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Residence Config

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Jun 6th, 2012
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  1. #These are Global Settings for Residence.
  2. Global:
  3. # This loads the <language>.yml file in the Residence Language folder
  4. # All Residence text comes from this file. (NOT DONE YET)
  5. Language: English
  6. # Wooden Axe is the default selection tool for Residence.
  7. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  8. SelectionToolId: 271
  9. # This determins which tool you can use to see info on residences, default is String.
  10. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  11. InfoToolId: 287
  12. # The interval, in milliseconds, between movement checks.
  13. # Reducing this will increase the load on the server.
  14. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  15. MoveCheckInterval: 500
  16. # The interval, in minutes, between residence saves.
  17. SaveInterval: 10
  18. # The default group to use if Permissions fails to attach or your not using Permissions.
  19. DefaultGroup: default
  20. # Enable / Disable the Lease System.
  21. UseLeaseSystem: false
  22. # The interval, in minutes, between residence lease checks (if leases are enabled).
  23. LeaseCheckInterval: 10
  24. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  25. LeaseAutoRenew: true
  26. # Whether or not to use the Permissions system in conjunction with this config.
  27. EnablePermissions: true
  28. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  29. LegacyPermissions: false
  30. # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  31. EnableEconomy: true
  32. # Enables or disables the Rent System
  33. EnableRentSystem: false
  34. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  35. RentCheckInterval: 10
  36. # Enable or disable residence chat channels.
  37. ResidenceChatEnable: true
  38. # Color of residence chat.
  39. ResidenceChatColor: DARK_PURPLE
  40. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  41. AdminOnlyCommands: false
  42. # Setting this to true makes server OPs admins.
  43. AdminOPs: true
  44. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  45. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  46. MultiWorldPlugin: Multiverse-Core
  47. # Setting this to true causes subzones to inherit flags from their parent zones.
  48. ResidenceFlagsInherit: true
  49. # Setting this to false will allow rented residences to be modified by the renting player.
  50. PreventRentModify: true
  51. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  52. StopOnSaveFault: true
  53. # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
  54. ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
  55. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  56. ShowIntervalMessages: false
  57. # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
  58. CustomContainers: []
  59. CustomBothClick: []
  60. CustomRightClick: []
  61. # These are world flags that are applied when the player is NOT within a residence.
  62. Flags:
  63. Global: #these are default for all worlds unless specified below, they can be overridden per group
  64. use: true
  65. build: true
  66. ignite: true
  67. firespread: true
  68. damage: true
  69. creeper: true
  70. tnt: true
  71. pvp: true
  72. WorldNameHere: #here you can set flags for individual worlds, these override Global
  73. #build: true
  74. # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  75. FlagPermission:
  76. move: true
  77. build: true
  78. place: true
  79. destroy: true
  80. use: true
  81. container: true
  82. pvp: true
  83. tp: true
  84. ignite: true
  85. firespread: true
  86. bucket: true
  87. flow: true
  88. lavaflow: true
  89. waterflow: true
  90. creeper: true
  91. tnt: true
  92. monsters: true
  93. animals: true
  94. subzone: true
  95. healing: true
  96. piston: true
  97. # These are default flags applied to all residences from any user group.
  98. ResidenceDefault:
  99. build: false
  100. use: false
  101. container: false
  102. pvp: false
  103. tnt: false
  104. creeper: false
  105. flow: false
  106. piston: false
  107. ignite: false
  108. firespread: false
  109. piston: false
  110. # These are default flags applied to the residence creator of any group.
  111. CreatorDefault:
  112. build: true
  113. move: true
  114. use: true
  115. ignite: true
  116. container: true
  117. # These are default group flags applied to a residence made by a user of any group.
  118. GroupDefault:
  119. #default: #group name
  120. #build: true
  121.  
  122. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  123. Groups:
  124. Default: #group name
  125. # Information about the Residence zone that the player can define.
  126. #Uncomment the lines below to mirror this config to other groups.
  127. #Mirror:
  128. #- 'group1'
  129. #- 'group2'
  130. Residence:
  131. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  132. CanCreate: true
  133. # The maximum number of Residences a player can have.
  134. MaxResidences: 3
  135. # The maximum number of physical areas a residence can have.
  136. MaxAreasPerResidence: 2
  137. # The maximum number of blocks a Residence can be, East to West (X).
  138. MaxEastWest: 16
  139. # The maximum number of blocks a Residence can be, North to South (Z).
  140. MaxNorthSouth: 16
  141. # The maximum number of blocks a Residence can be, High to Low (Y).
  142. MaxUpDown: 256
  143. # The lowest altitude this group is allowed to protect.
  144. MinHeight: 0
  145. # The highest altitude this group is allowed to protect.
  146. MaxHeight: 255
  147. # The maximum recursive depth that subzones can go.
  148. # A subzone within a subzone within the Residence zone would be a depth of 2.
  149. # Set to 0 to disable subzones.
  150. SubzoneDepth: 3
  151. # Whether or not to allow teleporting to Residences.
  152. CanTeleport: true
  153. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  154. Unstuck: true
  155. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  156. SelectCommandAccess: true
  157. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  158. ItemListAccess: true
  159. # Options relating to enter and leave messages on the residence.
  160. Messaging:
  161. # Whether or not the player can change the Residence enter and leave messages.
  162. CanChange: true
  163. # The default enter message to apply to new Residences created by players in this group.
  164. # Leaving the message blank will disable it.
  165. DefaultEnter: Welcome %player to %residence, owned by %owner.
  166. # The default leave message to apply to new Residences created by players in this group.
  167. # Leaving the message blank will disable it.
  168. DefaultLeave: Now leaving %residence.
  169. # Options relating to the Lease system.
  170. Lease:
  171. # The maximum number of days to allow leases.
  172. MaxDays: 16
  173. # The number of days to add to the lease following a '/res lease renew' command.
  174. RenewIncrement: 14
  175. #Options related to the rent system
  176. Rent:
  177. #determines how many residences can be rented by players of this group at once
  178. MaxRents: 3
  179. #determines how many residences can be set for rent by players of this group at once
  180. MaxRentables: 3
  181. # Options relating to the Residence Economy.
  182. Economy:
  183. # Whether or not players in this group can buy other Residences that are for sale.
  184. CanBuy: true
  185. # Whether or not players in this group can sell their Residences.
  186. CanSell: false
  187. # Whether or not to ignore the Residence size/count limits when buying a residence.
  188. IgnoreLimits: false
  189. # The cost, per block, of making a new Residence or adding a area to it.
  190. BuyCost: 0.05
  191. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  192. RenewCost: 0.02
  193. # Flags are checked in the order:
  194. # 1: Player
  195. # 2: Group
  196. # 3: Owner
  197. # 4: If all others are undefined, reverts to default value (usually true).
  198. # Flag permissions default to false.
  199. # These flags settings override the globals.
  200. Flags:
  201. # Specifically allow or deny this group from changing certain flags.
  202. Permission:
  203. #build: true
  204. # Specifys the flags that are applied at residence creation for players of this group.
  205. Default:
  206. #build: true
  207. # Specifys the flags that are applied at to the creator at residence creation.
  208. CreatorDefault:
  209. #build: true
  210. # Specifys the flags that are applied to other groups for this residence, at creation.
  211. GroupDefault:
  212. #default: #group name
  213. #build: false
  214. #these flags are applied specifically to this group whenever they are outside a residence
  215. #these flags will override the flags at the top, under the Global section.
  216. World:
  217. Global: #these flags will apply to all worlds
  218. #build: false
  219. WorldNameHere: #or you can apply them by each individual world
  220. #build: false
  221.  
  222. # You can manually specify the group a player is in below, this overrides their permissions group.
  223. GroupAssignments:
  224. bekvon: default
  225. player: default
  226.  
  227. ItemList: #this is where you can create blacklists / whitelists
  228. DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  229. #type of the list, can be blacklist, whitelist, or ignorelist
  230. Type: blacklist
  231. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  232. #World: world
  233. #You can also have the list apply only to one group, otherwise it applys for all groups
  234. #Group: default
  235. #this is the actual list of material names that this list allows or dissallows
  236. #You can look up the material name by item ID in game by typing /res material <id>
  237. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  238. Items:
  239. - 'BEDROCK'
  240. - 'LAVA'
  241. - 'WATER'
  242. - 'STATIONARY_LAVA'
  243. - 'STATIONARY_WATER'
  244. - 'MOB_SPAWNER'
  245. # Used to determine which major revision of Residence this config is from, dont change this.
  246. ResidenceVersion: 2
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