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- #include <a_samp>
- new Float:RandomSpawns[53][] =
- {
- {1126.0092,-2037.9825,69.8832},
- {1218.6750,-1813.6223,16.5938},
- {1682.0446,-1975.2065,21.9609},
- {2000.3623,-1964.0881,16.6941},
- {2639.2134,-2004.1072,13.5547},
- {2466.8745,-1952.4679,16.8357},
- {2311.6658,-2006.3544,16.0291},
- {2706.1008,-1822.2168,11.8438},
- {2527.5410,-1716.2231,13.4974},
- {2403.5842,-1549.4222,28.0000},
- {2316.0547,-1527.5721,25.3438},
- {1099.5416,-825.6235,114.4477},
- {1291.9457,-768.9805,95.9688},
- {1535.7139,-1365.3596,329.4609},
- {1281.8003,-1485.7231,13.5469},
- {668.6912,-1275.0568,13.4609},
- {757.2111,-1259.3552,13.5647},
- {894.9800,-1253.0883,15.1358},
- {824.9377,-1102.9980,25.7891},
- {821.7704,-1362.3132,-0.5078},
- {888.0453,-1372.8567,25.2025},
- {1710.7283,-1099.3209,24.0781},
- {1970.6563,-1157.0607,20.9617},
- {2217.2307,-1151.2053,26.7266},
- {-134.3549,2717.6733,62.0527},
- {397.4723,2539.2771,19.6311},
- {292.1310,1811.8375,17.6481},
- {172.6227,1931.0337,18.2786},
- {68.8015,1496.8544,13.4596},
- {-24.0747,1357.9880,9.1719},
- {246.9494,1360.9072,23.3750},
- {1097.8506,1613.7465,12.5469},
- {1060.1764,1855.0986,18.9297},
- {1327.3269,1536.4940,14.8750},
- {1318.7455,1257.9127,10.8203},
- {1627.3033,1339.2156,10.8076},
- {1892.6508,1591.0160,10.7072},
- {1999.8132,1623.5381,11.6016},
- {2177.2771,1680.6584,10.8203},
- {2169.3438,1407.3040,10.8203},
- {2351.2705,1517.8337,49.8358},
- {2265.3757,1388.1760,49.8358},
- {2629.6943,1823.4324,11.0161},
- {2794.9487,1706.8459,10.8203},
- {2812.0979,1986.0891,10.8203},
- {2570.5703,2040.0304,11.1016},
- {2462.0916,2241.9961,10.8203},
- {2375.4197,2307.5674,8.1406},
- {2176.0078,2416.9546,73.0339},
- {1970.1980,2154.4937,17.3347},
- {1736.1710,1848.9219,21.0895},
- {2323.5376,1283.2406,97.4447},
- {2026.2858,1007.5369,10.8203}
- };
- public OnPlayerSpawn(playerid)
- {
- new randomspawn;
- randomspawn = random(sizeof(RandomSpawns));
- SetPlayerPos(playerid,RandomSpawns[randomspawn][0],RandomSpawns[randomspawn][1],RandomSpawns[randomspawn][2]);
- return 1;
- }
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