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rockets log

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Feb 1st, 2016
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  1. Initialize engine version: 5.2.0f3 (e7947df39b5c)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1429]
  5. Renderer: AMD Radeon R9 200 Series
  6. Vendor: ATI
  7. VRAM: 3072 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\I18N.dll (this message is harmless)
  13. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\I18N.West.dll (this message is harmless)
  14. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  15. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  16. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  17. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  18. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  21. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\I18N.dll (this message is harmless)
  23. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\I18N.dll into Unity Child Domain
  24. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\I18N.West.dll (this message is harmless)
  25. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\I18N.West.dll into Unity Child Domain
  26. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\Ionic.Zip.dll (this message is harmless)
  27. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\Ionic.Zip.dll into Unity Child Domain
  28. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
  29. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
  30. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\XInputDotNetPure.dll (this message is harmless)
  31. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
  32. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\XInputDotNetPure.dll (this message is harmless)
  33. Loading G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
  34. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\System.Core.dll (this message is harmless)
  35. - Completed reload, in 0.310 seconds
  36. <RI> Initializing input.
  37.  
  38. <RI> Input initialized.
  39.  
  40. desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
  41. <RI> Initialized touch support.
  42.  
  43. Platform assembly: G:\STEAM\steamapps\common\ROCKETSROCKETSROCKETS\Rockets_Data\Managed\System.dll (this message is harmless)
  44. Shader warmup: 23 shaders 119 combinations 0.147s
  45. Dear Unity,
  46.  
  47. Right above this log message you have listed the Desktop Resolution for this machine.
  48.  
  49. While this is handy for you, it sure would be nice if you exposed this value to developers! Particularly, developers working on Windows/OSX/Linux desktop standalone clients, with multiple monitors and/or high-DPI displays, where the problems seem to crop up most frequently.
  50.  
  51. Below this letter I've posted a nice list of all the resolutions you claim to be on this system. In many cases, the resolution listed above this letter are not listed in your list below this letter. This makes Radial Games sad, because we can't give our players the best possible experience. We'd love it if you could address this issue, or at least respond to our filed bug reports from various points throughout the last 3 years.
  52.  
  53. Sincerely,
  54. Andy Moore, Captain of Radial Games
  55. andy@radialgames.com
  56.  
  57. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  58.  
  59.  
  60. ====
  61. Available resolutions:
  62. 640 x 480 (60hz)
  63. 720 x 480 (60hz)
  64. 800 x 600 (60hz)
  65. 1024 x 768 (60hz)
  66. 1152 x 864 (60hz)
  67. 1280 x 720 (60hz)
  68. 1280 x 768 (60hz)
  69. 1280 x 800 (60hz)
  70. 1280 x 960 (60hz)
  71. 1280 x 1024 (60hz)
  72. 1360 x 768 (60hz)
  73. 1360 x 1024 (60hz)
  74. 1366 x 768 (60hz)
  75. 1440 x 900 (60hz)
  76. 1600 x 900 (60hz)
  77. 1680 x 1050 (60hz)
  78. 1920 x 1080 (60hz)
  79.  
  80. Best resolution is 1920 x 1080 (60hz)
  81.  
  82. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  83.  
  84. No setting for resolution found; running with default
  85.  
  86. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  87.  
  88. The referenced script on this Behaviour is missing!
  89.  
  90. (Filename: Line: 1649)
  91.  
  92. Setting up 6 worker threads for Enlighten.
  93. Thread -> id: 1c40 -> priority: 1
  94. Thread -> id: 1bc40 -> priority: 1
  95. Thread -> id: 1c534 -> priority: 1
  96. Thread -> id: 1c0d8 -> priority: 1
  97. Thread -> id: 1ba34 -> priority: 1
  98. Thread -> id: 542c -> priority: 1
  99. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  100. UnloadTime: 5.742637 ms
  101.  
  102. Unloading 867 unused Assets to reduce memory usage. Loaded Objects now: 8991.
  103. Total: 9.504619 ms (FindLiveObjects: 0.401420 ms CreateObjectMapping: 0.798498 ms MarkObjects: 7.808155 ms DeleteObjects: 0.495755 ms)
  104.  
  105. BestFit is only suppoerted for dynamic fonts.
  106.  
  107. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  108.  
  109. BestFit is only suppoerted for dynamic fonts.
  110.  
  111. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  112.  
  113. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  114.  
  115. Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 15409.
  116. Total: 9.596191 ms (FindLiveObjects: 0.757053 ms CreateObjectMapping: 0.524175 ms MarkObjects: 8.266018 ms DeleteObjects: 0.048154 ms)
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