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- (07:11:59) Sven_Q45: It´s alive!
- (07:12:29) Cheeseness: :D
- (07:12:33) BadAsp: Yay!
- (07:12:57) ElaineMarley: Have you seen this fanart, so cool: http://paperartichokes.tumblr.com/post/119819436330/guess-its-time-to-face-the-cupcakes-ive-gotta
- (07:12:58) Sven_Q45: I´ll miss that intro...
- (07:13:09) Cheeseness: So, we're resuming after the mogs have crashed together outside the gates of Loruna
- (07:13:28) Cheeseness: Oh wow, that's great, ElaineMarley
- (07:13:29) Permafry_42: actually it will be showing the cutscene again
- (07:13:44) Cheeseness: Sweet
- (07:13:45) Sven_Q45: I hope there will be hexapal fanarts to buy soon.
- (07:13:58) Syd: Or rather, we're resuming right before the mogs crash into each other. :P
- (07:14:05) Cheeseness: heh
- (07:14:18) Permafry_42: great artwork!
- (07:14:26) Cheeseness: Sven_Q45: It's not really appropriate to sell fan art
- (07:15:02) Sven_Q45: But you can buy other fan stuff.
- (07:16:06) Cheeseness: So, how long did people take to play through the Broken Age all up?
- (07:16:35) Tinche: hm let's see
- (07:16:41) Permafry_42: finally garry wants to grab =D
- (07:16:51) ElaineMarley: When I did the speedrun, I realised that giving Alex the fixed radio is optional
- (07:16:51) Sven_Q45: Oh I dunno Cheese.
- (07:16:52) GameClubFan_787285 [Mibbit@hide-EDADEA90.hsd1.pa.comcast.net] entered the room.
- (07:16:54) Tinche: I remember it taking me ~5 hours to do act 1
- (07:16:56) Permafry_42: 4.5 for my first time
- (07:17:16) Cheeseness: ElaineMarley: It is? Hmm
- (07:17:19) Permafry_42: for act 2 i mean
- (07:17:24) ElaineMarley: Four hours for Act 1, and I think seven for Act 2
- (07:17:38) Tinche: I have 15 hours logged into now on Steam, so that's act 1 + (act 1 + act 2)
- (07:17:45) flesk: Took me about 15 hours in total. I took my time with it though.
- (07:17:45) Syd: Act 1 was about 4 hours for me, I think
- (07:18:20) BadAsp: I think I have 12 hours from playing Act 1 three times, and 13 more from playing Act 2
- (07:18:24) BadAsp: So 25 total hours for me
- (07:18:29) Permafry_42: gonna show alex's dialogue
- (07:18:36) Permafry_42: its really funny
- (07:19:00) Cheeseness: I did the first act in 4 hours, and the remining two acts in around 7, so 11 all up for me
- (07:19:06) ElaineMarley: I have 11 hours logged on Steam from my second and third playthrough to get all achievements. I played the game on gog first
- (07:19:21) Cheeseness: Snap \o/
- (07:19:23) Tinche: the hexipal sure is enjoying itself
- (07:19:34) Klatuu: I kept wanting Alex to say something like "Uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you? "
- (07:19:42) Cheeseness: Ha ha :D
- (07:20:08) Permafry_42: now to show the space weaver dialogue
- (07:20:16) Cheeseness: Poor Space Weaver
- (07:20:23) Ratlarva [Mibbit@hide-84547B9B.hsd1.ut.comcast.net] entered the room.
- (07:20:27) Tinche: I get the feeling Vella's voice actor phoned it in a little in act 2
- (07:20:30) Cheeseness: Hi Ratlarva
- (07:20:33) kisak: I got stuck pretty badly in this section, it's pretty impressive how durable these ships are
- (07:20:38) Tinche: there were a few iffy deliveries
- (07:20:40) BadAsp: "Surely the ship's shields will protect us"
- (07:20:49) BadAsp: It is very difficult to say that fast, isn't it XD
- (07:21:05) BadAsp: Also "sloppiness is a slippery slope"
- (07:21:16) Sven_Q45: I took my time too. But the steam counter. You can´t believe it. According to steam I needed 57 hours for TBOUT 2. :D
- (07:21:36) Sven_Q45: I like Jennifer Hale. :)
- (07:22:03) Klatuu: Was LOOM an inspiration for Space Weaver? They somehow seem related.
- (07:22:11) liorean: Steam counter counts total process active time. And the process isn't always reliably killed, or it's closure reliably detected.
- (07:22:26) Anemone [Mibbit@B3FF66D6.BF563452.539F5A7C.IP] entered the room.
- (07:22:37) Klatuu: Dutch!
- (07:22:38) Sven_Q45: Liorean I know. ;9
- (07:22:39) Cheeseness: liorean: Sometimes it changes too. My TF2 hours count went down o.0
- (07:22:39) ElaineMarley: I think it's likely the space weaver was inspired by the phrase "fabric of space time"
- (07:22:40) Tinche: hehe I missed this joke
- (07:22:41) Cheeseness: Hey Anemone
- (07:22:55) Anemone: I totally forget again, you guys. Flesk had to remind me.
- (07:22:57) Anemone: Mommy flesk.
- (07:22:58) Tinche: poor hexipal :(
- (07:23:00) liorean: Cheeseness: Never noticed it going down
- (07:23:08) Sven_Q45: One of my fav chars: The weaver. :)
- (07:23:24) Klatuu: The crying sad faces sounded so miserable. :(
- (07:23:26) Anemone: Dutch <3
- (07:23:54) Tinche: the spoon > the knife, tbh
- (07:24:05) ElaineMarley: Spoon also has different dialogue if you "inspect" him now
- (07:24:05) Cheeseness: Yeah, I never really appreciated Dutch much
- (07:24:12) Anemone: If I had a knife like Dutch at their age, I would have got kicked out of school for blade-carrying so many times.
- (07:24:23) Marykate_Simulation [Mibbit@hide-A3A15A01.hr.hr.cox.net] entered the room.
- (07:24:26) kisak: "legacy features"
- (07:24:29) Cheeseness: Hey Marykate_Simulation
- (07:24:35) Anemone: pfff, whatevs. I like the spoon, but Dutch is way more amusing to me. XD
- (07:24:57) Marykate_Simulation: Hey there!
- (07:25:06) Permafry_42: i'm a fork fan myself
- (07:25:18) CecilRousso [Mibbit@hide-18A662AA.ias.bredband.telia.com] entered the room.
- (07:25:25) Cheeseness: Hey CecilRousso
- (07:25:45) ElaineMarley: I found Dutch funnier first, but over the course of getting the Spoon Achievement spoon became my fave
- (07:25:46) kisak: Okay everybody, time to dance while you wait until you figure out what you're supposed to be doing!
- (07:25:47) Anemone: I love the spoon because he's soooo earnest. But I love Dutch because of how confident he is in his own toughness, even when it's misplaced. ^_^
- (07:25:53) Cheeseness: Dancing is always the next most logical course of action! \o/
- (07:25:55) Tinche: I swoon for spoon
- (07:26:05) Marykate_Simulation: Spit-shined and ready for action ....going to put that in my Linked-In bio.
- (07:26:08) Sven_Q45: liorean Even the game itself (TBOUT 2) can´t count the time. I started anew. :D
- (07:26:13) Marykate_Simulation: :)
- (07:26:19) CecilRousso: Yo, cheese!
- (07:26:32) GameClubFan_787285 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:26:36) Klatuu: It shows a lot of characterization that Shay just calls them "Spoon", etc, but Vella asks what their names are.
- (07:27:00) Marykate_Simulation: She should be more sensitive to objectification
- (07:27:06) Tinche: the rhombipals!
- (07:27:18) ElaineMarley: Nice observation Marykate
- (07:27:23) Marykate_Simulation: :)
- (07:27:36) ElaineMarley: I love the wild diamond-pals
- (07:27:40) Anemone: I like that the pals on Alex's ship are all Lord Of The Flies
- (07:27:43) Marykate_Simulation: (Being an offering dressed like a cake had to make an impression)
- (07:27:51) BadAsp: they're still cute though
- (07:28:20) Marykate_Simulation: ^So true, Anemone
- (07:28:24) Anemone: Alex, clean up your room!
- (07:28:39) Cheeseness: Alex's diamondpals are great :D
- (07:28:54) Sven_Q45: Yes Cheeseness.
- (07:28:58) ElaineMarley: lol aww Alex's mom
- (07:29:13) kisak: a drum skin that stays taunt for 300 years
- (07:29:16) Marykate_Simulation: If only drums could be played with something else... like... Idk... hands? But I know, that's crazy talk.
- (07:29:17) liorean: Rhombuspals I called them. A diamond shape to me is not quadrilateral
- (07:29:45) Syd: Heh, that Hexipal was like "MUST FIX"
- (07:29:47) Tinche: guess rhombipals are like the predecessor of hexipals
- (07:29:52) ElaineMarley: Hexipal's hands are tiny, though
- (07:29:54) Marykate_Simulation: My tinkering is wired in on a deeper level.... it happens. One copes.
- (07:30:04) Tinche: and that's why they worship the hexipal :D
- (07:30:16) Tinche: look at it, so cute
- (07:30:20) Marykate_Simulation: So many pals.
- (07:30:22) Marykate_Simulation: :)
- (07:30:30) Anemone: they're mesmerized by his vertices
- (07:30:31) Anemone: SO MANY
- (07:30:52) Klatuu: What is this manner of being so like us yet so unlike us?
- (07:31:37) Sven_Q45: I didn´t know giving the radio to Alex is optional.
- (07:31:54) Sven_Q45: But makes sense. You just need it to get the hexapal back.
- (07:32:07) Cheeseness: I kinda like optional puzzles
- (07:32:18) Permafry_42: i just like the new dialogue sounding like being on a customer support line
- (07:32:21) Sven_Q45: Sidequests. :_D
- (07:32:23) Sven_Q45: :D
- (07:32:39) BadAsp: XD
- (07:32:41) Anemone: oh, is it optional? I assumed it was distracting him from noticing me flipping the lever downstairs or something
- (07:33:34) Syd: I'm just imagining the person on the other end being a generic customer support person in a cubicle
- (07:33:51) Cheeseness: heh
- (07:33:54) Klatuu: "Hello. Your Mog is important to us. Please wait on the line...."
- (07:34:20) Sven_Q45: I just want to hear that hold music, :D
- (07:34:26) Syd: Did you try turning your mog off and on again?
- (07:34:29) BadAsp: I would imagine Khris Brown being the voice of the customer service rep at the other end
- (07:34:38) BadAsp: Like in the MI2 talkie
- (07:34:39) Cheeseness: Heh
- (07:34:51) Anemone: GRAAA BLAARGH BLLA RAAAA TWO. [For Moganese, press 2]
- (07:35:12) NathanBagelStapley [Mibbit@hide-81259D16.nycmny.fios.verizon.net] entered the room.
- (07:35:16) Cheeseness: Hey NathanBagelStapley!
- (07:35:21) BadAsp: Bagel!
- (07:35:23) Syd: Finally think you're getting somewhere and you get disconnected. Such is customer support
- (07:35:25) Syd: Hi Bagel!
- (07:35:27) NathanBagelStapley: hello there!
- (07:35:27) Anemone: It's da Bagel!
- (07:35:29) NathanBagelStapley: hi hi
- (07:35:30) kisak: Your 300 year out of spec radio transmission is important to us, please hold for the next operator
- (07:35:33) ElaineMarley: Oh, all this dialogue is cool, I've been telling people on Steam forums that Alex getting through to the people of Loruna is one of the reasons they stop shooting at you
- (07:35:39) Tinche: hello mr. Bagel
- (07:35:49) NathanBagelStapley: hello there
- (07:35:56) NathanBagelStapley: you guys are pretty far it looks like
- (07:36:08) liorean: Hey Bagel!
- (07:36:13) NathanBagelStapley: hello
- (07:36:13) Sven_Q45: Hi NathanBagelStapley
- (07:36:17) NathanBagelStapley: hiww
- (07:36:18) NathanBagelStapley: ee
- (07:36:22) Cheeseness: We were just talking a moment ago about the hexipals and diamondpals
- (07:36:43) NathanBagelStapley: yeah diamonds is what alex is all about
- (07:36:46) liorean: Rhombipals, diamonds aren't quadrilateral!
- (07:36:59) Tinche: one more vote for rhombipals
- (07:37:01) NathanBagelStapley: whoa thats advanced
- (07:37:02) Cheeseness: liorean: They are here \o/
- (07:37:42) BadAsp: When in times of crisis, dance! And when that doesn't work, play the harp!
- (07:37:46) kisak: I ended up figuring out how to solve remember these wiring patterns without writing them down. I converted them into a 6 digit sequence
- (07:37:48) BadAsp: That's what hexipals do, anyway
- (07:37:50) Anemone: hexipals more adorable; diamond pals more fun
- (07:37:54) Anemone: diamond pals like to party
- (07:38:00) Klatuu: When all else fails, grab stuff.
- (07:38:19) Tinche: when all else fails, try using everything on everything
- (07:38:31) Tinche: oldest trick in the adventure game book ;)
- (07:38:33) Anemone: hexipal just gave Alex a TSA pat down
- (07:38:44) Sven_Q45: I didn´t write down the wiring.
- (07:38:48) Cheeseness: NathanBagelStapley: What was the last piece of art you worked on for the game?
- (07:39:17) NathanBagelStapley: i actually think it was the last scene
- (07:39:24) Tinche: I used paper to solve the wiring puzzles. I actually like whipping out the old pen n paper a few times during an adventure game :D
- (07:39:29) Sven_Q45: Are there more optional wirings?
- (07:39:32) Permafry_42: i love the raz easter egg
- (07:39:36) NathanBagelStapley: the finale scenes really
- (07:39:38) Syd: Haha, I love that
- (07:39:42) liorean: Cheeseness: No, just the suite of cards is called that in one of it's names. Actual diamonds are almost never shaped that way
- (07:39:46) ElaineMarley: Hi NathanBagelStapley some characters were drawings first (like Curtis) while I suppose others were designed to Tim Schafer's descriptions, could you give examples?
- (07:40:05) Anemone: I want to know the origin of the Raz / Bobby Zilch dance XD
- (07:40:05) kisak: whoa, where'd that pattern come from?
- (07:40:28) Permafry_42: i love it shows the raz googles
- (07:40:35) Sven_Q45: kisak Beats me!
- (07:40:45) NathanBagelStapley: curtis is the only one i drew but yeah the rest of the characters were pretty much figured out in our art jams and from various artists on the team
- (07:40:55) Tinche: I should really finish psychonauts one of these days
- (07:41:07) NathanBagelStapley: usually how it worked was scott c would do some sketches
- (07:41:14) Anemone: yes you should Tinche =]
- (07:41:25) liorean: So many notes!
- (07:41:27) Cheeseness: liorean: I'm not sure if the diamond shape is named for the shape of the gemstone
- (07:41:29) NathanBagelStapley: tim would pick ones he liked and we kind of tightened them up i guess
- (07:41:30) kisak: I got stuck hard in this section, stuck enough to re-discover the dancing wiring and get this achievement
- (07:41:47) Tinche: hehehe... (complain)
- (07:41:57) NathanBagelStapley: these wiring puzzles are crazy
- (07:42:05) Syd: I'm waiting for my Goggalor shirt to ship out right now. Pretty excited to get it
- (07:42:06) Sven_Q45: Where´s the raz wiring coming from?
- (07:42:21) Cheeseness: It's a rotation of the light waving pattern IIRC
- (07:42:29) Cheeseness: I don't think there are in-game clues for it
- (07:42:57) BadAsp: groovy
- (07:43:05) Tinche: the rhombipals dancing, so adorable
- (07:43:32) ElaineMarley: It's not a rotation of anything cheeseness. The pattern for the raz wiring is predetermined, but the closest thing to a clue in the game is the similarity to the dance pattern (all wires starting from one point)
- (07:43:51) ElaineMarley: (afaik)
- (07:43:58) liorean: Cheeseness: It's named after the suite of cards, which is named after being a gemstone, and diamond was the most glamorous one. But really, it's the ruby that is typically taking that pattern, not diamond
- (07:44:05) Cheeseness: ElaineMarley: I've seen solutions for it where it doesn't all start at the same point
- (07:44:22) Cheeseness: The times that I've seen it, it's been the light waving pattern rotated
- (07:44:34) Klatuu: Why is Dad applying hull patch with his hands?
- (07:44:44) Tinche: are the patterns random each game?
- (07:44:45) Klatuu: Shouldn't he use a brush or something?
- (07:44:48) Cheeseness: Why do his hands pass in front of the support for the thing he's standing on
- (07:44:59) Cheeseness: Tinche: Yeah
- (07:45:06) ElaineMarley: cheeseness the raz pattern does, there's a chance dancing doesn't, but i'm pretty sure it does
- (07:45:13) Tinche: Cheeseness: cool!
- (07:45:32) Anemone: nathanbagel: what was your favorite bit of art to do in the game and/or the most challenging/frustrating bit of art you did for the game?
- (07:46:07) NathanBagelStapley: i think my favorite was the forest scene
- (07:46:16) NathanBagelStapley: cause it was the first
- (07:46:19) NathanBagelStapley: perhaps
- (07:46:23) Tinche: the talking tree one?
- (07:46:30) NathanBagelStapley: but the hardest one was the cloud colony main hub
- (07:46:53) NathanBagelStapley: lots of changes going on with that one and it was a challenge to paint the clouds right for a while
- (07:46:55) ElaineMarley: cheeseness if you look at the thread on the forum where people share your notes you'll see the 'rotation' thing is not true
- (07:47:09) Cheeseness: ElaineMarley: Hmm, maybe you're right. It's possible that other people weren't correct in what they were saying
- (07:47:17) Anemone: I got the impression from the doc that getting the composition of the cloud colony hub was a little weird
- (07:47:25) Anemone: getting it right*
- (07:47:32) NathanBagelStapley: ah yeah we talked about it in the doc
- (07:48:31) Cheeseness: This is the forum thread where people have been sharing their notes and scribbles if anybody's interested http://www.doublefine.com/forums/viewthread/16940
- (07:48:38) Sven_Q45: Do the raz wiring with the hexagal.
- (07:48:51) beansmyname [bean@hide-66FC9128.ftth.swbr.surewest.net] entered the room.
- (07:48:56) Cheeseness: Hey beansmyname
- (07:48:58) Anemone: I liked seeing all the artists jam at the beginning of the project. Do you guys get together and do that for a lot of DF projects or was that fairly unique to reds?
- (07:48:59) Permafry_42: sven definetely
- (07:49:08) beansmyname: hey Cheeseness Sorry I'm late.
- (07:49:12) Cheeseness: No probs
- (07:49:16) salty-horse: Vella must have played a lot of video games in her village
- (07:49:19) NathanBagelStapley: yeah mostly every DF project starts with an art jam
- (07:49:50) Sven_Q45: Hey! He said it! :D
- (07:50:01) Marykate_Simulation: ...ewwww
- (07:50:13) liorean: How does the procedure differ between doing an AF and doing a game from scratch like this?
- (07:50:40) Cheeseness: Have you participated in many AFs, NathanBagelStapley?
- (07:50:41) Anemone: aw man, I'd love to see more of the art jam work you guys have made. Was that your first time jamming with Peter Chan?
- (07:50:50) Sven_Q45: More signs of Loom here? Music puzzle and wiring puzzle. Maybe a new adventure game with wiring puzzles... :)
- (07:50:51) ElaineMarley: nathanbagelstapley is it just the professional artists that participate in the art jams or do other people who work in other areas but can also draw also participate
- (07:51:02) NathanBagelStapley: AF is 2 weeks and we have to make just a small part of a game
- (07:51:45) Permafry_42: the instincts ideas are the part of the game i'm still a little iffy towards
- (07:51:52) liorean: Bagel - I didn't mean just for the AF itself, I meant a game that starts as an AF and a game that starts as a full game like this.
- (07:52:06) NathanBagelStapley: ive been in every AF im pretty sure. yes! first time jamming with Peter Chan like that it was awesome. and its usually employees or the dudes tim knows like scott and peter
- (07:52:29) ElaineMarley: It amuses me so much that the Thrushmaster and Spoon have the same voice actor
- (07:52:43) NathanBagelStapley: ah i see, na i think it would be pretty much the same, liorean
- (07:53:14) BadAsp: DUN DUN DUN!
- (07:53:16) Marykate_Simulation: OMG
- (07:53:28) Anemone: OH SNAP
- (07:53:29) Anemone: SHE TOLD HIM
- (07:53:43) Sven_Q45: I knew Levina´s bad...
- (07:53:47) ElaineMarley: love how Vella just switches him off
- (07:54:07) Anemone: shush, thrush! booya
- (07:54:13) salty-horse: are you supposed to guess the wiring here?
- (07:54:33) Marykate_Simulation: (Never liked Levina)
- (07:54:37) Sven_Q45: That was not the raz wiring
- (07:54:38) Syd: The burn marks where the wires used to be guides you, I think
- (07:54:41) Cheeseness: People have mentioned it across the previous sessions, but I love the way that everything comes across as being painterly, and each scene could stand on its own as being a static painting
- (07:54:53) ElaineMarley: you can based on the burn marks, or you can get mom to reset it for you
- (07:55:04) Cheeseness: I never noticed the colours burned in around the terminals (if we're at the puzzle I think we're at)
- (07:55:13) Marykate_Simulation: it's constantly beautiful, true Cheeseness
- (07:55:13) NathanBagelStapley: cool im glad you think so cheeseness
- (07:55:36) salty-horse: oh, I missed the mom thing
- (07:55:37) NathanBagelStapley: everybody painted awesomely and the FX work out awesome
- (07:55:40) Anemone: Oh yeah, especially when you see the art posted on other sites, like when Polygon did that article recently with the huge wallpaper-sized screens mixed in. Every still from the game looks awesmoe.
- (07:55:46) ElaineMarley: i've had the opening split screen as my desktop bg for ages
- (07:55:47) Marykate_Simulation is now known as MARYKATE
- (07:55:58) NathanBagelStapley: cool
- (07:56:16) NathanBagelStapley: im actually painting on canvas a bunch of the scenes now for kickstarter backers
- (07:56:27) Cheeseness: I was just about to ask about that :D
- (07:56:39) Klatuu: The portraits?
- (07:56:55) MARYKATE: (pals are just so relentlessly cute)
- (07:57:10) NathanBagelStapley: the portraits are for a different tier 500$ i think
- (07:57:31) BadAsp: The Raz dance!
- (07:57:44) beansmyname: :D
- (07:57:46) Sven_Q45: MARYKATE Yes after Furby and the talking robot dog I want a hexapal. :D
- (07:57:51) Cheeseness: Portrait was $1,000 tier by the looks of things
- (07:58:08) NathanBagelStapley: ah! i have not looked at the page for a while ha
- (07:58:10) Cheeseness: The $5,000 tier included a "Larger original painting of art used in the final game"
- (07:58:16) NathanBagelStapley: makes sense though
- (07:58:23) Sven_Q45: My portrait of TBOUT 2 is finally ready btw!! :)
- (07:58:28) MARYKATE: You can have my Furby... and my old Battlestar Gallactica dog...
- (07:58:38) Cheeseness: You'd be painting for a long time if it was $500 :D
- (07:58:42) NathanBagelStapley: yeah we originally wanted to paint the thing all on canvas
- (07:58:49) NathanBagelStapley: or paper or whatever
- (07:59:16) Sven_Q45: @Cheese I f you mean me. Yes it was a mistake that there was no picture of me. :(
- (07:59:17) CecilRousso: Spaceweaver is the best. Want him to go rogue in in a sequel.
- (07:59:39) NathanBagelStapley: yeah spaceweaver rules Levi Ryken designed him
- (07:59:46) MARYKATE: ...I want a pal pillow, Sven_Q45 ...with a big smile I can sleep on and wake up to. :)
- (07:59:46) Cheeseness: NathanBagelStapley: I feel like doing it digitally with brushes that emulated traditional media would've sped things up and allowed for revisions to be made with less impact. Would you agree?
- (07:59:56) Anemone: Do you sell your other art anywhere, Bagel? I loved all the surreal looking stuff from you when your art samples were going around at the beginning of reds.
- (08:00:08) Cheeseness: I mostly do digital stuff, and the ability to undo/erase feels like it makes it easier to be more agile
- (08:00:17) Cheeseness: But also easier to be less deliberate
- (08:00:26) NathanBagelStapley: yeah that is totally true, also the initial scope changed so much
- (08:00:28) Sven_Q45: MARYKATE No thanks for the Furby. But I want a hexapal and a Wonkers (TLJ).
- (08:00:30) Sven_Q45: .9
- (08:00:34) Cheeseness: Ah, that's true too!
- (08:00:53) NathanBagelStapley: originally we probably wouldnt have had FX and many other things.
- salty-horse Sven_Q45 Syd
- (08:01:25) NathanBagelStapley: i do sell stuff sometimes through a gallery in LA called 1988 gallery, havent shown in a while though
- (08:01:29) Cheeseness: I suspect Oliver still would have tried to squeeze in some stuff
- (08:01:36) Klatuu: The next game's art should be done entirely through woven tapestries.
- (08:01:46) Permafry_42: first the wrong way
- (08:01:47) NathanBagelStapley: that would be sweet!
- (08:01:49) ***MARYKATE dreams of owning a Mr. Pokeylope plushie most of all.
- (08:02:05) Sven_Q45: MARYKATE I have a DOD pillow and a adventure game hero (as babys) pillow from Society6.
- (08:02:06) Cheeseness: I'd love to see a series of tapestries that depicted the game's events
- (08:02:08) liorean: I remember having pink panther set of bedclothes when I was little. I kind of want Broken Age ones now :)
- (08:02:28) Permafry_42: or maybe that works too?
- (08:02:30) Anemone: next game don entirely in cross stitch XD
- (08:02:34) salty-horse: it's grabbin' time
- (08:02:45) Syd: No one grabs like Gary
- (08:02:46) Permafry_42: i thought that it was the oppposite order; go figure
- (08:03:03) salty-horse: I think the order doesn't matter
- (08:03:03) fargetv [Mibbit@hide-E094446F.dhcp.as2116.net] entered the room.
- (08:03:04) Cheeseness: NathanBagelStapley: Do you feel like the game has helped increase awareness of your art and/or vice versa?
- (08:03:06) Cheeseness: Hi fargetv
- (08:03:10) ElaineMarley: It can be done in either order. This is the first time I've seen it in this order though, it's cool!
- (08:03:17) Permafry_42: ah well guess all that's left is the cutscene
- (08:03:30) NathanBagelStapley: maybe a little cheeseness yeah!
- (08:03:32) CecilRousso: The amount of memorable characters is definitely one of the best things with Broken Age. Sace Weaver, Grabbin Gary, Duth, The Talkng Tree, Curris, etc.
- (08:03:34) Sven_Q45: Haha with the wrong order I didn´t make it.
- (08:03:37) MARYKATE: Sven_Q45 I have my Stacking dolls, some t-shirts from different games, but my gamer swag collection is modest.
- (08:04:01) salty-horse: btw, which character was voiced by a backer?
- (08:04:03) Sven_Q45: I have some plushies and figurines. :)
- (08:04:14) MARYKATE: (Tho, the Stacking dolls are beyond exceptional.)
- (08:04:16) Cheeseness: CecilRousso: I think they're all charming and well designed, but I'm not sure if they're as memorable as some characters from Tim's other games
- (08:04:16) MARYKATE: <3
- (08:04:19) kisak: Rock'em sock'em Vella
- (08:04:26) Anemone: the boxin' baker
- (08:04:28) Sven_Q45: "I thought you are a baker". haha :D
- (08:04:34) ElaineMarley: love the delivery of her line there "Yeah. I can do that too..."
- (08:04:34) Cheeseness: "I can do that too"
- (08:04:45) liorean: This game needs to go on the Wii U so that we can get Hexipal and Hexigal amiibos
- (08:04:50) MARYKATE: damn...
- (08:04:51) Permafry_42: that claw reminds me of toy story 3
- (08:04:52) Anemone: Did you see the air on shay? Dude should join the NBA
- (08:05:23) Klatuu: He went out doing what he loved: Grabbin'. :(
- (08:05:24) Sven_Q45: salty-horse Yes Alex was voiced by the baker.
- (08:05:25) ElaineMarley: He's got the build for it, tall and light
- (08:05:25) Syd: ;_;7
- (08:05:30) Cheeseness: o7
- (08:05:36) Anemone: GARY HOW WILL WE GRAB
- (08:05:38) liorean: And grabbin gary amiibo
- (08:05:39) Permafry_42: so we're gonna be showing ALL the credits
- (08:05:48) CecilRousso: Cheeseness: I actyualy think think they're more memorable, just my opinion though. I think Act 2 did a lot for that by revisiting and expanding on several characters.
- (08:05:51) NathanBagelStapley: good job person who is playing!
- (08:05:52) salty-horse: Sven_Q45, nice. did not notice :)
- (08:05:53) MARYKATE: Mog Gary Bridge
- (08:05:54) Permafry_42: amiibos are my new trigger word
- (08:06:01) liorean: I want to see grabbin' gary in Smash bro's
- (08:06:05) beansmyname: Permafry_42: mine too
- (08:06:07) Permafry_42: trying to get a ness amiibo is becoming a nightmare..
- (08:06:09) Anemone: everyone notice all the people in this scene and that they escaped? Just making a note.
- (08:06:12) ElaineMarley: I like this music cue :)
- (08:06:13) Cheeseness: Poor Gary
- (08:06:20) MARYKATE: "That's how I met your mother"
- (08:06:25) BadAsp: R.I.P. Gary
- (08:06:25) Sven_Q45: lol
- (08:06:28) kisak: Warning: newly melted ships may be hot to the touch
- (08:06:29) CecilRousso: Gary is a true hero.
- (08:06:32) Permafry_42: i love the credits images
- (08:06:37) Cheeseness: Yeah :D
- (08:06:40) NathanBagelStapley: grabbin gary
- (08:06:41) Cheeseness: It's a nice epilogues
- (08:06:43) salty-horse: la la la
- (08:06:44) Anemone: gary, you grabbed my heart, and now you're gone *sniff*
- (08:06:48) Cheeseness: Since when did I get so best at grammar
- (08:06:58) Sven_Q45: Cute end sequence.
- (08:06:59) NathanBagelStapley: thank those are mine but tims awesome ideas
- (08:07:01) kisak: Cheeseness is in these credits, right?
- (08:07:02) Sven_Q45: :)
- (08:07:03) Syd: Yay, spork baby
- (08:07:09) Cheeseness: kisak: Yep
- (08:07:10) Anemone: you grammar real good, cheese
- (08:07:27) kisak: how many other folks here are in the credits?
- (08:07:28) ElaineMarley: What genre of music does hexipal and the diamonds sing?
- (08:07:34) beansmyname: So, I'm just dim, but could someone explain the ending? The mogs melt, make a bridge, and all is well? Feel like I missed something.
- (08:07:40) Cheeseness: In the piece of art of everybody holding hands on the bridge, it looks like Levina is there
- (08:07:41) Klatuu: Square dance.
- (08:08:04) NathanBagelStapley: all the people can now live together i think is pretty much the idea
- (08:08:10) NathanBagelStapley: tim would answer better though ha
- (08:08:13) liorean: There are actually future story events in these ending credits images
- (08:08:14) Permafry_42: i hope df makes a 3d hyper crypt game some day
- (08:08:14) Sven_Q45: I must figure out the raz dancing...
- (08:08:24) Syd: He answered it a while back on Twitter, more or less
- (08:08:29) Klatuu: 3D Hyper crypt for next Amnesia Fortnight
- (08:08:31) Anemone: it's a complex question to answer in a concise manner, but there are threads on the forum. Tim even typed up a long post in one of them!
- (08:08:35) beansmyname: Thanks, Syd. I'll poke around for it.
- (08:08:39) Cheeseness: beansmyname: Pretty much, although the implication is that the illusions that kept the two worlds apart have been shattered and the two peoples can get to know each other (which the bridge symbolises)
- (08:08:40) NathanBagelStapley: ah cool
- (08:08:51) MARYKATE: Gary <3
- (08:09:00) Anemone: that's a pretty good way of putting it, cheese ^^
- (08:09:01) Sven_Q45: I liked the future picture in the credits.
- (08:09:10) ElaineMarley: Where Anemone? Is it just in the backer forum?
- (08:09:13) Cheeseness: Ha ha, I wonder if the community will get buzzed about the idea of making 3D Hyper Crypt for the next AF
- (08:09:16) Syd: The horribleness of the Thrush was exposed so they lost power, the mog factory was destroyed for good, and the two sides were bridged together
- (08:09:18) BadAsp: Hope knitting the yarn pal back together <3
- (08:09:25) Anemone: I'll see if I can find the thread with Tim's post. Hang on
- (08:09:27) Syd: That's more or less what Tim said, but just going off of memory here
- (08:09:32) beansmyname: Thanks Anemone
- (08:09:45) liorean: I loved the forum post that explained this game's story as an analogy for the relationship between developers, publishers and self publishing
- (08:09:48) Anemone: it might be in the backer only forum, not sure.
- (08:10:12) MARYKATE: ^cool liorean ...I want to check that out.
- (08:10:16) Sven_Q45: Cheeseness Did you watch the ESC? Eh? ;) The slogan was building bridges too. :P
- (08:10:24) Cheeseness: ESC?
- (08:10:33) Anemone: Yeah, it's in the backer only forum. If you have access it's here: http://www.doublefine.com/forums/viewthread/16964/P25/
- (08:10:44) liorean: ESC=Eurovision Song Contest
- (08:10:59) Lightkey: he keeps pretending.. like if you asked about a fourth Indiana Jones film
- (08:11:00) Cheeseness: Ah. Here I was staring at the Esc key on my keyboard >_<
- (08:11:05) ***MARYKATE was totally a backer... of course. ^_^
- (08:11:05) Anemone: I think all of the backer-only threads were going to possibly be made public, though
- (08:11:17) Cheeseness: Thanks Anemone
- (08:11:28) beansmyname: Well, then I'll wait for that and get the full explanation. Thanks for digging it up, though.
- (08:11:31) Syd: It'd make sense to make the backer forum public now, but I guess that's up to DF
- (08:11:34) Sven_Q45: Cheeseness lool
- (08:11:37) MARYKATE: (Day 1) <3
- (08:11:40) liorean: Spaff posted a thread about what to do with the backer forums, somewhere
- (08:11:40) ElaineMarley: Yay Shay and Vella, I waited throughout the credits for them to show up :)
- (08:12:14) NathanBagelStapley: still in the As
- (08:12:23) Cheeseness: So many people
- (08:12:28) ***MARYKATE is waiting for the Ms
- (08:12:29) Syd: There's a loooooot of names
- (08:12:34) Sven_Q45: One of the longest credits even for a kickstarter game. :D
- (08:12:40) NathanBagelStapley: crazy
- (08:12:49) MARYKATE: ....or the Cs ... jeez I forget
- (08:12:53) Anemone: And these aren't even all the backers, just the ones above.... which tier was it? I don't remember
- (08:12:54) BadAsp: Here are the B's
- (08:13:03) MARYKATE: the Ms ...
- (08:13:08) Cheeseness: So these names aren't all 90,000 odd backers
- (08:13:18) BadAsp: The C's
- (08:13:20) Cheeseness: Only the $100 tier and up included a mention in the credits IIRC
- (08:13:25) MARYKATE: ...who are you calling odd
- (08:13:25) Permafry_42: I love all the nicknames
- (08:13:34) Cheeseness: MARYKATE: You know you're odd <3
- (08:13:38) MARYKATE: I'm colorful
- (08:13:38) Syd: Yeah, only $100+ backers got their names in the credits iirc
- (08:13:46) Syd: So shows you how many backed for at least that amount, heh
- (08:13:47) BadAsp: It's okay to be called odd, I don't mnd
- (08:13:55) Sven_Q45: Mine was $100. I just didn´t grab that signed poster. Two times the pledge was free again but I was too late! :( :(
- (08:14:02) BadAsp: The D's
- (08:14:07) Sven_Q45: S
- (08:14:09) Cheeseness: I only had enough to back at the $100 tier
- (08:14:09) MARYKATE: ...Fine, I am a bit.........
- (08:14:19) Syd: I could only do $30 at the time. :(
- (08:14:31) MARYKATE: My t-shirt is SEXY
- (08:14:35) Anemone: I couldn't back at the $100 at the time, but I totally could now. Happened just a little too early =P
- (08:14:36) Cheeseness: I feel a bit guilty though. I got sent a signed poster later on
- (08:14:39) BadAsp: E
- (08:14:40) Permafry_42: i wish i could have backed $100, i only had 15 at the time
- (08:14:42) Sven_Q45: It was my first KS so it was "only" $160.
- (08:14:44) MARYKATE: ... ;)
- (08:14:53) liorean: Marykate: This was the thread: http://www.doublefine.com/forums/viewthread/17003/
- (08:14:57) BadAsp: F...
- (08:15:06) BadAsp: G...
- (08:15:11) ElaineMarley: I missed Dominic Armato but apparently he's there :)
- (08:15:11) MARYKATE: ty liorean :)
- (08:15:21) Cheeseness: NathanBagelStapley: Have you had much interaction with backers outside of Game Club here? If so, how has that experience been?
- (08:15:25) BadAsp: H...
- (08:15:32) Sven_Q45: ElaineMarley Didn´t notice him!
- (08:15:33) BadAsp: I...
- (08:15:36) Klatuu: You what?
- (08:15:40) BadAsp: J...
- (08:15:46) GameClubFan_505544 [Mibbit@hide-D2808390.sgyl.cable.virginm.net] entered the room.
- (08:15:48) CecilRousso: Completely underestimated the soundtrack the first time I played the game. It's great.
- (08:15:54) NathanBagelStapley: not so much cheeseness i did go to PAX once
- (08:16:01) NathanBagelStapley: and there was a backer meet up and that was cool
- (08:16:07) GameClubFan_505544 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:16:08) Cheeseness: :D
- (08:16:18) MARYKATE: (lots of Js)
- (08:16:19) Klatuu: Nice chance to listen to the music here, too.
- (08:16:46) Sven_Q45: When I got my t-shirt I put it on in Collogne the same year. Me and PolloDaibolo. :D
- (08:16:55) BadAsp: K...
- (08:16:55) MARYKATE: John Romero... :) sweet
- (08:16:58) Cheeseness: In the thread that Anemone shared, Tim confirms that the Thrush aren't aliens and are selectively bred Lorunians
- (08:17:15) Cheeseness: Ha ha "They also fetishize tall forehead implants, but that’s just because they’re creeps. "
- (08:17:17) BadAsp: L...
- (08:17:18) Anemone: they just have a thing for big foreheads
- (08:17:18) MARYKATE: (hell of a lot of Js)
- (08:17:32) BadAsp: M...
- (08:17:57) ElaineMarley: Would it be very unkind to say the Thrushmaster reminded me a lot of Benedict Cumberbatch
- (08:18:28) Anemone: haha, no
- (08:18:29) MARYKATE: MARYKATE & MADISON ... =-)
- (08:18:32) Cheeseness: :)
- (08:18:32) BadAsp: I saw a Maxbrush Hedgwood in there... is he Max's pirate cousin?
- (08:18:34) BadAsp: N...
- (08:18:36) beansmyname: It'd be very unkind to the Thrushmaster.
- (08:18:37) MARYKATE: ...saw it!
- (08:18:45) Anemone: Brigadoon Cabbage Patch
- (08:18:47) CecilRousso: My name just passed by in the credits. I'm kinda famous.
- (08:18:48) BadAsp: O...
- (08:18:50) Klatuu: ...Christmas Tree
- (08:18:52) BadAsp: P...
- (08:19:02) MARYKATE: ALL CAPS b/c I wanted to find it more easily... (worked too)
- (08:19:11) NathanBagelStapley: awesome thanks to all you guys who backed it!
- (08:19:15) BadAsp: Q...
- (08:19:16) MARYKATE: <3
- (08:19:17) BadAsp: R...
- (08:19:20) Cheeseness: NathanBagelStapley: What do you think are the biggest things that you learned from Broken Age, and how might that impact on the future stuff you do?
- (08:19:22) Klatuu: Thank YOU Bagel! Great work!
- (08:19:28) Anemone: thank you for painting it, bagel! =D
- (08:19:36) MARYKATE: TY NathanBagelStapley <3 <3 <3 ...it's beautiful
- (08:19:45) BadAsp: S...
- (08:20:02) ElaineMarley: Thank for your gorgeous art, most beautiful adventure game ever made!
- (08:20:08) CecilRousso: NathanBagelStapely: Thank you for your work with the game. Your art is one of things that really gives the games an identity and staying power in the genre.
- (08:20:19) NathanBagelStapley: awesome, aah i guess i learned more about working with a team and trying to get this cohesive look i had never done anything like that before
- (08:20:26) BadAsp: T...
- (08:20:30) Sven_Q45: I saw my name again. But only as baker.... :)
- (08:20:44) liorean: Now I just want a breakdown of what the final budget ended up as. How much did this cost to make, rewards not included?
- (08:20:50) MARYKATE: (the credits are like a Who's Who of everyone I follow on Twitter) :D
- (08:20:51) NathanBagelStapley: and all the painting i did over the last 3 years helped me improve so that is super great
- (08:20:54) BadAsp: U...
- (08:20:56) Anemone: sven: a baker from suger bunting? XD
- (08:20:56) beansmyname: $200. Tim pocketed the rest, remember?
- (08:20:57) BadAsp: V...
- (08:20:59) BadAsp: W...
- (08:21:03) CecilRousso: Sven: I never doubted your skill as a baker.
- (08:21:06) Klatuu: I can be both. :)
- (08:21:07) BadAsp: X...
- (08:21:09) BadAsp: Y..
- (08:21:11) Cheeseness: So as mentioned earlier, next week we'll be doing an extra Broken Age session before we go on hiatus. We have Tim Schafer and Khris Brown planning to join us, so bring friends, etc.. Let's try to get a big turnout for them :D
- (08:21:11) BadAsp: Z!
- (08:21:19) BadAsp: Yay!
- (08:21:26) beansmyname: Who is Tim Schafer again?
- (08:21:28) MARYKATE: Sweet, Cheeseness
- (08:21:32) MARYKATE: :)
- (08:21:34) NathanBagelStapley: very cool
- (08:21:41) Anemone: I'll try to remember, but my mom flesk may have to remind me again! XD
- (08:21:43) Sven_Q45: Yes I´m a baker and Vella is a backer. :D
- (08:21:44) Cheeseness: Are you likely to be available to join us again, NathanBagelStapley?
- (08:21:50) MARYKATE: Tim's that guy that worked at LucasArts or something...
- (08:21:52) MARYKATE: ;)
- (08:21:55) beansmyname: heh
- (08:21:57) liorean: Cheeseness: IS that going to be a interview-style show?
- (08:22:02) BadAsp: I'm a backer. I wish I could be a baker, though
- (08:22:04) Sven_Q45: Tim what? :D
- (08:22:08) NathanBagelStapley: perhaps i can pop in next week we shall see i dont think i have plans
- (08:22:13) MARYKATE: baker backer
- (08:22:19) Sven_Q45: No I´m not a baker. ;)
- (08:22:23) Cheeseness: liorean: We haven't ironed it out yet. It might just be a text chat thing here with some bits and pieces of the game streamed in the background
- (08:22:26) NathanBagelStapley: but yeah thanks again backers! and bakers
- (08:22:27) MARYKATE: ^Cool, bagel :) Hope so
- (08:22:30) NathanBagelStapley: !
- (08:22:30) Permafry_42: Thanks again for everyone who could join us!
- (08:22:32) Syd: Next week's shaping up to be pretty awesome
- (08:22:36) Cheeseness: NathanBagelStapley: Our pleasure :)
- (08:22:38) Sven_Q45: The uhm opposite
- (08:22:40) Tinche: thanks everyone!
- (08:22:42) Syd: Thanks to everyone that joined us for this session!
- (08:22:44) MARYKATE: bagels and backers and bakers ..........Oh my
- (08:22:45) NathanBagelStapley: im going to split like a tree get it broken age joke
- (08:22:54) Klatuu: Nice job! Thanks!
- (08:22:55) Cheeseness: :D
- (08:22:57) Cheeseness: Tree jokes are hard
- (08:22:57) NathanBagelStapley: ok guys! perhaps next week!
- (08:23:01) Anemone: *pukes sap all over bagel*
- (08:23:11) MARYKATE: lol
- (08:23:17) liorean: I loved the last time we did a voice interview in these sessions
- (08:23:22) MARYKATE: Wood jokes are rough
- (08:23:22) NathanBagelStapley: woo!!!
- (08:23:22) Tinche: cheers!
- (08:23:26) NathanBagelStapley left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:23:26) Tinche left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:23:48) ElaineMarley left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:23:52) Anemone: GAME CLUB AFTER PARTY
- (08:23:52) Cheeseness: Thanks for coming, people! Don't forget to post in the forum thread! http://www.doublefine.com/forums/viewthread/17001/
- (08:23:56) ***Cheeseness dances
- (08:23:57) Klatuu left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:23:57) Anemone: *pours tree sap flavored drinks*
- (08:23:59) Permafry_42: Gonna go play some minecraft now; cya everyone!
- (08:24:00) MARYKATE: ...and sappy.
- (08:24:16) MARYKATE: cya Perma!
- (08:24:20) BadAsp: Let's dance the Raz dance!
- (08:24:29) Cheeseness: Eh-eh eh-eh-eh eh eh
- (08:24:31) Sven_Q45: Ha, Cheese did it again. :D
- (08:24:33) Anemone: eh, eh-eh, eh eh, eh-eh
- (08:24:50) MARYKATE: ...Bobby Zilch (as was)
- (08:25:08) Anemone: guys if Tim gets in here next week we have to ask him to explain the origin of the bobby zilch dance
- (08:25:10) Anemone: I HAVE TO KNOW
- (08:25:11) Sven_Q45: zilch!
- (08:25:25) Permafry_42 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:25:30) Syd: Tim would have been able to join this week, but it's his daughter's birthday party today
- (08:25:46) kisak: good excuse
- (08:25:54) Syd: You can see a cute vine of a bunch of kids playing Kinect Party on his twitter if you check. :P
- (08:25:57) Cheeseness: :3
- (08:26:13) MARYKATE: (...Bowzer from Sha-Na-Na but I wouldn't know of such things)
- (08:26:19) Sven_Q45: So his daughter has on the same day as Laserschwert.
- (08:26:23) liorean: Well, see you guys around, it's past midnight
- (08:26:38) flesk: Anemone: I'll try to remember.
- (08:26:40) Anemone: toodles, lio
- (08:26:45) Cheeseness: Have fun, people!
- (08:26:49) liorean left the room (quit: Quit: Leaving).
- (08:27:03) flesk: Remembering things isn't my most prominent skill though.
- (08:27:13) Anemone: me either, as we both learned
- (08:27:17) Cheeseness: heh
- (08:27:24) Cheeseness: There's a Steam group that fires off events if that's helpful
- (08:27:36) MARYKATE: (...1950s greasers hand gesture ===> Bobby Zilch ===> Raz: a brief history of the hand dance taunt)
- (08:27:36) Anemone: fortunately I was playing guitar in my computer chair when you popped up, otherwise I'd have missed it
- (08:27:41) Cheeseness: (there's only one session left though, so it's probably a bit late to mention it >_< )
- (08:28:21) MARYKATE: (^theory)
- (08:28:24) BadAsp left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:28:40) Syd: If you have a smart phone, could set the session as an alert on the calendar.
- (08:28:41) Anemone: oh yeah... I think that nerdy kid does the hand gesture during the We Go Together song/dance bit at the end of grease
- (08:28:59) MARYKATE: Yup
- (08:29:07) MARYKATE: TOTAL greaser thing
- (08:29:19) salty-horse left the room (quit: Quit: Leaving).
- (08:29:35) Anemone: Hmm. Interesting theory.
- (08:29:38) Anemone: So bobby zilch is a greaser
- (08:29:43) Anemone: or his dad is a greaser?
- (08:29:49) Anemone: A ginger greaser? XD
- (08:29:50) MARYKATE: Or the spawn of ....yes
- (08:30:08) flesk: I'm actually that Steam group, but I usually don't notice those events until later.
- (08:30:08) MARYKATE: Hence the chip on his shoulder and need to bully
- (08:30:14) Sven_Q45: Again: How do you make the raz wiring?
- (08:30:17) MARYKATE: Ginger fro
- (08:30:24) flesk: *in
- (08:30:34) flesk: I'm not a Steam group. :/
- (08:30:36) Cheeseness: Sven_Q45: The symbols are always the same, but their locations are scrambled
- (08:30:40) MARYKATE: ...Ginger fro sporting greaser spawn
- (08:30:49) Cheeseness: You can see people's notes in that forum thread if you want to track it down
- (08:30:53) MARYKATE: ...tough life
- (08:31:23) Sven_Q45: Cheese It wouldn´t help? Since every playthrough has nother wiring?
- (08:31:31) Cheeseness: The symbols are still the same
- (08:31:36) Anemone: I wonder if in psychonauts 2, all the kids will be a little older and bobby will have a greaser jacket ^^
- (08:31:40) MARYKATE: no grease strong enough
- (08:31:42) Cheeseness: Sven_Q45: So you just use the charger to work out which positions the symbols are in
- (08:31:46) MARYKATE: haha
- (08:32:13) Anemone: bobby's hair is too fro to be greased, but he CAN put one of those switchblade combs in it like a fro comb XD
- (08:33:24) MARYKATE: Idk, not sure what the time setting was ...but by Cruller's lab, I'd say it's present day.
- (08:33:44) MARYKATE: ...or a little beyond present day
- (08:34:11) Anemone: It doesn't have to be greaser era for him to have a greaser jacket. I mean, if it worked for Roger in Doug, it can work for bobby
- (08:34:18) MARYKATE: true
- (08:34:22) Anemone: roger was a ginger, too, i think. Coincidence?!?!
- (08:34:26) MARYKATE: And I saw Drive...
- (08:34:44) MARYKATE: ...Oh... good point, Anemone
- (08:35:10) MARYKATE: ...Retro classics always come back
- (08:35:44) Anemone: *moment of silence for Nickelodeon before it got DisneyChannel-ified
- (08:36:12) beansmyname: I'm too old for Nickelodeon to be a thing for me.
- (08:36:35) beansmyname: Except maybe Invader Zim.
- (08:36:36) kisak: beansmyname: nothing to see here, move along
- (08:36:47) beansmyname: moving along. peace out folks!
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