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- Siyao Fan
- Refresh: 3 (7 base - 3 Powers/Stunts + 1 day bonus)
- Current: 5
- STRESS:
- Physical [][][]
- Mental [][][][]
- Social [][][]
- Aspects:
- High - Littlest Sister of Mercy
- Trouble - Vow of "I'm Totally Broke"
- Background - Raised by the Mother Superior
- Rising Conflict - Recklessly Selfless
- First Story - Pillar of the Community
- Guest Starring Addy - Inquisitorial Nature
- Guest Starring Caleb - Friend to all Mooks
- Skills:
- Superb(+5) - Conviction
- Great(+4) - Empathy
- Good(+3) - Alertness, Contacts
- Fair(+2) - Weapons, Presence, Athletics
- Average(+1) - Rapport, Investigation, Discipline, Endurance
- Stunts:
- Blessed Words (Conviction): You may use your Conviction to perform a block in physical conflict
- Powers:
- True Faith
- Bless This House: <house-ruled> Roll Conviction(?) to put Threshold in place, up to building's max value
- Guide My Hand
- Faith Manages: Spend 1 FP to use Conviction skill instead of any other skill for one roll (non-combat only)
- Spiritual Guidance: With GM approval, may stage a fortuitous arrival without spending a FP.
- =I Must Not Fear; Fear Is The Mind-Killer, Fear Is The Little Death That Brings Total Obliteration=
- Once per scene, you may recite a litany or part of a sermon or other encouraging words of faith at an ally. Roll Conviction and add that result to that ally's next roll.
- =I Will Face My Fear; I Will Permit It To Pass Over Me And Through Me=
- Once per mental combat, you may use Conviction in place of another skill without spending a FP (basically a free use of Guide My Hand per mental combat).
- =And When It Has Gone Past I Will Turn The Inner Eye to See Its Path=
- In the wake of a conflict or significant hardship or a milestone in yours or your allies' goals, you may spend a FP to have a vision that gives you an insight into the future. The vision will not necessarily make sense to you, though the current circumstance you have just come out of will affect what kind of vision you have.
- =Where the Fear Has Gone There Will Be Nothing; Only I Will Remain=
- Once a day per character, you may roll Conviction. You may remove one mental consequence from that character up to the value of your Conviction roll. This requires some time spent counseling the character or otherwise talking them through what happened.
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