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- # Horses v1.1.6 by ShadowDog007
- # http://dev.bukkit.org/bukkit-plugins/horse-stables/
- #
- # #######################################################################
- # locale
- # #######################################################################
- # Defines the locale to use.
- #
- # Locale files are found in Horses/locale/<locale>.yml
- #
- # Currently only en.yml is implemented in Horses
- #
- # #######################################################################
- # WorldConfigs
- # #######################################################################
- # A list of worlds to create custom configs for.
- #
- # Any worlds listed here will have a similar copy of this config
- # generated inside of the 'worlds' folder.
- #
- # You can find the world configuration in:
- # plugins/Horses/worlds/<worldname>/config.yml
- #
- # These configurations will apply to the player when they are in the
- # given world.
- #
- # #######################################################################
- # DatabaseType
- # #######################################################################
- # Specifies the database to use to store player data.
- #
- # Valid DatabaseTypes are YAML, MYSQL and DUMMY
- #
- # If a database fails to initialize the DUMMY database will be used.
- #
- # Types:
- # - YAML: Stores a single yaml file per player in playerdata/<user>.yml
- # YAML is the default database
- # - MYSQL: Stores data in a MySQL database. If this option is selected
- # a config file named 'mysql.yml' will appear which you need to
- # use to setup MySQL.
- # If MySQL fails to connect on startup the Dummy Database will be
- # used.
- # This database type can be used to share horses between servers.
- # - DUMMY: Does not store any data. Horses are lost upon quiting.
- # To be used for testing purposes.
- #
- # #######################################################################
- # ImportDatabaseType
- # #######################################################################
- # Specifies a database type to be imported into the current database type
- #
- # Note that you should NOT use this to import into a database unless
- # the database you are importing to is empty.
- #
- # Unexpected errors can occur if this is done.
- #
- # At startup/reload the selected database will be loaded and then saved
- # into the current database. This can take some time and may slow
- # startup/reload considerably.
- #
- # After the import has been run this setting is reset to 'NONE' so
- # multiple imports do not occur.
- #
- # #######################################################################
- # EnableWorldGuardIntegration
- # #######################################################################
- # If true the world guard configuration settings will be generated
- #
- # If false Horses will not interact with WorldGuard directly.
- #
- # Current WorldGuard integration allows you to specify in which regions
- # players are allowed to use certain commands.
- #
- # #######################################################################
- # ShowAuthorInCommand
- # #######################################################################
- # If true the /horses and /horses help commands shows the following
- # Horses v<version number> by ShadowDog007
- # If false 'by ShadowDog007' is omitted
- #
- # #######################################################################
- # ForceEnglishCharacters
- # #######################################################################
- # If true all commands which accept horse names will only allow
- # the characters a to z, 0 to 9, & and underscores.
- #
- # If false all characters will be allowed except for space.
- #
- # Note: You may face corruption issues if this is set to false.
- # It has been untested.
- #
- # #######################################################################
- # RejectedHorseNamePattern
- # #######################################################################
- # Regex pattern which defines which horse names will not be allowed.
- #
- # To learn regex go here:
- # http://www.regular-expressions.info/quickstart.html
- # For reference:
- # http://www.regular-expressions.info/reference.html
- #
- # #######################################################################
- # PermissionConfigs
- # #######################################################################
- # A list of permissions to use to decide which configuration to use
- # for a given player.
- #
- # The order of the list is important. If you wish to have a certain
- # permission override another it should be above the other permission
- #
- # For each permission a new configuration is created.
- #
- # The permission configs should be generated in the same folder
- # as this one.
- #
- # If no permission is found for a player, this configuration is used
- #
- # e.g.
- # PermissionConfigs:
- # - forge.admin
- # - forge.vip
- #
- # Two new files would be created. One named 'forge.admin.yml'
- # another named 'forge.vip.yml'
- #
- # Using this you could set prices for horses to 0.0 for admins for
- # testing.
- #
- # Have VIP's have a lesser price to make them happy
- #
- # And then the default config would be used for anyone who does not
- # have either of those permissions.
- #
- # #######################################################################
- # StableGroup
- # #######################################################################
- # Defines the stable group to use when players are inside the
- # given world.
- #
- # Can be defined in all world configurations but the global one and
- # permission configs.
- #
- # If set to 'default' the global stable will be used.
- # #######################################################################
- # BypassSpawnProtection
- # #######################################################################
- # If true, Horses will attempt to force the spawning of summoned horses
- #
- # #######################################################################
- # DismissHorseOnTeleport
- # #######################################################################
- # If true a players horse will be auto-dismissed upon teleporting away
- # from their horse.
- #
- # Note: This setting is currently forced to true until issues with
- # teleporting Horses are fixed.
- #
- # #######################################################################
- # StartWithSaddle
- # #######################################################################
- # If true newly bought horses will be given a saddle
- #
- # #######################################################################
- # MaxHorses
- # #######################################################################
- # The number of horses the player is allowed in their stable
- #
- # Note: Its best that this setting is not 'too' high. If it is too high
- # your server could get lag when saving players stable data to disk
- #
- # #######################################################################
- # SummonDelay
- # #######################################################################
- # The delay in seconds to wait after a player using /horses summon
- # before their horse is actually summoned.
- #
- # #######################################################################
- # CancelSummonOnMove
- # #######################################################################
- # If true players summon will be cancelled when they move from their
- # current position
- #
- # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
- # Commands
- # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
- # The settings in this group allow you to deny/allow certain commands
- #
- # NOTE: Players must first have the correct permission to use the command
- # or this setting will have no effect
- #
- # Using this and aditional world configs, you can easily deny
- # summoning (and other commands) in certain worlds
- #
- # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
- # Renaming
- # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
- # The following settings are related to renaming horses in the wild
- # and also horses the player has in their stable
- #
- # #######################################################################
- # BlockRenamingOnWildHorses
- # #######################################################################
- # If true players will be unable to rename wild horses with NameTags
- # as you normally can in Minecraft
- #
- # #######################################################################
- # AllowClaimingWithNameTag
- # #######################################################################
- # If true players will be able to add wild horses to their stables.
- #
- # A player is required to set a name on a name tag then right click the
- # horse they wish to add to their stable.
- #
- # Normal requirements in stable size and horse name apply.
- #
- # Claiming wild horses bypasses the horses.type.<typename> permissions
- #
- # #######################################################################
- # AllowRenamingFromNameTag
- # #######################################################################
- # If true players are allowed to rename their currently summoned horses
- # with a name tag (Works just like vanilla renaming)
- #
- # Normal restrictions on horse names are applied
- #
- # #######################################################################
- # RequireNameTagForRenaming
- # #######################################################################
- # If true players will be required to be holding a NameTag in their hand
- # in order to use the '/horses rename' command
- #
- # #######################################################################
- # MaxHorseNameLength
- # #######################################################################
- # The maximum length a horses name can be.
- #
- # This value is capped at 30. And includes formatting codes like '&3'
- #
- # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
- # Damage
- # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
- # The following settings are related to damage of players
- # owned and active horses.
- #
- # Includes handling of death of horses.
- #
- # #######################################################################
- # ProtectedDamageCauses
- # #######################################################################
- # A list of damage causes which will be made to have no effect on
- # a players active horse.
- #
- # For valid damage causes see here:
- # http://jd.bukkit.org/dev/apidocs/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
- #
- # #######################################################################
- # InvincibleHorses
- # #######################################################################
- # If true players horses will take no damage whatsoever.
- #
- # #######################################################################
- # ProtectFromOwner
- # #######################################################################
- # If true the owner of a horse will be unable to directly hurt
- # their horse.
- #
- # #######################################################################
- # ProtectFromPlayers
- # #######################################################################
- # If true no players (including the owner) will be able to hurt any
- # active horses.
- #
- # #######################################################################
- # ProtectFromMobs
- # #######################################################################
- # If true no mobs will be able to hurt an active horse
- #
- # #######################################################################
- # OnlyHurtIfOwnerCanBeHurt
- # #######################################################################
- # If true, when a players horse takes damage an event will be fired
- # saying that the horses owner got damaged.
- #
- # If the event is cancelled, the damage applied to the horse will
- # also be cancelled.
- #
- # This could be useful in PVP protected areas, also when using plugins
- # which put players in 'teams'
- #
- # E.G. Factions mod, a players horses will not be able
- # to be hurt by their allies.
- #
- # Note that this currently will not work with Anti-Cheat plugins other
- # than NoCheatPlus. If you want it support for other Anti-Cheat
- # plugins make a ticket on the BukkitDev page for Horses.
- #
- # #######################################################################
- # TransferDamageToRider
- # #######################################################################
- # If true damage taken by a player owned horse will be transfered to
- # the rider.
- #
- # The amount of damage depends on the max health both the horse and
- # the player.
- #
- # The percent of health the horse would have lost will be done on the
- # rider.
- #
- # i.e. RiderDamge = Damage / HorseMaxHP * PlayerMaxHP
- #
- # #######################################################################
- # DeleteHorseOnDeath
- # #######################################################################
- # If this is true a players horse will be deleted from their stable
- # and no long be able to be summoned after the horse dies.
- #
- # Note: This overrides the value of 'DeleteHorseOnDeathByPlayer'
- #
- # #######################################################################
- # DeleteHorseOnDeathByPlayer
- # #######################################################################
- # If this is true a players horse will be deleted from their stable
- # and no long be able to be summoned after the horse dies by another
- # players hands.
- #
- # #######################################################################
- # KeepEquipmentOnDeath
- # #######################################################################
- # If true when a players active horse dies no items will be dropped.
- # When the player summons their horse again all their items will
- # still be present.
- #
- # If false when a players active horse dies, all the items from it will
- # be dropped to the ground and will not be on the horse when
- # the player summons their horse again.
- #
- # #######################################################################
- # DeathCooldown
- # #######################################################################
- # The time in seconds before a player is allowed to summon their horse
- # after it has died.
- locale: en
- WorldConfigs: []
- DatabaseType: YAML
- ImportDatabaseType: NONE
- EnableWorldGuardIntegration: false
- ShowAuthorInCommand: true
- ForceEnglishCharacters: true
- RejectedHorseNamePattern: f.?u.?c.?k|d.?[1i].?(c.?k?|c|k)|c.?u.?n.?t
- FixZeroJumpStrength: true
- PermissionConfigs: []
- BypassSpawnProtection: false
- DismissHorseOnTeleport: true
- StartWithSaddle: true
- MaxHorses: 5
- SummonDelay: 0
- CancelSummonOnMove: true
- Commands:
- AllowBuyCommand: true
- AllowDeleteCommand: true
- AllowDismissCommand: true
- AllowHealCommand: true
- AllowListCommand: true
- AllowRenameCommand: true
- AllowSummonCommand: true
- AllowTypesCommand: true
- Renaming:
- BlockRenamingOnWildHorses: false
- AllowClaimingWithNameTag: true
- AllowRenamingFromNameTag: false
- RequireNameTagForRenaming: false
- MaxHorseNameLength: 20
- Damage:
- ProtectedDamageCauses: []
- InvincibleHorses: true
- ProtectFromOwner: true
- ProtectFromPlayers: true
- ProtectFromMobs: true
- OnlyHurtHorseIfOwnerCanBeHurt: true
- TransferDamageToRider: true
- DeleteHorseOnDeath: false
- DeleteHorseOnDeathByPlayer: false
- KeepEquipmentOnDeath: true
- DeathCooldown: 120
- Types:
- White:
- DisplayName: White
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- Creamy:
- DisplayName: Creamy
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- Chestnut:
- DisplayName: Chestnut
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- Brown:
- DisplayName: Brown
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- Black:
- DisplayName: Black
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- Gray:
- DisplayName: Gray
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- DarkBrown:
- DisplayName: DarkBrown
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- BlazeWhite:
- DisplayName: BlazeWhite
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- BlazeCreamy:
- DisplayName: BlazeCreamy
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- BlazeChestnut:
- DisplayName: BlazeChestnut
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- BlazeBrown:
- DisplayName: BlazeBrown
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- BlazeBlack:
- DisplayName: BlazeBlack
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- BlazeGray:
- DisplayName: BlazeGray
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- BlazeDarkBrown:
- DisplayName: BlazeDarkBrown
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- PaintWhite:
- DisplayName: PaintWhite
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- PaintCreamy:
- DisplayName: PaintCreamy
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- PaintChestnut:
- DisplayName: PaintChestnut
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- PaintBrown:
- DisplayName: PaintBrown
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- PaintBlack:
- DisplayName: PaintBlack
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- PaintGray:
- DisplayName: PaintGray
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- PaintDarkBrown:
- DisplayName: PaintDarkBrown
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- LeopardWhite:
- DisplayName: LeopardWhite
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- LeopardCreamy:
- DisplayName: LeopardCreamy
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- LeopardChestnut:
- DisplayName: LeopardChestnut
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- LeopardBrown:
- DisplayName: LeopardBrown
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- LeopardBlack:
- DisplayName: LeopardBlack
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- LeopardGray:
- DisplayName: LeopardGray
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- LeopardDarkBrown:
- DisplayName: LeopardDarkBrown
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- SootyWhite:
- DisplayName: SootyWhite
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- SootyCreamy:
- DisplayName: SootyCreamy
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- SootyChestnut:
- DisplayName: SootyChestnut
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- SootyBrown:
- DisplayName: SootyBrown
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- SootyBlack:
- DisplayName: SootyBlack
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- SootyGray:
- DisplayName: SootyGray
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- SootyDarkBrown:
- DisplayName: SootyDarkBrown
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- Donkey:
- DisplayName: Donkey
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- Mule:
- DisplayName: Mule
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- Undead:
- DisplayName: Undead
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
- Skeleton:
- DisplayName: Skeleton
- DefaultHealth: 12.0
- DefaultMaxHealth: 12.0
- Speed: 0.225
- JumpStrength: 0.7
- MaxHpUpgrade: 30.0
- ProtectFromDeletionOnDeath: false
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