforms for 'program.grass.6_light'
  1316. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1317. Single: tex0 : loc 1 : type 35678 : size 1
  1318. Single: tex1 : loc 2 : type 35678 : size 1
  1319. Single: time : loc 3 : type 35666 : size 1
  1320. Single: wind : loc 4 : type 35666 : size 1
  1321. Updated uniforms for 'program.grass.6_light': 5 active (67)
  1322. Loaded program program.grass.6_light
  1323. Loaded vertex shader shader.grass.7_light.vertex
  1324. Updated attributes for 'program.grass.7_light': 5 active
  1325. Updating uniforms for 'program.grass.7_light'
  1326. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1327. Single: tex0 : loc 1 : type 35678 : size 1
  1328. Single: tex1 : loc 2 : type 35678 : size 1
  1329. Single: time : loc 3 : type 35666 : size 1
  1330. Single: wind : loc 4 : type 35666 : size 1
  1331. Updated uniforms for 'program.grass.7_light': 5 active (67)
  1332. Loaded program program.grass.7_light
  1333. Loaded vertex shader shader.grass.8_light.vertex
  1334. Updated attributes for 'program.grass.8_light': 5 active
  1335. Updating uniforms for 'program.grass.8_light'
  1336. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1337. Single: tex0 : loc 1 : type 35678 : size 1
  1338. Single: tex1 : loc 2 : type 35678 : size 1
  1339. Single: time : loc 3 : type 35666 : size 1
  1340. Single: wind : loc 4 : type 35666 : size 1
  1341. Updated uniforms for 'program.grass.8_light': 5 active (67)
  1342. Loaded program program.grass.8_light
  1343. Loaded material material.mesh.grass
  1344. Loaded vertex shader shader.terrain.1_light.vertex
  1345. Loaded pixel shader shader.terrain.1_light.fragment
  1346. Updated attributes for 'program.terrain.1_light': 5 active
  1347. Updating uniforms for 'program.terrain.1_light'
  1348. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1349. Single: tex0 : loc 1 : type 35678 : size 1
  1350. Single: tex1 : loc 2 : type 35678 : size 1
  1351. Updated uniforms for 'program.terrain.1_light': 3 active (21)
  1352. Loaded program program.terrain.1_light
  1353. Loaded vertex shader shader.terrain.2_light.vertex
  1354. Loaded pixel shader shader.terrain.2_light.fragment
  1355. Updated attributes for 'program.terrain.2_light': 5 active
  1356. Updating uniforms for 'program.terrain.2_light'
  1357. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1358. Single: tex0 : loc 1 : type 35678 : size 1
  1359. Single: tex1 : loc 2 : type 35678 : size 1
  1360. Updated uniforms for 'program.terrain.2_light': 3 active (27)
  1361. Loaded program program.terrain.2_light
  1362. Loaded vertex shader shader.terrain.3_light.vertex
  1363. Loaded pixel shader shader.terrain.3_light.fragment
  1364. Updated attributes for 'program.terrain.3_light': 5 active
  1365. Updating uniforms for 'program.terrain.3_light'
  1366. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1367. Single: tex0 : loc 1 : type 35678 : size 1
  1368. Single: tex1 : loc 2 : type 35678 : size 1
  1369. Updated uniforms for 'program.terrain.3_light': 3 active (43)
  1370. Loaded program program.terrain.3_light
  1371. Loaded vertex shader shader.terrain.4_light.vertex
  1372. Loaded pixel shader shader.terrain.4_light.fragment
  1373. Updated attributes for 'program.terrain.4_light': 5 active
  1374. Updating uniforms for 'program.terrain.4_light'
  1375. Single: shadowUVScale : loc 0 : type 35666 : size 1
  1376. Single: tex0 : loc 1 : type 35678 : size 1
  1377. Single: tex1 : loc 2 : type 35678 : size 1
  1378. Updated uniforms for 'program.terrain.4_light': 3 active (47)
  1379. Loaded program program.terrain.4_light
  1380. Loaded vertex shader shader.terrain.5_light.vertex
  1381. Loaded pixel shader shader.terrain.5_light.fragment
  1382. Unable to link program (program.terrain.5_light): class.rrqOCxh51w: Vertex info
  1383. -----------
  1384. Internal error: assembly compile error for vertex shader at offset 9331:
  1385. -- error message --
  1386. line 289, column 1: error: too many result variable components written
  1387. -- internal assembly text --
  1388. !!NVvp4.0
  1389. OPTION NV_parameter_buffer_object2;
  1390. # cgc version 3.4.0001, build date Nov 11 2013
  1391. # command line args:
  1392. #vendor NVIDIA Corporation
  1393. #version 3.4.0.1
  1394. #profile gp4vp
  1395. #program main
  1396. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  1397. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  1398. #semantic gl_LightSource : state.light
  1399. #semantic gl_FrontMaterial : state.material.front
  1400. #semantic gl_Fog : state.fog
  1401. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  1402. #semantic gl_ClipPlane : state.clip[].plane
  1403. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  1404. #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : ATTR9 : -1 : 1
  1405. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  1406. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
  1407. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  1408. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
  1409. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : c[7] : -1 : 1
  1410. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  1411. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  1412. #var float4 gl_LightSource[0].position : state.light[0].position : c[8] : -1 : 1
  1413. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  1414. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  1415. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  1416. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  1417. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  1418. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[9] : -1 : 0
  1419. #var float gl_LightSource[0].linearAttenuation : state.
  1420. Unable to load material program: material.terrain.bumpmap : program.terrain.5_light
  1421. Loaded vertex shader shader.terrain.6_light.vertex
  1422. Loaded pixel shader shader.terrain.6_light.fragment
  1423. Unable to link program (program.terrain.6_light): class.rrqOCxh51w: Vertex info
  1424. -----------
  1425. Internal error: assembly compile error for vertex shader at offset 10153:
  1426. -- error message --
  1427. line 325, column 1: error: too many result variable components written
  1428. -- internal assembly text --
  1429. !!NVvp4.0
  1430. OPTION NV_parameter_buffer_object2;
  1431. # cgc version 3.4.0001, build date Nov 11 2013
  1432. # command line args:
  1433. #vendor NVIDIA Corporation
  1434. #version 3.4.0.1
  1435. #profile gp4vp
  1436. #program main
  1437. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  1438. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  1439. #semantic gl_LightSource : state.light
  1440. #semantic gl_FrontMaterial : state.material.front
  1441. #semantic gl_Fog : state.fog
  1442. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  1443. #semantic gl_ClipPlane : state.clip[].plane
  1444. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  1445. #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : ATTR9 : -1 : 1
  1446. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  1447. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
  1448. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  1449. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
  1450. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : c[7] : -1 : 1
  1451. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  1452. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  1453. #var float4 gl_LightSource[0].position : state.light[0].position : c[8] : -1 : 1
  1454. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  1455. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  1456. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  1457. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  1458. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  1459. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[9] : -1 : 0
  1460. #var float gl_LightSource[0].linearAttenuation : state
  1461. Unable to load material program: material.terrain.bumpmap : program.terrain.6_light
  1462. Loaded vertex shader shader.terrain.7_light.vertex
  1463. Loaded pixel shader shader.terrain.7_light.fragment
  1464. Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Vertex info
  1465. -----------
  1466. Internal error: assembly compile error for vertex shader at offset 10975:
  1467. -- error message --
  1468. line 361, column 1: error: too many result variable components written
  1469. -- internal assembly text --
  1470. !!NVvp4.0
  1471. OPTION NV_parameter_buffer_object2;
  1472. # cgc version 3.4.0001, build date Nov 11 2013
  1473. # command line args:
  1474. #vendor NVIDIA Corporation
  1475. #version 3.4.0.1
  1476. #profile gp4vp
  1477. #program main
  1478. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  1479. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  1480. #semantic gl_LightSource : state.light
  1481. #semantic gl_FrontMaterial : state.material.front
  1482. #semantic gl_Fog : state.fog
  1483. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  1484. #semantic gl_ClipPlane : state.clip[].plane
  1485. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  1486. #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : ATTR9 : -1 : 1
  1487. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  1488. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
  1489. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  1490. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
  1491. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : c[7] : -1 : 1
  1492. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  1493. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  1494. #var float4 gl_LightSource[0].position : state.light[0].position : c[8] : -1 : 1
  1495. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  1496. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  1497. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  1498. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  1499. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  1500. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[9] : -1 : 0
  1501. #var float gl_LightSource[0].linearAttenuation : state
  1502. Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
  1503. Loaded vertex shader shader.terrain.8_light.vertex
  1504. Loaded pixel shader shader.terrain.8_light.fragment
  1505. Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Vertex info
  1506. -----------
  1507. Internal error: assembly compile error for vertex shader at offset 11797:
  1508. -- error message --
  1509. line 397, column 1: error: too many result variable components written
  1510. -- internal assembly text --
  1511. !!NVvp4.0
  1512. OPTION NV_parameter_buffer_object2;
  1513. # cgc version 3.4.0001, build date Nov 11 2013
  1514. # command line args:
  1515. #vendor NVIDIA Corporation
  1516. #version 3.4.0.1
  1517. #profile gp4vp
  1518. #program main
  1519. #semantic gl_NormalMatrix : state.matrix.modelview.inverse
  1520. #semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
  1521. #semantic gl_LightSource : state.light
  1522. #semantic gl_FrontMaterial : state.material.front
  1523. #semantic gl_Fog : state.fog
  1524. #semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
  1525. #semantic gl_ClipPlane : state.clip[].plane
  1526. #var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
  1527. #var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : ATTR9 : -1 : 1
  1528. #var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
  1529. #var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[0], 3 : -1 : 1
  1530. #var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
  1531. #var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[3], 4 : -1 : 1
  1532. #var float4 gl_LightSource[0].ambient : state.light[0].ambient : c[7] : -1 : 1
  1533. #var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0
  1534. #var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0
  1535. #var float4 gl_LightSource[0].position : state.light[0].position : c[8] : -1 : 1
  1536. #var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0
  1537. #var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0
  1538. #var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0
  1539. #var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0
  1540. #var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0
  1541. #var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[9] : -1 : 0
  1542. #var float gl_LightSource[0].linearAttenuation : state
  1543. Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
  1544. Loaded material material.terrain.bumpmap
  1545. Launching dotXSI Model Loader threads
  1546. Launching Collada Model Loader threads
  1547. Starting workaround for fast running clocks
  1548. Using LWJGL timer.
  1549. Initialized mouse with 5 buttons.
  1550. Experimental direct buffer cleaner init successful
  1551. Increasing image buffer to 16777216
  1552. Startup Phase - Setting up..
  1553. Initializing font texture for SansSerif (14). Texture Size: 512
  1554. Initializing font texture for SansSerif (14, italic). Texture Size: 128
  1555. Loading window positions from C:\Users\USERNAME\wurm\players\Hairyhog\windows_1024x768.txt
  1556. Loading props file C:\Users\USERNAME\wurm\players\Hairyhog\windows_1024x768.txt
  1557. Gui initialized
  1558. Startup Phase - Preparing terrain
  1559. Loaded vertex shader shader.water.vertex
  1560. Loaded pixel shader shader.water.fragment
  1561. Updated attributes for 'program.water': 1 active
  1562. Updating uniforms for 'program.water'
  1563. Single: eyeCoord : loc 0 : type 35665 : size 1
  1564. Single: normalTex : loc 1 : type 35678 : size 1
  1565. Single: reflectionTex : loc 2 : type 35678 : size 1
  1566. Single: windDirAndForce : loc 3 : type 35665 : size 1
  1567. Updated uniforms for 'program.water': 4 active (6)
  1568. Loaded program program.water
  1569. Startup Phase - Connecting ..
  1570. Disabling Nagles
  1571. Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\_Event.2014-03-10.txt
  1572. Disabling Nagles
  1573. WARNING: add on missing window 32149608327217171
  1574. WARNING: add on missing window 32149608327217171
  1575. WARNING: add on missing window 32149608327217171
  1576. WARNING: add on missing window 32149608327217171
  1577. WARNING: add on missing window 32149608327217171
  1578. WARNING: add on missing window 32149608327217171
  1579. WARNING: add on missing window 32149608327217171
  1580. WARNING: add on missing window 32149608327217171
  1581. WARNING: add on missing window 32149608327217171
  1582. Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\_Friends.2014-03-10.txt
  1583. Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\Alliance.2014-03-10.txt
  1584. Decreasing image buffer to 4194304
  1585. Mar 10, 2014 7:59:38 PM class.hKiQxUFMJO run
  1586. INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c5f474ed-b8a7-48de-b7d6-62f07b5c5e86, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-63113175]
  1587. Login successful
  1588. Executing C:\Users\USERNAME\wurm\configs\USERNAME\autorun.txt
  1589. Starting update of login splash image...
  1590. Resized terrain FBOs to 256
  1591. Mar 10, 2014 7:59:38 PM class.hKiQxUFMJO run
  1592. INFO: Event successfully posted to Google Analytics
  1593. Decreasing image buffer to 1048576
  1594. Initializing font texture for SansSerif (11). Texture Size: 128
  1595. Mar 10, 2014 7:59:41 PM class.qO3HnCUoE2 Ma4vZ9hcx8
  1596. WARNING: Can't set attitude of creature 62792203763968 because it doesn't exist
  1597. Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\Village.2014-03-10.txt
  1598. Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\CA_HELP.2014-03-10.txt
  1599. Increasing image buffer to 4194304
  1600. Decreasing image buffer to 1048576
  1601. Increasing image buffer to 4194304
  1602. Finished loading new login splash image!
  1603. null (id 19088126511620) is not a house
  1604. Failed to open fence 1696586007047 because it doesn't exist.
  1605. Decreasing image buffer to 1048576
  1606. Increasing image buffer to 4194304
  1607. Saving window positions to C:\Users\USERNAME\wurm\players\Hairyhog\windows_1024x768.txt
  1608. Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\windows_1024x768.txt
  1609. No positions file for 1276x918
  1610. No position data stored for healthbar
  1611. No position data stored for Character
  1612. No position data stored for target
  1613. No position data stored for fightwindow
  1614. No position data stored for helpbutton
  1615. No position data stored for equipment
  1616. No position data stored for achievementWindow
  1617. No position data stored for spelleffects
  1618. No position data stored for menuwindow
  1619. No position data stored for friend
  1620. No position data stored for wikisearch
  1621. No position data stored for toolbelt
  1622. No position data stored for event
  1623. No position data stored for chat
  1624. No position data stored for selected
  1625. No position data stored for inventory
  1626. No position data stored for compass
  1627. No position data stored for notification
  1628. No position data stored for quickbar
  1629. No position data stored for missions
  1630. No position data stored for skills
  1631. No position data stored for trade
  1632. No position data stored for skillTracker
  1633. No position data stored for stats
  1634. No position data stored for timers
  1635. No position data stored for statusEffect
  1636. No position data stored for support
  1637. No position data stored for missionprogress
  1638. No position data stored for personalGoalsWindow
  1639. Can't add effect to 102967294298626 because it doesn't exist.
  1640. Can't add effect to 102968653253122 because it doesn't exist.
  1641. Can't add effect to 102967831169538 because it doesn't exist.
  1642. Can't add effect to 102968552589826 because it doesn't exist.
  1643. Can't add effect to 102968384817666 because it doesn't exist.
  1644. Can't add effect to 78218468002306 because it doesn't exist.
  1645. Can't add effect to 90490565298690 because it doesn't exist.
  1646. Can't add effect to 127215253588482 because it doesn't exist.
  1647. Can't add effect to 421474083015170 because it doesn't exist.
  1648. Can't add effect to 102967378184706 because it doesn't exist.
  1649. Can't add effect to 421473898465794 because it doesn't exist.
  1650. Can't add effect to 102968351263234 because it doesn't exist.
  1651. Can't add effect to 421473713916418 because it doesn't exist.
  1652. Can't add effect to 421473747470850 because it doesn't exist.
  1653. Can't add effect to 421474183678466 because it doesn't exist.
  1654. Can't add effect to 102968334486018 because it doesn't exist.
  1655. Can't add effect to 102967780837890 because it doesn't exist.
  1656. Can't add effect to 115799029189122 because it doesn't exist.
  1657. Can't add effect to 127216327330306 because it doesn't exist.
  1658. Can't add effect to 127210757294594 because it doesn't exist.
  1659. Can't add effect to 127213223545346 because it doesn't exist.
  1660. Can't add effect to 83170246527490 because it doesn't exist.
  1661. Can't add effect to 127216260221442 because it doesn't exist.
  1662. Can't add effect to 127211109616130 because it doesn't exist.
  1663. Can't add effect to 127218776803842 because it doesn't exist.
  1664. Can't add effect to 127216847424002 because it doesn't exist.
  1665. Can't add effect to 127213844302338 because it doesn't exist.
  1666. Can't add effect to 421473814579714 because it doesn't exist.
  1667. Can't add effect to 421473646807554 because it doesn't exist.
  1668. Can't add effect to 421473999129090 because it doesn't exist.
  1669. Can't add effect to 421474032683522 because it doesn't exist.
  1670. Can't add effect to 127216780315138 because it doesn't exist.
  1671. Can't add effect to 102968401594882 because it doesn't exist.
  1672. Can't add effect to 102967260744194 because it doesn't exist.
  1673. Can't add effect to 127213777193474 because it doesn't exist.
  1674. Can't add effect to 126341680728578 because it doesn't exist.
  1675. Can't add effect to 570359979969026 because it doesn't exist.
  1676. Can't add effect to 127213710084610 because it doesn't exist.
  1677. Can't add effect to 126523277314562 because it doesn't exist.
  1678. Saving window positions to C:\Users\USERNAME\wurm\players\Hairyhog\windows_1276x918.txt
  1679. Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\windows_1276x918.txt
  1680. Loading window positions from C:\Users\USERNAME\wurm\players\Hairyhog\windows_1920x1017.txt
  1681. Loading props file C:\Users\USERNAME\wurm\players\Hairyhog\windows_1920x1017.txt
  1682. Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\GL-Mol_Rehan.2014-03-10.txt
  1683. Mar 10, 2014 8:02:58 PM class.hKiQxUFMJO run
  1684. INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c5f474ed-b8a7-48de-b7d6-62f07b5c5e86, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=14, name=cd01, value=-63113175]
  1685. Mar 10, 2014 8:02:58 PM class.hKiQxUFMJO run
  1686. INFO: Event successfully posted to Google Analytics
  1687. Writing to C:\Users\USERNAME\wurm\players\Hairyhog\logs\Mol_Rehan.2014-03-10.txt
  1688. Initializing font texture for SansSerif (14, bold). Texture Size: 128
  1689. Quit confirmed, closing client. (This is usually from going to sleep.)
  1690. Time is Mon Mar 10 20:05:09 GMT 2014
  1691. Performing final cleanup after playing 5m
  1692. Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\playerdata.txt
  1693. Mar 10, 2014 8:05:09 PM class.hKiQxUFMJO run
  1694. INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c5f474ed-b8a7-48de-b7d6-62f07b5c5e86, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Timing, name=ea, value=collect, name=el, value=SessionTime, name=ev, value=7977, name=cd01, value=-63113175]
  1695. Saving props file C:\Users\USERNAME\wurm\configs\USERNAME\gamesettings.txt
  1696. Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\stats.txt
  1697. Dumped skills to C:\Users\USERNAME\wurm\players\Hairyhog\dumps\skills.20140310.2005.txt
  1698. Saving window positions to C:\Users\USERNAME\wurm\players\Hairyhog\windows_1920x1017.txt
  1699. Saving props file C:\Users\USERNAME\wurm\players\Hairyhog\windows_1920x1017.txt
  1700. Destroying game window
  1701. Shutting down OpenAL subsystem.
  1702. Collada Model Loader exited.
  1703. Job executor 0 terminating
  1704. Collada Model Loader exited.
  1705. XSI Model Loader Thread exited.
  1706. XSI Model Loader Thread exited.
  1707. Job executor 1 terminating
  1708. Job executor 2 terminating
  1709. Running garbage collector...
  1710. Fast Clock Workaround Thread exited.
  1711. Running finalization...
  1712. Goodbye.
  1713. Exit.
  1714. WARNING: OpenAL was already stopped.
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