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  1. ======= Winsock Initialized ======
  2.  
  3. ==== Starting OpenGL Renderer ====
  4.  
  5. ========System Information========
  6.  
  7. Cpu Brand Name: Core(TM) i7-6700 CPU @ 3.40GHz
  8. Cores/Threads: 4|8
  9. CPU Speed: ~3.407 GHz
  10. Supported Extensions: MMX SSE SSE2 SSE3 SSE4 HTT EM64T
  11.  
  12. Memory loaded: 20 PCT
  13. Total physical RAM: 32652 MB
  14. Available physical RAM: 25981 MB
  15. Total PageFile: 37516 MB
  16. Available PageFile: 29088 MB
  17. Total Virtual Memory: 2047 MB
  18. Available Virtual Memory: 1353 MB
  19.  
  20. OS: Microsoft Windows 10 x64 Ultimate Edition build 10586
  21.  
  22. UserName: carmatic
  23.  
  24. ===OpenIL library initiation...===
  25. OpenIL VENDOR: Abysmal Software
  26. OpenIL Version: 178
  27. ==================================
  28.  
  29. Initializing OpenGL display
  30. ...setting mode 15:[800x600] Full Screen
  31. ...attempting fullscreen
  32. ...using desktop frequency: 60 hz
  33. ...calling CDS: ok
  34.  
  35. =============================
  36. Checking Basic WGL Extensions
  37. =============================
  38.  
  39. ...using WGL_ARB_pixel_format
  40. ...using WGL_EXT_swap_control
  41. ...using WGL_EXT_swap_control_tear
  42. ...ignoring WGL_ARB_multisample
  43.  
  44. =============================
  45.  
  46. WGL_PFD: Color 32-bits, Depth 24-bits, Alpha 8-bits, Stencil 8-bits
  47.  
  48. GL_VENDOR: Intel
  49. GL_RENDERER: Intel(R) HD Graphics 530
  50. GL_VERSION: 4.4.0 - Build 20.19.15.4377
  51. Using OpenGL: 3.2 compatibility profile context
  52.  
  53. =====================================
  54. Checking Basic Quake II XP Extensions
  55. =====================================
  56.  
  57. ...using GL_ARB_multitexture
  58. ...using GL_EXT_texture_filter_anisotropic
  59. [16 max] [16 selected]
  60. ...ignoring GL_ARB_texture_compression_bptc
  61. ...ignoring GL_EXT_texture_compression_s3tc
  62. ...using GL_ARB_texture_cube_map
  63. ...using GL_ARB_seamless_cube_map
  64. ...using GL_EXT_stencil_two_side
  65. ...GL_EXT_depth_bounds_test not found
  66. ...using GL_ARB_texture_non_power_of_two
  67. ...using GL_ARB_debug_output
  68. ...using GL_ARB_texture_rectangle
  69. ...using GL_ARB_vertex_buffer_object
  70. ...using GL_ARB_draw_buffers
  71. ...using GL_ARB_framebuffer_object
  72.  
  73. Max Render Buffer Size: 16384
  74. Max Color Attachments: 8
  75. Max Buffer Samples: 16
  76.  
  77. ...Created Motion Blur Mask FBO.
  78. ...Created SSAO FBO.
  79.  
  80. ...using GL_ARB_fragment_shader
  81. ...using GL_ARB_vertex_shader
  82. ...using GL_ARB_gpu_shader5
  83. ...using GL_EXT_gpu_shader4
  84. ...using GL_ARB_explicit_attrib_location
  85. ...using GL_ARB_explicit_uniform_location
  86. ...using GL_ARB_separate_shader_objects
  87.  
  88. GLSL Version: 4.40 - Build 20.19.15.4377
  89. maxFragmentUniformComponents: 4096
  90. maxVertexUniformComponents: 4096
  91. maxVertexAttribs: 16
  92. maxVaryingFloats: 64
  93. maxVertexTextureImageUnits: 32
  94. maxTextureImageUnits: 32
  95. maxCombinedTextureImageUnits: 192
  96. maxFragmentUniformComponents: 4096
  97.  
  98. Initializing programs...
  99.  
  100. Load null program succeeded
  101. Load ambient world program succeeded
  102. Load light world program succeeded
  103. Load ambient model program succeeded
  104. Load light model program succeeded
  105. Load gauss blur program succeeded
  106. Load star blur program succeeded
  107. Load radial blur program succeeded
  108. Load dof blur program succeeded
  109. Load motion blur program succeeded
  110. Load ssao program succeeded
  111. Load bloom program succeeded
  112. Load refraction program succeeded
  113. Load thermal vision program succeeded
  114. Load water program succeeded
  115. Load particles program succeeded
  116. Load generic program succeeded
  117. Load cinematic program succeeded
  118. Load load screen program succeeded
  119. Load fxaa program succeeded
  120. Load film grain program succeeded
  121. Load gammaramp program succeeded
  122. Load shadow volumes program succeeded
  123. Load light2d program succeeded
  124.  
  125. GLSL shaders loading time: 0.3120 sec
  126.  
  127.  
  128. =====================================
  129.  
  130. ===Starting OpenAL audio subsystem===
  131.  
  132. ...opening device (OpenAL Soft): succeeded
  133. ...audio chip without onboard RAM.
  134. ...capture capabilities.
  135.  
  136. 4 Auxiliary Effect Slots
  137. 4 Auxiliary Sends per Source
  138.  
  139. Effects Supported: -
  140. 'Reverb' Support YES
  141. 'EAX Reverb' Support YES
  142. 'Chorus' Support YES
  143. 'Distortion' Support YES
  144. 'Echo' Support YES
  145. 'Flanger' Support YES
  146. 'Frequency Shifter' Support NO
  147. 'Vocal Morpher' Support NO
  148. 'Pitch Shifter' Support NO
  149. 'Ring Modulator' Support YES
  150. 'Autowah' Support NO
  151. 'Compressor' Support YES
  152. 'Equalizer' Support YES
  153.  
  154. Filters Supported: -
  155. 'Low Pass' Support YES
  156. 'High Pass' Support YES
  157. 'Band Pass' Support YES
  158.  
  159. ...sample offset capabilities.
  160. ...unlocked linear distance preset.
  161. ...unlocked exponent distance preset.
  162. 126 mix channels allocated.
  163. streaming channel allocated.
  164.  
  165. AL_VENDOR: OpenAL Community
  166. AL_RENDERER: OpenAL Soft
  167. AL_VERSION: 1.1 ALSOFT 1.17.2
  168. AL_EXTENSIONS:
  169. AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
  170.  
  171. DEVICE: OpenAL Soft
  172.  
  173. EFX initialized
  174. -------------------------------------
  175.  
  176. ======== Init Music subsystem =======
  177.  
  178. CDAudio_Init: MCI_OPEN failed (266)
  179. =====================================
  180.  
  181. LoadLibrary (./baseq2/gamex86xp.dll)
  182. ------- Server Initialization -------
  183. -------------------------------------
  184. ====== Quake2xp Initialized ======
  185.  
  186. Music shutdown
  187.  
  188. ======== Init Music subsystem =======
  189.  
  190. CDAudio_Init: MCI_OPEN failed (266)
  191. =====================================
  192.  
  193. loopback: client_connect
  194. Server was killed.
  195. LoadLibrary (./baseq2/gamex86xp.dll)
  196. ------- Server Initialization -------
  197. -------------------------------------
  198. loopback: client_connect
  199. ------- Server Initialization -------
  200. External entities not found. Use bsp entities
  201. Using external layout baseq2/hud/sphud.lst
  202. Couldn't open baseq2/hud/sphud.lst
  203. Using internal hud program
  204. -------------------------------------
  205.  
  206. Changing map...
  207. reconnecting...
  208.  
  209.  
  210. 
  211.  
  212. Outer Base
  213. Map: base1
  214. Loaded lightmaps from maps/base1.xplm.
  215. R_LoadXpVis(): external vis for 'maps/base1.bsp' not found.
  216. Loaded lights from maps/base1.xplit.
  217. Load_LightFile: add 162 world lights
  218. R_PreCalcLightData: 159 lights
  219.  
  220. pics
  221.  
  222. maps/base1.bsp
  223.  
  224. models/items/healing/medium/tris.md2
  225.  
  226. models/weapons/v_blast/tris.md2
  227.  
  228. #w_blaster.md2
  229.  
  230. #w_shotgun.md2
  231.  
  232. #w_sshotgun.md2
  233.  
  234. #w_machinegun.md2
  235.  
  236. #w_chaingun.md2
  237.  
  238. #a_grenades.md2
  239.  
  240. #w_glauncher.md2
  241.  
  242. #w_rlauncher.md2
  243.  
  244. #w_hyperblaster.md2
  245.  
  246. #w_railgun.md2
  247.  
  248. #w_bfg.md2
  249.  
  250. models/objects/gibs/sm_meat/tris.md2
  251.  
  252. models/objects/gibs/arm/tris.md2
  253.  
  254. models/objects/gibs/bone/tris.md2
  255.  
  256. models/objects/gibs/bone2/tris.md2
  257.  
  258. models/objects/gibs/chest/tris.md2
  259.  
  260. models/objects/gibs/skull/tris.md2
  261.  
  262. models/objects/gibs/head2/tris.md2
  263.  
  264. models/deadbods/dude/tris.md2
  265.  
  266. models/items/healing/stimpack/tris.md
  267.  
  268. models/ships/strogg1/tris.md2
  269.  
  270. models/items/armor/shard/tris.md2
  271.  
  272. models/items/ammo/grenades/medium/tri
  273.  
  274. models/weapons/v_handgr/tris.md2
  275.  
  276. models/items/healing/large/tris.md2
  277.  
  278. models/items/adrenal/tris.md2
  279.  
  280. models/items/ammo/shells/medium/tris.
  281.  
  282. models/items/silencer/tris.md2
  283.  
  284. models/objects/debris1/tris.md2
  285.  
  286. models/objects/debris2/tris.md2
  287.  
  288. models/objects/debris3/tris.md2
  289.  
  290. models/objects/barrels/tris.md2
  291.  
  292. models/objects/gibs/head/tris.md2
  293.  
  294. models/objects/banner/tris.md2
  295.  
  296. models/monsters/soldier/tris.md2
  297.  
  298. models/objects/laser/tris.md2
  299.  
  300. models/weapons/g_shotg/tris.md2
  301.  
  302. models/weapons/v_shotg/tris.md2
  303.  
  304. models/items/armor/jacket/tris.md2
  305.  
  306. models/monsters/infantry/tris.md2
  307.  
  308. images
  309.  
  310. sky
  311.  
  312. CDAudio: drive ready test - get status failed
  313. level loading time = 7.6220 sec
  314. Music shutdown
  315. EFX shutdown
  316. Shutting down OpenAL subsystem
  317. ...alcMakeContextCurrent( NULL ): succeeded
  318. ...destroying AL context
  319. ...closing device
  320. ...shutting down QAL
  321. ...unloading OpenAL DLL
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