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- *********************:~$ minetest
- Irrlicht Engine version 1.7.2
- Linux 3.2.0-49-generic-pae #75-Ubuntu SMP Tue Jun 18 18:00:21 UTC 2013 i686
- Creating X window...
- Visual chosen: : 132
- Using renderer: OpenGL 1.3
- Mesa DRI Intel(R) 865G x86/MMX/SSE2: Tungsten Graphics, Inc
- OpenGL driver version is 1.2 or better.
- GLSL version: 1.2
- debug DataObject:: template
- CXFileReader: Reading template
- debug DataObject:: template
- CXFileReader: Reading template
- debug DataObject:: Frame
- CXFileReader: Reading frame
- creating joint : Root
- debug DataObject in frame:: FrameTransformMatrix
- CXFileReader: Reading Transformation Matrix
- debug DataObject in frame:: Frame
- CXFileReader: Reading frame
- creating joint : Armature
- debug DataObject in frame:: FrameTransformMatrix
- CXFileReader: Reading Transformation Matrix
- debug DataObject in frame:: Frame
- CXFileReader: Reading frame
- creating joint : Armature_Body
- debug DataObject in frame:: FrameTransformMatrix
- CXFileReader: Reading Transformation Matrix
- debug DataObject in frame:: Frame
- CXFileReader: Reading frame
- creating joint : Armature_Head
- debug DataObject in frame:: FrameTransformMatrix
- CXFileReader: Reading Transformation Matrix
- debug DataObject in frame:: }
- debug DataObject in frame:: Frame
- CXFileReader: Reading frame
- creating joint : Armature_Arm_Left
- debug DataObject in frame:: FrameTransformMatrix
- CXFileReader: Reading Transformation Matrix
- debug DataObject in frame:: }
- debug DataObject in frame:: Frame
- CXFileReader: Reading frame
- creating joint : Armature_Arm_Right
- debug DataObject in frame:: FrameTransformMatrix
- CXFileReader: Reading Transformation Matrix
- debug DataObject in frame:: }
- debug DataObject in frame:: Frame
- CXFileReader: Reading frame
- creating joint : Armature_Leg_Right
- debug DataObject in frame:: FrameTransformMatrix
- CXFileReader: Reading Transformation Matrix
- debug DataObject in frame:: }
- debug DataObject in frame:: Frame
- CXFileReader: Reading frame
- creating joint : Armature_Leg_Left
- debug DataObject in frame:: FrameTransformMatrix
- CXFileReader: Reading Transformation Matrix
- debug DataObject in frame:: }
- debug DataObject in frame:: }
- debug DataObject in frame:: Frame
- CXFileReader: Reading frame
- creating joint : Player
- debug DataObject in frame:: FrameTransformMatrix
- CXFileReader: Reading Transformation Matrix
- debug DataObject in frame:: Mesh
- CXFileReader: Reading mesh:
- debug DataObject in mesh:: MeshNormals
- CXFileReader: reading mesh normals
- debug DataObject in mesh:: MeshMaterialList
- CXFileReader: Reading mesh material list
- CXFileReader: Reading mesh material
- CXFileReader: reading texture filename
- Could not open file of texture: character.png
- debug DataObject in mesh:: MeshTextureCoords
- CXFileReader: reading mesh texture coordinates
- debug DataObject in mesh:: XSkinMeshHeader
- CXFileReader: Reading skin mesh header
- debug DataObject in mesh:: SkinWeights
- CXFileReader: Reading mesh skin weights
- debug DataObject in mesh:: SkinWeights
- CXFileReader: Reading mesh skin weights
- debug DataObject in mesh:: SkinWeights
- CXFileReader: Reading mesh skin weights
- debug DataObject in mesh:: SkinWeights
- CXFileReader: Reading mesh skin weights
- debug DataObject in mesh:: SkinWeights
- CXFileReader: Reading mesh skin weights
- debug DataObject in mesh:: SkinWeights
- CXFileReader: Reading mesh skin weights
- debug DataObject in frame:: }
- debug DataObject in frame:: }
- debug DataObject in frame:: }
- debug DataObject:: AnimationSet
- CXFileReader: Reading animation set
- CXFileReader: reading animation
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- getting name: : Armature
- CXFileReader: reading animation
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- getting name: : Armature_Body
- CXFileReader: reading animation
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- getting name: : Armature_Head
- CXFileReader: reading animation
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- getting name: : Armature_Arm_Left
- CXFileReader: reading animation
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- getting name: : Armature_Arm_Right
- CXFileReader: reading animation
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- getting name: : Armature_Leg_Right
- CXFileReader: reading animation
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- getting name: : Armature_Leg_Left
- CXFileReader: reading animation
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- CXFileReader: reading animation key
- getting name: : Player
- Time to load ascii X file: 46ms
- Loaded mesh: character.x
- Loaded texture: /usr/share/minetest/textures/base/pack/sunrisebg.png
- Font size: 8 15
- Unsupported texture format
- Mesa 8.0.4 implementation error: unexpected format GL_DEPTH_COMPONENT in _mesa_choose_tex_format()
- Please report at bugs.freedesktop.org
- Floating point exception (core dumped)
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