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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // Server Settings - Modify at will
  3. ///////////////////////////////////////////////////////////////////////////////
  4. author = "Updated by [FPS]kuplion";
  5. onLoadName = "Exile Chernarus Winter";
  6. onLoadMission= "www.exilemod.com";
  7. loadScreen = "exile_assets\texture\mod\logo.paa";
  8. disableChannels[] = {0, 2};
  9. OnLoadIntro = "";
  10. OnLoadIntroTime = false;
  11. OnLoadMissionTime = false;
  12.  
  13. class Header
  14. {
  15. gameType = Survive; // Do NOT change this
  16. minPlayers = 1;
  17. maxPlayers = 100;
  18. };
  19.  
  20. ///////////////////////////////////////////////////////////////////////////////
  21. // Exile Settings - Do not change these!
  22. ///////////////////////////////////////////////////////////////////////////////
  23. forceRotorLibSimulation = 2;
  24. skipLobby = 1;
  25. joinUnassigned = 1;
  26. respawn = "BASE";
  27. respawnDelay = 120;
  28. respawnDialog = 0;
  29. respawnOnStart = 0;
  30. respawnButton = 1;
  31. respawnTemplates[] = {"Exile"};
  32. corpseManagerMode = 0;
  33. corpseLimit = 20;
  34. corpseRemovalMinTime = 1800;
  35. corpseRemovalMaxTime = 3600;
  36. wreckManagerMode = 0;
  37. wreckLimit = 2;
  38. wreckRemovalMinTime = 60;
  39. wreckRemovalMaxTime = 360;
  40. scriptedPlayer = 1;
  41. disabledAI = 1;
  42. enableItemsDropping = 0;
  43. briefing = 0;
  44. debriefing = 0;
  45. allowFunctionsLog = 1;
  46. enableDebugConsole = 0;
  47. allowFunctionsRecompile = 0;
  48. showSquadRadar = 0;
  49. showUAVFeed = 0;
  50. reviveDelay = 6;
  51. reviveForceRespawnDelay = 3;
  52. reviveBleedOutDelay = 120;
  53.  
  54. showHUD[] =
  55. {
  56. true, // Scripted HUD (same as showHUD command)
  57. true, // Vehicle + soldier info
  58. true, // Vehicle radar
  59. true, // Vehicle compass
  60. true, // Tank direction indicator
  61. false, // Commanding menu
  62. false, // Group Bar
  63. true, // HUD Weapon Cursors
  64. false // Squad Radar
  65. };
  66.  
  67. #include "config.cpp"
  68.  
  69. #include "ExAdClient\ExAd.cpp"
  70.  
  71. #include "CfgRemoteExec.hpp"
  72.  
  73. #include "infiSTAR_AdminMenu.hpp"
  74.  
  75. #include "MostWanted_Client\Dialog\MostWantedDefines.hpp"
  76. #include "MostWanted_Client\Dialog\MostWantedDialog.hpp"
  77.  
  78. #include "R3F_LOG\desc_include.h"
  79.  
  80. // #include "XM8_apps\XM8_apps_sliders.hpp"
  81.  
  82. #include "scarCODE\ServerInfoMenu\hpp\CfgServerInfoMenu.hpp"
  83. #include "scarCODE\ServerInfoMenu\hpp\RscDisplayServerInfoMenu.hpp"
  84.  
  85. class CfgFunctions
  86. {
  87. #include "ExAdClient\CfgFunctions.cpp"
  88. };
  89.  
  90. class RscTitles
  91. {
  92. #include "ExAdClient\RscTitles.cpp"
  93. };
  94.  
  95. class CfgHints
  96. {
  97. #include "ExAdClient\CfgHints.cpp"
  98. #include "MostWanted_Client\Notifications.hpp"
  99. };
  100.  
  101. class CfgNetworkMessages
  102. {
  103. #include "ExAdClient\CfgNetworkMessages.cpp"
  104. #include "MostWanted_Client\NetworkMessages.hpp"
  105. };
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