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Design Books

Nov 15th, 2014
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  1. Brand (and People) Performance Audit I-III
  2. 1. Neumeier, M. (2006). Zag: The Number One Strategy of High-Performance Brands. US: Peachpit Press. *
  3. 2. Neumeier, M. (2005). The Brand Gap: How to Bridge the Distance Between Business Strategy and Design. 2nd Edition. US: Peachpit Press.
  4. 3. Signorelli, J. (2012). StoryBranding: Creating Stand-Out Brands Through the Power of Story. US: Greenleaf Book Group.
  5. 4. Lindstrom, M. (2010). Brand Sense: Sensory Secrets Behind the Stuff We Buy. Revised and Updated Edition. US: Free Press.
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  7. Business (and People) Performance Audit I-III
  8. 1. Osterwalder, A. and Pigneur, Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. US: Wiley. *
  9. 2. Polaine et al. (2013). Service Design. From Insight to Implementation. US: Rosenfeld Media. *
  10. 3. Lovelock, C. and Wirtz, J. (2010). Services Marketing. People, Technology, Strategy. 7th Edition. US: Prentice Hall. *
  11. 4. Martin, B. and Hanington, B. (2012). Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions. US: Rockport Publishers. *
  12. 5. Kumar, V. (2013). 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. US: Wiley.
  13. 6. Stickdorn, M. and Schneider, J. (2012). This Is Service Design Thinking. Basics – Tools – Cases. Netherlands: BIS Publishers.
  14. 7. Kaplan, S. (2012). The Business Model Innovation Factory: How to Stay Relevant When The World is Changing. US: Wiley.
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  16. Concept Development & Validation I-III
  17. 1. Martin, B. and Hanington, B. (2012). Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions. US: Rockport Publishers. *
  18. 2. Polaine et al. (2013). Service Design. From Insight to Implementation. US: Rosenfeld Media. *
  19. 3. Kumar, V. (2013). 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. US: Wiley.
  20. 4. Greenberg et al. (2012). Sketching User Experiences. The Workbook. US: Morgan Kaufmann Publishers.
  21. 5. Gray et al (2010). Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. US: O'Reilly Media.
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