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- ======= Winsock Initialized ======
- ==== Starting OpenGL Renderer ====
- ========System Information========
- Cpu Brand Name: Core(TM) i7-6700 CPU @ 3.40GHz
- Cores/Threads: 4|8
- CPU Speed: ~3.407 GHz
- Supported Extensions: MMX SSE SSE2 SSE3 SSE4 HTT EM64T
- Memory loaded: 20 PCT
- Total physical RAM: 32652 MB
- Available physical RAM: 25981 MB
- Total PageFile: 37516 MB
- Available PageFile: 29088 MB
- Total Virtual Memory: 2047 MB
- Available Virtual Memory: 1353 MB
- OS: Microsoft Windows 10 x64 Ultimate Edition build 10586
- UserName: carmatic
- ===OpenIL library initiation...===
- OpenIL VENDOR: Abysmal Software
- OpenIL Version: 178
- ==================================
- Initializing OpenGL display
- ...setting mode 15:[800x600] Full Screen
- ...attempting fullscreen
- ...using desktop frequency: 60 hz
- ...calling CDS: ok
- =============================
- Checking Basic WGL Extensions
- =============================
- ...using WGL_ARB_pixel_format
- ...using WGL_EXT_swap_control
- ...using WGL_EXT_swap_control_tear
- ...ignoring WGL_ARB_multisample
- =============================
- WGL_PFD: Color 32-bits, Depth 24-bits, Alpha 8-bits, Stencil 8-bits
- GL_VENDOR: Intel
- GL_RENDERER: Intel(R) HD Graphics 530
- GL_VERSION: 4.4.0 - Build 20.19.15.4377
- Using OpenGL: 3.2 compatibility profile context
- =====================================
- Checking Basic Quake II XP Extensions
- =====================================
- ...using GL_ARB_multitexture
- ...using GL_EXT_texture_filter_anisotropic
- [16 max] [16 selected]
- ...ignoring GL_ARB_texture_compression_bptc
- ...ignoring GL_EXT_texture_compression_s3tc
- ...using GL_ARB_texture_cube_map
- ...using GL_ARB_seamless_cube_map
- ...using GL_EXT_stencil_two_side
- ...GL_EXT_depth_bounds_test not found
- ...using GL_ARB_texture_non_power_of_two
- ...using GL_ARB_debug_output
- ...using GL_ARB_texture_rectangle
- ...using GL_ARB_vertex_buffer_object
- ...using GL_ARB_draw_buffers
- ...using GL_ARB_framebuffer_object
- Max Render Buffer Size: 16384
- Max Color Attachments: 8
- Max Buffer Samples: 16
- ...Created Motion Blur Mask FBO.
- ...Created SSAO FBO.
- ...using GL_ARB_fragment_shader
- ...using GL_ARB_vertex_shader
- ...using GL_ARB_gpu_shader5
- ...using GL_EXT_gpu_shader4
- ...using GL_ARB_explicit_attrib_location
- ...using GL_ARB_explicit_uniform_location
- ...using GL_ARB_separate_shader_objects
- GLSL Version: 4.40 - Build 20.19.15.4377
- maxFragmentUniformComponents: 4096
- maxVertexUniformComponents: 4096
- maxVertexAttribs: 16
- maxVaryingFloats: 64
- maxVertexTextureImageUnits: 32
- maxTextureImageUnits: 32
- maxCombinedTextureImageUnits: 192
- maxFragmentUniformComponents: 4096
- Initializing programs...
- Load null program succeeded
- Load ambient world program succeeded
- Load light world program succeeded
- Load ambient model program succeeded
- Load light model program succeeded
- Load gauss blur program succeeded
- Load star blur program succeeded
- Load radial blur program succeeded
- Load dof blur program succeeded
- Load motion blur program succeeded
- Load ssao program succeeded
- Load bloom program succeeded
- Load refraction program succeeded
- Load thermal vision program succeeded
- Load water program succeeded
- Load particles program succeeded
- Load generic program succeeded
- Load cinematic program succeeded
- Load load screen program succeeded
- Load fxaa program succeeded
- Load film grain program succeeded
- Load gammaramp program succeeded
- Load shadow volumes program succeeded
- Load light2d program succeeded
- GLSL shaders loading time: 0.3120 sec
- =====================================
- ===Starting OpenAL audio subsystem===
- ...opening device (OpenAL Soft): succeeded
- ...audio chip without onboard RAM.
- ...capture capabilities.
- 4 Auxiliary Effect Slots
- 4 Auxiliary Sends per Source
- Effects Supported: -
- 'Reverb' Support YES
- 'EAX Reverb' Support YES
- 'Chorus' Support YES
- 'Distortion' Support YES
- 'Echo' Support YES
- 'Flanger' Support YES
- 'Frequency Shifter' Support NO
- 'Vocal Morpher' Support NO
- 'Pitch Shifter' Support NO
- 'Ring Modulator' Support YES
- 'Autowah' Support NO
- 'Compressor' Support YES
- 'Equalizer' Support YES
- Filters Supported: -
- 'Low Pass' Support YES
- 'High Pass' Support YES
- 'Band Pass' Support YES
- ...sample offset capabilities.
- ...unlocked linear distance preset.
- ...unlocked exponent distance preset.
- 126 mix channels allocated.
- streaming channel allocated.
- AL_VENDOR: OpenAL Community
- AL_RENDERER: OpenAL Soft
- AL_VERSION: 1.1 ALSOFT 1.17.2
- AL_EXTENSIONS:
- AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- DEVICE: OpenAL Soft
- EFX initialized
- -------------------------------------
- ======== Init Music subsystem =======
- CDAudio_Init: MCI_OPEN failed (266)
- =====================================
- LoadLibrary (./baseq2/gamex86xp.dll)
- ------- Server Initialization -------
- -------------------------------------
- ====== Quake2xp Initialized ======
- Music shutdown
- ======== Init Music subsystem =======
- CDAudio_Init: MCI_OPEN failed (266)
- =====================================
- loopback: client_connect
- Server was killed.
- LoadLibrary (./baseq2/gamex86xp.dll)
- ------- Server Initialization -------
- -------------------------------------
- loopback: client_connect
- ------- Server Initialization -------
- External entities not found. Use bsp entities
- Using external layout baseq2/hud/sphud.lst
- Couldn't open baseq2/hud/sphud.lst
- Using internal hud program
- -------------------------------------
- Changing map...
- reconnecting...
- Outer Base
- Map: base1
- Loaded lightmaps from maps/base1.xplm.
- R_LoadXpVis(): external vis for 'maps/base1.bsp' not found.
- Loaded lights from maps/base1.xplit.
- Load_LightFile: add 162 world lights
- R_PreCalcLightData: 159 lights
- pics
- maps/base1.bsp
- models/items/healing/medium/tris.md2
- models/weapons/v_blast/tris.md2
- #w_blaster.md2
- #w_shotgun.md2
- #w_sshotgun.md2
- #w_machinegun.md2
- #w_chaingun.md2
- #a_grenades.md2
- #w_glauncher.md2
- #w_rlauncher.md2
- #w_hyperblaster.md2
- #w_railgun.md2
- #w_bfg.md2
- models/objects/gibs/sm_meat/tris.md2
- models/objects/gibs/arm/tris.md2
- models/objects/gibs/bone/tris.md2
- models/objects/gibs/bone2/tris.md2
- models/objects/gibs/chest/tris.md2
- models/objects/gibs/skull/tris.md2
- models/objects/gibs/head2/tris.md2
- models/deadbods/dude/tris.md2
- models/items/healing/stimpack/tris.md
- models/ships/strogg1/tris.md2
- models/items/armor/shard/tris.md2
- models/items/ammo/grenades/medium/tri
- models/weapons/v_handgr/tris.md2
- models/items/healing/large/tris.md2
- models/items/adrenal/tris.md2
- models/items/ammo/shells/medium/tris.
- models/items/silencer/tris.md2
- models/objects/debris1/tris.md2
- models/objects/debris2/tris.md2
- models/objects/debris3/tris.md2
- models/objects/barrels/tris.md2
- models/objects/gibs/head/tris.md2
- models/objects/banner/tris.md2
- models/monsters/soldier/tris.md2
- models/objects/laser/tris.md2
- models/weapons/g_shotg/tris.md2
- models/weapons/v_shotg/tris.md2
- models/items/armor/jacket/tris.md2
- models/monsters/infantry/tris.md2
- images
- sky
- CDAudio: drive ready test - get status failed
- level loading time = 7.6220 sec
- Music shutdown
- EFX shutdown
- Shutting down OpenAL subsystem
- ...alcMakeContextCurrent( NULL ): succeeded
- ...destroying AL context
- ...closing device
- ...shutting down QAL
- ...unloading OpenAL DLL
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