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- [COLOR="Yellow"][center][b][u]IV. Creatures of Dawn - Twilight[/u][/b][/center][/color]
- Our oldest and only still living variant is Twilight, which utilizes extra DARK support to supplement [YGOCARD]Dark Armed Dragon[/YGOCARD] and the Chaos monsters. These next cards are used solely in Twilight.
- [quote]Dark Armed Dragon
- Level 7
- Dragon-Type
- DARK
- 2800 ATK
- 1000 DEF
- Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.[/quote]
- One of the most infamous monsters in the game. The DARK support that Twilight gives makes DAD an easy choice for the Deck.
- Run 1.
- [quote]Black Luster Soldier - Envoy of the Beginning
- Level 8
- Warrior-Type
- LIGHT
- 3000 ATK
- 2500 DEF
- Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can activate one of the following effects:
- *Banish 1 monster on the field. This card cannot attack the turn you activate this effect.
- *If this card destroys an opponent's monster by battle: It can attack once again in a row.[/QUOTE]
- LIGHT and DARK. Black Luster Soldier.
- Seems obvious enough.
- Run 1.
- [quote]Chaos Sorcerer
- Level 6
- Spellcaster-Type
- DARK
- 2300 ATK
- 2000 DEF
- Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.[/quote]
- Black Luster Soldier's weaker cousin.
- Run 1.
- [quote]Tragoedia
- Level 10
- Fiend-Type
- DARK
- ? ATK
- ? DEF
- When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.[/quote]
- Another DARK monster that serves as defense. He's also good for making use of dead monsters in your hand. Like Gorz though, he's fallen to the wayside due to recent threats.
- Run 0-2.
- [quote]Battle Fader
- Level 1
- Fiend-Type
- DARK
- 0 ATK
- 0 DEF
- When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field.[/quote]
- It does nothing in terms of offense, but in terms of defense it surpasses Gorz and Trag, due to preventing Battle Damage from occuring and also for being able to duck under Ophion and being pointless for [YGOCARD]Big Eye[/YGOCARD] to take. The fact that it banishes itself instead of going to the Graveyard hurts it though.
- Run 0-3.
- [quote]Black Dragon Collapserpent
- Level 4
- Dragon-Type
- DARK
- 1800 ATK
- 1700 DEF
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.[/quote]
- [quote]White Dragon Wyverburster
- Level 4
- Dragon-Type
- LIGHT
- 1700 ATK
- 1800 DEF
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.[/quote]
- These two work together to provide a constant flow of monsters. They also facilitate Rank 4 plays. Collapserpent is the easier one to play, due to large number of LIGHT monsters in the Deck.
- Run 0 or 3 Collapserpent.
- Run 0 or 2-3 Wyverburster.
- If you run one, you'd better be running the other.
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