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  1. GUNZ 1,0,0,290 launched. build (Apr 21 2014 17:39:03)
  2. Log time (04/22/14 16:54:39)
  3. Linear88's Runnable!
  4. CPU ID = AuthenticAMD ( family = 4111 , model = 2 , stepping = 3 ) @ 2511 MHz
  5. Display Device = NVIDIA GeForce GT 240 ( vendor=10de device=ca3 subsys=30011682 revision=a2 )
  6. Display Driver Version = 9.18.0013.3165
  7. Windows = 6.2 Build 9200 , n/a (32-bit) (2097151KB) : Windows 8..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 803.000000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Primary Sound Driver): Hardware Mixing Not Supported
  27. 1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
  28. 2(Digital Audio (S/PDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
  29. [[[getMaxChannel48]]]]
  30. LoadWave: Error creating hardware sound buffer.
  31. LoadWave: Error creating hardware sound buffer.
  32. LoadWave: Error creating hardware sound buffer.
  33. LoadWave: Error creating hardware sound buffer.
  34. LoadWave: Error creating hardware sound buffer.
  35. LoadWave: Error creating hardware sound buffer.
  36. LoadWave: Error creating hardware sound buffer.
  37. LoadWave: Error creating hardware sound buffer.
  38. LoadWave: Error creating hardware sound buffer.
  39. LoadWave: Error creating hardware sound buffer.
  40. LoadWave: Error creating hardware sound buffer.
  41. LoadWave: Error creating hardware sound buffer.
  42. LoadWave: Error creating hardware sound buffer.
  43. LoadWave: Error creating hardware sound buffer.
  44. LoadWave: Error creating hardware sound buffer.
  45. LoadWave: Error creating hardware sound buffer.
  46. LoadWave: Error creating hardware sound buffer.
  47. found 19 custom music
  48.  
  49. -------------------> Sound Engine Create : 1.226000
  50.  
  51. sound engine create.
  52. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  53. start log bipmap
  54. end of load bitmaps2
  55. loading pictures : 3.542000
  56. warning : bitmap frame_b.png not found.
  57. warning : bitmap frame_t.png not found.
  58. warning : bitmap stripe.tga not found.
  59. warning : bitmap stripe.tga not found.
  60. warning : bitmap stripe.tga not found.
  61. warning : bitmap stripe.tga not found.
  62. warning : bitmap stripe.tga not found.
  63. warning : bitmap slot_head.tga not found.
  64. warning : bitmap slot_head.tga not found.
  65. warning : bitmap stripe.tga not found.
  66. warning : bitmap stripe.tga not found.
  67. warning : bitmap stripe.tga not found.
  68. warning : bitmap stripe.tga not found.
  69. warning : bitmap icon_gameroom.tga not found.
  70. IDLResource Loading Success!!
  71. IDL resources : 0.254000
  72. start InitInterface option
  73. Number of Display mode : 22
  74. Number of Display mode : 0
  75. end of InitInterface option ok
  76. Init maps : no Current ChannelRule
  77. Screen Effect Manager Create : 0.269000
  78. Screen effect manager create success.
  79. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  80. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  81. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  82. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  83. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  84. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  85. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  86. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  87. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  88. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  89. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  90. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  91. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  92. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  93. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  94. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  95. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  96. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  97. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  98. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  99. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  100. Effect manager create success.
  101. 7703 upnp port forward initialized.
  102. Client create success.
  103. game interface create success.
  104.  
  105. -------------------> GameInterface Create : 7.011000
  106.  
  107. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
  108. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
  109. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
  110. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
  111. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 °³ ÀÌ»ó
  112. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 °³ ÀÌ»ó
  113. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 °³ ÀÌ»ó
  114. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 °³ ÀÌ»ó
  115. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
  116. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
  117. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
  118. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
  119. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  120. Load character.xml success,
  121.  
  122. -------------------> Character Loading : 6.976000
  123.  
  124.  
  125. -------------------> WeaponMesh Loading : 2.999000
  126.  
  127. Load weapon.xml success.
  128.  
  129. -------------------> Worlditem Loading : 0.131000
  130.  
  131. Load zitem info success.
  132. Load zBuff info success.
  133. Init world item manager success.
  134. Init map Descriptor success.
  135. Init channel rule manager success.
  136. Init abuse manager success.
  137. Init chatting filter. success
  138.  
  139. -------------------> ETC .. : 6.524000
  140.  
  141. BspObject open : begin interface/login/login.rs
  142. RBspObject::Open : Open_MaterialList
  143. RBspObject::Open : Open_LightList
  144. BspObject open object list : begin
  145. RBspObject::Open_ObjectList : size 8
  146. RBspObject::Open_ObjectList : end
  147. RBspObject::Open : OpenDescription
  148. RBspObject::OpenRs : file.Open
  149. RBspObject::OpenRs : file.Read(&header)
  150. RBspObject::OpenRs : file.Read(&nMaterial)
  151. RBspObject::OpenRs : Open_Nodes begin
  152. RBspObject::OpenRs : Open_Nodes end
  153. RBspObject::Open : OpenRs
  154. RBspObject::Open : OpenBsp
  155. BspObject load lightmap : file.Read(&header)
  156. BspObject load lightmap nCount = 1
  157. BspObject load lightmap 0
  158. BspObject load lightmap : file.Read(&m_nLightmap) done
  159. BspObject load lightmap : end
  160. RBspObject::Open : done
  161. Load smoke description mesh.
  162. main : OnCreate() done
  163. Server Connected
  164. Login Posted
  165. Login Successful.
  166. Responsed Account Charlist
  167. Destroy gunz
  168. Destroy sound engine.
  169. Destroy sound engine. success
  170. Destroy console.
  171. Destroy interface begin
  172. Cloth VertexBuffer is Released
  173. destroy client.
  174. PeerInfoList Released
  175. clear looks end.
  176. Widget map clear end.
  177. desctroy cursor system end.
  178. clear IDL resource end.
  179. Final interface end.
  180. Destroy game interface done.
  181. clear looks end.
  182. Widget map clear end.
  183. desctroy cursor system end.
  184. Destroy mesh manager.
  185. Destroy weapon mesh manager.
  186. Clear SkillManager.
  187. Clear QuestItemDescMgr.
  188. Clear MatchItemDescMgr.
  189. Clear ChattingFilter.
  190. Clear ChannelRuleMgr.
  191. destroy game application done.
  192. interface finalize.
  193. game input destroy.
  194. game configuration destroy.
  195. Bitmap manager destroy Animation bitmap.
  196. destroy gunz finish.
  197. Rframe_destory::closeDisplay
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