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Derek Timm-Brock

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Dec 15th, 2009
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  1. DebugMessage: Version 0.262 last updated on: Wed Dec 2 17:59:17 2009
  2. DebugMessage: Entering WinMain
  3. DebugMessage: ******* Starting Game Shell *******
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 12/15/2009, 16:39:45
  7. DirectX Version: DirectX 11
  8. Machine Name: DEREK-PC
  9. Operating System: Windows Vista� Home Basic (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.090803-2339)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: Hewlett-Packard
  12. System Model: Compaq Presario CQ60 Notebook PC
  13. BIOS: PhoenixBIOS 4.0 Release 6.1
  14. Processor: AMD Sempron(tm) SI-42, ~2.1GHz
  15. Physical Memory: 2814MB RAM
  16. Page File: 1706MB used, 4153MB available
  17. Windows Dir: C:\Windows
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: NVIDIA GeForce 8200M G
  24. Manufacturer: NVIDIA
  25. Chip Type: GeForce 8200M G
  26. DAC Type: Integrated RAMDAC
  27. Key Device: Enum\PCI\VEN_10DE&DEV_0845&SUBSYS_360A103C&REV_A2
  28. Display Memory: 1394 MB
  29. Current Display Mode: 1366 x 768 (32 bit) (60Hz)
  30. Monitor Name: Generic PnP Monitor
  31. Monitor Max Resolution:
  32. Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
  33. Driver Version: 8.15.0011.8603
  34. Driver Date: 5/27/2009 15:04:00
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Speakers (Conexant High Definition SmartAudio 221)
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_14F1&DEV_5051&SUBSYS_103C360A&REV_1000
  45. Manufacturer ID: 1
  46. Product ID: 100
  47. Driver Name: CHDRT32.sys
  48. Provider: Conexant
  49. Driver Version: 4.58.0000.0000
  50. Driver Date: 6/5/2008 11:58:42
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 1
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57.  
  58.  
  59. DebugMessage: *********END dxdiag info.*********
  60. DebugMessage: Using 0 samples for multisampling.
  61. DebugMessage: Game Resolution: 1366 x 768 (full screen mode)
  62. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 8200M G
  63. DebugMessage: Presentation Interval: Immediate.
  64. DebugMessage: Refresh Rate: 0hz.
  65. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  66. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  67. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  68. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  69. DebugMessage: Bump mapping is supported.
  70. Debug Message: Device is now ready
  71. Debug Message: GFX-THREAD: DISABLED
  72. DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
  73. DebugMessage: Shell initialization complete
  74. DebugMessage: Elemental: War of Magic is activated.
  75. DebugMessage: ***** Initializing Game *****
  76. DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
  77. DebugMessage: Timer Frequency is 0 17d7840
  78. DebugMessage: Initializing sound card.
  79. DebugMessage: initailizing bink
  80. DebugMessage: No files found matching mask Music\*.mp3
  81. DebugMessage: No files found matching mask Event Music\*.mp3
  82. DebugMessage: Create anchor mwin
  83. DebugMessage: Load texture atlas.
  84. DebugMessage: InitializeWorld
  85. DebugMessage: Create popup manager.
  86. DebugMessage: InitializeMWinStripEngine
  87. DebugMessage: InitializeMWinDeferredTextRenderer
  88. DebugMessage: Initialize effect system.
  89. DebugMessage: InitializeSpellRepository
  90. DebugMessage: InitializeMusicLayerGroupManager
  91. DebugMessage: InitializeItemModTypeManager
  92. DebugMessage: InitializeMultiplayerClient
  93. DebugMessage: LoadCoreXMLData
  94. DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Items\*.xml
  95. DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Stamps\*.xml
  96. DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Effects\*.xml
  97. DebugMessage: No files found matching mask C:\ProgramData\Stardock\Elemental - War of Magic\Temp\Animations\*.xml
  98. DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Items\*.xml
  99. DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Stamps\*.xml
  100. DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Effects\*.xml
  101. Debug Message: Faction Ability A_Health is Unknown: Being Purged from Empire of Yithril
  102. DebugMessage: LoadCoreXMLData finished
  103. Debug Message: Started Load Game XML Thread
  104. DebugMessage: Create setup screens.
  105. DebugMessage: LoadGameXMLData
  106. DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Tiles\*.xml
  107. DebugMessage: Set mouse.
  108. DebugMessage: Set update timer.
  109. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  110. DebugMessage: Popup Manager Update: Unhiding LoadWnd
  111. DebugMessage: LOAD GAME: Loading Quick Data
  112. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  113. Debug Message: Finished Load Game XML Thread
  114. Debug Message: Stamp Quantity: 13
  115. Debug Message: Land Mass Size: 1701996800
  116. Debug Message: Land Mass Min Spawns: 100
  117. Debug Message: Land Mass Max Spawns: 15
  118. Debug Message: Forest Quantity: 4
  119. Debug Message: Mountain Generation Option: 1
  120. Debug Message: Map Random Seed: 1260654926
  121. Debug Message: Map Generation Complete
  122. Debug Message: Creating terrain objects...
  123. Debug Message: Terrain objects created.
  124. DebugMessage: LOAD GAME: Loading World
  125. DebugMessage: LOAD GAME: Game Save Version: 2
  126. DebugMessage: LOAD GAME: Game Version (at time of save): 0.262
  127. Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
  128. Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
  129. Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
  130. Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
  131. Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
  132. Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
  133. Debug Message: Empire of Kraxis Tried to Get Invalid Ability: A_LaborCost
  134. DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
  135. DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
  136. DebugMessage: Not all memory has been freed from memory system Parse.
  137. DebugMessage: 258 bytes of memory still allocated.
  138. DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
  139. DebugMessage: Not all memory has been freed from memory system AStar.
  140. DebugMessage: 1404 bytes of memory still allocated.
  141. DebugMessage: Unallocated Mem: 34 bytes of memory from line 1262 of F:\Projects\Kumquat3D\Source\EntryField.cpp
  142. DebugMessage: Not all memory has been freed from memory system EditFields.
  143. DebugMessage: 34 bytes of memory still allocated.
  144.  
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