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A Quake oddity or something

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Sep 12th, 2014
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  1. {
  2. "wad" "quake101.wad"
  3. "classname" "worldspawn"
  4. "message" "Floating magic ammo"
  5.  
  6. {
  7. ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) woodflr1_4 0 0 0 1 1
  8. ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) woodflr1_4 0 0 0 1 1
  9. ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) woodflr1_4 0 0 0 1 1
  10. ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) woodflr1_4 0 0 0 1 1
  11. ( 0 0 -8 ) ( 1 0 -8 ) ( 0 1 -8 ) woodflr1_4 0 0 0 1 1
  12. ( 0 0 0 ) ( 0 1 0 ) ( 1 0 0 ) woodflr1_4 0 0 0 1 1
  13. }
  14.  
  15. {
  16. ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) wizwood1_5 0 0 0 1 1
  17. ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) wizwood1_5 0 0 0 1 1
  18. ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) wizwood1_5 0 0 0 1 1
  19. ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) wizwood1_5 0 0 0 1 1
  20. ( 0 0 128 ) ( 1 0 128 ) ( 0 1 128 ) wizwood1_5 0 0 0 1 1
  21. ( 0 0 136 ) ( 0 1 136 ) ( 1 0 136 ) wizwood1_5 0 0 0 1 1
  22. }
  23.  
  24. {
  25. ( -264 0 0 ) ( -264 1 0 ) ( -264 0 1 ) wbrick1_5 0 0 0 1 1
  26. ( -256 0 0 ) ( -256 0 1 ) ( -256 1 0 ) wbrick1_5 0 0 0 1 1
  27. ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) wbrick1_5 0 0 0 1 1
  28. ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) wbrick1_5 0 0 0 1 1
  29. ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
  30. ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
  31. }
  32.  
  33. {
  34. ( 256 0 0 ) ( 256 1 0 ) ( 256 0 1 ) wbrick1_5 0 0 0 1 1
  35. ( 264 0 0 ) ( 264 0 1 ) ( 264 1 0 ) wbrick1_5 0 0 0 1 1
  36. ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) wbrick1_5 0 0 0 1 1
  37. ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) wbrick1_5 0 0 0 1 1
  38. ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
  39. ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
  40. }
  41.  
  42.  
  43. {
  44. ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) wbrick1_5 0 0 0 1 1
  45. ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) wbrick1_5 0 0 0 1 1
  46. ( 0 -136 0 ) ( 0 -136 1 ) ( 1 -136 0 ) wbrick1_5 0 0 0 1 1
  47. ( 0 -128 0 ) ( 1 -128 0 ) ( 0 -128 1 ) wbrick1_5 0 0 0 1 1
  48. ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
  49. ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
  50. }
  51. {
  52. ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) wbrick1_5 0 0 0 1 1
  53. ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) wbrick1_5 0 0 0 1 1
  54. ( 0 128 0 ) ( 0 128 1 ) ( 1 128 0 ) wbrick1_5 0 0 0 1 1
  55. ( 0 136 0 ) ( 1 136 0 ) ( 0 136 1 ) wbrick1_5 0 0 0 1 1
  56. ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
  57. ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
  58. }
  59.  
  60. {
  61. ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) cop1_1 0 0 0 1 1
  62. ( -240 0 0 ) ( -240 0 1 ) ( -240 1 0 ) cop1_1 0 0 0 1 1
  63. ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) cop1_1 0 0 0 1 1
  64. ( 0 -112 0 ) ( 1 -112 0 ) ( 0 -112 1 ) cop1_1 0 0 0 1 1
  65. ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
  66. ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
  67. }
  68.  
  69. {
  70. ( 240 0 0 ) ( 240 1 0 ) ( 240 0 1 ) cop1_1 0 0 0 1 1
  71. ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) cop1_1 0 0 0 1 1
  72. ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) cop1_1 0 0 0 1 1
  73. ( 0 -112 0 ) ( 1 -112 0 ) ( 0 -112 1 ) cop1_1 0 0 0 1 1
  74. ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
  75. ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
  76. }
  77.  
  78.  
  79. {
  80. ( 240 0 0 ) ( 240 1 0 ) ( 240 0 1 ) cop1_1 0 0 0 1 1
  81. ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) cop1_1 0 0 0 1 1
  82. ( 0 112 0 ) ( 0 112 1 ) ( 1 112 0 ) cop1_1 0 0 0 1 1
  83. ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) cop1_1 0 0 0 1 1
  84. ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
  85. ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
  86. }
  87.  
  88. {
  89. ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) cop1_1 0 0 0 1 1
  90. ( -240 0 0 ) ( -240 0 1 ) ( -240 1 0 ) cop1_1 0 0 0 1 1
  91. ( 0 112 0 ) ( 0 112 1 ) ( 1 112 0 ) cop1_1 0 0 0 1 1
  92. ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) cop1_1 0 0 0 1 1
  93. ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
  94. ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
  95. }
  96.  
  97.  
  98.  
  99. }
  100.  
  101. {
  102. "classname" "func_wall"
  103. "targetname" "delete"
  104. {
  105. ( 160 0 0 ) ( 160 1 0 ) ( 160 0 1 ) cop1_1 0 0 0 1 1
  106. ( 196 0 0 ) ( 196 0 1 ) ( 196 1 0 ) cop1_1 0 0 0 1 1
  107. ( 0 60 0 ) ( 0 60 1 ) ( 1 60 0 ) cop1_1 0 0 0 1 1
  108. ( 0 96 0 ) ( 1 96 0 ) ( 0 96 1 ) cop1_1 0 0 0 1 1
  109. ( 0 0 60 ) ( 1 0 60 ) ( 0 1 60 ) cop1_1 0 0 0 1 1
  110. ( 0 0 68 ) ( 0 1 68 ) ( 1 0 68 ) cop1_1 0 0 0 1 1
  111. }
  112. }
  113.  
  114. {
  115. "classname" "func_wall"
  116. "targetname" "delete"
  117. {
  118. ( 160 0 0 ) ( 160 1 0 ) ( 160 0 1 ) cop1_1 0 0 0 1 1
  119. ( 196 0 0 ) ( 196 0 1 ) ( 196 1 0 ) cop1_1 0 0 0 1 1
  120. ( 0 -76 0 ) ( 0 -76 1 ) ( 1 -76 0 ) cop1_1 0 0 0 1 1
  121. ( 0 -40 0 ) ( 1 -40 0 ) ( 0 -40 1 ) cop1_1 0 0 0 1 1
  122. ( 0 0 60 ) ( 1 0 60 ) ( 0 1 60 ) cop1_1 0 0 0 1 1
  123. ( 0 0 68 ) ( 0 1 68 ) ( 1 0 68 ) cop1_1 0 0 0 1 1
  124. }
  125. }
  126.  
  127. {
  128. "classname" "trigger_once"
  129. "killtarget" "delete"
  130. "message" "Now grab the ammo without jumping"
  131. {
  132. ( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) skip 0 0 0 1 1
  133. ( 196 0 0 ) ( 196 0 1 ) ( 196 1 0 ) skip 0 0 0 1 1
  134. ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) skip 0 0 0 1 1
  135. ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) skip 0 0 0 1 1
  136. ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) skip 0 0 0 1 1
  137. ( 0 0 64 ) ( 0 1 64 ) ( 1 0 64 ) skip 0 0 0 1 1
  138. }
  139. }
  140.  
  141. {
  142. "classname" "item_shells"
  143. "origin" "164 -72 80"
  144. }
  145.  
  146. {
  147. "classname" "item_shells"
  148. "origin" "164 64 80"
  149. }
  150.  
  151. {
  152. "classname" "info_player_start"
  153. "origin" "-200 0 30"
  154. }
  155.  
  156. {
  157.  
  158. "classname" "light_flame_small_yellow"
  159. "light" "300"
  160. "style" "6"
  161. "origin" "-248 -120 84"
  162. }
  163.  
  164. {
  165.  
  166. "classname" "light_flame_small_yellow"
  167. "light" "300"
  168. "style" "1"
  169. "origin" "248 -120 84"
  170. }
  171.  
  172. {
  173.  
  174. "classname" "light_flame_small_yellow"
  175. "light" "300"
  176. "style" "6"
  177. "origin" "248 120 84"
  178. }
  179.  
  180. {
  181. "classname" "light_flame_small_yellow"
  182. "light" "300"
  183. "style" "1"
  184. "origin" "-248 120 84"
  185. }
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