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- psMarriageMsgPropose = [
- #const char* charName, const char* proposeMessage
- '%is%is',
- ]
- psMarriageMsgDivorce = [
- #const char* divorceMessage
- '%is',
- ]
- psMarriageMsgDivorceConfirm = [
- #
- '',
- ]
- psCharDeleteMessage = [
- #const char* charNameToDel
- '%is',
- ]
- psPreAuthenticationMessage = [
- #uint32_t version=PS_NETVERSION
- 'I',
- ]
- psAuthenticationMessage = [
- #const char* userid, const char* password, const char* os, uint16 os_ver_major, uint16 os_ver_minor, const char *os_platform, const char *machine_type, const char* gfxcard, const char* gfxversion, const char* sPassword256 = "", uint32_t version=PS_NETVERSION
- '%is%is%isHH%is%is%is%is%isI',
- ]
- psCharacterPickerMessage = [
- #const char* character
- '%is',
- ]
- psCharacterApprovedMessage = [
- #
- '',
- ]
- psPreAuthApprovedMessage = [
- #
- '',
- ]
- psAuthApprovedMessage = [
- #PID playerID, uint8_t numCharacters
- 'IB',
- ]
- psAuthRejectedMessage = [
- #const char* reason
- '%is',
- ]
- psChatMessage = [
- #uint32_t cnum, EID actorid, const char* person, const char* other, const char* chatMessage, uint8_t type, bool translate, uint16_t channelID = 0
- 'II%is%is%isB?H',
- ]
- psChannelJoinMessage = [
- #const char* name
- '%is',
- ]
- psChannelJoinedMessage = [
- #const char* name, uint16_t id
- '%isH',
- ]
- psChannelLeaveMessage = [
- #uint16_t id
- 'H',
- ]
- psSystemMessage = [
- '',
- ]
- psPetitionMessage = [
- '',
- ]
- psPetitionRequestMessage = [
- #bool gm, const char* requestCmd, int petitionID = -1, const char* petDesc = ""
- '?%isi%is',
- ]
- psGMGuiMessage = [
- ]
- psGuildCmdMessage = [
- #const char* cmd
- '%is',
- ]
- psGUIGuildMessage = [
- ]
- psGroupCmdMessage = [
- #const char* cmd
- '%is',
- #const char* cmd
- '%is',
- ]
- psUserCmdMessage = [
- #const char* cmd
- '%is',
- ]
- psWorkCmdMessage = [
- #const char* cmd
- '%is',
- ]
- psAdminCmdMessage = [
- #const char* cmd
- '%is',
- #const char* cmd
- '%is',
- ]
- psGenericCmdMessage = [
- #const char* cmd
- '%is',
- #const char* cmd
- '%is',
- ]
- psDisconnectMessage = [
- #EID actorid, const char* reason
- 'I%is',
- ]
- psUserActionMessage = [
- #EID target, const char* action, const char* dfltBehaviors=""
- 'I%is%is',
- ]
- psGUIInteractMessage = [
- #uint32_t options, csString command = ""
- 'I%is',
- ]
- psMapActionMessage = [
- ]
- psAttackQueueMessage = [
- ]
- psModeMessage = [
- #EID actorID, uint8_t mode, uint32_t value
- 'IBI',
- ]
- psMoveLockMessage = [
- #bool locked
- '?',
- ]
- psWeatherMessage = [
- ]
- psGUIInventoryMessage = [
- ]
- psNewSectorMessage = [
- #const csString &oldSector, const csString &newSector, csVector3 pos, bool use_yrot = false, float yrot = 0.0
- 'ssfff?f',
- ]
- psLootItemMessage = [
- ]
- psLootMessage = [
- '',
- ]
- psQuestListMessage = [
- '',
- ]
- psQuestInfoMessage = [
- ]
- psOverrideActionMessage = [
- #int client, EID entity, const char* action, int duration = 0
- 'iI%isi',
- ]
- psEquipmentMessage = [
- ]
- psGUIMerchantMessage = [
- ]
- psGUIStorageMessage = [
- ]
- psGUIGroupMessage = [
- ]
- psSpellCancelMessage = [
- '',
- ]
- psCraftCancelMessage = [
- '',
- ]
- psAttackBookMessage = [
- ]
- psSpellBookMessage = [
- ]
- psPurifyGlyphMessage = [
- #uint32_t glyphID
- 'I',
- ]
- psSpellCastMessage = [
- #csString &spellName, float kFactor
- '%isf',
- ]
- psGlyphAssembleMessage = [
- '',
- ]
- psRequestGlyphsMessage = [
- ]
- psStopEffectMessage = [
- #uint32_t uid
- 'I',
- ]
- psEffectMessage = [
- #const csString &effectName, const csVector3 &effectOffset, EID anchorID, EID targetID, uint32_t uid, float scale1 = 0.0, float scale2 = 0.0, float scale3 = 0.0, float scale4 = 0.0
- 'sfffIIIffff',
- #const csString &effectName, const csVector3 &effectOffset, EID anchorID, EID targetID, uint32_t duration, uint32_t uid, float scale1 = 0.0, float scale2 = 0.0, float scale3 = 0.0, float scale4 = 0.0
- 'sfffIIIIffff',
- ]
- psGUITargetUpdateMessage = [
- #EID targetID
- 'I',
- ]
- psMsgStringsMessage = [
- '',
- #csMD5::Digest &digest
- 's',
- #csMD5::Digest &digest, char* stringsdata, unsigned long size, uint32_t num_strings
- 's%isLI',
- ]
- psCharacterDataMessage = [
- #csString fullname, csString race_name, csString mesh_name, csString traits, csString equipment
- '%is%is%is%is%is',
- ]
- psSpecialCombatEventMessage = [
- #EID attacker, EID target, int attack_anim, int defense_anim
- 'IIii',
- ]
- psCombatEventMessage = [
- ]
- psSoundEventMessage = [
- #uint32_t type
- 'I',
- ]
- psStatDRMessage = [
- #EID eid, csArray<float> fVitals, csArray<uint32_t> uiVitals, uint8_t version, int flags
- 'I%fs%isBi',
- '',
- ]
- psStatsMessage = [
- #float maxHP, float maxMana, float maxWeight, float maxCapacity
- 'ffff',
- '',
- ]
- psGUISkillMessage = [
- ]
- psGUIBankingMessage = [
- ]
- psPetSkillMessage = [
- ]
- psDRMessage = [
- ]
- psForcePositionMessage = [
- '',
- ]
- psPersistWorldRequest = [
- '',
- ]
- psRequestAllObjects = [
- '',
- ]
- psPersistWorld = [
- #csVector3 pos, const char* sectorName
- 'fff%is',
- ]
- psPersistActorRequest = [
- '',
- ]
- psPersistAllEntities = [
- #
- '',
- ]
- psPersistItem = [
- ]
- psPersistActionLocation = [
- #EID eid, int type, const char* name, const char* sector, const char* mesh
- 'Ii%is%is%is',
- ]
- psRemoveObject = [
- #EID objectEID
- 'I',
- ]
- psBuddyListMsg = [
- ]
- psBuddyStatus = [
- #csString &buddyName, bool online
- '%is?',
- ]
- psMOTDMessage = [
- #const csString &tipMsg, const csString &motdMsg, const csString &guildMsg, const csString &guild
- 'ssss',
- ]
- psMOTDRequestMessage = [
- '',
- ]
- psQuestionResponseMsg = [
- #int clientnum, uint32_t questionID, const csString &answer
- 'iIs',
- ]
- psQuestionMessage = [
- ]
- psAdviceMessage = [
- #int clientNum, const char* command, const char* target, const char* message
- 'i%is%is%is',
- ]
- psGUIActiveMagicMessage = [
- ]
- psSlotMovementMsg = [
- #int fromContainerID, int fromSlotID, int toContainerID, int toSlotID, int stackCount, csVector3* pt3d=NULL, csVector3* rot=NULL, bool guarded=true, bool inplace=true
- 'iiiiiffffff??',
- ]
- psCmdDropMessage = [
- #int quantity, csString &itemName, bool container, bool guarded, bool inplace
- 'i%is???',
- ]
- psQuestionCancelMessage = [
- #int clientnum, uint32_t id
- 'iI',
- ]
- psGuildMOTDSetMessage = [
- #csString &guildMsg, csString &guild
- '%is%is',
- ]
- psCharacterDetailsMessage = [
- ]
- psCharacterDetailsRequestMessage = [
- #bool myself, bool simple, const csString &requestor
- '??s',
- ]
- psCharacterDescriptionUpdateMessage = [
- #csString &newValue, DESCTYPE desctype
- '%isB',
- ]
- psViewActionLocationMessage = [
- #const char* actname, const char* desc
- '%is%is',
- ]
- psViewItemDescription = [
- #int containerID, int slotID
- 'ii',
- #uint32_t to, const char* itemName, const char* description, const char* icon, uint32_t stackCount
- 'I%is%is%isI',
- ]
- psViewContainerDescription = [
- #int containerID, int slotID
- 'ii',
- #uint32_t to, const char* itemName, const char* description, const char* icon, uint32_t stackCount
- 'I%is%is%isI',
- ]
- psViewItemUpdate = [
- #uint32_t to, EID containerID, uint32_t slotID, bool clearSlot, const char* itemName, const char* icon, const char* meshName, const char* materialName, uint32_t stackCount, EID ownerID, csStringSet* msgstrings
- 'III?%is%is%is%isII',
- ]
- psWriteBookMessage = [
- #int slotID, int containerID
- 'ii',
- #int slotID, int containerID, csString &title, csString &content
- 'ii%is%is',
- #csString &title, csString &content, bool success, int slotID, int containerID
- '%is%is?ii',
- #csString &title, bool success
- '%is?',
- ]
- psReadBookTextMessage = [
- #csString &itemName, csString &bookText, bool canWrite, int slotID, int containerID, csString backgroundImg
- '%is%is?ii%is',
- ]
- psQuestRewardMessage = [
- ]
- psExchangeMoneyMsg = [
- #int container, int trias, int hexas, int circles, int octas
- 'iiiii',
- ]
- psExchangeRequestMsg = [
- #bool withPlayer
- '?',
- #csString &name, bool withPlayer
- '%is?',
- ]
- psExchangeAddItemMsg = [
- #const csString &name, const csString &meshFactName, const csString &materialName, int containerID, int slot, int stackcount, const csString &icon, csStringSet* msgstrings
- 'sssiiis',
- ]
- psExchangeRemoveItemMsg = [
- #int container, int slot, int newStack
- 'iii',
- ]
- psExchangeAcceptMsg = [
- #
- '',
- ]
- psExchangeStatusMsg = [
- #bool playerAccept, bool otherPlayerAccept
- '??',
- ]
- psExchangeEndMsg = [
- #
- '',
- ]
- psUpdateObjectNameMessage = [
- #EID eid, const char* newName
- 'I%is',
- ]
- psUpdatePlayerGuildMessage = [
- #int total, const char* newGuild
- 'i%is',
- #EID entity, const char* newGuild
- 'I%is',
- ]
- psUpdatePlayerGroupMessage = [
- #int clientnum, EID objectID, uint32_t groupID
- 'iII',
- ]
- psNameCheckMessage = [
- '',
- ]
- psPingMsg = [
- #uint32_t id, uint8_t flags
- 'IB',
- ]
- psHeartBeatMsg = [
- #
- '',
- ]
- psLockpickMessage = [
- #const char* password
- '%is',
- ]
- psGMSpawnItems = [
- #const char* type, unsigned int size
- '%isI',
- #const char* type
- '%is',
- ]
- psGMSpawnTypes = [
- #unsigned int size
- 'I',
- ]
- psGMSpawnGetMods = [
- #const char *itemname
- '%is',
- ]
- psGMSpawnMods = [
- ]
- psGMSpawnItem = [
- #const char* item, unsigned int count, bool lockable, bool locked, const char* lskill, int lstr, bool pickupable, bool collidable, bool Unpickable, bool Transient, bool SettingItem, bool NPCOwned, bool pickupableWeak, bool random = false, float quality = 0.0f, csArray<uint32_t>* mods = 0
- '%isI??%isi????????f%is',
- ]
- psLootRemoveMessage = [
- #int item
- 'i',
- ]
- psCharCreateTraitsMessage = [
- #csString &string
- '%is',
- ]
- psClientStatusMessage = [
- #bool ready
- '?',
- ]
- psMoveModMsg = [
- ]
- psMsgRequestMovement = [
- '',
- ]
- psMovementInfoMessage = [
- #size_t modes, size_t moves
- 'LL',
- ]
- psMsgCraftingInfo = [
- '',
- ]
- psTraitChangeMessage = [
- #EID targetID, csString &string
- 'I%is',
- ]
- psTutorialMessage = [
- #uint32_t which, const char* instructions
- 'I%is',
- ]
- psSketchMessage = [
- #uint32_t itemID, uint8_t flags, const char* limitxml, const char* sketch_def, bool rightToEditFlag, const char* sketch_name, const char* backgroundImg
- 'IB%is%is?%is%is',
- ]
- psMusicalSheetMessage = [
- #uint32_t itemID, bool readOnly, bool play, const char* songTitle, const char* musicalSheet
- 'I??%is%is',
- ]
- psPlaySongMessage = [
- #uint32_t songID, bool toPlayer, const char* instrName, uint32_t scoreSize, const char* musicalScore
- 'I?%isI%is',
- ]
- psStopSongMessage = [
- ]
- psMGStartStopMessage = [
- #bool start
- '?',
- ]
- psMGBoardMessage = [
- #uint8_t counter, uint32_t gameID, uint16_t options, int8_t cols, int8_t rows, uint8_t* layout, uint8_t numOfPieces, uint8_t piecesSize, uint8_t* pieces
- 'BIHbbBBBB',
- ]
- psMGUpdateMessage = [
- #uint8_t counter, uint32_t gameID, uint8_t numUpdates, uint8_t* updates
- 'BIBB',
- ]
- psEntranceMessage = [
- #EID entranceID
- 'I',
- ]
- psGMEventListMessage = [
- '',
- ]
- psGMEventInfoMessage = [
- ]
- psFactionMessage = [
- ]
- psSequenceMessage = [
- ]
- psPlaySoundMessage = [
- #csString snd
- '%is',
- ]
- psCharCreateCPMessage = [
- #int32_t rID, int32_t CPVal
- 'II',
- ]
- psCharIntroduction = [
- '',
- ]
- psCachedFileMessage = [
- #uint8_t sequence, const char* pathname, iDataBuffer* contents
- 'B%isI%is',
- ]
- psDialogMenuMessage = [
- '',
- ]
- psSimpleStringMessage = [
- #MSG_TYPES type, const char* string
- 'B%is',
- ]
- psSimpleRenderMeshMessage = [
- #NetBase::AccessPointers* accessPointers, const char* name, uint16_t index, uint16_t count, const iSector* sector, const csSimpleRenderMesh &simpleRenderMesh
- '%isHH%is',
- ]
- psMechanismActivateMessage = [
- #const char* meshName, const char* move, const char* rot
- '%is%is%is',
- ]
- psOrderedMessage = [
- #int valueToSend, int sequenceNumber
- 'ii',
- ]
- psHiredNPCScriptMessage = [
- ]
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