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- DebugMessage: Version 0.262 last updated on: Wed Dec 2 17:59:17 2009
- DebugMessage: Entering WinMain
- DebugMessage: ******* Starting Game Shell *******
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 12/15/2009, 16:39:45
- DirectX Version: DirectX 11
- Machine Name: DEREK-PC
- Operating System: Windows Vista� Home Basic (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.090803-2339)
- Languages: English (Regional Setting: English)
- System Manufacturer: Hewlett-Packard
- System Model: Compaq Presario CQ60 Notebook PC
- BIOS: PhoenixBIOS 4.0 Release 6.1
- Processor: AMD Sempron(tm) SI-42, ~2.1GHz
- Physical Memory: 2814MB RAM
- Page File: 1706MB used, 4153MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce 8200M G
- Manufacturer: NVIDIA
- Chip Type: GeForce 8200M G
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_0845&SUBSYS_360A103C&REV_A2
- Display Memory: 1394 MB
- Current Display Mode: 1366 x 768 (32 bit) (60Hz)
- Monitor Name: Generic PnP Monitor
- Monitor Max Resolution:
- Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
- Driver Version: 8.15.0011.8603
- Driver Date: 5/27/2009 15:04:00
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (Conexant High Definition SmartAudio 221)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_14F1&DEV_5051&SUBSYS_103C360A&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: CHDRT32.sys
- Provider: Conexant
- Driver Version: 4.58.0000.0000
- Driver Date: 6/5/2008 11:58:42
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Using 0 samples for multisampling.
- DebugMessage: Game Resolution: 1366 x 768 (full screen mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 8200M G
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Refresh Rate: 0hz.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: War of Magic is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
- DebugMessage: Timer Frequency is 0 17d7840
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask Music\*.mp3
- DebugMessage: No files found matching mask Event Music\*.mp3
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeItemModTypeManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: LoadCoreXMLData
- DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Effects\*.xml
- DebugMessage: No files found matching mask C:\ProgramData\Stardock\Elemental - War of Magic\Temp\Animations\*.xml
- DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Effects\*.xml
- Debug Message: Faction Ability A_Health is Unknown: Being Purged from Empire of Yithril
- DebugMessage: LoadCoreXMLData finished
- Debug Message: Started Load Game XML Thread
- DebugMessage: Create setup screens.
- DebugMessage: LoadGameXMLData
- DebugMessage: No files found matching mask C:\Users\Derek\Documents\My Games\Elemental\Tiles\*.xml
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Popup Manager Update: Unhiding LoadWnd
- DebugMessage: LOAD GAME: Loading Quick Data
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- Debug Message: Finished Load Game XML Thread
- Debug Message: Stamp Quantity: 13
- Debug Message: Land Mass Size: 1701996800
- Debug Message: Land Mass Min Spawns: 100
- Debug Message: Land Mass Max Spawns: 15
- Debug Message: Forest Quantity: 4
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1260654926
- Debug Message: Map Generation Complete
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- DebugMessage: LOAD GAME: Loading World
- DebugMessage: LOAD GAME: Game Save Version: 2
- DebugMessage: LOAD GAME: Game Version (at time of save): 0.262
- Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
- Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
- Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
- Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
- Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
- Debug Message: Kingdom of Tarth Tried to Get Invalid Ability: A_LaborCost
- Debug Message: Empire of Kraxis Tried to Get Invalid Ability: A_LaborCost
- DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
- DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
- DebugMessage: Not all memory has been freed from memory system Parse.
- DebugMessage: 258 bytes of memory still allocated.
- DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
- DebugMessage: Not all memory has been freed from memory system AStar.
- DebugMessage: 1404 bytes of memory still allocated.
- DebugMessage: Unallocated Mem: 34 bytes of memory from line 1262 of F:\Projects\Kumquat3D\Source\EntryField.cpp
- DebugMessage: Not all memory has been freed from memory system EditFields.
- DebugMessage: 34 bytes of memory still allocated.
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