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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  3. <CubeBlocks>
  4. <!--HydrogenThrusters level 4 -->
  5. <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
  6. <Id>
  7. <TypeId>Thrust</TypeId>
  8. <SubtypeId>LBLHAT4</SubtypeId>
  9. </Id>
  10. <DisplayName>Large Hydrogen Armor Thrust Tier4</DisplayName>
  11. <Icon>Textures\GUI\Icons\Cubes\ArmorHydro3x3x3_T4.dds</Icon>
  12. <CubeSize>Large</CubeSize>
  13. <BlockTopology>TriangleMesh</BlockTopology>
  14. <Size x="3" y="3" z="3" />
  15. <ModelOffset x="0" y="0" z="0" />
  16. <Model>Models\Cubes\Large\LBLHAE_nukeguard.mwm</Model>
  17. <Components>
  18. <Component Subtype="SteelPlate" Count="100" />
  19. <Component Subtype="Construction" Count="150" />
  20. <Component Subtype="MetalGrid" Count="250" />
  21. <Component Subtype="largehydrogeninjector" Count="90" />
  22. <Component Subtype="Computer" Count="800" />
  23. <Component Subtype="LargeTube" Count="40" />
  24. <Component Subtype="largehydrogeninjector" Count="10" />
  25. <Component Subtype="Construction" Count="30" />
  26. <Component Subtype="SteelPlate" Count="637" />
  27. </Components>
  28. <CriticalComponent Subtype="LargeTube" Index="0" />
  29. <MountPoints>
  30. <MountPoint Side="Back" StartX="0" StartY="1" EndX="3" EndY="2" />
  31. <MountPoint Side="Back" StartX="1" StartY="0" EndX="2" EndY="1" />
  32. <MountPoint Side="Back" StartX="1" StartY="2" EndX="2" EndY="3" />
  33. <MountPoint Side="Right" StartX="0" StartY="1" EndX="1" EndY="2" />
  34. <MountPoint Side="Bottom" StartX="1" StartY="2" EndX="2" EndY="3" />
  35. <MountPoint Side="Left" StartX="2" StartY="1" EndX="3" EndY="2" />
  36. <MountPoint Side="Top" StartX="1" StartY="0" EndX="2" EndY="1" />
  37. </MountPoints>
  38. <BuildProgressModels>
  39. <Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\LBLHAE_Cons1_nukeguard.mwm" />
  40. <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\LBLHAE_Cons2_nukeguard.mwm" />
  41. </BuildProgressModels>
  42. <BlockPairName>LHAT4</BlockPairName>
  43. <Center x="1" y="1" z="1" />
  44. <MirroringY>Z</MirroringY>
  45. <MirroringZ>Y</MirroringZ>
  46. <EdgeType>Light</EdgeType>
  47. <BuildTimeSeconds>240</BuildTimeSeconds>
  48. <FuelConverter>
  49. <FuelId>
  50. <TypeId>GasProperties</TypeId>
  51. <SubtypeId>Hydrogen</SubtypeId>
  52. </FuelId>
  53. <Efficiency>1</Efficiency>
  54. </FuelConverter>
  55. <MaxPowerConsumption>160</MaxPowerConsumption>
  56. <MinPowerConsumption>0.000000001</MinPowerConsumption>
  57. <ResourceSinkGroup>Thrust</ResourceSinkGroup>
  58. <ForceMagnitude>96000000</ForceMagnitude>
  59. <SlowdownFactor>1</SlowdownFactor>
  60.  
  61. <MinPlanetaryInfluence>0</MinPlanetaryInfluence>
  62. <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
  63. <EffectivenessAtMinInfluence>1</EffectivenessAtMinInfluence>
  64. <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
  65. <FlameDamageLengthScale>0.6</FlameDamageLengthScale>
  66. <FlameLengthScale>1.15</FlameLengthScale>
  67. <FlameIdleColor>
  68. <X>0.05</X> <Y>0.0</Y> <Z>0.10</Z>
  69. <W>.75</W>
  70. </FlameIdleColor>
  71. <FlameFullColor>
  72. <X>0.05</X> <Y>0.0</Y> <Z>0.25</Z>
  73. <W>.25</W>
  74. </FlameFullColor>
  75. <FlamePointMaterial>Flame</FlamePointMaterial>
  76. <FlameLengthMaterial>Flame</FlameLengthMaterial>
  77. <FlameGlareMaterial>GlareLsThrustLarge</FlameGlareMaterial>
  78. <FlameVisibilityDistance>700</FlameVisibilityDistance>
  79. <FlameGlareSize>0.779</FlameGlareSize>
  80. <FlameGlareQuerySize>1</FlameGlareQuerySize>
  81. <PrimarySound>ArcLrgShipLrgJetHydrogen</PrimarySound>
  82. <DamageEffectId>213</DamageEffectId>
  83. <DamagedSound>ParticleWeapExpl</DamagedSound>
  84. <Public>true</Public>
  85. </Definition>
  86. <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
  87. <Id>
  88. <TypeId>Thrust</TypeId>
  89. <SubtypeId>LBSHAT4</SubtypeId>
  90. </Id>
  91. <DisplayName>Small Hydrogen Armor Thrust Tier4</DisplayName>
  92. <Icon>Textures\GUI\Icons\Cubes\ArmorHydro1x1x1_T4.dds</Icon>
  93. <CubeSize>Large</CubeSize>
  94. <BlockTopology>TriangleMesh</BlockTopology>
  95. <Size x="1" y="1" z="1" />
  96. <ModelOffset x="0" y="0" z="0" />
  97. <Model>Models\Cubes\Large\LBSHAE_nukeguard.mwm</Model>
  98. <Components>
  99. <Component Subtype="SteelPlate" Count="15" />
  100. <Component Subtype="Construction" Count="40" />
  101. <Component Subtype="Computer" Count="320" />
  102. <Component Subtype="largehydrogeninjector" Count="35" />
  103. <Component Subtype="MetalGrid" Count="40" />
  104. <Component Subtype="LargeTube" Count="8" />
  105. <Component Subtype="largehydrogeninjector" Count="15" />
  106. <Component Subtype="Construction" Count="20" />
  107. <Component Subtype="SteelPlate" Count="110" />
  108. </Components>
  109. <CriticalComponent Subtype="LargeTube" Index="0" />
  110. <MountPoints>
  111. <MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
  112. <MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
  113. <MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
  114. <MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
  115. <MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
  116. </MountPoints>
  117. <BuildProgressModels>
  118. <Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\LBSHAE_Cons1_nukeguard.mwm" />
  119. <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\LBSHAE_Cons2_nukeguard.mwm" />
  120. </BuildProgressModels>
  121. <BlockPairName>SHAT4</BlockPairName>
  122. <Center x="0" y="0" z="0" />
  123. <MirroringZ>Y</MirroringZ>
  124. <EdgeType>Light</EdgeType>
  125. <BuildTimeSeconds>180</BuildTimeSeconds>
  126. <ResourceSinkGroup>Thrust</ResourceSinkGroup>
  127. <ForceMagnitude>14400000</ForceMagnitude>
  128. <SlowdownFactor>1</SlowdownFactor>
  129.  
  130. <MinPlanetaryInfluence>0</MinPlanetaryInfluence>
  131. <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
  132. <EffectivenessAtMinInfluence>1</EffectivenessAtMinInfluence>
  133. <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
  134. <FuelConverter>
  135. <FuelId>
  136. <TypeId>GasProperties</TypeId>
  137. <SubtypeId>Hydrogen</SubtypeId>
  138. </FuelId>
  139. <Efficiency>1</Efficiency>
  140. </FuelConverter>
  141. <MaxPowerConsumption>27.2</MaxPowerConsumption>
  142. <MinPowerConsumption>0.000000001</MinPowerConsumption>
  143. <FlameDamageLengthScale>0.6</FlameDamageLengthScale>
  144. <FlameLengthScale>1.15</FlameLengthScale>
  145. <FlameIdleColor>
  146. <X>0.05</X> <Y>0.0</Y> <Z>0.10</Z>
  147. <W>.75</W>
  148. </FlameIdleColor>
  149. <FlameFullColor>
  150. <X>0.05</X> <Y>0.0</Y> <Z>0.25</Z>
  151. <W>.25</W>
  152. </FlameFullColor>
  153. <FlamePointMaterial>Flame</FlamePointMaterial>
  154. <FlameLengthMaterial>Flame</FlameLengthMaterial>
  155. <FlameGlareMaterial>GlareLsThrustSmall</FlameGlareMaterial>
  156. <FlameVisibilityDistance>500</FlameVisibilityDistance>
  157. <FlameGlareSize>0.779</FlameGlareSize>
  158. <FlameGlareQuerySize>1</FlameGlareQuerySize>
  159. <PrimarySound>ArcLrgShipSmJetHydrogen</PrimarySound>
  160. <DamageEffectId>213</DamageEffectId>
  161. <DamagedSound>ParticleWeapExpl</DamagedSound>
  162. <Public>true</Public>
  163. </Definition>
  164. <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
  165. <Id>
  166. <TypeId>Thrust</TypeId>
  167. <SubtypeId>SBLHAT4</SubtypeId>
  168. </Id>
  169. <DisplayName>Large Hydrogen Armor Thrust Tier4</DisplayName>
  170. <Icon>Textures\GUI\Icons\Cubes\ArmorHydro3x3x3_T4.dds</Icon>
  171. <CubeSize>Small</CubeSize>
  172. <BlockTopology>TriangleMesh</BlockTopology>
  173. <Size x="3" y="3" z="3" />
  174. <ModelOffset x="0" y="0" z="0" />
  175. <Model>Models\Cubes\Small\SBLHAE_nukeguard.mwm</Model>
  176. <Components>
  177. <Component Subtype="SteelPlate" Count="20" />
  178. <Component Subtype="Construction" Count="20" />
  179. <Component Subtype="Computer" Count="80" />
  180. <Component Subtype="largehydrogeninjector" Count="6" />
  181. <Component Subtype="MetalGrid" Count="22" />
  182. <Component Subtype="LargeTube" Count="10" />
  183. <Component Subtype="largehydrogeninjector" Count="1" />
  184. <Component Subtype="Construction" Count="10" />
  185. <Component Subtype="SteelPlate" Count="130" />
  186. </Components>
  187. <CriticalComponent Subtype="LargeTube" Index="0" />
  188. <MountPoints>
  189. <MountPoint Side="Back" StartX="0" StartY="1" EndX="3" EndY="2" />
  190. <MountPoint Side="Back" StartX="1" StartY="0" EndX="2" EndY="1" />
  191. <MountPoint Side="Back" StartX="1" StartY="2" EndX="2" EndY="3" />
  192. <MountPoint Side="Right" StartX="0" StartY="1" EndX="1" EndY="2" />
  193. <MountPoint Side="Bottom" StartX="1" StartY="2" EndX="2" EndY="3" />
  194. <MountPoint Side="Left" StartX="2" StartY="1" EndX="3" EndY="2" />
  195. <MountPoint Side="Top" StartX="1" StartY="0" EndX="2" EndY="1" />
  196. </MountPoints>
  197. <BuildProgressModels>
  198. <Model BuildPercentUpperBound="0.66" File="Models\Cubes\Small\SBLHAE_Cons1_nukeguard.mwm" />
  199. <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\SBLHAE_Cons2_nukeguard.mwm" />
  200. </BuildProgressModels>
  201. <BlockPairName>LHAT4</BlockPairName>
  202. <Center x="1" y="1" z="1" />
  203. <MirroringY>Z</MirroringY>
  204. <MirroringZ>Y</MirroringZ>
  205. <EdgeType>Light</EdgeType>
  206. <BuildTimeSeconds>240</BuildTimeSeconds>
  207. <FuelConverter>
  208. <FuelId>
  209. <TypeId>GasProperties</TypeId>
  210. <SubtypeId>Hydrogen</SubtypeId>
  211. </FuelId>
  212. <Efficiency>1</Efficiency>
  213. </FuelConverter>
  214. <MaxPowerConsumption>12.8</MaxPowerConsumption>
  215. <MinPowerConsumption>0.000000001</MinPowerConsumption>
  216. <ResourceSinkGroup>Thrust</ResourceSinkGroup>
  217. <ForceMagnitude>6400000</ForceMagnitude>
  218. <SlowdownFactor>1</SlowdownFactor>
  219.  
  220. <MinPlanetaryInfluence>0</MinPlanetaryInfluence>
  221. <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
  222. <EffectivenessAtMinInfluence>1</EffectivenessAtMinInfluence>
  223. <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
  224. <FlameDamageLengthScale>0.6</FlameDamageLengthScale>
  225. <FlameLengthScale>1.15</FlameLengthScale>
  226. <FlameIdleColor>
  227. <X>0.05</X> <Y>0.0</Y> <Z>0.10</Z>
  228. <W>.75</W>
  229. </FlameIdleColor>
  230. <FlameFullColor>
  231. <X>0.05</X> <Y>0.0</Y> <Z>0.25</Z>
  232. <W>.25</W>
  233. </FlameFullColor>
  234. <FlamePointMaterial>Flame</FlamePointMaterial>
  235. <FlameLengthMaterial>Flame</FlameLengthMaterial>
  236. <FlameGlareMaterial>GlareLsThrustLarge</FlameGlareMaterial>
  237. <FlameVisibilityDistance>700</FlameVisibilityDistance>
  238. <FlameGlareSize>0.779</FlameGlareSize>
  239. <FlameGlareQuerySize>1</FlameGlareQuerySize>
  240. <PrimarySound>ArcSmShipLrgJetHydrogen</PrimarySound>
  241. <DamageEffectId>213</DamageEffectId>
  242. <DamagedSound>ParticleWeapExpl</DamagedSound>
  243. </Definition>
  244. <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
  245. <Id>
  246. <TypeId>Thrust</TypeId>
  247. <SubtypeId>SBSHAT4</SubtypeId>
  248. </Id>
  249. <DisplayName>Small Hydrogen Armor Thrust Tier4</DisplayName>
  250. <Icon>Textures\GUI\Icons\Cubes\ArmorHydro1x1x1_T4.dds</Icon>
  251. <CubeSize>Small</CubeSize>
  252. <BlockTopology>TriangleMesh</BlockTopology>
  253. <Size x="1" y="1" z="1" />
  254. <ModelOffset x="0" y="0" z="0" />
  255. <Model>Models\Cubes\Small\SBSHAE_nukeguard.mwm</Model>
  256. <Components>
  257. <Component Subtype="SteelPlate" Count="2" />
  258. <Component Subtype="Construction" Count="10" />
  259. <Component Subtype="Computer" Count="60" />
  260. <Component Subtype="largehydrogeninjector" Count="1" />
  261. <Component Subtype="MetalGrid" Count="4" />
  262. <Component Subtype="LargeTube" Count="2" />
  263. <Component Subtype="largehydrogeninjector" Count="1" />
  264. <Component Subtype="Construction" Count="5" />
  265. <Component Subtype="SteelPlate" Count="30" />
  266. </Components>
  267. <CriticalComponent Subtype="LargeTube" Index="0" />
  268. <MountPoints>
  269. <MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
  270. <MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
  271. <MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
  272. <MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
  273. <MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
  274. </MountPoints>
  275. <BuildProgressModels>
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  277. <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\SBSHAE_Cons2_nukeguard.mwm" />
  278. </BuildProgressModels>
  279. <BlockPairName>SHAT4</BlockPairName>
  280. <Center x="0" y="0" z="0" />
  281. <MirroringZ>Y</MirroringZ>
  282. <EdgeType>Light</EdgeType>
  283. <BuildTimeSeconds>180</BuildTimeSeconds>
  284. <ResourceSinkGroup>Thrust</ResourceSinkGroup>
  285. <ForceMagnitude>1312000</ForceMagnitude>
  286. <FuelConverter>
  287. <FuelId>
  288. <TypeId>GasProperties</TypeId>
  289. <SubtypeId>Hydrogen</SubtypeId>
  290. </FuelId>
  291. <Efficiency>1</Efficiency>
  292. </FuelConverter>
  293. <MaxPowerConsumption>2.72</MaxPowerConsumption>
  294. <MinPowerConsumption>0.000000001</MinPowerConsumption>
  295. <SlowdownFactor>1</SlowdownFactor>
  296.  
  297. <MinPlanetaryInfluence>0</MinPlanetaryInfluence>
  298. <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
  299. <EffectivenessAtMinInfluence>1</EffectivenessAtMinInfluence>
  300. <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
  301. <FlameDamageLengthScale>0.6</FlameDamageLengthScale>
  302. <FlameLengthScale>1.15</FlameLengthScale>
  303. <FlameIdleColor>
  304. <X>0.05</X> <Y>0.0</Y> <Z>0.10</Z>
  305. <W>.75</W>
  306. </FlameIdleColor>
  307. <FlameFullColor>
  308. <X>0.05</X> <Y>0.0</Y> <Z>0.25</Z>
  309. <W>.25</W>
  310. </FlameFullColor>
  311. <FlamePointMaterial>Flame</FlamePointMaterial>
  312. <FlameLengthMaterial>Flame</FlameLengthMaterial>
  313. <FlameGlareMaterial>GlareLsThrustSmall</FlameGlareMaterial>
  314. <FlameVisibilityDistance>500</FlameVisibilityDistance>
  315. <FlameGlareSize>0.779</FlameGlareSize>
  316. <FlameGlareQuerySize>1</FlameGlareQuerySize>
  317. <PrimarySound>ArcSmShipSmJetHydrogen</PrimarySound>
  318. <DamageEffectId>213</DamageEffectId>
  319. <DamagedSound>ParticleWeapExpl</DamagedSound>
  320. <Public>true</Public>
  321. </Definition>
  322. <!--HydrogenThrusters End level 4-->
  323.  
  324. <!--Sloped Hydro Armro Begin T4-->
  325. <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
  326. <Id>
  327. <TypeId>Thrust</TypeId>
  328. <SubtypeId>LBLHASlopeT4</SubtypeId>
  329. </Id>
  330. <DisplayName>Large Hydrogen Armor Slope Thrust Tier4</DisplayName>
  331. <Icon>Textures\GUI\Icons\Cubes\ArmorHydroSlope3x3x3_T4.dds</Icon>
  332. <CubeSize>Large</CubeSize>
  333. <BlockTopology>TriangleMesh</BlockTopology>
  334. <Size x="3" y="3" z="3" />
  335. <ModelOffset x="0" y="0" z="0" />
  336. <Model>Models\Cubes\Large\LBLHAE_Slope_nukeguard.mwm</Model>
  337. <Components>
  338. <Component Subtype="SteelPlate" Count="100" />
  339. <Component Subtype="Construction" Count="150" />
  340. <Component Subtype="MetalGrid" Count="250" />
  341. <Component Subtype="largehydrogeninjector" Count="90" />
  342. <Component Subtype="Computer" Count="800" />
  343. <Component Subtype="LargeTube" Count="40" />
  344. <Component Subtype="largehydrogeninjector" Count="10" />
  345. <Component Subtype="Construction" Count="30" />
  346. <Component Subtype="SteelPlate" Count="637" />
  347. </Components>
  348. <CriticalComponent Subtype="LargeTube" Index="0" />
  349. <MountPoints>
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  351. <MountPoint Side="Right" StartX="0" StartY="0" EndX="3" EndY="1" />
  352. <MountPoint Side="Right" StartX="0" StartY="1" EndX="2" EndY="2" />
  353. <MountPoint Side="Right" StartX="0" StartY="2" EndX="1" EndY="3" />
  354. <MountPoint Side="Bottom" StartX="0" StartY="0" EndX="3" EndY="3" />
  355. <MountPoint Side="Left" StartX="0" StartY="0" EndX="3" EndY="1" />
  356. <MountPoint Side="Left" StartX="1" StartY="1" EndX="3" EndY="2" />
  357. <MountPoint Side="Left" StartX="2" StartY="2" EndX="3" EndY="3" />
  358. </MountPoints>
  359. <BuildProgressModels>
  360. <Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\LBLHAE_Slope_Cons1_nukeguard.mwm" />
  361. <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\LBLHAE_Slope_Cons2_nukeguard.mwm" />
  362. </BuildProgressModels>
  363. <BlockPairName>LHAT4Slope</BlockPairName>
  364. <Center x="1" y="1" z="1" />
  365. <MirroringY>Z</MirroringY>
  366. <MirroringZ>Y</MirroringZ>
  367. <EdgeType>Light</EdgeType>
  368. <BuildTimeSeconds>240</BuildTimeSeconds>
  369. <FuelConverter>
  370. <FuelId>
  371. <TypeId>GasProperties</TypeId>
  372. <SubtypeId>Hydrogen</SubtypeId>
  373. </FuelId>
  374. <Efficiency>1</Efficiency>
  375. </FuelConverter>
  376. <MaxPowerConsumption>160</MaxPowerConsumption>
  377. <MinPowerConsumption>0.000000001</MinPowerConsumption>
  378. <ResourceSinkGroup>Thrust</ResourceSinkGroup>
  379. <ForceMagnitude>96000000</ForceMagnitude>
  380. <SlowdownFactor>1</SlowdownFactor>
  381.  
  382. <MinPlanetaryInfluence>0</MinPlanetaryInfluence>
  383. <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
  384. <EffectivenessAtMinInfluence>1</EffectivenessAtMinInfluence>
  385. <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
  386. <FlameDamageLengthScale>0.6</FlameDamageLengthScale>
  387. <FlameLengthScale>1.15</FlameLengthScale>
  388. <FlameIdleColor>
  389. <X>0.05</X> <Y>0.0</Y> <Z>0.10</Z>
  390. <W>.75</W>
  391. </FlameIdleColor>
  392. <FlameFullColor>
  393. <X>0.05</X> <Y>0.0</Y> <Z>0.25</Z>
  394. <W>.25</W>
  395. </FlameFullColor>
  396. <FlamePointMaterial>Flame</FlamePointMaterial>
  397. <FlameLengthMaterial>Flame</FlameLengthMaterial>
  398. <FlameGlareMaterial>GlareLsThrustLarge</FlameGlareMaterial>
  399. <FlameVisibilityDistance>700</FlameVisibilityDistance>
  400. <FlameGlareSize>0.779</FlameGlareSize>
  401. <FlameGlareQuerySize>1</FlameGlareQuerySize>
  402. <PrimarySound>ArcLrgShipLrgJetHydrogen</PrimarySound>
  403. <DamageEffectId>213</DamageEffectId>
  404. <DamagedSound>ParticleWeapExpl</DamagedSound>
  405. <Public>true</Public>
  406. </Definition>
  407. <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
  408. <Id>
  409. <TypeId>Thrust</TypeId>
  410. <SubtypeId>LBSHASlopeT4</SubtypeId>
  411. </Id>
  412. <DisplayName>Small Hydrogen Armor Slope Thrust Tier4</DisplayName>
  413. <Icon>Textures\GUI\Icons\Cubes\ArmorHydroSlope1x1x1_T4.dds</Icon>
  414. <CubeSize>Large</CubeSize>
  415. <BlockTopology>TriangleMesh</BlockTopology>
  416. <Size x="1" y="1" z="1" />
  417. <ModelOffset x="0" y="0" z="0" />
  418. <Model>Models\Cubes\Large\LBSHAE_Slope_nukeguard.mwm</Model>
  419. <Components>
  420. <Component Subtype="SteelPlate" Count="15" />
  421. <Component Subtype="Construction" Count="40" />
  422. <Component Subtype="Computer" Count="320" />
  423. <Component Subtype="largehydrogeninjector" Count="35" />
  424. <Component Subtype="MetalGrid" Count="40" />
  425. <Component Subtype="LargeTube" Count="8" />
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  846. <MirroringZ>Y</MirroringZ>
  847. <EdgeType>Light</EdgeType>
  848. <BuildTimeSeconds>240</BuildTimeSeconds>
  849. <FuelConverter>
  850. <FuelId>
  851. <TypeId>GasProperties</TypeId>
  852. <SubtypeId>Hydrogen</SubtypeId>
  853. </FuelId>
  854. <Efficiency>1</Efficiency>
  855. </FuelConverter>
  856. <MaxPowerConsumption>12.8</MaxPowerConsumption>
  857. <MinPowerConsumption>0.000000001</MinPowerConsumption>
  858. <ResourceSinkGroup>Thrust</ResourceSinkGroup>
  859. <ForceMagnitude>6400000</ForceMagnitude>
  860. <SlowdownFactor>1</SlowdownFactor>
  861.  
  862. <MinPlanetaryInfluence>0</MinPlanetaryInfluence>
  863. <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
  864. <EffectivenessAtMinInfluence>1</EffectivenessAtMinInfluence>
  865. <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
  866. <FlameDamageLengthScale>0.6</FlameDamageLengthScale>
  867. <FlameLengthScale>1.15</FlameLengthScale>
  868. <FlameIdleColor>
  869. <X>0.05</X> <Y>0.0</Y> <Z>0.10</Z>
  870. <W>.75</W>
  871. </FlameIdleColor>
  872. <FlameFullColor>
  873. <X>0.05</X> <Y>0.0</Y> <Z>0.25</Z>
  874. <W>.25</W>
  875. </FlameFullColor>
  876. <FlamePointMaterial>Flame</FlamePointMaterial>
  877. <FlameLengthMaterial>Flame</FlameLengthMaterial>
  878. <FlameGlareMaterial>GlareLsThrustLarge</FlameGlareMaterial>
  879. <FlameVisibilityDistance>700</FlameVisibilityDistance>
  880. <FlameGlareSize>0.779</FlameGlareSize>
  881. <FlameGlareQuerySize>1</FlameGlareQuerySize>
  882. <PrimarySound>ArcSmShipLrgJetHydrogen</PrimarySound>
  883. <DamageEffectId>213</DamageEffectId>
  884. <DamagedSound>ParticleWeapExpl</DamagedSound>
  885. </Definition>
  886. <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
  887. <Id>
  888. <TypeId>Thrust</TypeId>
  889. <SubtypeId>SBSHVT4</SubtypeId>
  890. </Id>
  891. <DisplayName>Small Hydrogen Thrust Tier4</DisplayName>
  892. <Icon>Textures\GUI\Icons\Cubes\HydrogenThrusterSmall.dds</Icon>
  893. <CubeSize>Small</CubeSize>
  894. <BlockTopology>TriangleMesh</BlockTopology>
  895. <Size x="1" y="1" z="1" />
  896. <ModelOffset x="0" y="0" z="0" />
  897. <Model>Models\Cubes\Small\SBSHVE_Reskin_nukeguard.mwm</Model>
  898. <Components>
  899. <Component Subtype="SteelPlate" Count="2" />
  900. <Component Subtype="Construction" Count="10" />
  901. <Component Subtype="Computer" Count="60" />
  902. <Component Subtype="largehydrogeninjector" Count="1" />
  903. <Component Subtype="MetalGrid" Count="4" />
  904. <Component Subtype="LargeTube" Count="2" />
  905. <Component Subtype="largehydrogeninjector" Count="1" />
  906. <Component Subtype="Construction" Count="5" />
  907. <Component Subtype="SteelPlate" Count="30" />
  908. </Components>
  909. <CriticalComponent Subtype="LargeTube" Index="0" />
  910. <MountPoints>
  911. <MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
  912. <MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
  913. <MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
  914. <MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
  915. <MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
  916. </MountPoints>
  917. <BuildProgressModels>
  918. <Model BuildPercentUpperBound="0.33" File="Models\Cubes\Small\HydrogenThrusterSmall_Construction_1.mwm" />
  919. <Model BuildPercentUpperBound="0.66" File="Models\Cubes\Small\HydrogenThrusterSmall_Construction_2.mwm" />
  920. <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\HydrogenThrusterSmall_Construction_3.mwm" />
  921. </BuildProgressModels>
  922. <BlockPairName>SHVT4</BlockPairName>
  923. <Center x="0" y="0" z="0" />
  924. <MirroringZ>Y</MirroringZ>
  925. <EdgeType>Light</EdgeType>
  926. <BuildTimeSeconds>180</BuildTimeSeconds>
  927. <ResourceSinkGroup>Thrust</ResourceSinkGroup>
  928. <ForceMagnitude>1312000</ForceMagnitude>
  929. <FuelConverter>
  930. <FuelId>
  931. <TypeId>GasProperties</TypeId>
  932. <SubtypeId>Hydrogen</SubtypeId>
  933. </FuelId>
  934. <Efficiency>1</Efficiency>
  935. </FuelConverter>
  936. <MaxPowerConsumption>2.72</MaxPowerConsumption>
  937. <MinPowerConsumption>0.000000001</MinPowerConsumption>
  938. <SlowdownFactor>1</SlowdownFactor>
  939.  
  940. <MinPlanetaryInfluence>0</MinPlanetaryInfluence>
  941. <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
  942. <EffectivenessAtMinInfluence>1</EffectivenessAtMinInfluence>
  943. <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
  944. <FlameDamageLengthScale>0.6</FlameDamageLengthScale>
  945. <FlameLengthScale>1.15</FlameLengthScale>
  946. <FlameIdleColor>
  947. <X>0.05</X> <Y>0.0</Y> <Z>0.10</Z>
  948. <W>.75</W>
  949. </FlameIdleColor>
  950. <FlameFullColor>
  951. <X>0.05</X> <Y>0.0</Y> <Z>0.25</Z>
  952. <W>.25</W>
  953. </FlameFullColor>
  954. <FlamePointMaterial>Flame</FlamePointMaterial>
  955. <FlameLengthMaterial>Flame</FlameLengthMaterial>
  956. <FlameGlareMaterial>GlareLsThrustSmall</FlameGlareMaterial>
  957. <FlameVisibilityDistance>500</FlameVisibilityDistance>
  958. <FlameGlareSize>0.779</FlameGlareSize>
  959. <FlameGlareQuerySize>1</FlameGlareQuerySize>
  960. <PrimarySound>ArcSmShipSmJetHydrogen</PrimarySound>
  961. <DamageEffectId>213</DamageEffectId>
  962. <DamagedSound>ParticleWeapExpl</DamagedSound>
  963. <Public>true</Public>
  964. </Definition>
  965. <!--Vanilla Engines End-->
  966. </CubeBlocks>
  967. </Definitions>
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