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- log file 'qconsole.log' opened on Fri Mar 25 20:57:56 2016
- Loaded resource file _common.resources
- Loaded resource file _ordered.resources
- Loaded resource file _sound_pc.resources
- Loaded resource file _sound_pc_en.resources
- Loaded resource file maps/admin.resources
- Loaded resource file maps/alphalabs1.resources
- Loaded resource file maps/alphalabs2.resources
- Loaded resource file maps/alphalabs3.resources
- Loaded resource file maps/alphalabs4.resources
- Loaded resource file maps/caverns1.resources
- Loaded resource file maps/caverns2.resources
- Loaded resource file maps/comm1.resources
- Loaded resource file maps/commoutside.resources
- Loaded resource file maps/cpu.resources
- Loaded resource file maps/cpuboss.resources
- Loaded resource file maps/d3ctf1.resources
- Loaded resource file maps/d3ctf2.resources
- Loaded resource file maps/d3ctf3.resources
- Loaded resource file maps/d3ctf4.resources
- Loaded resource file maps/d3dm1.resources
- Loaded resource file maps/d3dm2.resources
- Loaded resource file maps/d3dm3.resources
- Loaded resource file maps/d3dm4.resources
- Loaded resource file maps/d3dm5.resources
- Loaded resource file maps/d3xpdm1.resources
- Loaded resource file maps/d3xpdm2.resources
- Loaded resource file maps/d3xpdm3.resources
- Loaded resource file maps/d3xpdm4.resources
- Loaded resource file maps/delta1.resources
- Loaded resource file maps/delta2a.resources
- Loaded resource file maps/delta2b.resources
- Loaded resource file maps/delta3.resources
- Loaded resource file maps/delta4.resources
- Loaded resource file maps/delta5.resources
- Loaded resource file maps/deltax.resources
- Loaded resource file maps/enpro.resources
- Loaded resource file maps/erebus1.resources
- Loaded resource file maps/erebus2.resources
- Loaded resource file maps/erebus3.resources
- Loaded resource file maps/erebus4.resources
- Loaded resource file maps/erebus5.resources
- Loaded resource file maps/erebus6.resources
- Loaded resource file maps/hell.resources
- Loaded resource file maps/hell1.resources
- Loaded resource file maps/hellhole.resources
- Loaded resource file maps/le_enpro1.resources
- Loaded resource file maps/le_enpro2.resources
- Loaded resource file maps/le_exis1.resources
- Loaded resource file maps/le_exis2.resources
- Loaded resource file maps/le_hell.resources
- Loaded resource file maps/le_hell_post.resources
- Loaded resource file maps/le_underground.resources
- Loaded resource file maps/le_underground2.resources
- Loaded resource file maps/mars_city1.resources
- Loaded resource file maps/mars_city2.resources
- Loaded resource file maps/mc_underground.resources
- Loaded resource file maps/monorail.resources
- Loaded resource file maps/phobos1.resources
- Loaded resource file maps/phobos2.resources
- Loaded resource file maps/phobos3.resources
- Loaded resource file maps/phobos4.resources
- Loaded resource file maps/recycling1.resources
- Loaded resource file maps/recycling2.resources
- Loaded resource file maps/site3.resources
- Current search path:
- C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG/base
- G:\Games\RBDOOM3BFG/base
- _common.resources
- _ordered.resources
- _sound_pc.resources
- _sound_pc_en.resources
- maps/admin.resources
- maps/alphalabs1.resources
- maps/alphalabs2.resources
- maps/alphalabs3.resources
- maps/alphalabs4.resources
- maps/caverns1.resources
- maps/caverns2.resources
- maps/comm1.resources
- maps/commoutside.resources
- maps/cpu.resources
- maps/cpuboss.resources
- maps/d3ctf1.resources
- maps/d3ctf2.resources
- maps/d3ctf3.resources
- maps/d3ctf4.resources
- maps/d3dm1.resources
- maps/d3dm2.resources
- maps/d3dm3.resources
- maps/d3dm4.resources
- maps/d3dm5.resources
- maps/d3xpdm1.resources
- maps/d3xpdm2.resources
- maps/d3xpdm3.resources
- maps/d3xpdm4.resources
- maps/delta1.resources
- maps/delta2a.resources
- maps/delta2b.resources
- maps/delta3.resources
- maps/delta4.resources
- maps/delta5.resources
- maps/deltax.resources
- maps/enpro.resources
- maps/erebus1.resources
- maps/erebus2.resources
- maps/erebus3.resources
- maps/erebus4.resources
- maps/erebus5.resources
- maps/erebus6.resources
- maps/hell.resources
- maps/hell1.resources
- maps/hellhole.resources
- maps/le_enpro1.resources
- maps/le_enpro2.resources
- maps/le_exis1.resources
- maps/le_exis2.resources
- maps/le_hell.resources
- maps/le_hell_post.resources
- maps/le_underground.resources
- maps/le_underground2.resources
- maps/mars_city1.resources
- maps/mars_city2.resources
- maps/mc_underground.resources
- maps/monorail.resources
- maps/phobos1.resources
- maps/phobos2.resources
- maps/phobos3.resources
- maps/phobos4.resources
- maps/recycling1.resources
- maps/recycling2.resources
- maps/site3.resources
- file system initialized.
- --------------------------------------
- WARNING: Unable to open resource file maps/_startup.resources
- ----- Initializing Decls -----
- ...loading 'materials/aaduffytest.mtr'
- ...loading 'materials/adam.mtr'
- ...loading 'materials/alphalabs.mtr'
- ...loading 'materials/andy.mtr'
- ...loading 'materials/atest.mtr'
- ...loading 'materials/base_door.mtr'
- ...loading 'materials/base_floor.mtr'
- ...loading 'materials/base_light.mtr'
- ...loading 'materials/base_trim.mtr'
- ...loading 'materials/base_wall.mtr'
- ...loading 'materials/bfgedition.mtr'
- ...loading 'materials/bjames.mtr'
- ...loading 'materials/bloodstone.mtr'
- ...loading 'materials/bmatt.mtr'
- ...loading 'materials/brett.mtr'
- ...loading 'materials/c_bmatt.mtr'
- ...loading 'materials/caves.mtr'
- ...loading 'materials/cavesd3xp.mtr'
- ...loading 'materials/char_common.mtr'
- ...loading 'materials/char_common2.mtr'
- ...loading 'materials/characters.mtr'
- ...loading 'materials/ctf.mtr'
- ...loading 'materials/d3le.mtr'
- ...loading 'materials/d3xp-decals.mtr'
- ...loading 'materials/d3xp.mtr'
- ...loading 'materials/d3xp_artifact.mtr'
- ...loading 'materials/d3xp_baselight.mtr'
- ...loading 'materials/d3xp_lights.mtr'
- ...loading 'materials/d3xp_loading.mtr'
- ...loading 'materials/d3xpchang.mtr'
- ...loading 'materials/d3xpmp.mtr'
- ...loading 'materials/d3xpobject.mtr'
- ...loading 'materials/d3xppatrick.mtr'
- ...loading 'materials/d3xpsteve.mtr'
- ...loading 'materials/david.mtr'
- ...loading 'materials/decals.mtr'
- ...loading 'materials/decals2.mtr'
- ...loading 'materials/decalsd3xp.mtr'
- ...loading 'materials/door.mtr'
- ...loading 'materials/duffytest.mtr'
- ...loading 'materials/fogs.mtr'
- ...loading 'materials/forgotten.mtr'
- ...loading 'materials/gamebearshoot.mtr'
- ...loading 'materials/gamessd.mtr'
- ...loading 'materials/gfx.mtr'
- ...loading 'materials/glass.mtr'
- ...loading 'materials/glass_d3ex.mtr'
- ...loading 'materials/grabber.mtr'
- ...loading 'materials/guis.mtr'
- ...loading 'materials/hell.mtr'
- ...loading 'materials/helld3xp.mtr'
- ...loading 'materials/hud.mtr'
- ...loading 'materials/invisible.mtr'
- ...loading 'materials/jake.mtr'
- ...loading 'materials/jerry.mtr'
- ...loading 'materials/kentest.mtr'
- ...loading 'materials/kevin.mtr'
- ...loading 'materials/ktest.mtr'
- ...loading 'materials/lab.mtr'
- ...loading 'materials/lab_floor.mtr'
- ...loading 'materials/lights.mtr'
- ...loading 'materials/mal.mtr'
- ...loading 'materials/male_npc_hazmat2.mtr'
- ...loading 'materials/mapobjects.mtr'
- ...loading 'materials/mapobjects_le.mtr'
- ...loading 'materials/maxtextures.mtr'
- ...loading 'materials/models_characters.mtr'
- ...loading 'materials/monster_bruiser.mtr'
- ...loading 'materials/monster_hunter_berzerker.mtr'
- ...loading 'materials/monster_hunter_helltime.mtr'
- ...loading 'materials/monster_hunter_invun.mtr'
- ...loading 'materials/monster_vulgar.mtr'
- ...loading 'materials/monsters.mtr'
- ...loading 'materials/morgue.mtr'
- ...loading 'materials/mp.mtr'
- ...loading 'materials/mp_gui.mtr'
- ...loading 'materials/mp_lights.mtr'
- ...loading 'materials/mre.mtr'
- ...loading 'materials/object.mtr'
- ...loading 'materials/object_d3xp.mtr'
- ...loading 'materials/outside.mtr'
- ...loading 'materials/pat.mtr'
- ...loading 'materials/patd.mtr'
- ...loading 'materials/patrick_d3ex.mtr'
- ...loading 'materials/patricktest.mtr'
- ...loading 'materials/pdtest.mtr'
- ...loading 'materials/phobos_mapobjects.mtr'
- ...loading 'materials/phook.mtr'
- ...loading 'materials/phookyou.mtr'
- ...loading 'materials/recyc_door.mtr'
- ...loading 'materials/recyc_floor.mtr'
- ...loading 'materials/recyc_light.mtr'
- ...loading 'materials/recyc_trim.mtr'
- ...loading 'materials/recyc_wall.mtr'
- ...loading 'materials/rock.mtr'
- ...loading 'materials/rockd3xp.mtr'
- ...loading 'materials/scabby.mtr'
- ...loading 'materials/senetemp.mtr'
- ...loading 'materials/sfx.mtr'
- ...loading 'materials/sfx_multiplayer.mtr'
- ...loading 'materials/sfxd3xp.mtr'
- ...loading 'materials/shaderdemo.mtr'
- ...loading 'materials/shwood.mtr'
- ...loading 'materials/skies.mtr'
- ...loading 'materials/smf.mtr'
- ...loading 'materials/sound.mtr'
- ...loading 'materials/specialcase.mtr'
- ...loading 'materials/stevetest.mtr'
- ...loading 'materials/stone.mtr'
- ...loading 'materials/ted.mtr'
- ...loading 'materials/ted_artifacts.mtr'
- ...loading 'materials/ted_autopsy.mtr'
- ...loading 'materials/testinteractions.mtr'
- ...loading 'materials/tim.mtr'
- ...loading 'materials/tools.mtr'
- ...loading 'materials/tw_r.mtr'
- ...loading 'materials/tw_scan.mtr'
- ...loading 'materials/vehicles.mtr'
- ...loading 'materials/video.mtr'
- ...loading 'materials/view_models.mtr'
- ...loading 'materials/vp_d3ex.mtr'
- ...loading 'materials/vp_materials.mtr'
- ...loading 'materials/washroom.mtr'
- ...loading 'materials/weapons.mtr'
- ...loading 'materials/woodd.mtr'
- ...loading 'materials/xp_cin_marines.mtr'
- ...loading 'materials/xsky.mtr'
- ...loading 'materials/zgraeme.mtr'
- ------------------------------
- Couldn't open journal files
- execing default.cfg
- couldn't exec D3BFGConfig.cfg
- couldn't exec autoexec.cfg
- ----- R_InitOpenGL -----
- Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
- ...getting default gamma ramp: success
- ...registered window class
- ...registered fake window class
- Using GLEW 1.10.0
- display device: 0
- DeviceName : \\.\DISPLAY1
- DeviceString: AMD Radeon HD 7900 Series
- StateFlags : 0x8000005
- DeviceID : PCI\VEN_1002&DEV_679A&SUBSYS_3000174B&REV_00
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{59547902-679C-49CF-AF25-B68C88DA3AFD}\0000
- DeviceName : \\.\DISPLAY1\Monitor0
- DeviceString: Philips 191E (19inch WIDE LCD MONITOR)
- StateFlags : 0x3
- DeviceID : MONITOR\PHLC03D\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
- dmPosition.x : 0
- dmPosition.y : 0
- dmBitsPerPel : 32
- dmPelsWidth : 1366
- dmPelsHeight : 768
- dmDisplayFlags : 0x0
- dmDisplayFrequency: 75
- ...calling CDS: ok
- display device: 0
- DeviceName : \\.\DISPLAY1
- DeviceString: AMD Radeon HD 7900 Series
- StateFlags : 0x8000005
- DeviceID : PCI\VEN_1002&DEV_679A&SUBSYS_3000174B&REV_00
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{59547902-679C-49CF-AF25-B68C88DA3AFD}\0000
- DeviceName : \\.\DISPLAY1\Monitor0
- DeviceString: Philips 191E (19inch WIDE LCD MONITOR)
- StateFlags : 0x3
- DeviceID : MONITOR\PHLC03D\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
- dmPosition.x : 0
- dmPosition.y : 0
- dmBitsPerPel : 32
- dmPelsWidth : 1280
- dmPelsHeight : 720
- dmDisplayFlags : 0x0
- dmDisplayFrequency: 60
- ...created window @ 0,0 (1280x720)
- Initializing OpenGL driver
- ...creating GL context: created OpenGL 3.2 context
- succeeded
- ...making context current: succeeded
- Using GLEW 1.10.0
- ------- Input Initialization -------
- Initializing DirectInput...
- mouse: DirectInput initialized.
- keyboard: DirectInput initialized.
- ------------------------------------
- OpenGL Version : 3.2
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon HD 7900 Series
- OpenGL GLSL : 4.5
- OpenGL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture
- maxTextureAnisotropy: 16.000000
- ...using GL_EXT_texture_lod_bias
- X..GL_GREMEDY_string_marker not found
- ...using GL_ARB_framebuffer_object
- ...using GL_EXT_framebuffer_blit
- ----- Initializing Render Shaders -----
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\gui_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\gui_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\gui_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\gui_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\gui_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\gui_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\color_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\color_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\color_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\color_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\color_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\color_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\color_skinned_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\color_skinned_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\color_skinned_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\color_skinned_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\color_skinned_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\color_skinned_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\vertex_color_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\vertex_color_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\vertex_color_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\vertex_color_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\vertex_color_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\vertex_color_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\ambient_lighting_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\ambient_lighting_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\ambient_lighting_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\ambient_lighting_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\ambient_lighting_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\ambient_lighting_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\ambient_lighting_skinned_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\ambient_lighting_skinned_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\ambient_lighting_skinned_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\ambient_lighting_skinned_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\ambient_lighting_skinned_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\ambient_lighting_skinned_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\gbuffer_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\gbuffer_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\gbuffer_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\gbuffer_fragment.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\texture_color_texgen_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\texture_color_texgen_fragment.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\interaction_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\interactionAmbient_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\interactionSM_spot_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\interactionSM_spot_skinned_fragment.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\interactionSM_point_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\interactionSM_point_fragment.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\interactionSM_point_skinned_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\interactionSM_parallel_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\interactionSM_parallel_fragment.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\environment_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\bumpyenvironment_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\depth_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\shadow_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\shadowDebug_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\shadowDebug_fragment.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\shadowDebug_skinned_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\shadowDebug_skinned_fragment.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\blendlight_vertex.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\blendlight_fragment.hlsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\blendlight_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\fog_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\fog_vertex.glsl
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- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\fog_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\fog_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\fog_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\fog_skinned_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\fog_skinned_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\fog_skinned_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\fog_skinned_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\fog_skinned_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\fog_skinned_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\skybox_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\skybox_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\skybox_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\skybox_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\skybox_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\skybox_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\wobblesky_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\wobblesky_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\wobblesky_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\wobblesky_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\wobblesky_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\wobblesky_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\postprocess_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\postprocess_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\postprocess_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\postprocess_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\postprocess_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\postprocess_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\screen_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\screen_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\screen_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\screen_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\screen_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\screen_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\tonemap_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\tonemap_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\tonemap_brightpass_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_brightpass_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_brightpass_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\tonemap_brightpass_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_brightpass_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_brightpass_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\hdr_glare_chromatic_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\hdr_glare_chromatic_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\hdr_glare_chromatic_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\hdr_glare_chromatic_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\hdr_glare_chromatic_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\hdr_glare_chromatic_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\tonemap_debug_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_debug_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_debug_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\tonemap_debug_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_debug_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\tonemap_debug_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\SMAA_edge_detection_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_edge_detection_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_edge_detection_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\SMAA_edge_detection_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_edge_detection_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_edge_detection_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\SMAA_blending_weight_calc_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_blending_weight_calc_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_blending_weight_calc_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\SMAA_blending_weight_calc_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_blending_weight_calc_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_blending_weight_calc_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\SMAA_final_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_final_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_final_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\SMAA_final_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_final_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\SMAA_final_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_AO_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_AO_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_AO_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_AO_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_AO_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_AO_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_AO_write_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_AO_write_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_AO_write_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_AO_write_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_AO_write_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_AO_write_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_blur_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_blur_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_blur_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_blur_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_blur_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_blur_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_blur_write_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_blur_write_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_blur_write_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_blur_write_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_blur_write_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_blur_write_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_minify_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_minify_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_minify_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_minify_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_minify_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_minify_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_minify_mip0_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_minify_mip0_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_minify_mip0_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\AmbientOcclusion_minify_mip0_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_minify_mip0_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\AmbientOcclusion_minify_mip0_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\DeepGBufferRadiosity_radiosity_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_radiosity_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_radiosity_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\DeepGBufferRadiosity_radiosity_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_radiosity_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_radiosity_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\DeepGBufferRadiosity_blur_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_blur_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_blur_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\DeepGBufferRadiosity_blur_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_blur_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_blur_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\DeepGBufferRadiosity_blur_write_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_blur_write_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_blur_write_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\DeepGBufferRadiosity_blur_write_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_blur_write_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\DeepGBufferRadiosity_blur_write_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\stereoDeGhost_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoDeGhost_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoDeGhost_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\stereoDeGhost_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoDeGhost_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoDeGhost_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\stereoWarp_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoWarp_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoWarp_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\stereoWarp_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoWarp_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoWarp_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\bink_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\bink_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\bink_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\bink_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\bink_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\bink_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\bink_gui_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\bink_gui_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\bink_gui_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\bink_gui_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\bink_gui_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\bink_gui_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\stereoInterlace_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoInterlace_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoInterlace_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\stereoInterlace_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoInterlace_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\stereoInterlace_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\motionBlur_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\motionBlur_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\motionBlur_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\motionBlur_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\motionBlur_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\motionBlur_fragment.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\debug_shadowmap_vertex.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\debug_shadowmap_vertex.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\debug_shadowmap_vertex.uniforms
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\hlsl\debug_shadowmap_fragment.hlsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\debug_shadowmap_fragment.glsl
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\renderprogs\glsl-1_50\debug_shadowmap_fragment.uniforms
- ----- Initializing Sound System ------
- Setup OpenAL device and context... Done.
- OpenAL vendor: Creative Labs Inc.
- OpenAL renderer: Software
- OpenAL version: 1.1
- OpenAL extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
- sound system initialized.
- --------------------------------------
- ------- Initializing renderSystem --------
- Updating texture filter parameters.
- renderSystem initialized.
- --------------------------------------
- Skipping Intro Videos!
- ...loading 'skins/ctf.skin'
- ...loading 'skins/d3xp_skins.skin'
- ...loading 'skins/intro_skins.skin'
- ...loading 'skins/skin_artifact.skin'
- ...loading 'skins/skin_demon_sentry.skin'
- ...loading 'skins/skin_demon_vulgar.skin'
- ...loading 'skins/skin_demon_vulgar_branded.skin'
- ...loading 'skins/skins.skin'
- ...loading 'skins/skins_bj.skin'
- ...loading 'skins/skins_characters_npcs.skin'
- ...loading 'skins/skins_characters_player.skin'
- ...loading 'skins/skins_characters_suit.skin'
- ...loading 'skins/skins_characters_suit_old.skin'
- ...loading 'skins/skins_d3xp_player.skin'
- ...loading 'skins/skins_doors.skin'
- ...loading 'skins/skins_harvest.skin'
- ...loading 'skins/skins_mancubus.skin'
- ...loading 'skins/skins_models_chars_labcoat.skin'
- ...loading 'skins/skins_models_chars_maint.skin'
- ...loading 'skins/skins_models_chars_marine.skin'
- ...loading 'skins/skins_models_chars_sarge.skin'
- ...loading 'skins/skins_models_chars_security.skin'
- ...loading 'skins/skins_models_chars_suit.skin'
- ...loading 'skins/skins_models_mapobjects.skin'
- ...loading 'skins/skins_models_mapobjects_doors_hazdoor1.skin'
- ...loading 'skins/skins_models_monsters.skin'
- ...loading 'skins/skins_models_monsters2.skin'
- ...loading 'skins/skins_models_props.skin'
- ...loading 'skins/skins_models_weapons.skin'
- ...loading 'skins/skins_monster_hunter.skin'
- ...loading 'skins/skins_monsters_zombie_chaingun.skin'
- ...loading 'skins/skins_monsters_zombies.skin'
- ...loading 'skins/skins_mp.skin'
- ...loading 'skins/skins_npcs.skin'
- ...loading 'skins/skins_player.skin'
- ...loading 'skins/skins_player_xbox_coop.skin'
- ...loading 'skins/skins_poppy.skin'
- ...loading 'skins/skins_security.skin'
- ...loading 'skins/skins_shwood.skin'
- ...loading 'skins/skins_smf.skin'
- ...loading 'skins/skins_teleporter.skin'
- ...loading 'skins/skins_uacmarine.skin'
- ...loading 'skins/skins_zcc.skin'
- ...loading 'skins/skins_zmaint.skin'
- ...loading 'skins/skins_zombie_hellgrowth.skin'
- ...loading 'skins/skins_zsec.skin'
- ...loading 'sound/actions.sndshd'
- ...loading 'sound/admin.sndshd'
- ...loading 'sound/alarms.sndshd'
- ...loading 'sound/alpha_labs21.sndshd'
- ...loading 'sound/alphalabs1.sndshd'
- ...loading 'sound/alphalabs3.sndshd'
- ...loading 'sound/ambient2.sndshd'
- ...loading 'sound/arcade.sndshd'
- ...loading 'sound/artifact.sndshd'
- ...loading 'sound/audiologs.sndshd'
- ...loading 'sound/bloopers.sndshd'
- ...loading 'sound/boxsounds.sndshd'
- ...loading 'sound/bubbles.sndshd'
- ...loading 'sound/caverns2.sndshd'
- ...loading 'sound/chris.sndshd'
- ...loading 'sound/cin_erebus1.sndshd'
- ...loading 'sound/cin_gravgun.sndshd'
- ...loading 'sound/cin_hell.sndshd'
- ...loading 'sound/cin_phobos2.sndshd'
- ...loading 'sound/commoutside.sndshd'
- ...loading 'sound/computers.sndshd'
- ...loading 'sound/cpu.sndshd'
- ...loading 'sound/creepy_elements.sndshd'
- ...loading 'sound/ctf.sndshd'
- ...loading 'sound/d3xp.sndshd'
- ...loading 'sound/d3xp_audiologs.sndshd'
- ...loading 'sound/d3xp_cinematics.sndshd'
- ...loading 'sound/d3xp_sfx.sndshd'
- ...loading 'sound/d3xp_shakes.sndshd'
- ...loading 'sound/d3xpdm1.sndshd'
- ...loading 'sound/default.sndshd'
- ...loading 'sound/delta1.sndshd'
- ...loading 'sound/delta2a.sndshd'
- ...loading 'sound/delta2b.sndshd'
- ...loading 'sound/delta3.sndshd'
- ...loading 'sound/delta4.sndshd'
- ...loading 'sound/delta5.sndshd'
- ...loading 'sound/deltax_chars.sndshd'
- ...loading 'sound/distant_hunters.sndshd'
- ...loading 'sound/doors.sndshd'
- ...loading 'sound/duffy.sndshd'
- ...loading 'sound/e3.sndshd'
- ...loading 'sound/e3_drones.sndshd'
- ...loading 'sound/e3_plain.sndshd'
- ...loading 'sound/electrical.sndshd'
- ...loading 'sound/enpro.sndshd'
- ...loading 'sound/erebus1_chars.sndshd'
- ...loading 'sound/erebus2_chars.sndshd'
- ...loading 'sound/erebus3_chars.sndshd'
- ...loading 'sound/erebus4_chars.sndshd'
- ...loading 'sound/erebus5_chars.sndshd'
- ...loading 'sound/erebus6_chars.sndshd'
- ...loading 'sound/fans.sndshd'
- ...loading 'sound/game.sndshd'
- ...loading 'sound/geoff.sndshd'
- ...loading 'sound/grabber.sndshd'
- ...loading 'sound/gui.sndshd'
- ...loading 'sound/guitest.sndshd'
- ...loading 'sound/harvest.sndshd'
- ...loading 'sound/headtest.sndshd'
- ...loading 'sound/hell.sndshd'
- ...loading 'sound/hunter_berzerk.sndshd'
- ...loading 'sound/hunter_helltime.sndshd'
- ...loading 'sound/hunter_invul.sndshd'
- ...loading 'sound/items.sndshd'
- ...loading 'sound/johnc.sndshd'
- ...loading 'sound/ken.sndshd'
- ...loading 'sound/lights.sndshd'
- ...loading 'sound/lightsout.sndshd'
- ...loading 'sound/machinery.sndshd'
- ...loading 'sound/maledict.sndshd'
- ...loading 'sound/map10.sndshd'
- ...loading 'sound/map_alphalabs4.sndshd'
- ...loading 'sound/map_comm1.sndshd'
- ...loading 'sound/map_cpu.sndshd'
- ...loading 'sound/map_cpuboss.sndshd'
- ...loading 'sound/map_ending.sndshd'
- ...loading 'sound/map_erebus1.sndshd'
- ...loading 'sound/map_erebus2.sndshd'
- ...loading 'sound/map_erebus3.sndshd'
- ...loading 'sound/map_erebus4.sndshd'
- ...loading 'sound/map_erebus5.sndshd'
- ...loading 'sound/map_erebus6.sndshd'
- ...loading 'sound/map_hellhole.sndshd'
- ...loading 'sound/map_marscity2.sndshd'
- ...loading 'sound/map_phobos1.sndshd'
- ...loading 'sound/map_phobos2.sndshd'
- ...loading 'sound/map_phobos3.sndshd'
- ...loading 'sound/map_site3.sndshd'
- ...loading 'sound/marscity.sndshd'
- ...loading 'sound/mc_underground.sndshd'
- ...loading 'sound/mc_underground_chars.sndshd'
- ...loading 'sound/metals.sndshd'
- ...loading 'sound/monorail.sndshd'
- ...loading 'sound/monster_boss_sabaoth.sndshd'
- ...loading 'sound/monster_demon_archvile.sndshd'
- ...loading 'sound/monster_demon_bruiser.sndshd'
- ...loading 'sound/monster_demon_cacodemon.sndshd'
- ...loading 'sound/monster_demon_cherub.sndshd'
- ...loading 'sound/monster_demon_cyberdemon.sndshd'
- ...loading 'sound/monster_demon_guardian.sndshd'
- ...loading 'sound/monster_demon_hellknight.sndshd'
- ...loading 'sound/monster_demon_imp.sndshd'
- ...loading 'sound/monster_demon_lostsoul.sndshd'
- ...loading 'sound/monster_demon_maggot.sndshd'
- ...loading 'sound/monster_demon_mancubus.sndshd'
- ...loading 'sound/monster_demon_pinky.sndshd'
- ...loading 'sound/monster_demon_revenant.sndshd'
- ...loading 'sound/monster_demon_tick.sndshd'
- ...loading 'sound/monster_demon_trite.sndshd'
- ...loading 'sound/monster_demon_vagary.sndshd'
- ...loading 'sound/monster_demon_vulgar.sndshd'
- ...loading 'sound/monster_demon_wraith.sndshd'
- ...loading 'sound/monster_flying_forgotten.sndshd'
- ...loading 'sound/monster_hunters.sndshd'
- ...loading 'sound/monster_zombie_bernie.sndshd'
- ...loading 'sound/monster_zombie_boney.sndshd'
- ...loading 'sound/monster_zombie_chainsaw.sndshd'
- ...loading 'sound/monster_zombie_civilian.sndshd'
- ...loading 'sound/monster_zombie_commando.sndshd'
- ...loading 'sound/monster_zombie_fat.sndshd'
- ...loading 'sound/monster_zombie_maint.sndshd'
- ...loading 'sound/monster_zombie_morgue.sndshd'
- ...loading 'sound/monster_zombie_scientist.sndshd'
- ...loading 'sound/monster_zombie_security.sndshd'
- ...loading 'sound/monsters.sndshd'
- ...loading 'sound/moveable.sndshd'
- ...loading 'sound/mpsounds.sndshd'
- ...loading 'sound/multiplayer.sndshd'
- ...loading 'sound/music.sndshd'
- ...loading 'sound/outdoor.sndshd'
- ...loading 'sound/phobos1_chars.sndshd'
- ...loading 'sound/phobos2_chars.sndshd'
- ...loading 'sound/phobos3_chars.sndshd'
- ...loading 'sound/phobos4_chars.sndshd'
- ...loading 'sound/player.sndshd'
- ...loading 'sound/powercell.sndshd'
- ...loading 'sound/powerup.sndshd'
- ...loading 'sound/radio.sndshd'
- ...loading 'sound/recycling.sndshd'
- ...loading 'sound/rooms.sndshd'
- ...loading 'sound/roq.sndshd'
- ...loading 'sound/soundscape.sndshd'
- ...loading 'sound/speaker_test.sndshd'
- ...loading 'sound/taunts.sndshd'
- ...loading 'sound/tele_in.sndshd'
- ...loading 'sound/tim_temp.sndshd'
- ...loading 'sound/video.sndshd'
- ...loading 'sound/vo.sndshd'
- ...loading 'sound/vo_d3le.sndshd'
- ...loading 'sound/voc.sndshd'
- ...loading 'sound/weapon_ssg.sndshd'
- ...loading 'sound/weapons.sndshd'
- ...loading 'sound/whispers.sndshd'
- ...loading 'sound/world_ambience.sndshd'
- ...loading 'sound/xbox_marscity.sndshd'
- ...loading 'sound/xian.sndshd'
- ...loading 'sound/zombie_sight_hack.sndshd'
- ...loading 'sound/zombie_slime.sndshd'
- Reading strings/english.lang as UTF-8
- 9104 strings read
- --------- Initializing Game ----------
- gamename: baseDOOM-1
- gamedate: Mar 25 2016
- ...loading 'def/aas.def'
- ...loading 'def/ammo.def'
- ...loading 'def/bloopers.def'
- ...loading 'def/cache.def'
- ...loading 'def/char_mcneil_fem.def'
- ...loading 'def/char_sentry.def'
- ...loading 'def/character_soldiers.def'
- ...loading 'def/characters_eric.def'
- ...loading 'def/characters_eric_le.def'
- ...loading 'def/characters_eric_test.def'
- ...loading 'def/characters_james.def'
- ...loading 'def/chartest.def'
- ...loading 'def/cinematic_cloud_voice.def'
- ...loading 'def/cinematic_erebus5.def'
- ...loading 'def/cinematic_gravgun.def'
- ...loading 'def/cinematic_intro.def'
- ...loading 'def/cinematic_intro_eric.def'
- ...loading 'def/cinematic_intro_eric_p3.def'
- ...loading 'def/cinematic_le.def'
- ...loading 'def/cinematic_maledict_death.def'
- ...loading 'def/cinematic_maledict_intro.def'
- ...loading 'def/cinematic_mcneil_phobos2.def'
- ...loading 'def/cinematic_test.def'
- ...loading 'def/cinematics.def'
- ...loading 'def/commo_hellgoo1.def'
- ...loading 'def/coop_screenshots.def'
- ...loading 'def/ctf.def'
- ...loading 'def/d3ctf1.def'
- ...loading 'def/d3ctf2.def'
- ...loading 'def/d3ctf3.def'
- ...loading 'def/d3ctf4.def'
- ...loading 'def/d3le-func.def'
- ...loading 'def/d3le-items.def'
- ...loading 'def/d3le-monster_boss_guardian2.def'
- ...loading 'def/d3le-monster_demon_pinky_pipes.def'
- ...loading 'def/d3le-monster_zombie_hazmat.def'
- ...loading 'def/d3le-player.def'
- ...loading 'def/d3le-player_enpro1.def'
- ...loading 'def/d3le-projectile.def'
- ...loading 'def/d3le-target.def'
- ...loading 'def/d3xp-ammo.def'
- ...loading 'def/d3xp-env.def'
- ...loading 'def/d3xp-func.def'
- ...loading 'def/d3xp-gibs.def'
- ...loading 'def/d3xp-items.def'
- ...loading 'def/d3xp-moveables.def'
- ...loading 'def/d3xp-moveables_id.def'
- ...loading 'def/d3xp-mp.def'
- ...loading 'def/d3xp-pda.def'
- ...loading 'def/d3xp-player.def'
- ...loading 'def/d3xp-powerups.def'
- ...loading 'def/d3xp-shwood.def'
- ...loading 'def/d3xp-vehicle.def'
- ...loading 'def/d3xp-videocd.def'
- ...loading 'def/damage.def'
- ...loading 'def/debris.def'
- ...loading 'def/env.def'
- ...loading 'def/env_eric.def'
- ...loading 'def/env_simplevehicle.def'
- ...loading 'def/func.def'
- ...loading 'def/gibs.def'
- ...loading 'def/heads.def'
- ...loading 'def/heads_coop.def'
- ...loading 'def/heads_xp.def'
- ...loading 'def/hellhole_seneca.def'
- ...loading 'def/info.def'
- ...loading 'def/items.def'
- ...loading 'def/johnc.def'
- ...loading 'def/map_admin.def'
- ...loading 'def/map_alphalabs1.def'
- ...loading 'def/map_alphalabs2.def'
- ...loading 'def/map_alphalabs3.def'
- ...loading 'def/map_alphalabs4.def'
- ...loading 'def/map_caverns2.def'
- ...loading 'def/map_comm1.def'
- ...loading 'def/map_commoutside.def'
- ...loading 'def/map_cpu1.def'
- ...loading 'def/map_cpuboss.def'
- ...loading 'def/map_delta1.def'
- ...loading 'def/map_delta2a.def'
- ...loading 'def/map_delta2b.def'
- ...loading 'def/map_delta3.def'
- ...loading 'def/map_delta4.def'
- ...loading 'def/map_delta5.def'
- ...loading 'def/map_deltax.def'
- ...loading 'def/map_enpro.def'
- ...loading 'def/map_erebus2.def'
- ...loading 'def/map_erebus3.def'
- ...loading 'def/map_erebus4.def'
- ...loading 'def/map_erebus5.def'
- ...loading 'def/map_erebus6.def'
- ...loading 'def/map_fragchamber.def'
- ...loading 'def/map_hell1.def'
- ...loading 'def/map_hellhole.def'
- ...loading 'def/map_hellhole_xbox.def'
- ...loading 'def/map_maledict.def'
- ...loading 'def/map_marscity.def'
- ...loading 'def/map_marscity2.def'
- ...loading 'def/map_marscity_xbox_coop.def'
- ...loading 'def/map_marscity_xbox_sp.def'
- ...loading 'def/map_monorail.def'
- ...loading 'def/map_phobos2.def'
- ...loading 'def/map_phobos3.def'
- ...loading 'def/map_recycling.def'
- ...loading 'def/map_recycling2.def'
- ...loading 'def/map_site3.def'
- ...loading 'def/map_space.def'
- ...loading 'def/map_underground.def'
- ...loading 'def/map_underground_xbox_coop.def'
- ...loading 'def/map_zoo.def'
- ...loading 'def/maps.def'
- ...loading 'def/misc.def'
- ...loading 'def/monster_boss_cyberdemon.def'
- ...loading 'def/monster_boss_d3xp_maledict.def'
- ...loading 'def/monster_boss_guardian.def'
- ...loading 'def/monster_boss_guardian_seeker.def'
- ...loading 'def/monster_boss_maledict.def'
- ...loading 'def/monster_boss_sabaoth.def'
- ...loading 'def/monster_boss_vagary.def'
- ...loading 'def/monster_default.def'
- ...loading 'def/monster_demon_archvile.def'
- ...loading 'def/monster_demon_cherub.def'
- ...loading 'def/monster_demon_d3xp_bruiser.def'
- ...loading 'def/monster_demon_hellknight.def'
- ...loading 'def/monster_demon_imp.def'
- ...loading 'def/monster_demon_imp_d3xp.def'
- ...loading 'def/monster_demon_maggot.def'
- ...loading 'def/monster_demon_mancubus.def'
- ...loading 'def/monster_demon_pinky.def'
- ...loading 'def/monster_demon_revenant.def'
- ...loading 'def/monster_demon_sentry.def'
- ...loading 'def/monster_demon_tick.def'
- ...loading 'def/monster_demon_trite.def'
- ...loading 'def/monster_demon_trite_jump.def'
- ...loading 'def/monster_demon_vulgar.def'
- ...loading 'def/monster_demon_wraith.def'
- ...loading 'def/monster_demon_wraith_d3xp.def'
- ...loading 'def/monster_demon_wraith_le.def'
- ...loading 'def/monster_flying_cacodemon.def'
- ...loading 'def/monster_flying_forgotten.def'
- ...loading 'def/monster_flying_forgotten2.def'
- ...loading 'def/monster_flying_lostsoul.def'
- ...loading 'def/monster_flying_lostsoul2.def'
- ...loading 'def/monster_hunter_berzerk.def'
- ...loading 'def/monster_hunter_helltime.def'
- ...loading 'def/monster_hunter_invul.def'
- ...loading 'def/monster_turret.def'
- ...loading 'def/monster_turret_ancient.def'
- ...loading 'def/monster_zombie_base.def'
- ...loading 'def/monster_zombie_bernie.def'
- ...loading 'def/monster_zombie_boney.def'
- ...loading 'def/monster_zombie_chainsaw.def'
- ...loading 'def/monster_zombie_commando.def'
- ...loading 'def/monster_zombie_commando_cgun.def'
- ...loading 'def/monster_zombie_fat.def'
- ...loading 'def/monster_zombie_fem.def'
- ...loading 'def/monster_zombie_fem2.def'
- ...loading 'def/monster_zombie_generic.def'
- ...loading 'def/monster_zombie_hazmat.def'
- ...loading 'def/monster_zombie_hellgrowth.def'
- ...loading 'def/monster_zombie_jumpsuit.def'
- ...loading 'def/monster_zombie_maint.def'
- ...loading 'def/monster_zombie_morgue.def'
- ...loading 'def/monster_zombie_sawyer.def'
- ...loading 'def/monster_zombie_xrays.def'
- ...loading 'def/monster_zsec_machinegun.def'
- ...loading 'def/monster_zsec_pistol.def'
- ...loading 'def/monster_zsec_shield.def'
- ...loading 'def/monster_zsec_shotgun.def'
- ...loading 'def/moveable.def'
- ...loading 'def/moveable_items.def'
- ...loading 'def/mp.def'
- ...loading 'def/mpsounds.def'
- ...loading 'def/npcs.def'
- ...loading 'def/npcs_coop.def'
- ...loading 'def/npcs_james.def'
- ...loading 'def/npcs_xp.def'
- ...loading 'def/path.def'
- ...loading 'def/pda.def'
- ...loading 'def/player.def'
- ...loading 'def/player_cinematics.def'
- ...loading 'def/player_enpro_e3_2012.def'
- ...loading 'def/player_xp_cinematics.def'
- ...loading 'def/powerups.def'
- ...loading 'def/recycling1_seneca.def'
- ...loading 'def/screenshots.def'
- ...loading 'def/smf.def'
- ...loading 'def/ss_sawyer.def'
- ...loading 'def/target.def'
- ...loading 'def/test.def'
- ...loading 'def/triggers.def'
- ...loading 'def/weapon_bfg.def'
- ...loading 'def/weapon_bloodstone_active.def'
- ...loading 'def/weapon_bloodstone_passive.def'
- ...loading 'def/weapon_chaingun.def'
- ...loading 'def/weapon_chainsaw.def'
- ...loading 'def/weapon_fists.def'
- ...loading 'def/weapon_flashlight.def'
- ...loading 'def/weapon_flashlight_new.def'
- ...loading 'def/weapon_grabber.def'
- ...loading 'def/weapon_handgrenade.def'
- ...loading 'def/weapon_machinegun.def'
- ...loading 'def/weapon_pda.def'
- ...loading 'def/weapon_pistol.def'
- ...loading 'def/weapon_plasmagun.def'
- ...loading 'def/weapon_rocketlauncher.def'
- ...loading 'def/weapon_shotgun.def'
- ...loading 'def/weapon_shotgun_double.def'
- ...loading 'def/weapon_soulcube.def'
- ...loading 'fx/berserkspawn.fx'
- ...loading 'fx/bigteleporter.fx'
- ...loading 'fx/bigteleporter2.fx'
- ...loading 'fx/bigteleporter3.fx'
- ...loading 'fx/bigteleporter4.fx'
- ...loading 'fx/blooddrip1.fx'
- ...loading 'fx/bloodrip1.fx'
- ...loading 'fx/bloodspurt1.fx'
- ...loading 'fx/chaingunfire.fx'
- ...loading 'fx/chaingunfire2.fx'
- ...loading 'fx/chaingunmuzzle.fx'
- ...loading 'fx/chainsawsmoke.fx'
- ...loading 'fx/dimlights.fx'
- ...loading 'fx/dm_laser.fx'
- ...loading 'fx/dm_laser2.fx'
- ...loading 'fx/earthquake.fx'
- ...loading 'fx/explosion1.fx'
- ...loading 'fx/explosion2.fx'
- ...loading 'fx/explosion3.fx'
- ...loading 'fx/explosion5.fx'
- ...loading 'fx/explosion6.fx'
- ...loading 'fx/floordust.fx'
- ...loading 'fx/fracture.fx'
- ...loading 'fx/fractureblue.fx'
- ...loading 'fx/headsplat.fx'
- ...loading 'fx/headspurt.fx'
- ...loading 'fx/hellportal.fx'
- ...loading 'fx/hellportal2.fx'
- ...loading 'fx/helltime_fireball.fx'
- ...loading 'fx/hkwalk.fx'
- ...loading 'fx/hunter_invul.fx'
- ...loading 'fx/itemspawn.fx'
- ...loading 'fx/maggot_dude.fx'
- ...loading 'fx/map_erebus6.fx'
- ...loading 'fx/multiplayer.fx'
- ...loading 'fx/pentagram.fx'
- ...loading 'fx/plasma.fx'
- ...loading 'fx/plasmaexplosion.fx'
- ...loading 'fx/playergib.fx'
- ...loading 'fx/playervaporize.fx'
- ...loading 'fx/rocket_detonate.fx'
- ...loading 'fx/rocket_fly.fx'
- ...loading 'fx/rocket_residue.fx'
- ...loading 'fx/shwood.fx'
- ...loading 'fx/skulltrail.fx'
- ...loading 'fx/skulltrail2.fx'
- ...loading 'fx/smallfire.fx'
- ...loading 'fx/smallsparks.fx'
- ...loading 'fx/smallsparks1fred.fx'
- ...loading 'fx/smallsparks2fred.fx'
- ...loading 'fx/smallsparks3fred.fx'
- ...loading 'fx/smallsparks4fred.fx'
- ...loading 'fx/soulharvest.fx'
- ...loading 'fx/sparks.fx'
- ...loading 'fx/sparks2.fx'
- ...loading 'fx/steam1.fx'
- ...loading 'fx/teleporter.fx'
- ...loading 'fx/teleporter1.fx'
- ...loading 'fx/teleporter1_96.fx'
- ...loading 'fx/teleporter1_fly.fx'
- ...loading 'fx/teleporter1_vulgar.fx'
- ...loading 'fx/teleporter2.fx'
- ...loading 'fx/teleporter2_96.fx'
- ...loading 'fx/teleporter3.fx'
- ...loading 'fx/teleporter3_96.fx'
- ...loading 'fx/teleporter_96.fx'
- ...loading 'fx/teleporterplayer.fx'
- ...loading 'fx/teleporterplayer_lite.fx'
- ...loading 'fx/turkeybeam.fx'
- ...loading 'particles/alphalabs1.prt'
- ...loading 'particles/archvile.prt'
- ...loading 'particles/archyplay.prt'
- ...loading 'particles/bjames.prt'
- ...loading 'particles/blooddrop.prt'
- ...loading 'particles/bmatt.prt'
- ...loading 'particles/caverns.prt'
- ...loading 'particles/chang.prt'
- ...loading 'particles/cpu.prt'
- ...loading 'particles/cyberdemon.prt'
- ...loading 'particles/d3ctf2.prt'
- ...loading 'particles/d3ctf3.prt'
- ...loading 'particles/d3le_particles.prt'
- ...loading 'particles/david.prt'
- ...loading 'particles/delta3.prt'
- ...loading 'particles/duffy.prt'
- ...loading 'particles/erebus_sandstorm.prt'
- ...loading 'particles/examples.prt'
- ...loading 'particles/exis.prt'
- ...loading 'particles/explosions.prt'
- ...loading 'particles/fire.prt'
- ...loading 'particles/flagfx.prt'
- ...loading 'particles/fog_test.prt'
- ...loading 'particles/fredo.prt'
- ...loading 'particles/grabber.prt'
- ...loading 'particles/hell1fire.prt'
- ...loading 'particles/helltime.prt'
- ...loading 'particles/hunter_berzerk.prt'
- ...loading 'particles/hunter_invulnerable.prt'
- ...loading 'particles/ktest.prt'
- ...loading 'particles/ktest2.prt'
- ...loading 'particles/mars_city1.prt'
- ...loading 'particles/mars_city2.prt'
- ...loading 'particles/mc_underground.prt'
- ...loading 'particles/monorail.prt'
- ...loading 'particles/monster_weapons.prt'
- ...loading 'particles/multiplayer.prt'
- ...loading 'particles/patj.prt'
- ...loading 'particles/patrick2.prt'
- ...loading 'particles/patrick3.prt'
- ...loading 'particles/pfire.prt'
- ...loading 'particles/recycling.prt'
- ...loading 'particles/seneca.prt'
- ...loading 'particles/shwood.prt'
- ...loading 'particles/site3.prt'
- ...loading 'particles/smf.prt'
- ...loading 'particles/soulharvest.prt'
- ...loading 'particles/steam.prt'
- ...loading 'particles/ted.prt'
- ...loading 'particles/teleport.prt'
- ...loading 'particles/weapons.prt'
- ...loading 'particles/wormsteam.prt'
- ...loading 'particles/xp_cinrocket.prt'
- ...loading 'af/caverns2_platform.af'
- ...loading 'af/char_campbell.af'
- ...loading 'af/char_hazmat.af'
- ...loading 'af/char_lab1.af'
- ...loading 'af/char_lab2.af'
- ...loading 'af/char_lanternguy.af'
- ...loading 'af/char_maint1.af'
- ...loading 'af/char_marine1.af'
- ...loading 'af/char_npc_base.af'
- ...loading 'af/char_npc_misc.af'
- ...loading 'af/char_npcs.af'
- ...loading 'af/char_npcs_bag.af'
- ...loading 'af/char_poppy.af'
- ...loading 'af/char_scientist.af'
- ...loading 'af/char_scientist_sitting.af'
- ...loading 'af/char_security1.af'
- ...loading 'af/char_sentry.af'
- ...loading 'af/char_skeleton.af'
- ...loading 'af/char_suit1.af'
- ...loading 'af/char_wounded_marine.af'
- ...loading 'af/default.af'
- ...loading 'af/env_ammobelt.af'
- ...loading 'af/env_bluesteampipe_128.af'
- ...loading 'af/env_buggy.af'
- ...loading 'af/env_char_npcs_bag.af'
- ...loading 'af/env_crane.af'
- ...loading 'af/env_crane2.af'
- ...loading 'af/env_cranegame.af'
- ...loading 'af/env_craneplatform_caverns1.af'
- ...loading 'af/env_craneplatform_mcunderground.af'
- ...loading 'af/env_evilmeat.af'
- ...loading 'af/env_gibs_leftarm.af'
- ...loading 'af/env_gibs_leftleg.af'
- ...loading 'af/env_gibs_rtlolegstump.af'
- ...loading 'af/env_gibs_rtuplegstump.af'
- ...loading 'af/env_gibs_ruparmstub.af'
- ...loading 'af/env_gibs_spine.af'
- ...loading 'af/env_gibs_torso.af'
- ...loading 'af/env_greysteampipe_128.af'
- ...loading 'af/env_hellcage_long.af'
- ...loading 'af/env_hellcage_medium.af'
- ...loading 'af/env_hellcage_short.af'
- ...loading 'af/env_hellchain.af'
- ...loading 'af/env_hires_steampipe.af'
- ...loading 'af/env_juglamp.af'
- ...loading 'af/env_locust.af'
- ...loading 'af/env_lostsoul2_fx.af'
- ...loading 'af/env_marsrover.af'
- ...loading 'af/env_meatswing.af'
- ...loading 'af/env_mummy.af'
- ...loading 'af/env_mummy_fixed.af'
- ...loading 'af/env_orangesteampipe_128.af'
- ...loading 'af/env_pipe_ninetysix.af'
- ...loading 'af/env_rope.af'
- ...loading 'af/env_skeleton.af'
- ...loading 'af/env_steampipe.af'
- ...loading 'af/env_steampipe_a.af'
- ...loading 'af/env_steampipe_b.af'
- ...loading 'af/env_steampipe_blue_128.af'
- ...loading 'af/env_steampipe_c.af'
- ...loading 'af/env_steampipe_grey_128.af'
- ...loading 'af/env_steampipe_hires.af'
- ...loading 'af/env_steampipe_orange_128.af'
- ...loading 'af/env_swing_tubearm.af'
- ...loading 'af/env_swinglight_long.af'
- ...loading 'af/env_swinglight_long_fixed.af'
- ...loading 'af/env_swinglight_long_wbulbs.af'
- ...loading 'af/env_swinglight_long_wbulbs_128.af'
- ...loading 'af/env_swinglight_long_wbulbs_192.af'
- ...loading 'af/env_swinglight_long_wbulbs_32.af'
- ...loading 'af/env_swinglight_long_wbulbs_fixed.af'
- ...loading 'af/env_swinglight_round.af'
- ...loading 'af/env_swinglight_sl128.af'
- ...loading 'af/env_swinglight_sl128_fixed.af'
- ...loading 'af/env_swinglight_sl64.af'
- ...loading 'af/env_vehicle_buggy.af'
- ...loading 'af/env_vehicle_locust.af'
- ...loading 'af/env_vehicle_simplebuggy.af'
- ...loading 'af/env_web.af'
- ...loading 'af/env_wirea.af'
- ...loading 'af/env_wireb.af'
- ...loading 'af/env_wirec.af'
- ...loading 'af/env_xianbutton_1.af'
- ...loading 'af/env_xianbutton_2.af'
- ...loading 'af/env_xianbutton_3.af'
- ...loading 'af/monster_boss_cyberdemon.af'
- ...loading 'af/monster_boss_guardian.af'
- ...loading 'af/monster_boss_sabaoth.af'
- ...loading 'af/monster_demon_archvile.af'
- ...loading 'af/monster_demon_baron.af'
- ...loading 'af/monster_demon_cacodemon.af'
- ...loading 'af/monster_demon_cherub.af'
- ...loading 'af/monster_demon_d3xp_bruiser.af'
- ...loading 'af/monster_demon_hellknight.af'
- ...loading 'af/monster_demon_imp.af'
- ...loading 'af/monster_demon_lost.af'
- ...loading 'af/monster_demon_maggot.af'
- ...loading 'af/monster_demon_mancubus.af'
- ...loading 'af/monster_demon_mancubus2.af'
- ...loading 'af/monster_demon_pink.af'
- ...loading 'af/monster_demon_revenant.af'
- ...loading 'af/monster_demon_revenant2.af'
- ...loading 'af/monster_demon_tick.af'
- ...loading 'af/monster_demon_trite.af'
- ...loading 'af/monster_demon_vagary.af'
- ...loading 'af/monster_demon_vulgar.af'
- ...loading 'af/monster_demon_wraith.af'
- ...loading 'af/monster_flying_cherub.af'
- ...loading 'af/monster_sentry1.af'
- ...loading 'af/monster_tentacle.af'
- ...loading 'af/monster_zombie_base.af'
- ...loading 'af/monster_zombie_bernie.af'
- ...loading 'af/monster_zombie_chainsaw.af'
- ...loading 'af/monster_zombie_commando.af'
- ...loading 'af/monster_zombie_commando_cgun.af'
- ...loading 'af/monster_zombie_fat.af'
- ...loading 'af/monster_zombie_maint.af'
- ...loading 'af/monster_zombie_misc.af'
- ...loading 'af/monster_zombie_morgue.af'
- ...loading 'af/monster_zombie_sawyer.af'
- ...loading 'af/monster_zombie_scientist1.af'
- ...loading 'af/monster_zombie_security_machinegun.af'
- ...loading 'af/monster_zombie_security_pistol.af'
- ...loading 'af/monster_zombie_security_shotgun.af'
- ...loading 'af/monster_zombie_zfem.af'
- ...loading 'af/monster_zombie_zfem2.af'
- ...loading 'af/monster_zsec.af'
- ...loading 'af/npc.af'
- ...loading 'af/npczombies.af'
- ...loading 'af/player_doommarine.af'
- ...loading 'af/player_npcs.af'
- ...loading 'af/underground_platform.af'
- ...loading 'af/wounded_marine.af'
- ...loading 'af/zombies.af'
- ...loading 'newpdas/admin_banks.pda'
- ...loading 'newpdas/admin_dorweiler.pda'
- ...loading 'newpdas/admin_moses.pda'
- ...loading 'newpdas/admin_simons.pda'
- ...loading 'newpdas/alphalabs1_berger.pda'
- ...loading 'newpdas/alphalabs1_krietman.pda'
- ...loading 'newpdas/alphalabs1_lipsitz.pda'
- ...loading 'newpdas/alphalabs1_smith.pda'
- ...loading 'newpdas/alphalabs2_chin.pda'
- ...loading 'newpdas/alphalabs2_connors.pda'
- ...loading 'newpdas/alphalabs3_abrams.pda'
- ...loading 'newpdas/alphalabs3_lamia.pda'
- ...loading 'newpdas/alphalabs3_nelson.pda'
- ...loading 'newpdas/alphalabs3_poota.pda'
- ...loading 'newpdas/alphalabs4_kaczynski.pda'
- ...loading 'newpdas/arcade.pda'
- ...loading 'newpdas/caverns1_cody.pda'
- ...loading 'newpdas/comm1_blake.pda'
- ...loading 'newpdas/comm1_finch.pda'
- ...loading 'newpdas/comm1_wolfe.pda'
- ...loading 'newpdas/commoutside_holiday.pda'
- ...loading 'newpdas/commoutside_ridge.pda'
- ...loading 'newpdas/cpu_bates.pda'
- ...loading 'newpdas/cpu_haskell.pda'
- ...loading 'newpdas/cpuboss_tooloose.pda'
- ...loading 'newpdas/default.pda'
- ...loading 'newpdas/delta1_mora.pda'
- ...loading 'newpdas/delta1_price.pda'
- ...loading 'newpdas/delta2a_cinders.pda'
- ...loading 'newpdas/delta2a_raleigh.pda'
- ...loading 'newpdas/delta2a_wilson.pda'
- ...loading 'newpdas/delta2b_bullman.pda'
- ...loading 'newpdas/delta2b_erikson.pda'
- ...loading 'newpdas/delta2b_mcneil.pda'
- ...loading 'newpdas/delta2b_stemmons.pda'
- ...loading 'newpdas/delta3_cerano.pda'
- ...loading 'newpdas/delta3_lee.pda'
- ...loading 'newpdas/delta3_shultz.pda'
- ...loading 'newpdas/delta4_gilbert.pda'
- ...loading 'newpdas/delta5_jackson.pda'
- ...loading 'newpdas/delta5_swann.pda'
- ...loading 'newpdas/deltax_hook.pda'
- ...loading 'newpdas/enpro_chasar.pda'
- ...loading 'newpdas/enpro_hammer.pda'
- ...loading 'newpdas/enpro_raad.pda'
- ...loading 'newpdas/erebus2_gregory.pda'
- ...loading 'newpdas/erebus2_tanner.pda'
- ...loading 'newpdas/erebus2_weston.pda'
- ...loading 'newpdas/erebus3_crane.pda'
- ...loading 'newpdas/erebus3_glenn.pda'
- ...loading 'newpdas/erebus3_jackson.pda'
- ...loading 'newpdas/erebus3_kharkov.pda'
- ...loading 'newpdas/erebus4_mac.pda'
- ...loading 'newpdas/erebus4_nathan.pda'
- ...loading 'newpdas/erebus4_ron.pda'
- ...loading 'newpdas/erebus5_avery.pda'
- ...loading 'newpdas/erebus5_gibson.pda'
- ...loading 'newpdas/erebus6_grossman.pda'
- ...loading 'newpdas/hell_garlick.pda'
- ...loading 'newpdas/hellhole_id.pda'
- ...loading 'newpdas/info_emails.pda'
- ...loading 'newpdas/le_enpro_rhodes.pda'
- ...loading 'newpdas/le_enpro_vargas.pda'
- ...loading 'newpdas/le_enpro_voss.pda'
- ...loading 'newpdas/le_exis_adil.pda'
- ...loading 'newpdas/le_exis_folsom.pda'
- ...loading 'newpdas/le_exis_lebedev.pda'
- ...loading 'newpdas/le_exis_tooley.pda'
- ...loading 'newpdas/le_undgrnd_anders.pda'
- ...loading 'newpdas/le_undgrnd_thompson.pda'
- ...loading 'newpdas/marscity2_caseon.pda'
- ...loading 'newpdas/marscity2_duncan.pda'
- ...loading 'newpdas/marscity2_stanton.pda'
- ...loading 'newpdas/marscity2_tyson.pda'
- ...loading 'newpdas/mc1_berneche.pda'
- ...loading 'newpdas/mcunderground_baston.pda'
- ...loading 'newpdas/mcunderground_delahue.pda'
- ...loading 'newpdas/mcunderground_ryan.pda'
- ...loading 'newpdas/mcunderground_young.pda'
- ...loading 'newpdas/monorail_cullen.pda'
- ...loading 'newpdas/monorail_harding.pda'
- ...loading 'newpdas/monorail_hollies.pda'
- ...loading 'newpdas/monorail_ross.pda'
- ...loading 'newpdas/personal.pda'
- ...loading 'newpdas/phobos1_fresko.pda'
- ...loading 'newpdas/phobos2_edens.pda'
- ...loading 'newpdas/phobos2_killian.pda'
- ...loading 'newpdas/phobos2_noordzy.pda'
- ...loading 'newpdas/phobos2_owens.pda'
- ...loading 'newpdas/phobos3_haag.pda'
- ...loading 'newpdas/phobos4_jolson.pda'
- ...loading 'newpdas/recycling1_garza.pda'
- ...loading 'newpdas/recycling1_sadowayj.pda'
- ...loading 'newpdas/recycling2_johnson.pda'
- ...loading 'newpdas/recycling2_moen.pda'
- ...loading 'newpdas/site3_davis.pda'
- ...loading 'newpdas/site3_rogers.pda'
- ...loading 'newpdas/videos.pda'
- Initializing event system
- ...535 event definitions
- Initializing class hierarchy
- ...158 classes, 248240 bytes for event callbacks
- execing default.cfg
- Initializing scripts
- Compiled 'G:\Games\RBDOOM3BFG\base\script\doom_main.script': 1607.3 ms
- ---------- Compile stats ----------
- Files loaded:
- script\doom_main.script
- script/doom_events.script
- script/doom_util.script
- script/weapon_base.script
- script/ai_base.script
- script/weapon_fists.script
- script/weapon_pistol.script
- script/weapon_shotgun.script
- script/weapon_machinegun.script
- script/weapon_chaingun.script
- script/weapon_handgrenade.script
- script/weapon_plasmagun.script
- script/weapon_rocketlauncher.script
- script/weapon_bfg.script
- script/weapon_soulcube.script
- script/weapon_chainsaw.script
- script/weapon_flashlight.script
- script/weapon_pda.script
- script/ai_monster_base.script
- script/ai_monster_zombie_base.script
- script/ai_monster_demon_archvile.script
- script/ai_monster_demon_cherub.script
- script/ai_monster_demon_hellknight.script
- script/ai_monster_demon_imp.script
- script/ai_monster_demon_maggot.script
- script/ai_monster_demon_mancubus.script
- script/ai_monster_demon_pinky.script
- script/ai_monster_demon_revenant.script
- script/ai_monster_demon_trite.script
- script/ai_monster_demon_wraith.script
- script/ai_monster_flying_lostsoul.script
- script/ai_monster_flying_cacodemon.script
- script/ai_monster_zombie.script
- script/ai_monster_zombie_morgue.script
- script/ai_monster_zombie_sawyer.script
- script/ai_monster_zombie_bernie.script
- script/ai_monster_zombie_commando_cgun.script
- script/ai_monster_zombie_commando_tentacle.script
- script/ai_monster_zombie_security_pistol.script
- script/ai_monster_turret.script
- script/ai_monster_boss_vagary.script
- script/ai_monster_boss_cyberdemon.script
- script/ai_monster_boss_guardian.script
- script/ai_monster_boss_guardian_seeker.script
- script/ai_monster_boss_sabaoth.script
- script/ai_character.script
- script/ai_character_prone.script
- script/ai_character_sentry.script
- script/ai_player.script
- script/ai_alphalabs2_scientist1.script
- script/ai_cinematic_le.script
- script/map_admin1.script
- script/map_alphalabs1.script
- script/map_alphalabs2.script
- script/map_alphalabs3_crane.script
- script/map_alphalabs3.script
- script/map_alphalabs4.script
- script/map_caves.script
- script/map_caves2.script
- script/map_comm1.script
- script/map_commoutside_lift.script
- script/map_commoutside.script
- script/map_cpu.script
- script/map_cpuboss.script
- script/map_delta1.script
- script/map_delta2a.script
- script/map_delta2b.script
- script/map_delta3.script
- script/map_delta5.script
- script/map_enpro.script
- script/map_hell1.script
- script/map_hellhole.script
- script/map_recycling1.script
- script/map_recycling2.script
- script/map_site3.script
- script/map_marscity1.script
- script/map_marscity2.script
- script/map_mc_underground.script
- script/map_monorail.script
- script/d3xp_events.script
- script/weapon_bloodstone_passive.script
- script/weapon_bloodstone_active1.script
- script/weapon_bloodstone_active2.script
- script/weapon_bloodstone_active3.script
- script/weapon_shotgun_double.script
- script/weapon_grabber.script
- script/ai_monster_hunter_helltime.script
- script/ai_monster_hunter_berserk.script
- script/ai_monster_hunter_invul.script
- script/ai_monster_boss_maledict.script
- script/ai_monster_demon_vulgar.script
- script/ai_monster_demon_d3xp_bruiser.script
- script/ai_monster_dummy_target.script
- script/ai_monster_dummy.script
- script/ai_monster_demon_sentry.script
- script/ai_monster_demon_trite_jump.script
- script/ai_monster_turret_ancient.script
- script/ai_monster_flying_forgotten.script
- script/ai_character_erebus3.script
- script/d3xp_airlock.script
- script/d3xp_bloodstone.script
- script/map_erebus1.script
- script/map_erebus2_helltime.script
- script/map_erebus2.script
- script/map_erebus3.script
- script/map_erebus4.script
- script/map_erebus5.script
- script/map_erebus5_cloud.script
- script/map_erebus6.script
- script/map_erebus6_berzerk.script
- script/map_phobos1.script
- script/map_phobos2.script
- script/map_phobos2_invul.script
- script/map_phobos3.script
- script/map_phobos4.script
- script/map_deltax.script
- script/map_hell.script
- script/map_maledict.script
- script/d3le-ai_monster_boss_guardian2.script
- script/ai_follower.script
- Memory usage:
- Strings: 120, 14868 bytes
- Statements: 95386, 1907720 bytes
- Functions: 3070, 386208 bytes
- Variables: 206532 bytes
- Mem used: 3558940 bytes
- Static data: 3515932 bytes
- Allocated: 4998872 bytes
- Thread size: 13216 bytes
- ...6 aas types
- game initialized.
- --------------------------------------
- Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
- Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
- Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
- ----- idRenderModelManagerLocal::EndLevelLoad -----
- 0 models purged from previous level, 3 models kept.
- ---------------------------------------------------
- ----- idImageManager::EndLevelLoad -----
- 30 images loaded in 0.0 seconds
- ----------------------------------------
- ----- idSoundSystemLocal::EndLevelLoad -----
- OpenAL Error: Invalid Enum (0xa002), @ C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\sound\OpenAL\AL_SoundSample.cpp 631
- 7 sounds loaded in 0.2 seconds
- ----------------------------------------
- ------------- Warnings ---------------
- during DOOM 3: BFG Edition initialization...
- WARNING: Unable to open resource file maps/_startup.resources
- 1 warnings
- Preloading images...
- 00362 images preloaded ( or were already loaded ) in 0.3 seconds
- ----------------------------------------
- 00259 sounds preloaded in 0.3 seconds
- ----------------------------------------
- WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
- --- Common Initialization Complete ---
- QA Timing IIS: 042086ms
- Added local user: DESKTOP-F7RS3TS
- Opening IP socket: localhost:27015
- execing default.cfg
- execing joy_360_0.cfg
- execing joy_righty.cfg
- execing joy_360_0.cfg
- ]com_showfps 1
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\consoleHistory.txt
- ]r_useHDR 0
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\consoleHistory.txt
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- ]exit
- writing to: C:\Users\Efat\Saved Games\id Software\RBDOOM 3 BFG\base\consoleHistory.txt
- caught OpenGL error: GL_INVALID_OPERATION in file C:\Users\Efat\Downloads\Compressed\RBDOOM-3-BFG-master\neo\renderer\RenderSystem.cpp line 796
- --------- Game Map Shutdown ----------
- --------------------------------------
- idRenderSystem::Shutdown()
- Shutting down OpenGL subsystem
- ...wglMakeCurrent( NULL, NULL ): success
- ...deleting GL context: success
- ...releasing DC: success
- ...destroying window
- ...resetting display
- ...restoring hardware gamma: success
- ------------ Game Shutdown -----------
- --------- Game Map Shutdown ----------
- --------------------------------------
- Shutdown event system
- --------------------------------------
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