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Oct 31st, 2014
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  1. version=12;
  2. class Mission
  3. {
  4. addOns[] = {};
  5. addOnsAuto[] = {};
  6. randomSeed = 57573.9;
  7. class Intel
  8. {
  9. resistanceWest=1;
  10. resistanceEast=0;
  11. startWeather=0.368105;
  12. startFog=0;
  13. startWind=0.367317;
  14. startWindDir=275.299;
  15. startRain=0;
  16. startLightnings=0.1;
  17. startWaves=0.1;
  18. startGust=0.257673;
  19. forecastWeather=0.368105;
  20. forecastWind=0.367317;
  21. forecastWaves=0.1;
  22. rainForced=1;
  23. lightningsForced=1;
  24. wavesForced=1;
  25. windForced=1;
  26. year=2035;
  27. month=6;
  28. day=26;
  29. hour=15;
  30. minute=29;
  31. startFogDecay=0.0049333;
  32. forecastFogDecay=0.0049333;
  33. };
  34. class Groups
  35. {
  36. items= 11;
  37. class Item0
  38. {
  39. side= "CIV";
  40. class Vehicles
  41. {
  42. items=1;
  43. class Item0
  44. {
  45. position[]={14591.6,0.00144005,16751.9};
  46. azimut=0;
  47. id=0;
  48. side= "CIV";
  49. vehicle="C_man_w_worker_F";
  50. leader=1;
  51. rank=PRIVATE;
  52. skill=0.6;
  53. health=1;
  54. fuel=1;
  55. offsetY=0.126438;
  56. };
  57. };
  58. };
  59. class Item1
  60. {
  61. side= "CIV";
  62. class Vehicles
  63. {
  64. items=1;
  65. class Item0
  66. {
  67. position[]={14588.8,0.00143814,16754.7};
  68. azimut=0;
  69. id=1;
  70. side= "CIV";
  71. vehicle="C_man_w_worker_F";
  72. leader=1;
  73. rank=PRIVATE;
  74. skill=0.6;
  75. health=1;
  76. fuel=1;
  77. offsetY=0.00143814;
  78. };
  79. };
  80. };
  81. class Item2
  82. {
  83. side= "CIV";
  84. class Vehicles
  85. {
  86. items=1;
  87. class Item0
  88. {
  89. position[]={14593.1,0.00143814,16756.2};
  90. azimut=0;
  91. id=2;
  92. side= "CIV";
  93. vehicle="C_man_w_worker_F";
  94. leader=1;
  95. rank=PRIVATE;
  96. skill=0.6;
  97. health=1;
  98. fuel=1;
  99. offsetY=0.126438;
  100. };
  101. };
  102. };
  103. class Item3
  104. {
  105. side= "CIV";
  106. class Vehicles
  107. {
  108. items=1;
  109. class Item0
  110. {
  111. position[]={14596.6,0.00144005,16758.8};
  112. azimut=0;
  113. id=3;
  114. side= "CIV";
  115. vehicle="C_man_w_worker_F";
  116. leader=1;
  117. rank=PRIVATE;
  118. skill=0.6;
  119. health=1;
  120. fuel=1;
  121. offsetY=0.126438;
  122. };
  123. };
  124. };
  125. class Item4
  126. {
  127. side= "CIV";
  128. class Vehicles
  129. {
  130. items=1;
  131. class Item0
  132. {
  133. position[]={14587.7,0.00144005,16758.7};
  134. azimut=0;
  135. id=4;
  136. side= "CIV";
  137. vehicle="C_man_w_worker_F";
  138. leader=1;
  139. rank=PRIVATE;
  140. skill=0.6;
  141. health=1;
  142. fuel=1;
  143. offsetY=0.12644;
  144. };
  145. };
  146. };
  147. class Item5
  148. {
  149. side= "CIV";
  150. class Vehicles
  151. {
  152. items=1;
  153. class Item0
  154. {
  155. position[]={14592.2,0.00144005,16761.5};
  156. azimut=0;
  157. id=5;
  158. side= "CIV";
  159. vehicle="C_man_w_worker_F";
  160. leader=1;
  161. rank=PRIVATE;
  162. skill=0.6;
  163. health=1;
  164. fuel=1;
  165. offsetY=0.12644;
  166. };
  167. };
  168. };
  169. class Item6
  170. {
  171. side= "CIV";
  172. class Vehicles
  173. {
  174. items=1;
  175. class Item0
  176. {
  177. position[]={14584.1,0.00143814,16761.5};
  178. azimut=0;
  179. id=6;
  180. side= "CIV";
  181. vehicle="C_man_w_worker_F";
  182. leader=1;
  183. rank=PRIVATE;
  184. skill=0.6;
  185. health=1;
  186. fuel=1;
  187. offsetY=0.126438;
  188. };
  189. };
  190. };
  191. class Item7
  192. {
  193. side= "CIV";
  194. class Vehicles
  195. {
  196. items=1;
  197. class Item0
  198. {
  199. position[]={14583.4,0.00144005,16757.7};
  200. azimut=0;
  201. id=7;
  202. side= "CIV";
  203. vehicle="C_man_w_worker_F";
  204. leader=1;
  205. rank=PRIVATE;
  206. skill=0.6;
  207. health=1;
  208. fuel=1;
  209. offsetY=0.12644;
  210. };
  211. };
  212. };
  213. class Item8
  214. {
  215. side= "CIV";
  216. class Vehicles
  217. {
  218. items=1;
  219. class Item0
  220. {
  221. position[]={14587.8,0.00143814,16765.8};
  222. azimut=0;
  223. id=8;
  224. side= "CIV";
  225. vehicle="C_man_w_worker_F";
  226. leader=1;
  227. rank=PRIVATE;
  228. skill=0.6;
  229. health=1;
  230. fuel=1;
  231. offsetY=0.126438;
  232. };
  233. };
  234. };
  235. class Item9
  236. {
  237. side= "CIV";
  238. class Vehicles
  239. {
  240. items=1;
  241. class Item0
  242. {
  243. position[]={14591.3,0.00144005,16764.9};
  244. azimut=0;
  245. id=9;
  246. side= "CIV";
  247. vehicle="C_man_w_worker_F";
  248. leader=1;
  249. rank=PRIVATE;
  250. skill=0.6;
  251. health=1;
  252. fuel=1;
  253. offsetY=0.12644;
  254. };
  255. };
  256. };
  257. class Item10
  258. {
  259. side= "WEST";
  260. class Vehicles
  261. {
  262. items=1;
  263. class Item0
  264. {
  265. position[]={15530.8,0.00144958,16957.4};
  266. azimut=70.0853;
  267. id=10;
  268. side= "WEST";
  269. vehicle="B_Soldier_F";
  270. leader=1;
  271. rank=PRIVATE;
  272. skill=1;
  273. health=0.837394;
  274. fuel=1;
  275. offsetY=0.00144768;
  276. };
  277. };
  278. };
  279. };
  280. class Vehicles
  281. {
  282. items= 225;
  283. class Item0
  284. {
  285. position[]={14595.5,0,16747.5};
  286. azimut=313.762;
  287. id=11;
  288. side= "EMPTY";
  289. vehicle="Box_NATO_WpsLaunch_F";
  290. skill=0.6;
  291. offsetY=0;
  292. };
  293. class Item1
  294. {
  295. position[]={14602.2,-1.90735e-006,16753.6};
  296. azimut=313.762;
  297. id=12;
  298. side= "EMPTY";
  299. vehicle="Box_NATO_WpsLaunch_F";
  300. skill=0.6;
  301. offsetY=-1.90735e-006;
  302. };
  303. class Item2
  304. {
  305. position[]={14657.7,0,16773.3};
  306. azimut=0;
  307. id=13;
  308. side= "EMPTY";
  309. vehicle="Land_Wreck_Truck_F";
  310. skill=0.6;
  311. offsetY=0;
  312. };
  313. class Item3
  314. {
  315. position[]={14657.7,0,16773.3};
  316. azimut=0;
  317. id=14;
  318. side= "EMPTY";
  319. vehicle="Land_Wreck_Truck_F";
  320. skill=0.6;
  321. offsetY=0;
  322. };
  323. class Item4
  324. {
  325. position[]={15494.4,0.0811005,16912.1};
  326. azimut=136.855;
  327. id=15;
  328. side= "EMPTY";
  329. vehicle="Land_i_Stone_HouseBig_V1_F";
  330. skill=0.6;
  331. offsetY=0.00151634;
  332. };
  333. class Item5
  334. {
  335. position[]={15481.5,0.0102863,16914.6};
  336. azimut=42.8236;
  337. id=16;
  338. side= "EMPTY";
  339. vehicle="Land_i_House_Small_02_V1_F";
  340. skill=0.6;
  341. offsetY=3.8147e-005;
  342. };
  343. class Item6
  344. {
  345. position[]={15501.4,0,16909.8};
  346. azimut=12.7593;
  347. id=17;
  348. side= "EMPTY";
  349. vehicle="Land_LampStreet_F";
  350. skill=0.6;
  351. offsetY=-1.90735e-006;
  352. };
  353. class Item7
  354. {
  355. position[]={15506.4,-0.00500298,16916.4};
  356. azimut=0.00550009;
  357. id=18;
  358. side= "EMPTY";
  359. vehicle="Land_GarbagePallet_F";
  360. skill=0.6;
  361. offsetY=9.72748e-005;
  362. };
  363. class Item8
  364. {
  365. position[]={15489.2,0.000179291,16911.9};
  366. azimut=222.805;
  367. id=19;
  368. side= "EMPTY";
  369. vehicle="Land_City2_4m_F";
  370. skill=0.6;
  371. offsetY=8.7738e-005;
  372. };
  373. class Item9
  374. {
  375. position[]={15501,-0.00012207,16910.6};
  376. azimut=222.85;
  377. id=20;
  378. side= "EMPTY";
  379. vehicle="Land_City2_4m_F";
  380. skill=0.6;
  381. offsetY=-0.000123978;
  382. };
  383. class Item10
  384. {
  385. position[]={15496.4,-0.0621605,16919.1};
  386. azimut=359.982;
  387. id=21;
  388. side= "EMPTY";
  389. vehicle="Land_Wreck_UAZ_F";
  390. skill=0.6;
  391. offsetY=-0.00561333;
  392. };
  393. class Item11
  394. {
  395. position[]={15509.9,0.00170135,16919.8};
  396. azimut=231.856;
  397. id=22;
  398. side= "EMPTY";
  399. vehicle="Land_WoodenCart_F";
  400. skill=0.6;
  401. offsetY=0.001688;
  402. };
  403. class Item12
  404. {
  405. position[]={15503.7,-0.0729103,16919.2};
  406. azimut=314.616;
  407. id=23;
  408. side= "EMPTY";
  409. vehicle="Land_Wall_Tin_4";
  410. skill=0.6;
  411. offsetY=0.000120163;
  412. };
  413. class Item13
  414. {
  415. position[]={15504.7,0.0451202,16915.3};
  416. azimut=45.864;
  417. id=24;
  418. side= "EMPTY";
  419. vehicle="Land_Wall_Tin_4";
  420. skill=0.6;
  421. offsetY=0.00222206;
  422. };
  423. class Item14
  424. {
  425. position[]={15494.5,0.0144138,16913.1};
  426. azimut=32.5898;
  427. id=25;
  428. side= "EMPTY";
  429. vehicle="Land_BagFence_Round_F";
  430. skill=0.6;
  431. offsetY=3.03126;
  432. };
  433. class Item15
  434. {
  435. position[]={15493.9,0.178566,16914.4};
  436. azimut=160.486;
  437. id=26;
  438. side= "EMPTY";
  439. vehicle="Land_ShelvesMetal_F";
  440. skill=0.6;
  441. offsetY=0.178564;
  442. };
  443. class Item16
  444. {
  445. position[]={15501.8,0.000909805,16911.1};
  446. azimut=359.982;
  447. id=27;
  448. side= "EMPTY";
  449. vehicle="Land_Sacks_goods_F";
  450. skill=0.6;
  451. offsetY=0.000907898;
  452. };
  453. class Item17
  454. {
  455. position[]={15489.2,0.000694275,16912.9};
  456. azimut=1.13758;
  457. id=28;
  458. side= "EMPTY";
  459. vehicle="Land_WaterBarrel_F";
  460. skill=0.6;
  461. offsetY=0.000694275;
  462. };
  463. class Item18
  464. {
  465. position[]={15485.2,1.55565,16917.7};
  466. azimut=226.614;
  467. id=29;
  468. side= "EMPTY";
  469. vehicle="Land_Graffiti_02_F";
  470. skill=0.6;
  471. offsetY=1.55565;
  472. };
  473. class Item19
  474. {
  475. position[]={15493.2,-0.325909,16908.7};
  476. azimut=359.975;
  477. id=30;
  478. side= "EMPTY";
  479. vehicle="Land_LuggageHeap_01_F";
  480. skill=0.6;
  481. offsetY=0.209757;
  482. };
  483. class Item20
  484. {
  485. position[]={15491.3,-0.017704,16919};
  486. azimut=359.398;
  487. id=31;
  488. side= "EMPTY";
  489. vehicle="Land_HumanSkull_F";
  490. skill=0.6;
  491. offsetY=-0.0164928;
  492. };
  493. class Item21
  494. {
  495. position[]={15486.1,-0.0904636,16915.7};
  496. azimut=310.649;
  497. id=32;
  498. side= "EMPTY";
  499. vehicle="Land_FloodLight_F";
  500. skill=0.6;
  501. offsetY=-0.0693169;
  502. };
  503. class Item22
  504. {
  505. position[]={15521.6,-0.0407467,16911.4};
  506. azimut=225.369;
  507. id=33;
  508. side= "EMPTY";
  509. vehicle="Land_Factory_Main_F";
  510. skill=0.6;
  511. offsetY=0.0018177;
  512. };
  513. class Item23
  514. {
  515. position[]={15472.9,5.91278e-005,16930.3};
  516. azimut=94.0377;
  517. id=34;
  518. side= "EMPTY";
  519. vehicle="Land_LampStreet_F";
  520. skill=0.6;
  521. offsetY=2.00451;
  522. };
  523. class Item24
  524. {
  525. position[]={15475.6,0.00399208,16930.7};
  526. azimut=43.3126;
  527. id=35;
  528. side= "EMPTY";
  529. vehicle="Land_BagBunker_Small_F";
  530. skill=0.6;
  531. offsetY=0.00399208;
  532. };
  533. class Item25
  534. {
  535. position[]={15478.4,0.000114441,16922.5};
  536. azimut=57.8102;
  537. id=36;
  538. side= "EMPTY";
  539. vehicle="Land_City2_8m_F";
  540. skill=0.6;
  541. offsetY=5.91278e-005;
  542. };
  543. class Item26
  544. {
  545. position[]={15478.9,5.72205e-005,16938};
  546. azimut=312.306;
  547. id=37;
  548. side= "EMPTY";
  549. vehicle="Land_City2_8m_F";
  550. skill=0.6;
  551. offsetY=2.86102e-005;
  552. };
  553. class Item27
  554. {
  555. position[]={15474.3,8.01086e-005,16933};
  556. azimut=312.311;
  557. id=38;
  558. side= "EMPTY";
  559. vehicle="Land_City2_8m_F";
  560. skill=0.6;
  561. offsetY=4.00543e-005;
  562. };
  563. class Item28
  564. {
  565. position[]={15474.5,-7.62939e-005,16927.7};
  566. azimut=228.964;
  567. id=39;
  568. side= "EMPTY";
  569. vehicle="Land_City2_8m_F";
  570. skill=0.6;
  571. offsetY=-3.8147e-005;
  572. };
  573. class Item29
  574. {
  575. position[]={15474.7,-1.90735e-005,16930.9};
  576. azimut=359.99;
  577. id=40;
  578. side= "EMPTY";
  579. vehicle="Land_LuggageHeap_01_F";
  580. skill=0.6;
  581. offsetY=-1.90735e-005;
  582. };
  583. class Item30
  584. {
  585. position[]={15477.4,1.14441e-005,16935.7};
  586. azimut=359.835;
  587. id=41;
  588. side= "EMPTY";
  589. vehicle="Land_CanisterOil_F";
  590. skill=0.6;
  591. offsetY=1.14441e-005;
  592. };
  593. class Item31
  594. {
  595. position[]={15478,1.90735e-006,16935.9};
  596. azimut=0.0633466;
  597. id=42;
  598. side= "EMPTY";
  599. vehicle="Land_CarBattery_02_F";
  600. skill=0.6;
  601. offsetY=1.90735e-006;
  602. };
  603. class Item32
  604. {
  605. position[]={15475.5,0.000188828,16927.5};
  606. azimut=359.855;
  607. id=43;
  608. side= "EMPTY";
  609. vehicle="Land_BarrelSand_grey_F";
  610. skill=0.6;
  611. offsetY=0.000190735;
  612. };
  613. class Item33
  614. {
  615. position[]={15475.9,0.000131607,16926.9};
  616. azimut=359.655;
  617. id=44;
  618. side= "EMPTY";
  619. vehicle="Land_BarrelSand_F";
  620. skill=0.6;
  621. offsetY=0.000135422;
  622. };
  623. class Item34
  624. {
  625. position[]={15476.3,0.000131607,16926.6};
  626. azimut=359.833;
  627. id=45;
  628. side= "EMPTY";
  629. vehicle="Land_BarrelTrash_F";
  630. skill=0.6;
  631. offsetY=0.000135422;
  632. };
  633. class Item35
  634. {
  635. position[]={15476.3,0.000118256,16927.8};
  636. azimut=359.875;
  637. id=46;
  638. side= "EMPTY";
  639. vehicle="Land_BarrelSand_grey_F";
  640. skill=0.6;
  641. offsetY=0.000120163;
  642. };
  643. class Item36
  644. {
  645. position[]={15476.1,0.0001297,16927.3};
  646. azimut=359.015;
  647. id=47;
  648. side= "EMPTY";
  649. vehicle="Land_BarrelSand_F";
  650. skill=0.6;
  651. offsetY=0.000133514;
  652. };
  653. class Item37
  654. {
  655. position[]={15505.1,0,16935.7};
  656. azimut=315.211;
  657. id=48;
  658. side= "EMPTY";
  659. vehicle="Land_Chapel_V1_F";
  660. skill=0.6;
  661. offsetY=1.90735e-006;
  662. };
  663. class Item38
  664. {
  665. position[]={15493.5,0.0334911,16945.6};
  666. azimut=226.112;
  667. id=49;
  668. side= "EMPTY";
  669. vehicle="Land_CarService_F";
  670. skill=0.6;
  671. offsetY=0.000156403;
  672. };
  673. class Item39
  674. {
  675. position[]={15507.9,0.000358582,16938.7};
  676. azimut=224.89;
  677. id=50;
  678. side= "EMPTY";
  679. vehicle="Land_BellTower_02_V1_F";
  680. skill=0.6;
  681. offsetY=8.20582;
  682. };
  683. class Item40
  684. {
  685. position[]={15485.6,-0.00605583,16928.9};
  686. azimut=359.997;
  687. id=51;
  688. side= "EMPTY";
  689. vehicle="Land_Wreck_Heli_Attack_02_F";
  690. skill=0.6;
  691. offsetY=-0.00605583;
  692. };
  693. class Item41
  694. {
  695. position[]={15484.7,0,16929.6};
  696. azimut=359.997;
  697. id=52;
  698. side= "EMPTY";
  699. vehicle="Land_HelipadCivil_F";
  700. skill=0.6;
  701. offsetY=0;
  702. };
  703. class Item42
  704. {
  705. position[]={15490.7,0.00118065,16938.5};
  706. azimut=137.426;
  707. id=53;
  708. side= "EMPTY";
  709. vehicle="Land_ScrapHeap_1_F";
  710. skill=0.6;
  711. offsetY=0.00118065;
  712. };
  713. class Item43
  714. {
  715. position[]={15483.4,-0.000205994,16942.9};
  716. azimut=312.307;
  717. id=54;
  718. side= "EMPTY";
  719. vehicle="Land_City2_8m_F";
  720. skill=0.6;
  721. offsetY=-0.000102997;
  722. };
  723. class Item44
  724. {
  725. position[]={15509,7.62939e-006,16949.6};
  726. azimut=221.939;
  727. id=55;
  728. side= "EMPTY";
  729. vehicle="Land_City2_8m_F";
  730. skill=0.6;
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  2011. offsetY=-0.023756;
  2012. };
  2013. class Item173
  2014. {
  2015. position[]={15539.5,1.02795,16974};
  2016. azimut=224.537;
  2017. id=184;
  2018. side= "EMPTY";
  2019. vehicle="Land_Graffiti_01_F";
  2020. skill=0.6;
  2021. offsetY=1.02795;
  2022. };
  2023. class Item174
  2024. {
  2025. position[]={15535.5,1.06618,16977.8};
  2026. azimut=221.188;
  2027. id=185;
  2028. side= "EMPTY";
  2029. vehicle="Land_Graffiti_05_F";
  2030. skill=0.6;
  2031. offsetY=1.06618;
  2032. };
  2033. class Item175
  2034. {
  2035. position[]={15525.6,-0.0249958,16953.1};
  2036. azimut=10.5001;
  2037. id=186;
  2038. side= "EMPTY";
  2039. vehicle="Land_SatellitePhone_F";
  2040. skill=0.6;
  2041. offsetY=3.89802;
  2042. };
  2043. class Item176
  2044. {
  2045. position[]={15518.3,-0.0179024,16976.8};
  2046. azimut=359.115;
  2047. id=187;
  2048. side= "EMPTY";
  2049. vehicle="Land_HumanSkull_F";
  2050. skill=0.6;
  2051. offsetY=-0.0154762;
  2052. };
  2053. class Item177
  2054. {
  2055. position[]={15518.4,0,16966.1};
  2056. azimut=359.996;
  2057. id=188;
  2058. side= "EMPTY";
  2059. vehicle="Land_MetalWire_F";
  2060. skill=0.6;
  2061. offsetY=0;
  2062. };
  2063. class Item178
  2064. {
  2065. position[]={15531.1,-0.0249977,16963.9};
  2066. azimut=223.879;
  2067. id=189;
  2068. side= "EMPTY";
  2069. vehicle="Land_Bench_F";
  2070. skill=0.6;
  2071. offsetY=0.531996;
  2072. };
  2073. class Item179
  2074. {
  2075. position[]={15529.7,-0.0250015,16967.3};
  2076. azimut=359.93;
  2077. id=190;
  2078. side= "EMPTY";
  2079. vehicle="Land_WoodenTable_large_F";
  2080. skill=0.6;
  2081. offsetY=0.503811;
  2082. };
  2083. class Item180
  2084. {
  2085. position[]={15536.3,-0.0250053,16973.6};
  2086. azimut=359.851;
  2087. id=191;
  2088. side= "EMPTY";
  2089. vehicle="Land_WoodenTable_small_F";
  2090. skill=0.6;
  2091. offsetY=3.72844;
  2092. };
  2093. class Item181
  2094. {
  2095. position[]={15528.2,0.191715,16974.3};
  2096. azimut=358.727;
  2097. id=192;
  2098. side= "EMPTY";
  2099. vehicle="FxWindGrass2";
  2100. skill=0.6;
  2101. offsetY=0.420603;
  2102. };
  2103. class Item182
  2104. {
  2105. position[]={15530.4,0.559631,16961.4};
  2106. azimut=160.803;
  2107. id=193;
  2108. side= "EMPTY";
  2109. vehicle="FxWindPollen1";
  2110. skill=0.6;
  2111. offsetY=0.526293;
  2112. };
  2113. class Item183
  2114. {
  2115. position[]={15543,0.0772209,16960.3};
  2116. azimut=43.5784;
  2117. id=194;
  2118. side= "EMPTY";
  2119. vehicle="Land_Unfinished_Building_01_F";
  2120. skill=0.6;
  2121. offsetY=0.00323868;
  2122. };
  2123. class Item184
  2124. {
  2125. position[]={15547.3,-0.00531387,16978.5};
  2126. azimut=223.774;
  2127. id=195;
  2128. side= "EMPTY";
  2129. vehicle="Land_i_Stone_Shed_V1_F";
  2130. skill=0.6;
  2131. offsetY=-1.90735e-006;
  2132. };
  2133. class Item185
  2134. {
  2135. position[]={15554.8,0,16966.7};
  2136. azimut=268.305;
  2137. id=196;
  2138. side= "EMPTY";
  2139. vehicle="Land_LampStreet_F";
  2140. skill=0.6;
  2141. offsetY=0;
  2142. };
  2143. class Item186
  2144. {
  2145. position[]={15547,-0.00779152,16967};
  2146. azimut=42.8996;
  2147. id=197;
  2148. side= "EMPTY";
  2149. vehicle="Land_cargo_addon02_V2_F";
  2150. skill=0.6;
  2151. offsetY=0.00037384;
  2152. };
  2153. class Item187
  2154. {
  2155. position[]={15548.7,0.000867844,16959.1};
  2156. azimut=133.096;
  2157. id=198;
  2158. side= "EMPTY";
  2159. vehicle="Land_City2_8m_F";
  2160. skill=0.6;
  2161. offsetY=0.346403;
  2162. };
  2163. class Item188
  2164. {
  2165. position[]={15550.5,-2.67029e-005,16971.4};
  2166. azimut=41.8815;
  2167. id=199;
  2168. side= "EMPTY";
  2169. vehicle="Land_City2_8m_F";
  2170. skill=0.6;
  2171. offsetY=-1.33514e-005;
  2172. };
  2173. class Item189
  2174. {
  2175. position[]={15544.1,0.00152016,16954};
  2176. azimut=312.309;
  2177. id=200;
  2178. side= "EMPTY";
  2179. vehicle="Land_City2_8m_F";
  2180. skill=0.6;
  2181. offsetY=0.204741;
  2182. };
  2183. class Item190
  2184. {
  2185. position[]={15553.4,0.000244141,16964.2};
  2186. azimut=130.678;
  2187. id=201;
  2188. side= "EMPTY";
  2189. vehicle="Land_City2_8m_F";
  2190. skill=0.6;
  2191. offsetY=0.000120163;
  2192. };
  2193. class Item191
  2194. {
  2195. position[]={15551.2,-0.0059433,16968.3};
  2196. azimut=125.606;
  2197. id=202;
  2198. side= "EMPTY";
  2199. vehicle="Land_Wreck_Offroad_F";
  2200. skill=0.6;
  2201. offsetY=-0.00130081;
  2202. };
  2203. class Item192
  2204. {
  2205. position[]={15554.2,-4.57764e-005,16967.9};
  2206. azimut=43.392;
  2207. id=203;
  2208. side= "EMPTY";
  2209. vehicle="Land_City2_4m_F";
  2210. skill=0.6;
  2211. offsetY=-2.28882e-005;
  2212. };
  2213. class Item193
  2214. {
  2215. position[]={15544.6,0.144907,16967.1};
  2216. azimut=0.0146609;
  2217. id=204;
  2218. side= "EMPTY";
  2219. vehicle="Land_JunkPile_F";
  2220. skill=0.6;
  2221. offsetY=0.144907;
  2222. };
  2223. class Item194
  2224. {
  2225. position[]={15542.2,-0.00202179,16961.3};
  2226. azimut=224.799;
  2227. id=205;
  2228. side= "EMPTY";
  2229. vehicle="Land_Shoot_House_Wall_Crouch_F";
  2230. skill=0.6;
  2231. offsetY=6.85452;
  2232. };
  2233. class Item195
  2234. {
  2235. position[]={15542.3,-0.000469208,16966};
  2236. azimut=312.218;
  2237. id=206;
  2238. side= "EMPTY";
  2239. vehicle="Land_Shoot_House_Wall_Crouch_F";
  2240. skill=0.6;
  2241. offsetY=6.71431;
  2242. };
  2243. class Item196
  2244. {
  2245. position[]={15540.7,0.0107574,16963.7};
  2246. azimut=87.5414;
  2247. id=207;
  2248. side= "EMPTY";
  2249. vehicle="Land_BagFence_Round_F";
  2250. skill=0.6;
  2251. offsetY=6.74017;
  2252. };
  2253. class Item197
  2254. {
  2255. position[]={15546.8,0.000843048,16964.4};
  2256. azimut=0.0309512;
  2257. id=208;
  2258. side= "EMPTY";
  2259. vehicle="Land_Sacks_goods_F";
  2260. skill=0.6;
  2261. offsetY=0.000841141;
  2262. };
  2263. class Item198
  2264. {
  2265. position[]={15540.7,-0.168663,16959.4};
  2266. azimut=214.665;
  2267. id=209;
  2268. side= "EMPTY";
  2269. vehicle="Land_Sacks_goods_F";
  2270. skill=0.6;
  2271. offsetY=0.000623703;
  2272. };
  2273. class Item199
  2274. {
  2275. position[]={15547.2,0.0272408,16961.2};
  2276. azimut=316.974;
  2277. id=210;
  2278. side= "EMPTY";
  2279. vehicle="Land_Sacks_heap_F";
  2280. skill=0.6;
  2281. offsetY=0.261993;
  2282. };
  2283. class Item200
  2284. {
  2285. position[]={15548.2,0.00620079,16966.6};
  2286. azimut=219.793;
  2287. id=211;
  2288. side= "EMPTY";
  2289. vehicle="Land_BagFence_Short_F";
  2290. skill=0.6;
  2291. offsetY=0.0058918;
  2292. };
  2293. class Item201
  2294. {
  2295. position[]={15542.3,-0.00111389,16964.7};
  2296. azimut=0.0309512;
  2297. id=212;
  2298. side= "EMPTY";
  2299. vehicle="Land_LuggageHeap_02_F";
  2300. skill=0.6;
  2301. offsetY=-0.0011158;
  2302. };
  2303. class Item202
  2304. {
  2305. position[]={15549.8,1.15945,16960.8};
  2306. azimut=134.341;
  2307. id=213;
  2308. side= "EMPTY";
  2309. vehicle="Land_Graffiti_01_F";
  2310. skill=0.6;
  2311. offsetY=1.15945;
  2312. };
  2313. class Item203
  2314. {
  2315. position[]={15549.2,0.00104713,16969.9};
  2316. azimut=0;
  2317. id=214;
  2318. side= "EMPTY";
  2319. vehicle="Oil_Spill_F";
  2320. skill=0.6;
  2321. offsetY=0.00209618;
  2322. };
  2323. class Item204
  2324. {
  2325. position[]={15538.6,0.191713,16952.6};
  2326. azimut=323.695;
  2327. id=215;
  2328. side= "EMPTY";
  2329. vehicle="FxWindGrass2";
  2330. skill=0.6;
  2331. offsetY=0.40987;
  2332. };
  2333. class Item205
  2334. {
  2335. position[]={15514.9,-4.68978,16982.7};
  2336. azimut=44.2646;
  2337. id=216;
  2338. side= "EMPTY";
  2339. vehicle="Land_Shed_Small_F";
  2340. skill=0.6;
  2341. offsetY=0.000917435;
  2342. };
  2343. class Item206
  2344. {
  2345. position[]={15525.9,0.00579262,16988.3};
  2346. azimut=46.1412;
  2347. id=217;
  2348. side= "EMPTY";
  2349. vehicle="Land_Wreck_Slammer_F";
  2350. skill=0.6;
  2351. offsetY=0.00276756;
  2352. };
  2353. class Item207
  2354. {
  2355. position[]={15533.8,0.0339699,16986.8};
  2356. azimut=222.604;
  2357. id=218;
  2358. side= "EMPTY";
  2359. vehicle="Land_Mound02_8m_F";
  2360. skill=0.6;
  2361. offsetY=-0.00248146;
  2362. };
  2363. class Item208
  2364. {
  2365. position[]={15536,0,16992.2};
  2366. azimut=178.143;
  2367. id=219;
  2368. side= "EMPTY";
  2369. vehicle="Land_LampStreet_F";
  2370. skill=0.6;
  2371. offsetY=0;
  2372. };
  2373. class Item209
  2374. {
  2375. position[]={15538.9,0.00165367,16984.5};
  2376. azimut=310.182;
  2377. id=220;
  2378. side= "EMPTY";
  2379. vehicle="Land_SlideCastle_F";
  2380. skill=0.6;
  2381. offsetY=6.10352e-005;
  2382. };
  2383. class Item210
  2384. {
  2385. position[]={15518.8,-0.0066433,16980.8};
  2386. azimut=140.345;
  2387. id=221;
  2388. side= "EMPTY";
  2389. vehicle="Land_Wreck_Hunter_F";
  2390. skill=0.6;
  2391. offsetY=-0.00299263;
  2392. };
  2393. class Item211
  2394. {
  2395. position[]={15525.6,0.00323105,16980.3};
  2396. azimut=359.97;
  2397. id=222;
  2398. side= "EMPTY";
  2399. vehicle="Land_Scrap_MRAP_01_F";
  2400. skill=0.6;
  2401. offsetY=0.00323105;
  2402. };
  2403. class Item212
  2404. {
  2405. position[]={15530.5,0.000190735,16996.6};
  2406. azimut=41.3643;
  2407. id=223;
  2408. side= "EMPTY";
  2409. vehicle="Land_City2_8m_F";
  2410. skill=0.6;
  2411. offsetY=9.53674e-005;
  2412. };
  2413. class Item213
  2414. {
  2415. position[]={15538,-0.000156403,16989.8};
  2416. azimut=41.8806;
  2417. id=224;
  2418. side= "EMPTY";
  2419. vehicle="Land_City2_8m_F";
  2420. skill=0.6;
  2421. offsetY=-7.62939e-005;
  2422. };
  2423. class Item214
  2424. {
  2425. position[]={15534.2,-0.00025177,16993.2};
  2426. azimut=41.4985;
  2427. id=225;
  2428. side= "EMPTY";
  2429. vehicle="Land_City2_4m_F";
  2430. skill=0.6;
  2431. offsetY=-0.000125885;
  2432. };
  2433. class Item215
  2434. {
  2435. position[]={15530.3,-0.0218544,16995.2};
  2436. azimut=0.00784148;
  2437. id=226;
  2438. side= "EMPTY";
  2439. vehicle="Land_Tyres_F";
  2440. skill=0.6;
  2441. offsetY=0.00131607;
  2442. };
  2443. class Item216
  2444. {
  2445. position[]={15527.4,1.85841,16985};
  2446. azimut=359.996;
  2447. id=227;
  2448. side= "EMPTY";
  2449. vehicle="Oil_Spill_F";
  2450. skill=0.6;
  2451. offsetY=1.85316;
  2452. };
  2453. class Item217
  2454. {
  2455. position[]={15526.2,-0.00524139,16980.9};
  2456. azimut=359.996;
  2457. id=228;
  2458. side= "EMPTY";
  2459. vehicle="Oil_Spill_F";
  2460. skill=0.6;
  2461. offsetY=-0.0104847;
  2462. };
  2463. class Item218
  2464. {
  2465. position[]={15527.1,0.000511169,16992.3};
  2466. azimut=359.972;
  2467. id=229;
  2468. side= "EMPTY";
  2469. vehicle="Land_Sacks_heap_F";
  2470. skill=0.6;
  2471. offsetY=0.000511169;
  2472. };
  2473. class Item219
  2474. {
  2475. position[]={15515.7,0.00152206,16982};
  2476. azimut=359.993;
  2477. id=230;
  2478. side= "EMPTY";
  2479. vehicle="Land_CarBattery_01_F";
  2480. skill=0.6;
  2481. offsetY=0.00150681;
  2482. };
  2483. class Item220
  2484. {
  2485. position[]={15538.8,-0.0660381,16984.7};
  2486. azimut=1.38847;
  2487. id=231;
  2488. side= "EMPTY";
  2489. vehicle="Land_HumanSkeleton_F";
  2490. skill=0.6;
  2491. offsetY=1.78504;
  2492. };
  2493. class Item221
  2494. {
  2495. position[]={15514.3,0.000104904,16980.8};
  2496. azimut=0.0104087;
  2497. id=232;
  2498. side= "EMPTY";
  2499. vehicle="Land_BarrelEmpty_grey_F";
  2500. skill=0.6;
  2501. offsetY=0.000104904;
  2502. };
  2503. class Item222
  2504. {
  2505. position[]={15540.8,-0.0518742,16980.3};
  2506. azimut=218.937;
  2507. id=233;
  2508. side= "EMPTY";
  2509. vehicle="Land_Mound01_8m_F";
  2510. skill=0.6;
  2511. offsetY=-0.00458527;
  2512. };
  2513. class Item223
  2514. {
  2515. position[]={15543.1,0.000156403,16985.2};
  2516. azimut=41.8722;
  2517. id=234;
  2518. side= "EMPTY";
  2519. vehicle="Land_City2_8m_F";
  2520. skill=0.6;
  2521. offsetY=7.82013e-005;
  2522. };
  2523. class Item224
  2524. {
  2525. position[]={15544.8,0.00038147,16982.5};
  2526. azimut=359.997;
  2527. id=235;
  2528. side= "EMPTY";
  2529. vehicle="Land_CratesShabby_F";
  2530. skill=0.6;
  2531. offsetY=0.00038147;
  2532. };
  2533. };
  2534. class Markers
  2535. {
  2536. items=5;
  2537. class Item0
  2538. {
  2539. position[]={14614.9,0,16741.5};
  2540. name="respawn_civilian";
  2541. text="Civils ICI";
  2542. markerType="RECTANGLE";
  2543. type="Empty";
  2544. colorName="ColorRed";
  2545. a=20;
  2546. b=20;
  2547. angle=-45.6654;
  2548. };
  2549. class Item1
  2550. {
  2551. position[]={14642.8,0,16769.3};
  2552. name="respawn_west";
  2553. text="BlueFOR ICI";
  2554. markerType="RECTANGLE";
  2555. type="Empty";
  2556. colorName="ColorBlue";
  2557. a=20;
  2558. b=20;
  2559. angle=134.836;
  2560. };
  2561. class Item2
  2562. {
  2563. position[]={14596.2,0,16746.5};
  2564. name="Vehicules";
  2565. text="Vehicules";
  2566. markerType="ICON";
  2567. type="mil_pickup";
  2568. colorName="ColorRed";
  2569. a=1;
  2570. b=1;
  2571. angle=0;
  2572. };
  2573. class Item3
  2574. {
  2575. position[]={14603,0,16753.5};
  2576. name="Armes";
  2577. text="Armes";
  2578. markerType="ICON";
  2579. type="mil_arrow";
  2580. colorName="ColorYellow";
  2581. a=1;
  2582. b=1;
  2583. angle=0;
  2584. };
  2585. class Item4
  2586. {
  2587. position[]={14627.2,0,16725.4};
  2588. name="VVS_all_1";
  2589. text="Spawn des véhicules";
  2590. markerType="ICON";
  2591. type="respawn_para";
  2592. colorName="ColorRed";
  2593. a=1;
  2594. b=1;
  2595. angle=0;
  2596. };
  2597. };
  2598. };
  2599. class Intro {
  2600. addOns[] = {};
  2601. addOnsAuto[] = {};
  2602. randomSeed = 57573.9;
  2603. class Intel {};
  2604. };
  2605. class OutroWin {
  2606. addOns[] = {};
  2607. addOnsAuto[] = {};
  2608. randomSeed = 57573.9;
  2609. class Intel {};
  2610. };
  2611. class OutroLoose {
  2612. addOns[] = {};
  2613. addOnsAuto[] = {};
  2614. randomSeed = 57573.9;
  2615. class Intel {};
  2616. };
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