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- /*
- This SDK for the FrostBite Engine 2 in Battlefield 4 was developed by dudeinberlin, aka Fragger aka Elektrosadist
- You are not allowed to upload this to any other Site.
- If you are using this SDK (private or public or paysitehack) give proper Credits or get the fuck off.
- Credits: KiwiDogg, Debug aka ZoomGod, Reunion
- Oktober 2013
- remember to include the eastl.h before this
- */
- #ifndef __BF4_CLASSES_H__
- #define __BF4_CLASSES_H__
- namespace EA
- {
- namespace Jobs
- {
- class EntryPoint;//Size=0x0028
- class JobInstanceHandle;//Size=0x0018
- class SyncObject;//Size=0x0008
- const struct JobMetrics;
- struct __declspec(align(16)) SyncWaiter;
- struct AtomicAllocator;
- struct AtomicStack;
- struct Block;
- struct Event;
- struct JobContext;
- struct JobThreadHandle;
- struct JobThreadParameters;
- struct LocalTimer;
- struct ScopeTimer;
- struct SyncWaiterList;
- struct uint128_t;
- enum JobAffinity;
- volatile struct AtomicPointer128;
- };
- namespace Ant
- {
- const struct EntityAsset;
- const struct Enumeration;
- const struct EnumerationEnumeratorPair;
- const struct KickInfo;
- const struct LayoutAsset;
- const struct LayoutHierarchyAsset;
- const struct PrimaryRigFeatureAsset;
- const struct SceneOpAsset;
- const struct SceneOpMatrix;
- const struct SceneOpScheduleGroup;
- const struct SecondaryFeatureAsset;
- const struct SQT;
- const struct Tag;
- const struct TagCollectionSetAsset;
- struct AntAsset;
- struct Animatable;
- struct AnimatableAsset;
- struct AnimatableAssetFactory;
- struct AntMemoryDebugInfo;
- struct AssetExportTable;
- struct AtomicRefObject;
- struct BlendMaskController;
- struct BlendMaskControllerAsset;
- struct Characterization;
- struct Config;
- struct ControllerFeature;
- struct ControllerFeatureAsset;
- struct DefaultTagCollection;
- struct DefaultTagCollectionAsset;
- //struct DicePlugins;
- struct Entity;
- struct EntityState;
- struct FootPlant;
- //struct GameState;
- struct IAssetManager;
- struct IAssetResolver;
- struct IAssetStore;
- struct IControllerUpdateSceneOpAsset;
- struct IDebug;
- struct IDebugInfo;
- struct IInitialState;
- struct ImmediateTagCollection;
- struct ImmediateTagCollectionAsset;
- struct ImmediateTagHelper;
- struct IWarpsTime;
- struct LayoutHierarchyAssetBinding;
- struct Mask256;
- struct MonitoredTagHelper;
- struct NullTag;
- struct PrimaryRigFeature;
- struct RigOp;
- struct RttiObject;
- struct RttiSharedObject;
- struct SceneOp;
- struct SceneOpColumnSorter;
- struct SceneOpMatrixAsset;
- struct SceneOpScheduleScratchPad;
- struct SecondaryFeature;
- struct StringTable;
- struct TagCollection;
- struct TagCollectionSet;
- struct TagCommandAccumulator;
- struct TagProcessor;
- struct TagProcessorAsset;
- namespace stl
- {
- struct Allocator;
- struct AssetAllocator;
- struct AssetString;
- struct FixedArenaAllocator;
- struct FixedArenaAllocator;
- struct FixedArenaAllocator;
- struct FixedOverflowAllocator;
- struct StringAllocator;
- };
- namespace DicePlugins
- {
- struct FrostbiteActionData;
- };
- namespace Enumerations
- {
- const struct EnumerationValueAsset;
- const struct EnumerationAsset;
- };
- namespace GameState
- {
- const struct GameStateEnumerationAsset;
- const struct IBoolValueAsset;
- const struct IIntegerValueAsset;
- const struct Node;
- const struct Table;
- struct IBlendValueAsset;
- struct IFloatValueAsset;
- struct TableValueAsset;
- struct ValueAsset;
- struct Handle;
- template<int i1,int i2 ,UINT i3,typename T,void* a1,void* a2,void* a3,void* a4>
- struct PodValueAsset ;
- template<int i1,typename T1,int i2 ,UINT i3,typename T,void* a1,void* a2,void* a3,void* a4>
- struct TableValueAssetDetails;
- template<typename T,int i1,void*,void*,void*,void*,void*>
- struct ValueAssetDetails;
- };
- namespace Tool
- {
- namespace DicePlugins
- {
- const struct WeaponAsset;
- };
- };
- namespace Rig
- {
- struct CoreJoint;
- struct DefaultPoseAsset;
- struct DeltaTrajectory;
- struct Joint;
- struct Pose;
- struct Rig;
- struct RigAsset;
- struct RigBinding;
- struct RigFeature;
- struct RigLayout;
- struct Skelton;
- struct SkeletonAsset;
- struct SlotNameCache;
- struct Trajectory;
- };
- };
- };
- namespace fb
- {
- template <typename T> class Singleton_Pointer;
- template <typename T> class Add_VT_Pad_toPointer;
- template <typename T> class Array;
- template <typename T> class ClientGhostGameEntity;
- template <typename T> class ConstWeakPtr;
- template <typename T> class DefaultCharacterCallbacks;
- template <typename T> class DynamicBitSet;
- template <typename T> class GamePhysicsComponent;
- template <typename T> class GamePhysicsEntity ;
- template <typename T> class Interpolator;
- template <typename T> class KindOfEntityIterator;
- template <typename T> class TypedEntityIterator;
- template <typename T> class PartComponent;
- template <typename T> class PropertyReader;
- template <typename T> class PropertyWriter;
- template <typename T> class RefArray;
- template <typename T> class RefCountImpl;
- template <typename T> class RelocArray;
- template <typename T> class RelocPtr;
- template <typename T> class ScopedPtr;
- template <typename T> class Singleton_Pointer;
- template <typename T> class SmartPtr;
- template <typename T> class SmartRef;
- template <typename T> class TntObject;
- template <typename T> class Tuple2;
- template <typename T> class WeakPtr;
- /*template <typename T> */class WeakToken;
- template <typename T,typename T1,int T2,typename T3> class BubbleStack;
- template <typename T,int,int,int> class SimpleUpdaterReference;
- template <typename T,typename T1> class ClientGhostEntity1;
- template <typename T,typename T1> class SmallEnum;
- namespace network
- {
- template <typename T> class Interpolator;
- class ClientGhost;
- class ClientNetworkableGroup;
- class Connection;
- class ConnectionManager;
- class EngineConnection;
- class EngineConnectionPeer;
- class EnginePeer;
- class Ghost;
- class IChallengeMemento;
- class IChatMessageHandler;
- class IClientNetworkable;
- class IClientNetworkableGroupMember;
- class IControlObject;
- class IControlObjectClient;
- class IControlObjectState;
- class ICrypto;
- class ICryptoKey;
- class IGhostCreator;
- class INetworkable;
- class InterpolationObject;
- class IPacketStatusNotification;
- class IScopeFetcher;
- class IServerNetworkable;
- class Packet;
- class PacketBuffer;
- class PacketNotification;
- class Secure;
- class SecureConnection;
- class ServerGhost;
- class ServerGhostFilter;
- };
- namespace ant
- {
- class AnimationManager;
- class AlignedBoneIndexArray;
- class AlignedBoneIndexArray;
- class Animatable;
- class AnimatableFootplantState;
- class AnimatedEntity;
- class AnimatedEntityDebugInfo;
- class AnimationManagerConsoleCommands;
- class AnimationSkeleton;
- class AnimationSkeletonManager;
- class AntAssetPatchUpFactory;
- class AntAssetPatchUpUberAsset;
- class AntBankLoaderHelper;
- class AntBundleLoader;
- class AntDebugFileOutput;
- class AntDroneVariableManager;
- class AntEntryInputState;
- class AntPackagePredicate;
- class AntResourceSystemHelper;
- class AssetBank;
- class AssetKey;
- class AssetResolver;
- class AttachUpdateJob;
- class BaseAssetResolver;
- class BindingWrapper;
- class BuildRenderTransformsJobData;
- class DebugInfoLog;
- class Engine;
- class FbDebugElementList;
- class FbDebugLinesRenderer;
- class FbPoseUpdate;
- class FbPoseUpdateInstance;
- class FbPostUpdate;
- class GuidIntPair;
- class HIKData;
- class InstancePoseUpdateJobData;
- class InStream;
- class PackageMeta;
- class PoseBlendData;
- class PoseBlendDataInternal;
- class PoseBlendDataInternal;
- class PoseInterpolationDataInternal;
- class PoseInterpolationDataInternal;
- class PoseUpdateInstanceData;
- class PrepareBuildRenderTransformsParams;
- class RagdollSkeletonData;
- class RagdollSkeletonData;
- class SceneOpMatrix;
- class SharedPoseInterpolateJobData;
- class SharedPoseUpdateJobData;
- class SimpleAssetResolver;
- class StateflowDebuggerRecorder;
- class StaticPackageMeta;
- class Store;
- class UpdatePoseInitData;
- class UpdatePoseInitDataInternal;
- class UpdatePoseResultData;
- class UpdatePoseResultDataInternal;
- class UpdatePoseSkeletonData;
- const class AnimationUpdateArgs;
- const class FbAnimationManagerUpdateData;
- const class FbPreUpdate;
- };
- class AIStateAnimation;
- class AliasArena;
- class AliasArenaWithUser;
- class AmmoConfigData;
- class Animated1pOnlyWeaponGS;
- class Animated3pOnlyWeaponGS;
- class AnimatedSoldierWeaponSprintModule;
- class AnimatedSoldierWeaponZoomModule;
- class AnimationCallbackHandler;
- class AnimationFrequencyUpdater;
- class AntAnimatableComponent ;
- class AntAnimatableComponent;
- class AsyncRayCastQueue;
- class AsyncResultHandle;
- class AxisAlignedBox;
- class BfClient;
- class BfServer;
- class BfMain;
- class Blueprint;
- class BoltActionData;
- class BoneFakePhysics;
- class BoneFakePhysicsData;
- class BulletEntityData;
- class CacheData;
- class CharacterEntity;
- class CharacterEntityState;
- class CharacterPhysicsData;
- class CharacterPhysicsEntity ;
- class CharacterPhysicsEntity;
- class CharacterPhysicsEntityCallbacks;
- class CharacterPhysicsEntityState;
- class CharacterPhysicsEntityState;
- class CharacterPoseConstraints;
- class CharacterPoseData;
- class ClassInfo;
- class Client;
- class ClientAntAnimatableComponent;
- class ClientCallbacks;
- class ClientCharacterCameraComponent;
- class ClientCharacterEntity;
- class ClientCharacterPhysicsComponent;
- class ClientControllableEntity;
- class ClientControllablePhysicsComponent;
- class ClientEntityOwnerEntityBase;
- class ClientEntryComponent;
- class ClientGameComponent;
- class ClientGameComponent; //0x00 size 0x38
- class ClientGameComponentEntity;
- class ClientGameContext;
- class ClientGamePhysicsComponent;
- class ClientGameView;
- class ClientGhost;
- class ClientGhostAndOwnerEntity ;
- class ClientGhostEntity ;
- class ClientGhostEntityOwner;
- class ClientGhostEntityOwnerEntity;
- class ClientNetSwitchboard;
- class ClientPerformanceTracker;
- class ClientPhysicsEntity;
- class ClientPlayer;
- class ClientPlayerManager;
- class ClientProximityHookImpl;
- class ClientSettings;
- class ClientSoldierBodyComponent;
- class ClientSoldierBreathControlComponent;
- class ClientSoldierEntity;
- class ClientSoldierEntityState;
- class ClientSoldierPrediction;
- class ClientSoldierPrediction;
- class ClientSoldierReplication;
- class ClientSoldierSimulation;
- class ClientSoldierWeaponsComponent;
- class ClientStateChangePermit;
- class ClientVehicleEntity;
- class ClientVehicleEntityHealth;
- class ClientWeaponsState;
- class Color32;
- class Common;
- class Component;
- class ComponentCollection;
- class ComponentData;
- class ComponentEntity;
- class ControllableEntity;
- class CtrRefBase;
- class CustomizableCamo;
- class DataBusData;
- class DataBusPeer;
- class DataContainer;
- class DefaultClientConnectionCreator;
- class DemoControl;
- class DxRenderer;
- class DynamicBitSetBase;
- class eastl_arena_allocator;
- class Entity;
- class EntityBus;
- class EntityBusData;
- class EntityBusPeer;
- class EntityCollection;
- class EntityCollectionSegment;
- class EntityCreator;
- class EntityData;
- class EntityIterator;
- class EntityIterableLink;
- class EntityWorld;
- class EntryInputState;
- class FakePhysics;
- class FakePhysicsData;
- class FieldInfo;
- class FireLogicData;
- class FiringFunctionData ;
- class Frustum;
- class GameAnimatable;
- class GameComponent;
- class GameComponentEntity;
- class GameContext;
- class GameDataContainer;
- class GameObjectData;
- class GameRenderer;
- class GameSettings;
- class GameTime;
- class GameTimer;
- class GameTimeSettings;
- class GameView;
- class GameWorld;
- class Ghost;
- class Guid;
- class HoldAndReleaseData;
- class IClientConnectionCreator;
- class IClientSoldierEntity;
- class IDebugRenderPrimitive;
- class IGameRenderer;
- class IGameRenderModule;
- class IInputFilter;
- class IKeyboard;
- class InputNode;
- class InterpolationObject;
- class IPhysicsManager;
- class IPhysicsRayCaster;
- class IPoseProvider;
- class IRigidBodyHook;
- class IRigidBodyHook;
- class ISoldier;
- class ISocket;
- class ISocketManager;
- class ISocketManagerFactory;
- class ITypedObject;
- class ITypedObjectWithRefCount;
- class IUISystem;
- class Level;
- class LevelData;
- class LevelDescription;
- class LevelDescriptionComponent;
- class LevelDescriptionComponentCollection ;
- class LevelPreloadInfo;
- class LevelSetup;
- class LevelSetupOption;
- class LinearTransform;
- class LodGS;
- class Main;
- class Mat4;
- class Material;
- class MaterialDecl;
- class MaterialGridData;
- class MaterialGridManager;
- class MaterialRelationPropertyData;
- class MaterialRelationPropertyPair;
- class MemberInfo;
- class MemberInfo;
- class MemberInfoFlags;
- class MemoryArena;
- class MemoryUser;
- class MeshAsset;
- class MeshProjectileEntityData;
- class MessageListener;
- class ModuleInfo;
- class ModuleManager;
- class NoCaseStringLess;
- class Noncopyable;
- class OnlineId;
- class OverHeatData;
- class PerformanceFpsHistogram;
- class PerformanceLogMessage;
- class PerformanceTracker;
- class Pb_Sv_Client_s;
- class PhysicsComponent;
- class PhysicsEntity;
- class PhysicsEntityBase;
- class PhysicsEntityData;
- class PhysicsEntityParts;
- class PhysicsEntityUserData;
- class PhysicsMaterialRelationPropertyData;
- class PhysicsPropertyMaterialPropertyData;
- class PhysicsPropertyRelationPropertyData;
- class PhysicsRayCaster;
- class PhysicsSpatialQueryInterface;
- class Plane;
- class Player;
- class PlayerData;
- class PlayerManager;
- class PoseProviderWithUpdate;
- class PrefabBlueprint;
- class ProjectileEntityData;
- class PropertyModificationListener;
- class PropertyWriterBase;
- class ProximityHook;
- class PunkbusterScreenshot;
- class Quat;
- class QuatTransform;
- class RayCastHit;
- class RecoilData;
- class RenderScreenInfo;
- class RenderView;
- class RenderViewDesc;
- class ReplicatedBoolSignal;
- class ResourceRef;
- class RigidBodyData;
- class Rumble;
- class RumbleFiringData;
- class ScreenshotModule;
- class ScreenshotParams;
- class Server;
- class SoldierBodyComponent ;//0x00 size 0x38
- class SoldierWeaponsComponentState;
- class SpatialEntity ;
- class SpatialEntity;
- class SpatialPrefabBlueprint;
- class SpatialQueryManager;
- class stPbCl;
- class stPbSdk;
- class stPbSv;
- class String;
- class SubLevelPriorityCallback;
- class SubLevelRef;
- class SubWorldData;
- class SupportsSpatialQuery;
- class SupportsWeakPtr;
- class SystemSettings;
- class TargetCameraCallback;
- class Test;
- class TestDetails;
- class TestList;
- class TestReporter;
- class TestResults;
- class Timer;
- class Timer2;
- class TypeInfo;
- class TypeInfoData;
- class TypeManager;
- class Vec2;
- class Vec3;
- class Vec4;
- class VehicleEntityHealthZone;
- class VehicleHealthZoneData;
- class Viewport;
- class WeakPtrBase;
- class WeakTokenHolder;
- class Weapon;
- class WeaponDispersion;
- class WeaponFiring;
- class WeaponFiringState;
- class WeaponFiringUpdateContext;
- class WeaponsState;
- class WeaponSway;
- class WorldData;
- class __declspec(align(16)) AimAssist;
- class __declspec(align(16)) AutoAimData;
- class __declspec(align(16)) CannedScenarioEntity;
- class __declspec(align(16)) CharacterEntityData;
- class __declspec(align(16)) CharacterInput;
- class __declspec(align(16)) ClientChassisComponentPrediction;
- class __declspec(align(16)) ClientLockingController;
- class __declspec(align(16)) ClientRagdollComponent;
- class __declspec(align(16)) ClientSoldierAimingSimulation;
- class __declspec(align(16)) ClientSpottingTargetComponent;
- class __declspec(align(16)) ClientTimeDemo;
- class __declspec(align(16)) CriticalSection;
- class __declspec(align(16)) ClientVehicleEntryListenerComponent;
- class __declspec(align(16)) ClientWeapon;
- class __declspec(align(16)) ClientWeaponFiringReplicationState;
- class __declspec(align(16)) ColorTintData;
- class __declspec(align(16)) ControllableEntityData;
- class __declspec(align(16)) GameComponentEntityData;
- class __declspec(align(16)) GamePhysicsEntityData;
- class __declspec(align(16)) GunSway;
- class __declspec(align(16)) HavokPhysicsManager;
- class __declspec(align(16)) MeshData;
- class __declspec(align(16)) MeshSet;
- class __declspec(align(16)) RagdollComponent;
- class __declspec(align(16)) RagdollEntity;
- class __declspec(align(16)) RayCastResult;
- class __declspec(align(16)) RigidBodyState;
- class __declspec(align(16)) ShotConfigData;
- class __declspec(align(16)) VehicleEntryListenerComponent;
- class __declspec(align(16)) ViewFxData;
- class __declspec(align(16)) WarpAnimationEntity ;
- class __declspec(align(16)) WarpAnimationComponent;
- class __declspec(align(16)) WeaponLagEffect;
- const class AimAssistTarget;
- const class AimerModifierData;
- const class AimingConstraints;
- const class AntAnimatableData;
- const class AntAnimationHandlerData;
- const class AudioNameHash;
- const class AudioGraphNodeData;
- const class CannedScenarioEntityData;
- const class CharacterCustomizationAsset;
- const class CharacterStateData;
- const class CharacterStatePoseInfo;
- const class EntryComponentData;
- const class EntityEvent;
- const class EntityFilterTypedSet;
- const class FieldInfoImpl;
- const class FiringDispersionData;
- const class FirstPersonCameraData;
- const class GeometryDeclarationDesc;
- const class InputActionData;
- const class IRenderBuffer ;
- const class ISurfaceShader;
- const class LockingControllerData;
- const class MeshVariationSet;
- const class Message;
- const class MouseInputActionData;
- const class NetworkableMessage;
- const class RagdollSkeleton;
- const class ServerUpdateParameters;
- const class SoldierAimAssistData;
- const class SoldierAimingSimulationData;
- const class TeamEntityData;
- const class UnlockAssetBase;
- const class UpgradableCallback;
- const class VehicleInput;
- const class VehicleInputData;
- const class VehicleEntryListenerComponentData ;
- const class WeaponData;
- const class WeaponLagSpringEffectData;
- const class WeaponModifierCore;
- const class WeaponStateData;
- const class WeaponUnlockAsset;
- const class ZoomLevelData;
- const class __declspec(align(16)) BoneCollisionComponentData;
- const class __declspec(align(16)) ViewportRect;
- const class __declspec(align(16)) WarpAnimationEntityData;
- struct AimingPoseData;
- struct AimTransformCallback;
- struct AmmunitionDepot;
- struct AnimatedSoldierWeapon;
- struct AnimatedWeaponGS;
- struct AnimationEntitySpaceSwitch;
- struct AntRef;
- struct Asset;
- struct AxesInputActionData;
- struct BasicQueryCollector;
- struct BoneCollisionComponent;
- struct BreathControlData;
- struct CameraRecoilData;
- struct CannedScenarioCallback;
- struct CannedAnimationGS;
- struct CannedAnimationBinding;
- struct VehicleEntryListenerGS;
- struct VehicleCameraControlGS;
- struct HIKData;
- struct VehicleEntryListenerBinding;
- struct VehicleCameraControlBinding;
- struct SoldierSound;
- struct ISound;
- struct IAudioGraph;
- struct VegetationLocalInfluenceInfo;
- struct SoldierSoundData;
- struct CharacterSoundData;
- struct CharacterAnimationPhysicsInfo;
- struct SkinnedMeshAsset;
- struct PaddedPtrBase;
- struct MeshVariationSetPair;
- struct RefCountBase;
- struct TessellationParameters;
- struct IResourceObject;
- struct MeshMaterial;
- struct SurfaceShaderInstanceDataStruct;
- struct BoolShaderParameter;
- struct VectorShaderParameter;
- struct VectorArrayShaderParameter;
- struct TextureShaderParameter;
- struct ArrayBase ;
- struct ShaderParameterBlockHeader;
- struct ShaderParameterBlock;
- struct SurfaceShaderInstance;
- struct MeshSetLayout;
- struct Mesh;
- struct MeshLayout;
- struct MeshSubset;
- struct WeaponLagEffectSpringData;
- struct Spring;
- struct WeaponLagEffectSpringVector;
- struct WeaponLagEffectForceData;
- struct StackAllocator;
- struct IObjectOutputStream;
- struct IObjectInputStream;
- struct StackAllocator;
- struct XmlSkeletonBase;
- class Skeleton;
- const struct SkeletonNode;
- struct ArrayTypeInfo;
- struct ArrayTypeInfoData;
- struct ArrayElementVisitor;
- struct IReferenceCallback;
- struct IReferenceResolver;
- const struct PartitionRef;
- const struct InstanceRef;
- struct DatabasePartition;
- struct DatabaseDomain;
- struct PrimitiveTypeInfo;
- struct Float32TypeInfo;
- struct Int32TypeInfo;
- struct FileRef;
- struct ValueTypeInfo;
- struct EnumTypeInfo;
- struct RefArrayBase;
- struct DataContainerClassInfo;
- struct ICompareFilter;
- struct IGameModule;
- struct GameModuleVec;
- struct CharacterPhysicsEntityUtils;
- struct ChassisComponent;
- struct ClassInfoSet;
- struct ClientAimAssistNodeComponent;
- struct ClientAimAssistNodeSnapPointComponent;
- struct ClientAimingReplication;
- struct ClientAnimatedSoldierWeaponHandler;
- struct ClientChassisComponent;
- struct ClientChassisComponentReplication;
- struct ClientChassisComponentSimulation;
- struct ClientControllableHealthComponent;
- struct ClientEntityOwnerBase;
- struct ClientEntryComponentState;
- struct ClientGameWorld;
- struct ClientHealthStateEntityManager;
- struct ClientLevel;
- struct ClientMapMarkerEntity;
- struct ClientMapMarkerState;
- struct ClientNetworkableGroup;
- struct ClientPartComponent;
- struct ClientPlayerManagerPlayer;
- struct ClientPlayerManagerState;
- struct ClientPlayerState;
- struct ClientSoldierBoundsChecker;
- struct ClientSoldierBoundsCheckerState;
- struct ClientSoldierWeapon ;
- struct ClientSubLevel;
- struct ClientVehicleEntityState;
- struct ClientWeaponAimingReplicationState;
- struct ClientWeaponFiringReplication;
- struct CompareFloatEntity;
- struct ComponentEntityData;
- struct ControllableFinder;
- struct ControllableHealthComponent;
- struct CustomWeaponState;
- struct DataContainerPolicyAsset;
- struct DeviceAction;
- struct EntityOwner;
- struct EntityOwnerUid;
- struct EntityWithBusAndData;
- struct EntryComponent;
- struct EntryComponentHudData;
- struct EntryInput;
- struct EyeTransformCallback;
- struct FieldVisitor;
- struct FireEffectData;
- struct FiringDispersion;
- struct GameComponentData;
- struct GameRenderSettings;
- struct GunSwayBaseMoveData;
- struct GunSwayBaseMoveJumpData;
- struct GunSwayCrouchProneData;
- struct GunSwayData;
- struct GunSwayDispersionData;
- struct GunSwayDispersionModData;
- struct GunSwayLagData;
- struct GunSwayModifierData ;
- struct GunSwayModifierUnlock;
- struct GunSwayRecoilData;
- struct GunSwayStanceTransition;
- struct GunSwayStanceZoomModifierData;
- struct GunSwayStandData;
- struct HavokRigidBodyHook;
- struct HealthStateEntityManager;
- struct IMouse;
- struct InputAction;
- struct InputCurveData;
- struct IRefCount;
- struct IRenderTargetView ;
- struct IVehicle;
- struct LockingAndHomingData;
- struct LockingController;
- struct LockingControllerState;
- struct LodBinding;
- struct MapMarkerEntityData;
- struct MaterialInteractionGridRow;
- struct MeshOverrideShaderModule;
- struct MessageInputController;
- struct MotionController;
- struct MotionControllerState;
- struct Pad;
- struct PadState;
- struct PhysicsConstraint ;
- struct PhysicsConstraintData;
- struct PhysicsEntityBaseRayCast;
- struct PhysicsEntityContainer;
- struct PlayerCharacterUserData;
- struct PoissonRadialBlurData;
- struct PoseConstraintsData;
- struct PropertyReaderBase;
- struct ProximityHookImpl;
- struct QueryResult;
- struct RagdollCallbackHandler;
- struct RagdollGS;
- struct Random;
- struct RefillableAmmunitionDepot;
- struct RigidBody;
- struct SafeQueryResult;
- struct ScopedMemoryUser;
- struct ScreenshotModuleConsole;
- struct ScreenshotStatus;
- struct ServerCallbacks;
- struct SimpleEntityOwner;
- struct SimplePhysicsEntity;
- struct SoldierAimingEnvironment;
- struct SoldierBoundsChecker;
- struct SoldierEntity;
- struct SoldierEntityData;
- struct SoldierWeaponsComponent;
- struct SoldierWeaponSlot;
- struct SoldierWeaponSlotListener;
- struct SoldierWeaponSwitchingData;
- struct SpatialEntityData;
- struct SpeedModifierData;
- struct SubLevel;
- struct SupportedShootingCallback;
- struct TeamInfo;
- struct Tool;
- struct ToolData;
- struct VehicleEntity;
- struct VoiceOverLabel;
- struct WarpAnimationGS;
- struct WarpAnimationBinding;
- struct WeaponAimingSimulationModifier;
- struct WeaponAnimatedFireTypeModifier;
- struct WeaponAnimationConfigurationModifier;
- struct WeaponAnimTypeModifier;
- struct WeaponClassModifier;
- struct WeaponComponent;
- struct WeaponCrosshairTypeModifier;
- struct WeaponDispersionModifier;
- struct WeaponFiringCallbackHandler;
- struct WeaponFiringCallbacks;
- struct WeaponFiringData;
- struct WeaponFiringDataModifier;
- struct WeaponFiringEffectsModifier;
- struct WeaponInfo;
- struct WeaponMagazineModifier;
- struct WeaponMiscModifierSettings;
- struct WeaponModifier;
- struct WeaponModifierBase;
- struct WeaponProjectileModifier;
- struct WeaponShotModifier;
- struct WeaponSoundModifier;
- struct WeaponSwayCallbackImpl;
- struct WeaponSwayData;
- struct WeaponSwitching;
- struct WeaponSwitchingCallbacks;
- struct WeaponSwitchingState;
- struct WeaponZeroingEntry;
- struct WeaponZeroingModifier;
- struct WeaponZoomLevelModifier;
- struct ZoomLevelLockData;
- struct ZoomLevelSpecificTransitionTime;
- static bool ActivePointer( const void* ptr );
- static bool GoodReadPtr ( const void* ptr) ;
- static Vec3 Vec3Transform( Vec3 In, Mat4 pm );
- static Vec3 Vec3Transform( Vec3 In, LinearTransform pm );
- };
- #endif
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