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a_sydorenko

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Mar 12th, 2023
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C++ 3.04 KB | None | 0 0
  1. LogScript: Warning: Attempted to access BP_Weapon_G-1_2_Cannon_C_11 via property CallFunc_Array_Get_Item_3, but BP_Weapon_G-1_2_Cannon_C_11 is not valid (pending kill or garbage)
  2.     BP_WeaponsControllerComponent_C /Game/-Verona/Content/Maps/Encounters/Polygon/UEDPIE_0_03_Polygon_P.03_Polygon_P:PersistentLevel.BP_MBuggy_C_3.WeaponControllerComponent
  3.     Function /Game/-Verona/Blueprints/Weapons/BP_WeaponsControllerComponent.BP_WeaponsControllerComponent_C:ExecuteUbergraph_BP_WeaponsControllerComponent:0943
  4. PIE: Error: Blueprint Runtime Error: "Attempted to access BP_Weapon_G-1_2_Cannon_C_11 via property CallFunc_Array_Get_Item_3, but BP_Weapon_G-1_2_Cannon_C_11 is not valid (pending kill or garbage)". Node:  Set OwnerTeam Graph:  EventGraph Function:  Execute Ubergraph BP Weapons Controller Component Blueprint:  BP_WeaponsControllerComponent
  5. LogScript: Warning: Attempted to assign to None
  6.     BP_WeaponsControllerComponent_C /Game/-Verona/Content/Maps/Encounters/Polygon/UEDPIE_0_03_Polygon_P.03_Polygon_P:PersistentLevel.BP_MBuggy_C_3.WeaponControllerComponent
  7.     Function /Game/-Verona/Blueprints/Weapons/BP_WeaponsControllerComponent.BP_WeaponsControllerComponent_C:ExecuteUbergraph_BP_WeaponsControllerComponent:0958
  8. PIE: Error: Blueprint Runtime Error: "Attempted to assign to None". Node:  Set OwnerTeam Graph:  EventGraph Function:  Execute Ubergraph BP Weapons Controller Component Blueprint:  BP_WeaponsControllerComponent
  9. LogScript: Warning: Attempted to access BP_Weapon_G-0_1_MachineGun_C_3 via property CallFunc_Array_Get_Item_3, but BP_Weapon_G-0_1_MachineGun_C_3 is not valid (pending kill or garbage)
  10.     BP_WeaponsControllerComponent_C /Game/-Verona/Content/Maps/Encounters/Polygon/UEDPIE_0_03_Polygon_P.03_Polygon_P:PersistentLevel.BP_MBuggy_C_3.WeaponControllerComponent
  11.     Function /Game/-Verona/Blueprints/Weapons/BP_WeaponsControllerComponent.BP_WeaponsControllerComponent_C:ExecuteUbergraph_BP_WeaponsControllerComponent:0943
  12. PIE: Error: Blueprint Runtime Error: "Attempted to access BP_Weapon_G-0_1_MachineGun_C_3 via property CallFunc_Array_Get_Item_3, but BP_Weapon_G-0_1_MachineGun_C_3 is not valid (pending kill or garbage)". Node:  Set OwnerTeam Graph:  EventGraph Function:  Execute Ubergraph BP Weapons Controller Component Blueprint:  BP_WeaponsControllerComponent
  13. LogScript: Warning: Attempted to assign to None
  14.     BP_WeaponsControllerComponent_C /Game/-Verona/Content/Maps/Encounters/Polygon/UEDPIE_0_03_Polygon_P.03_Polygon_P:PersistentLevel.BP_MBuggy_C_3.WeaponControllerComponent
  15.     Function /Game/-Verona/Blueprints/Weapons/BP_WeaponsControllerComponent.BP_WeaponsControllerComponent_C:ExecuteUbergraph_BP_WeaponsControllerComponent:0958
  16. PIE: Error: Blueprint Runtime Error: "Attempted to assign to None". Node:  Set OwnerTeam Graph:  EventGraph Function:  Execute Ubergraph BP Weapons Controller Component Blueprint:  BP_WeaponsControllerComponent
  17. LogVrnPlayer: Warning: [AVrnEncounterPlayerController::SetObjectiveArrowTarget_Internal] Trying to set Objective Arrow Target to actor nullptr, but the CurrentObjectiveArrowComponent is null
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