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MapCompile

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Oct 13th, 2016
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  1. map: default
  2. vbsp:
  3. vvis: -mpi
  4. vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final
  5.  
  6. + map: de_canals
  7. + vbsp: -staticpropcombine
  8. + vvis: -mpi
  9. + vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final
  10.  
  11. map: de_lake
  12. vbsp:
  13. vvis: -mpi
  14. vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final
  15. other: buildworldmodels
  16.  
  17. map: de_stmarc
  18. vbsp:
  19. vvis: -mpi
  20. vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final
  21. other: buildworldmodels
  22.  
  23. map: de_aztec
  24. vbsp:
  25. vvis: -mpi
  26. vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final
  27. other: buildworldmodels
  28.  
  29. + map: de_inferno
  30. + vbsp:
  31. + vvis: -mpi
  32. + vrad: -mpi -hdr -textureshadows -LargeDispSampleRadius -dispchop 4 -staticproppolys -StaticPropLighting -final
  33. +
  34. + map: survival_island
  35. + vbsp:
  36. + vvis: -mpi
  37. + vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final
  38. + other: navanalyze=false
  39. +
  40. + map: de_nuke
  41. + vbsp: -staticpropcombine
  42. + vvis: -mpi
  43. + vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final
  44. }
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