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skyrimprefs.ini

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Jan 28th, 2015
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. fdefaultfov=65
  8. bUseThreadedParticleSystem=1
  9. bUseThreadedBlood=1
  10. bUseThreadedMorpher=1
  11. bUseThreadedTempEffects=1
  12. bUseThreadedTextures=1
  13. bUseThreadedMeshes=1
  14. bUseThreadedLOD=1
  15. bUseThreadedAI=1
  16. [Imagespace]
  17. bDoDepthOfField=1
  18. iRadialBlurLevel=2
  19. [Display]
  20. iBlurDeferredShadowMask=5
  21. fInteriorShadowDistance=3000.0000
  22. fShadowDistance=8000.0000
  23. iShadowMapResolutionSecondary=1024
  24. iShadowMapResolutionPrimary=2048
  25. iShadowSplitCount=2
  26. iMaxAnisotropy=0
  27. fLeafAnimDampenDistEnd=4600.0000
  28. fLeafAnimDampenDistStart=3600.0000
  29. fTreesMidLODSwitchDist=5000.0000
  30. fGamma=1.0000
  31. fDecalLOD2=1500.0000
  32. fDecalLOD1=1000.0000
  33. fSpecularLODStartFade=1000.0000
  34. fShadowLODStartFade=200.0000
  35. fLightLODStartFade=2500.0000
  36. iTexMipMapMinimum=0
  37. iTexMipMapSkip=0
  38. iWaterMultiSamples=0
  39. iMultiSample=4
  40. iShadowMode=3
  41. bTreesReceiveShadows=1
  42. bDrawLandShadows=1
  43. bFull Screen=1
  44. iSize H=1080
  45. iSize W=1920
  46. fMeshLODFadePercentDefault=1.2000
  47. fMeshLODFadeBoundDefault=256.0000
  48. fMeshLODLevel2FadeTreeDistance=2048.0000
  49. fMeshLODLevel1FadeTreeDistance=2844.0000
  50. fMeshLODLevel2FadeDist=10000000.0000
  51. fMeshLODLevel1FadeDist=10000000.0000
  52. iScreenShotIndex=2
  53. bShadowMaskZPrepass=0
  54. bMainZPrepass=0
  55. iMaxSkinDecalsPerFrame=10
  56. iMaxDecalsPerFrame=30
  57. bFloatPointRenderTarget=1
  58. sD3DDevice="AMD Radeon HD 5800 Series"
  59. bFXAAEnabled=1
  60. iShadowMapResolution=2048
  61. fShadowBiasScale=0.2500
  62. iShadowMaskQuarter=4
  63. iAdapter=0
  64. iShadowFilter=3
  65. bShadowsOnGrass=1
  66. bTransparencyMultisampling=0
  67. bDeferredShadows=1
  68. bDrawShadows=1
  69. [Grass]
  70. b30GrassVS=1
  71. fGrassStartFadeDistance=5000.0000
  72. fGrassMaxStartFadeDistance=7000.0000
  73. fGrassMinStartFadeDistance=0.0000
  74. bForceFullDetail=1
  75. [MAIN]
  76. bGamepadEnable=1
  77. bCrosshairEnabled=1
  78. fHUDOpacity=1.0000
  79. bSaveOnPause=1
  80. bSaveOnTravel=1
  81. bSaveOnWait=1
  82. bSaveOnRest=1
  83. fSkyCellRefFadeDistance=150000.0000
  84. [GamePlay]
  85. bShowFloatingQuestMarkers=1
  86. bShowQuestMarkers=1
  87. iDifficulty=2
  88. [Interface]
  89. bDialogueSubtitles=0
  90. bGeneralSubtitles=0
  91. fMouseCursorSpeed=1.0000
  92. bShowCompass=1
  93. [Controls]
  94. fGamepadHeadingSensitivity=1.0000
  95. fMouseHeadingSensitivity=0.0125
  96. bAlwaysRunByDefault=1
  97. bInvertYValues=0
  98. bGamePadRumble=1
  99. bMouseAcceleration=0
  100. bUseKinect=0
  101. [Particles]
  102. iMaxDesired=750
  103. [SaveGame]
  104. fAutosaveEveryXMins=15.0000
  105. [AudioMenu]
  106. fAudioMasterVolume=0.4500
  107. fVal7=1.0000
  108. uID7=0
  109. fVal6=1.0000
  110. uID6=0
  111. fVal5=1.0000
  112. uID5=3954
  113. fVal4=1.0000
  114. uID4=1376147569
  115. fVal3=1.0000
  116. uID3=94881
  117. fVal2=0.4000
  118. uID2=466532
  119. fVal1=1.0000
  120. uID1=554685
  121. fVal0=0.9000
  122. uID0=1007612
  123. [Clouds]
  124. fCloudLevel2Distance=262144.0000
  125. fCloudLevel1Distance=32768.0000
  126. fCloudLevel0Distance=16384.0000
  127. fCloudNearFadeDistance=9000.0000
  128. [TerrainManager]
  129. fTreeLoadDistance=40000.0000
  130. fBlockMaximumDistance=150000.0000
  131. fBlockLevel1Distance=40000.0000
  132. fBlockLevel0Distance=25000.0000
  133. fSplitDistanceMult=1.1000
  134. bShowLODInEditor=0
  135. [NavMesh]
  136. fObstacleAlpha=0.5000
  137. fCoverSideHighAlpha=0.8000
  138. fCoverSideLowAlpha=0.6500
  139. fEdgeFullAlpha=1.0000
  140. fEdgeHighAlpha=0.7500
  141. fEdgeLowAlpha=0.5000
  142. fTriangleFullAlpha=0.7000
  143. fTriangleHighAlpha=0.3500
  144. fTriangleLowAlpha=0.2000
  145. fLedgeBoxHalfHeight=25.0000
  146. fEdgeDistFromVert=10.0000
  147. fEdgeThickness=10.0000
  148. fPointSize=2.5000
  149. bUseThreadedMeshes=1
  150. [Trees]
  151. bRenderSkinnedTrees=1
  152. uiMaxSkinnedTreesToRender=20
  153. bForceFullDetail=1
  154. bUseMultiThreadedTrees=1
  155. bShadowMaskZPrePass=1
  156. [Decals]
  157. uMaxDecals=250
  158. bDecals=1
  159. bSkinnedDecals=1
  160. uMaxSkinDecals=50
  161. uMaxSkinDecalsPerActor=40
  162. bDecalsOnSkinnedGeometry=1
  163. bDecalMultithreaded=1
  164. [LOD]
  165. fLODFadeOutMultObjects=7.5000
  166. fLODFadeOutMultItems=4.5000
  167. fLODFadeOutMultActors=6.0000
  168. fLODFadeOutMultSkyCell=1.0000
  169. [Launcher]
  170. bEnableFileSelection=1
  171. bShowAllResolutions=1
  172. uLastAspectRatio=3
  173. [BlurShaderHDR]
  174. bDoHighDynamicRange=1
  175. [BlurShader]
  176. bUseBlurShader=0
  177. [Water]
  178. bReflectLODLand=1
  179. bReflectLODTrees=1
  180. bReflectLODObjects=1
  181. iWaterReflectHeight=512
  182. iWaterReflectWidth=512
  183. bUseWaterDisplacements=1
  184. bUseWaterRefractions=1
  185. bUseWaterReflections=1
  186. bUseWaterDepth=1
  187. [BackgroundLoad]
  188. bBackgroundLoadLipFiles=1
  189. bLoadBackgroundFaceGen=1
  190. bBackgroundCellLoads=1
  191. bLoadHelmetsInBackground=1
  192. bUseMultiThreadedFaceGen=1
  193. bUseMultiThreadedTrees=1
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