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Dolphin263's hoses config

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  1. # Horses v1.1.6 by ShadowDog007
  2. # http://dev.bukkit.org/bukkit-plugins/horse-stables/
  3. #
  4. # #######################################################################
  5. # locale
  6. # #######################################################################
  7. # Defines the locale to use.
  8. #
  9. # Locale files are found in Horses/locale/<locale>.yml
  10. #
  11. # Currently only en.yml is implemented in Horses
  12. #
  13. # #######################################################################
  14. # WorldConfigs
  15. # #######################################################################
  16. # A list of worlds to create custom configs for.
  17. #
  18. # Any worlds listed here will have a similar copy of this config
  19. # generated inside of the 'worlds' folder.
  20. #
  21. # You can find the world configuration in:
  22. # plugins/Horses/worlds/<worldname>/config.yml
  23. #
  24. # These configurations will apply to the player when they are in the
  25. # given world.
  26. #
  27. # #######################################################################
  28. # DatabaseType
  29. # #######################################################################
  30. # Specifies the database to use to store player data.
  31. #
  32. # Valid DatabaseTypes are YAML, MYSQL and DUMMY
  33. #
  34. # If a database fails to initialize the DUMMY database will be used.
  35. #
  36. # Types:
  37. # - YAML: Stores a single yaml file per player in playerdata/<user>.yml
  38. # YAML is the default database
  39. # - MYSQL: Stores data in a MySQL database. If this option is selected
  40. # a config file named 'mysql.yml' will appear which you need to
  41. # use to setup MySQL.
  42. # If MySQL fails to connect on startup the Dummy Database will be
  43. # used.
  44. # This database type can be used to share horses between servers.
  45. # - DUMMY: Does not store any data. Horses are lost upon quiting.
  46. # To be used for testing purposes.
  47. #
  48. # #######################################################################
  49. # ImportDatabaseType
  50. # #######################################################################
  51. # Specifies a database type to be imported into the current database type
  52. #
  53. # Note that you should NOT use this to import into a database unless
  54. # the database you are importing to is empty.
  55. #
  56. # Unexpected errors can occur if this is done.
  57. #
  58. # At startup/reload the selected database will be loaded and then saved
  59. # into the current database. This can take some time and may slow
  60. # startup/reload considerably.
  61. #
  62. # After the import has been run this setting is reset to 'NONE' so
  63. # multiple imports do not occur.
  64. #
  65. # #######################################################################
  66. # EnableWorldGuardIntegration
  67. # #######################################################################
  68. # If true the world guard configuration settings will be generated
  69. #
  70. # If false Horses will not interact with WorldGuard directly.
  71. #
  72. # Current WorldGuard integration allows you to specify in which regions
  73. # players are allowed to use certain commands.
  74. #
  75. # #######################################################################
  76. # ShowAuthorInCommand
  77. # #######################################################################
  78. # If true the /horses and /horses help commands shows the following
  79. # Horses v<version number> by ShadowDog007
  80. # If false 'by ShadowDog007' is omitted
  81. #
  82. # #######################################################################
  83. # ForceEnglishCharacters
  84. # #######################################################################
  85. # If true all commands which accept horse names will only allow
  86. # the characters a to z, 0 to 9, & and underscores.
  87. #
  88. # If false all characters will be allowed except for space.
  89. #
  90. # Note: You may face corruption issues if this is set to false.
  91. # It has been untested.
  92. #
  93. # #######################################################################
  94. # RejectedHorseNamePattern
  95. # #######################################################################
  96. # Regex pattern which defines which horse names will not be allowed.
  97. #
  98. # To learn regex go here:
  99. # http://www.regular-expressions.info/quickstart.html
  100. # For reference:
  101. # http://www.regular-expressions.info/reference.html
  102. #
  103. # #######################################################################
  104. # PermissionConfigs
  105. # #######################################################################
  106. # A list of permissions to use to decide which configuration to use
  107. # for a given player.
  108. #
  109. # The order of the list is important. If you wish to have a certain
  110. # permission override another it should be above the other permission
  111. #
  112. # For each permission a new configuration is created.
  113. #
  114. # The permission configs should be generated in the same folder
  115. # as this one.
  116. #
  117. # If no permission is found for a player, this configuration is used
  118. #
  119. # e.g.
  120. # PermissionConfigs:
  121. # - forge.admin
  122. # - forge.vip
  123. #
  124. # Two new files would be created. One named 'forge.admin.yml'
  125. # another named 'forge.vip.yml'
  126. #
  127. # Using this you could set prices for horses to 0.0 for admins for
  128. # testing.
  129. #
  130. # Have VIP's have a lesser price to make them happy
  131. #
  132. # And then the default config would be used for anyone who does not
  133. # have either of those permissions.
  134. #
  135. # #######################################################################
  136. # StableGroup
  137. # #######################################################################
  138. # Defines the stable group to use when players are inside the
  139. # given world.
  140. #
  141. # Can be defined in all world configurations but the global one and
  142. # permission configs.
  143. #
  144. # If set to 'default' the global stable will be used.
  145. # #######################################################################
  146. # BypassSpawnProtection
  147. # #######################################################################
  148. # If true, Horses will attempt to force the spawning of summoned horses
  149. #
  150. # #######################################################################
  151. # DismissHorseOnTeleport
  152. # #######################################################################
  153. # If true a players horse will be auto-dismissed upon teleporting away
  154. # from their horse.
  155. #
  156. # Note: This setting is currently forced to true until issues with
  157. # teleporting Horses are fixed.
  158. #
  159. # #######################################################################
  160. # StartWithSaddle
  161. # #######################################################################
  162. # If true newly bought horses will be given a saddle
  163. #
  164. # #######################################################################
  165. # MaxHorses
  166. # #######################################################################
  167. # The number of horses the player is allowed in their stable
  168. #
  169. # Note: Its best that this setting is not 'too' high. If it is too high
  170. # your server could get lag when saving players stable data to disk
  171. #
  172. # #######################################################################
  173. # SummonDelay
  174. # #######################################################################
  175. # The delay in seconds to wait after a player using /horses summon
  176. # before their horse is actually summoned.
  177. #
  178. # #######################################################################
  179. # CancelSummonOnMove
  180. # #######################################################################
  181. # If true players summon will be cancelled when they move from their
  182. # current position
  183. #
  184. # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
  185. # Commands
  186. # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
  187. # The settings in this group allow you to deny/allow certain commands
  188. #
  189. # NOTE: Players must first have the correct permission to use the command
  190. # or this setting will have no effect
  191. #
  192. # Using this and aditional world configs, you can easily deny
  193. # summoning (and other commands) in certain worlds
  194. #
  195. # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
  196. # Renaming
  197. # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
  198. # The following settings are related to renaming horses in the wild
  199. # and also horses the player has in their stable
  200. #
  201. # #######################################################################
  202. # BlockRenamingOnWildHorses
  203. # #######################################################################
  204. # If true players will be unable to rename wild horses with NameTags
  205. # as you normally can in Minecraft
  206. #
  207. # #######################################################################
  208. # AllowClaimingWithNameTag
  209. # #######################################################################
  210. # If true players will be able to add wild horses to their stables.
  211. #
  212. # A player is required to set a name on a name tag then right click the
  213. # horse they wish to add to their stable.
  214. #
  215. # Normal requirements in stable size and horse name apply.
  216. #
  217. # Claiming wild horses bypasses the horses.type.<typename> permissions
  218. #
  219. # #######################################################################
  220. # AllowRenamingFromNameTag
  221. # #######################################################################
  222. # If true players are allowed to rename their currently summoned horses
  223. # with a name tag (Works just like vanilla renaming)
  224. #
  225. # Normal restrictions on horse names are applied
  226. #
  227. # #######################################################################
  228. # RequireNameTagForRenaming
  229. # #######################################################################
  230. # If true players will be required to be holding a NameTag in their hand
  231. # in order to use the '/horses rename' command
  232. #
  233. # #######################################################################
  234. # MaxHorseNameLength
  235. # #######################################################################
  236. # The maximum length a horses name can be.
  237. #
  238. # This value is capped at 30. And includes formatting codes like '&3'
  239. #
  240. # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
  241. # Damage
  242. # #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
  243. # The following settings are related to damage of players
  244. # owned and active horses.
  245. #
  246. # Includes handling of death of horses.
  247. #
  248. # #######################################################################
  249. # ProtectedDamageCauses
  250. # #######################################################################
  251. # A list of damage causes which will be made to have no effect on
  252. # a players active horse.
  253. #
  254. # For valid damage causes see here:
  255. # http://jd.bukkit.org/dev/apidocs/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  256. #
  257. # #######################################################################
  258. # InvincibleHorses
  259. # #######################################################################
  260. # If true players horses will take no damage whatsoever.
  261. #
  262. # #######################################################################
  263. # ProtectFromOwner
  264. # #######################################################################
  265. # If true the owner of a horse will be unable to directly hurt
  266. # their horse.
  267. #
  268. # #######################################################################
  269. # ProtectFromPlayers
  270. # #######################################################################
  271. # If true no players (including the owner) will be able to hurt any
  272. # active horses.
  273. #
  274. # #######################################################################
  275. # ProtectFromMobs
  276. # #######################################################################
  277. # If true no mobs will be able to hurt an active horse
  278. #
  279. # #######################################################################
  280. # OnlyHurtIfOwnerCanBeHurt
  281. # #######################################################################
  282. # If true, when a players horse takes damage an event will be fired
  283. # saying that the horses owner got damaged.
  284. #
  285. # If the event is cancelled, the damage applied to the horse will
  286. # also be cancelled.
  287. #
  288. # This could be useful in PVP protected areas, also when using plugins
  289. # which put players in 'teams'
  290. #
  291. # E.G. Factions mod, a players horses will not be able
  292. # to be hurt by their allies.
  293. #
  294. # Note that this currently will not work with Anti-Cheat plugins other
  295. # than NoCheatPlus. If you want it support for other Anti-Cheat
  296. # plugins make a ticket on the BukkitDev page for Horses.
  297. #
  298. # #######################################################################
  299. # TransferDamageToRider
  300. # #######################################################################
  301. # If true damage taken by a player owned horse will be transfered to
  302. # the rider.
  303. #
  304. # The amount of damage depends on the max health both the horse and
  305. # the player.
  306. #
  307. # The percent of health the horse would have lost will be done on the
  308. # rider.
  309. #
  310. # i.e. RiderDamge = Damage / HorseMaxHP * PlayerMaxHP
  311. #
  312. # #######################################################################
  313. # DeleteHorseOnDeath
  314. # #######################################################################
  315. # If this is true a players horse will be deleted from their stable
  316. # and no long be able to be summoned after the horse dies.
  317. #
  318. # Note: This overrides the value of 'DeleteHorseOnDeathByPlayer'
  319. #
  320. # #######################################################################
  321. # DeleteHorseOnDeathByPlayer
  322. # #######################################################################
  323. # If this is true a players horse will be deleted from their stable
  324. # and no long be able to be summoned after the horse dies by another
  325. # players hands.
  326. #
  327. # #######################################################################
  328. # KeepEquipmentOnDeath
  329. # #######################################################################
  330. # If true when a players active horse dies no items will be dropped.
  331. # When the player summons their horse again all their items will
  332. # still be present.
  333. #
  334. # If false when a players active horse dies, all the items from it will
  335. # be dropped to the ground and will not be on the horse when
  336. # the player summons their horse again.
  337. #
  338. # #######################################################################
  339. # DeathCooldown
  340. # #######################################################################
  341. # The time in seconds before a player is allowed to summon their horse
  342. # after it has died.
  343.  
  344.  
  345. locale: en
  346. WorldConfigs: []
  347. DatabaseType: YAML
  348. ImportDatabaseType: NONE
  349. EnableWorldGuardIntegration: false
  350. ShowAuthorInCommand: true
  351. ForceEnglishCharacters: true
  352. RejectedHorseNamePattern: f.?u.?c.?k|d.?[1i].?(c.?k?|c|k)|c.?u.?n.?t
  353. FixZeroJumpStrength: true
  354. PermissionConfigs: []
  355. BypassSpawnProtection: false
  356. DismissHorseOnTeleport: true
  357. StartWithSaddle: true
  358. MaxHorses: 5
  359. SummonDelay: 0
  360. CancelSummonOnMove: true
  361. Commands:
  362. AllowBuyCommand: true
  363. AllowDeleteCommand: true
  364. AllowDismissCommand: true
  365. AllowHealCommand: true
  366. AllowListCommand: true
  367. AllowRenameCommand: true
  368. AllowSummonCommand: true
  369. AllowTypesCommand: true
  370. Renaming:
  371. BlockRenamingOnWildHorses: false
  372. AllowClaimingWithNameTag: true
  373. AllowRenamingFromNameTag: false
  374. RequireNameTagForRenaming: false
  375. MaxHorseNameLength: 20
  376. Damage:
  377. ProtectedDamageCauses: []
  378. InvincibleHorses: true
  379. ProtectFromOwner: true
  380. ProtectFromPlayers: true
  381. ProtectFromMobs: true
  382. OnlyHurtHorseIfOwnerCanBeHurt: true
  383. TransferDamageToRider: true
  384. DeleteHorseOnDeath: false
  385. DeleteHorseOnDeathByPlayer: false
  386. KeepEquipmentOnDeath: true
  387. DeathCooldown: 120
  388. Types:
  389. White:
  390. DisplayName: White
  391. DefaultHealth: 12.0
  392. DefaultMaxHealth: 12.0
  393. Speed: 0.225
  394. JumpStrength: 0.7
  395. MaxHpUpgrade: 30.0
  396. ProtectFromDeletionOnDeath: false
  397. Creamy:
  398. DisplayName: Creamy
  399. DefaultHealth: 12.0
  400. DefaultMaxHealth: 12.0
  401. Speed: 0.225
  402. JumpStrength: 0.7
  403. MaxHpUpgrade: 30.0
  404. ProtectFromDeletionOnDeath: false
  405. Chestnut:
  406. DisplayName: Chestnut
  407. DefaultHealth: 12.0
  408. DefaultMaxHealth: 12.0
  409. Speed: 0.225
  410. JumpStrength: 0.7
  411. MaxHpUpgrade: 30.0
  412. ProtectFromDeletionOnDeath: false
  413. Brown:
  414. DisplayName: Brown
  415. DefaultHealth: 12.0
  416. DefaultMaxHealth: 12.0
  417. Speed: 0.225
  418. JumpStrength: 0.7
  419. MaxHpUpgrade: 30.0
  420. ProtectFromDeletionOnDeath: false
  421. Black:
  422. DisplayName: Black
  423. DefaultHealth: 12.0
  424. DefaultMaxHealth: 12.0
  425. Speed: 0.225
  426. JumpStrength: 0.7
  427. MaxHpUpgrade: 30.0
  428. ProtectFromDeletionOnDeath: false
  429. Gray:
  430. DisplayName: Gray
  431. DefaultHealth: 12.0
  432. DefaultMaxHealth: 12.0
  433. Speed: 0.225
  434. JumpStrength: 0.7
  435. MaxHpUpgrade: 30.0
  436. ProtectFromDeletionOnDeath: false
  437. DarkBrown:
  438. DisplayName: DarkBrown
  439. DefaultHealth: 12.0
  440. DefaultMaxHealth: 12.0
  441. Speed: 0.225
  442. JumpStrength: 0.7
  443. MaxHpUpgrade: 30.0
  444. ProtectFromDeletionOnDeath: false
  445. BlazeWhite:
  446. DisplayName: BlazeWhite
  447. DefaultHealth: 12.0
  448. DefaultMaxHealth: 12.0
  449. Speed: 0.225
  450. JumpStrength: 0.7
  451. MaxHpUpgrade: 30.0
  452. ProtectFromDeletionOnDeath: false
  453. BlazeCreamy:
  454. DisplayName: BlazeCreamy
  455. DefaultHealth: 12.0
  456. DefaultMaxHealth: 12.0
  457. Speed: 0.225
  458. JumpStrength: 0.7
  459. MaxHpUpgrade: 30.0
  460. ProtectFromDeletionOnDeath: false
  461. BlazeChestnut:
  462. DisplayName: BlazeChestnut
  463. DefaultHealth: 12.0
  464. DefaultMaxHealth: 12.0
  465. Speed: 0.225
  466. JumpStrength: 0.7
  467. MaxHpUpgrade: 30.0
  468. ProtectFromDeletionOnDeath: false
  469. BlazeBrown:
  470. DisplayName: BlazeBrown
  471. DefaultHealth: 12.0
  472. DefaultMaxHealth: 12.0
  473. Speed: 0.225
  474. JumpStrength: 0.7
  475. MaxHpUpgrade: 30.0
  476. ProtectFromDeletionOnDeath: false
  477. BlazeBlack:
  478. DisplayName: BlazeBlack
  479. DefaultHealth: 12.0
  480. DefaultMaxHealth: 12.0
  481. Speed: 0.225
  482. JumpStrength: 0.7
  483. MaxHpUpgrade: 30.0
  484. ProtectFromDeletionOnDeath: false
  485. BlazeGray:
  486. DisplayName: BlazeGray
  487. DefaultHealth: 12.0
  488. DefaultMaxHealth: 12.0
  489. Speed: 0.225
  490. JumpStrength: 0.7
  491. MaxHpUpgrade: 30.0
  492. ProtectFromDeletionOnDeath: false
  493. BlazeDarkBrown:
  494. DisplayName: BlazeDarkBrown
  495. DefaultHealth: 12.0
  496. DefaultMaxHealth: 12.0
  497. Speed: 0.225
  498. JumpStrength: 0.7
  499. MaxHpUpgrade: 30.0
  500. ProtectFromDeletionOnDeath: false
  501. PaintWhite:
  502. DisplayName: PaintWhite
  503. DefaultHealth: 12.0
  504. DefaultMaxHealth: 12.0
  505. Speed: 0.225
  506. JumpStrength: 0.7
  507. MaxHpUpgrade: 30.0
  508. ProtectFromDeletionOnDeath: false
  509. PaintCreamy:
  510. DisplayName: PaintCreamy
  511. DefaultHealth: 12.0
  512. DefaultMaxHealth: 12.0
  513. Speed: 0.225
  514. JumpStrength: 0.7
  515. MaxHpUpgrade: 30.0
  516. ProtectFromDeletionOnDeath: false
  517. PaintChestnut:
  518. DisplayName: PaintChestnut
  519. DefaultHealth: 12.0
  520. DefaultMaxHealth: 12.0
  521. Speed: 0.225
  522. JumpStrength: 0.7
  523. MaxHpUpgrade: 30.0
  524. ProtectFromDeletionOnDeath: false
  525. PaintBrown:
  526. DisplayName: PaintBrown
  527. DefaultHealth: 12.0
  528. DefaultMaxHealth: 12.0
  529. Speed: 0.225
  530. JumpStrength: 0.7
  531. MaxHpUpgrade: 30.0
  532. ProtectFromDeletionOnDeath: false
  533. PaintBlack:
  534. DisplayName: PaintBlack
  535. DefaultHealth: 12.0
  536. DefaultMaxHealth: 12.0
  537. Speed: 0.225
  538. JumpStrength: 0.7
  539. MaxHpUpgrade: 30.0
  540. ProtectFromDeletionOnDeath: false
  541. PaintGray:
  542. DisplayName: PaintGray
  543. DefaultHealth: 12.0
  544. DefaultMaxHealth: 12.0
  545. Speed: 0.225
  546. JumpStrength: 0.7
  547. MaxHpUpgrade: 30.0
  548. ProtectFromDeletionOnDeath: false
  549. PaintDarkBrown:
  550. DisplayName: PaintDarkBrown
  551. DefaultHealth: 12.0
  552. DefaultMaxHealth: 12.0
  553. Speed: 0.225
  554. JumpStrength: 0.7
  555. MaxHpUpgrade: 30.0
  556. ProtectFromDeletionOnDeath: false
  557. LeopardWhite:
  558. DisplayName: LeopardWhite
  559. DefaultHealth: 12.0
  560. DefaultMaxHealth: 12.0
  561. Speed: 0.225
  562. JumpStrength: 0.7
  563. MaxHpUpgrade: 30.0
  564. ProtectFromDeletionOnDeath: false
  565. LeopardCreamy:
  566. DisplayName: LeopardCreamy
  567. DefaultHealth: 12.0
  568. DefaultMaxHealth: 12.0
  569. Speed: 0.225
  570. JumpStrength: 0.7
  571. MaxHpUpgrade: 30.0
  572. ProtectFromDeletionOnDeath: false
  573. LeopardChestnut:
  574. DisplayName: LeopardChestnut
  575. DefaultHealth: 12.0
  576. DefaultMaxHealth: 12.0
  577. Speed: 0.225
  578. JumpStrength: 0.7
  579. MaxHpUpgrade: 30.0
  580. ProtectFromDeletionOnDeath: false
  581. LeopardBrown:
  582. DisplayName: LeopardBrown
  583. DefaultHealth: 12.0
  584. DefaultMaxHealth: 12.0
  585. Speed: 0.225
  586. JumpStrength: 0.7
  587. MaxHpUpgrade: 30.0
  588. ProtectFromDeletionOnDeath: false
  589. LeopardBlack:
  590. DisplayName: LeopardBlack
  591. DefaultHealth: 12.0
  592. DefaultMaxHealth: 12.0
  593. Speed: 0.225
  594. JumpStrength: 0.7
  595. MaxHpUpgrade: 30.0
  596. ProtectFromDeletionOnDeath: false
  597. LeopardGray:
  598. DisplayName: LeopardGray
  599. DefaultHealth: 12.0
  600. DefaultMaxHealth: 12.0
  601. Speed: 0.225
  602. JumpStrength: 0.7
  603. MaxHpUpgrade: 30.0
  604. ProtectFromDeletionOnDeath: false
  605. LeopardDarkBrown:
  606. DisplayName: LeopardDarkBrown
  607. DefaultHealth: 12.0
  608. DefaultMaxHealth: 12.0
  609. Speed: 0.225
  610. JumpStrength: 0.7
  611. MaxHpUpgrade: 30.0
  612. ProtectFromDeletionOnDeath: false
  613. SootyWhite:
  614. DisplayName: SootyWhite
  615. DefaultHealth: 12.0
  616. DefaultMaxHealth: 12.0
  617. Speed: 0.225
  618. JumpStrength: 0.7
  619. MaxHpUpgrade: 30.0
  620. ProtectFromDeletionOnDeath: false
  621. SootyCreamy:
  622. DisplayName: SootyCreamy
  623. DefaultHealth: 12.0
  624. DefaultMaxHealth: 12.0
  625. Speed: 0.225
  626. JumpStrength: 0.7
  627. MaxHpUpgrade: 30.0
  628. ProtectFromDeletionOnDeath: false
  629. SootyChestnut:
  630. DisplayName: SootyChestnut
  631. DefaultHealth: 12.0
  632. DefaultMaxHealth: 12.0
  633. Speed: 0.225
  634. JumpStrength: 0.7
  635. MaxHpUpgrade: 30.0
  636. ProtectFromDeletionOnDeath: false
  637. SootyBrown:
  638. DisplayName: SootyBrown
  639. DefaultHealth: 12.0
  640. DefaultMaxHealth: 12.0
  641. Speed: 0.225
  642. JumpStrength: 0.7
  643. MaxHpUpgrade: 30.0
  644. ProtectFromDeletionOnDeath: false
  645. SootyBlack:
  646. DisplayName: SootyBlack
  647. DefaultHealth: 12.0
  648. DefaultMaxHealth: 12.0
  649. Speed: 0.225
  650. JumpStrength: 0.7
  651. MaxHpUpgrade: 30.0
  652. ProtectFromDeletionOnDeath: false
  653. SootyGray:
  654. DisplayName: SootyGray
  655. DefaultHealth: 12.0
  656. DefaultMaxHealth: 12.0
  657. Speed: 0.225
  658. JumpStrength: 0.7
  659. MaxHpUpgrade: 30.0
  660. ProtectFromDeletionOnDeath: false
  661. SootyDarkBrown:
  662. DisplayName: SootyDarkBrown
  663. DefaultHealth: 12.0
  664. DefaultMaxHealth: 12.0
  665. Speed: 0.225
  666. JumpStrength: 0.7
  667. MaxHpUpgrade: 30.0
  668. ProtectFromDeletionOnDeath: false
  669. Donkey:
  670. DisplayName: Donkey
  671. DefaultHealth: 12.0
  672. DefaultMaxHealth: 12.0
  673. Speed: 0.225
  674. JumpStrength: 0.7
  675. MaxHpUpgrade: 30.0
  676. ProtectFromDeletionOnDeath: false
  677. Mule:
  678. DisplayName: Mule
  679. DefaultHealth: 12.0
  680. DefaultMaxHealth: 12.0
  681. Speed: 0.225
  682. JumpStrength: 0.7
  683. MaxHpUpgrade: 30.0
  684. ProtectFromDeletionOnDeath: false
  685. Undead:
  686. DisplayName: Undead
  687. DefaultHealth: 12.0
  688. DefaultMaxHealth: 12.0
  689. Speed: 0.225
  690. JumpStrength: 0.7
  691. MaxHpUpgrade: 30.0
  692. ProtectFromDeletionOnDeath: false
  693. Skeleton:
  694. DisplayName: Skeleton
  695. DefaultHealth: 12.0
  696. DefaultMaxHealth: 12.0
  697. Speed: 0.225
  698. JumpStrength: 0.7
  699. MaxHpUpgrade: 30.0
  700. ProtectFromDeletionOnDeath: false
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