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  1. *********************:~$ minetest
  2. Irrlicht Engine version 1.7.2
  3. Linux 3.2.0-49-generic-pae #75-Ubuntu SMP Tue Jun 18 18:00:21 UTC 2013 i686
  4. Creating X window...
  5. Visual chosen: : 132
  6. Using renderer: OpenGL 1.3
  7. Mesa DRI Intel(R) 865G x86/MMX/SSE2: Tungsten Graphics, Inc
  8. OpenGL driver version is 1.2 or better.
  9. GLSL version: 1.2
  10. debug DataObject:: template
  11. CXFileReader: Reading template
  12. debug DataObject:: template
  13. CXFileReader: Reading template
  14. debug DataObject:: Frame
  15. CXFileReader: Reading frame
  16. creating joint : Root
  17. debug DataObject in frame:: FrameTransformMatrix
  18. CXFileReader: Reading Transformation Matrix
  19. debug DataObject in frame:: Frame
  20. CXFileReader: Reading frame
  21. creating joint : Armature
  22. debug DataObject in frame:: FrameTransformMatrix
  23. CXFileReader: Reading Transformation Matrix
  24. debug DataObject in frame:: Frame
  25. CXFileReader: Reading frame
  26. creating joint : Armature_Body
  27. debug DataObject in frame:: FrameTransformMatrix
  28. CXFileReader: Reading Transformation Matrix
  29. debug DataObject in frame:: Frame
  30. CXFileReader: Reading frame
  31. creating joint : Armature_Head
  32. debug DataObject in frame:: FrameTransformMatrix
  33. CXFileReader: Reading Transformation Matrix
  34. debug DataObject in frame:: }
  35. debug DataObject in frame:: Frame
  36. CXFileReader: Reading frame
  37. creating joint : Armature_Arm_Left
  38. debug DataObject in frame:: FrameTransformMatrix
  39. CXFileReader: Reading Transformation Matrix
  40. debug DataObject in frame:: }
  41. debug DataObject in frame:: Frame
  42. CXFileReader: Reading frame
  43. creating joint : Armature_Arm_Right
  44. debug DataObject in frame:: FrameTransformMatrix
  45. CXFileReader: Reading Transformation Matrix
  46. debug DataObject in frame:: }
  47. debug DataObject in frame:: Frame
  48. CXFileReader: Reading frame
  49. creating joint : Armature_Leg_Right
  50. debug DataObject in frame:: FrameTransformMatrix
  51. CXFileReader: Reading Transformation Matrix
  52. debug DataObject in frame:: }
  53. debug DataObject in frame:: Frame
  54. CXFileReader: Reading frame
  55. creating joint : Armature_Leg_Left
  56. debug DataObject in frame:: FrameTransformMatrix
  57. CXFileReader: Reading Transformation Matrix
  58. debug DataObject in frame:: }
  59. debug DataObject in frame:: }
  60. debug DataObject in frame:: Frame
  61. CXFileReader: Reading frame
  62. creating joint : Player
  63. debug DataObject in frame:: FrameTransformMatrix
  64. CXFileReader: Reading Transformation Matrix
  65. debug DataObject in frame:: Mesh
  66. CXFileReader: Reading mesh:
  67. debug DataObject in mesh:: MeshNormals
  68. CXFileReader: reading mesh normals
  69. debug DataObject in mesh:: MeshMaterialList
  70. CXFileReader: Reading mesh material list
  71. CXFileReader: Reading mesh material
  72. CXFileReader: reading texture filename
  73. Could not open file of texture: character.png
  74. debug DataObject in mesh:: MeshTextureCoords
  75. CXFileReader: reading mesh texture coordinates
  76. debug DataObject in mesh:: XSkinMeshHeader
  77. CXFileReader: Reading skin mesh header
  78. debug DataObject in mesh:: SkinWeights
  79. CXFileReader: Reading mesh skin weights
  80. debug DataObject in mesh:: SkinWeights
  81. CXFileReader: Reading mesh skin weights
  82. debug DataObject in mesh:: SkinWeights
  83. CXFileReader: Reading mesh skin weights
  84. debug DataObject in mesh:: SkinWeights
  85. CXFileReader: Reading mesh skin weights
  86. debug DataObject in mesh:: SkinWeights
  87. CXFileReader: Reading mesh skin weights
  88. debug DataObject in mesh:: SkinWeights
  89. CXFileReader: Reading mesh skin weights
  90. debug DataObject in frame:: }
  91. debug DataObject in frame:: }
  92. debug DataObject in frame:: }
  93. debug DataObject:: AnimationSet
  94. CXFileReader: Reading animation set
  95. CXFileReader: reading animation
  96. CXFileReader: reading animation key
  97. CXFileReader: reading animation key
  98. CXFileReader: reading animation key
  99. getting name: : Armature
  100. CXFileReader: reading animation
  101. CXFileReader: reading animation key
  102. CXFileReader: reading animation key
  103. CXFileReader: reading animation key
  104. getting name: : Armature_Body
  105. CXFileReader: reading animation
  106. CXFileReader: reading animation key
  107. CXFileReader: reading animation key
  108. CXFileReader: reading animation key
  109. getting name: : Armature_Head
  110. CXFileReader: reading animation
  111. CXFileReader: reading animation key
  112. CXFileReader: reading animation key
  113. CXFileReader: reading animation key
  114. getting name: : Armature_Arm_Left
  115. CXFileReader: reading animation
  116. CXFileReader: reading animation key
  117. CXFileReader: reading animation key
  118. CXFileReader: reading animation key
  119. getting name: : Armature_Arm_Right
  120. CXFileReader: reading animation
  121. CXFileReader: reading animation key
  122. CXFileReader: reading animation key
  123. CXFileReader: reading animation key
  124. getting name: : Armature_Leg_Right
  125. CXFileReader: reading animation
  126. CXFileReader: reading animation key
  127. CXFileReader: reading animation key
  128. CXFileReader: reading animation key
  129. getting name: : Armature_Leg_Left
  130. CXFileReader: reading animation
  131. CXFileReader: reading animation key
  132. CXFileReader: reading animation key
  133. CXFileReader: reading animation key
  134. getting name: : Player
  135. Time to load ascii X file: 46ms
  136. Loaded mesh: character.x
  137. Loaded texture: /usr/share/minetest/textures/base/pack/sunrisebg.png
  138. Font size: 8 15
  139. Unsupported texture format
  140. Mesa 8.0.4 implementation error: unexpected format GL_DEPTH_COMPONENT in _mesa_choose_tex_format()
  141. Please report at bugs.freedesktop.org
  142. Floating point exception (core dumped)
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