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- {
- "wad" "quake101.wad"
- "classname" "worldspawn"
- "message" "Floating magic ammo"
- {
- ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) woodflr1_4 0 0 0 1 1
- ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) woodflr1_4 0 0 0 1 1
- ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) woodflr1_4 0 0 0 1 1
- ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) woodflr1_4 0 0 0 1 1
- ( 0 0 -8 ) ( 1 0 -8 ) ( 0 1 -8 ) woodflr1_4 0 0 0 1 1
- ( 0 0 0 ) ( 0 1 0 ) ( 1 0 0 ) woodflr1_4 0 0 0 1 1
- }
- {
- ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) wizwood1_5 0 0 0 1 1
- ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) wizwood1_5 0 0 0 1 1
- ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) wizwood1_5 0 0 0 1 1
- ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) wizwood1_5 0 0 0 1 1
- ( 0 0 128 ) ( 1 0 128 ) ( 0 1 128 ) wizwood1_5 0 0 0 1 1
- ( 0 0 136 ) ( 0 1 136 ) ( 1 0 136 ) wizwood1_5 0 0 0 1 1
- }
- {
- ( -264 0 0 ) ( -264 1 0 ) ( -264 0 1 ) wbrick1_5 0 0 0 1 1
- ( -256 0 0 ) ( -256 0 1 ) ( -256 1 0 ) wbrick1_5 0 0 0 1 1
- ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) wbrick1_5 0 0 0 1 1
- ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) wbrick1_5 0 0 0 1 1
- ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
- ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
- }
- {
- ( 256 0 0 ) ( 256 1 0 ) ( 256 0 1 ) wbrick1_5 0 0 0 1 1
- ( 264 0 0 ) ( 264 0 1 ) ( 264 1 0 ) wbrick1_5 0 0 0 1 1
- ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) wbrick1_5 0 0 0 1 1
- ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) wbrick1_5 0 0 0 1 1
- ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
- ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
- }
- {
- ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) wbrick1_5 0 0 0 1 1
- ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) wbrick1_5 0 0 0 1 1
- ( 0 -136 0 ) ( 0 -136 1 ) ( 1 -136 0 ) wbrick1_5 0 0 0 1 1
- ( 0 -128 0 ) ( 1 -128 0 ) ( 0 -128 1 ) wbrick1_5 0 0 0 1 1
- ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
- ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
- }
- {
- ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) wbrick1_5 0 0 0 1 1
- ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) wbrick1_5 0 0 0 1 1
- ( 0 128 0 ) ( 0 128 1 ) ( 1 128 0 ) wbrick1_5 0 0 0 1 1
- ( 0 136 0 ) ( 1 136 0 ) ( 0 136 1 ) wbrick1_5 0 0 0 1 1
- ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
- ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
- }
- {
- ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) cop1_1 0 0 0 1 1
- ( -240 0 0 ) ( -240 0 1 ) ( -240 1 0 ) cop1_1 0 0 0 1 1
- ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) cop1_1 0 0 0 1 1
- ( 0 -112 0 ) ( 1 -112 0 ) ( 0 -112 1 ) cop1_1 0 0 0 1 1
- ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
- ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
- }
- {
- ( 240 0 0 ) ( 240 1 0 ) ( 240 0 1 ) cop1_1 0 0 0 1 1
- ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) cop1_1 0 0 0 1 1
- ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) cop1_1 0 0 0 1 1
- ( 0 -112 0 ) ( 1 -112 0 ) ( 0 -112 1 ) cop1_1 0 0 0 1 1
- ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
- ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
- }
- {
- ( 240 0 0 ) ( 240 1 0 ) ( 240 0 1 ) cop1_1 0 0 0 1 1
- ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) cop1_1 0 0 0 1 1
- ( 0 112 0 ) ( 0 112 1 ) ( 1 112 0 ) cop1_1 0 0 0 1 1
- ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) cop1_1 0 0 0 1 1
- ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
- ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
- }
- {
- ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) cop1_1 0 0 0 1 1
- ( -240 0 0 ) ( -240 0 1 ) ( -240 1 0 ) cop1_1 0 0 0 1 1
- ( 0 112 0 ) ( 0 112 1 ) ( 1 112 0 ) cop1_1 0 0 0 1 1
- ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) cop1_1 0 0 0 1 1
- ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
- ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
- }
- }
- {
- "classname" "func_wall"
- "targetname" "delete"
- {
- ( 160 0 0 ) ( 160 1 0 ) ( 160 0 1 ) cop1_1 0 0 0 1 1
- ( 196 0 0 ) ( 196 0 1 ) ( 196 1 0 ) cop1_1 0 0 0 1 1
- ( 0 60 0 ) ( 0 60 1 ) ( 1 60 0 ) cop1_1 0 0 0 1 1
- ( 0 96 0 ) ( 1 96 0 ) ( 0 96 1 ) cop1_1 0 0 0 1 1
- ( 0 0 60 ) ( 1 0 60 ) ( 0 1 60 ) cop1_1 0 0 0 1 1
- ( 0 0 68 ) ( 0 1 68 ) ( 1 0 68 ) cop1_1 0 0 0 1 1
- }
- }
- {
- "classname" "func_wall"
- "targetname" "delete"
- {
- ( 160 0 0 ) ( 160 1 0 ) ( 160 0 1 ) cop1_1 0 0 0 1 1
- ( 196 0 0 ) ( 196 0 1 ) ( 196 1 0 ) cop1_1 0 0 0 1 1
- ( 0 -76 0 ) ( 0 -76 1 ) ( 1 -76 0 ) cop1_1 0 0 0 1 1
- ( 0 -40 0 ) ( 1 -40 0 ) ( 0 -40 1 ) cop1_1 0 0 0 1 1
- ( 0 0 60 ) ( 1 0 60 ) ( 0 1 60 ) cop1_1 0 0 0 1 1
- ( 0 0 68 ) ( 0 1 68 ) ( 1 0 68 ) cop1_1 0 0 0 1 1
- }
- }
- {
- "classname" "trigger_once"
- "killtarget" "delete"
- "message" "Now grab the ammo without jumping"
- {
- ( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) skip 0 0 0 1 1
- ( 196 0 0 ) ( 196 0 1 ) ( 196 1 0 ) skip 0 0 0 1 1
- ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) skip 0 0 0 1 1
- ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) skip 0 0 0 1 1
- ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) skip 0 0 0 1 1
- ( 0 0 64 ) ( 0 1 64 ) ( 1 0 64 ) skip 0 0 0 1 1
- }
- }
- {
- "classname" "item_shells"
- "origin" "164 -72 80"
- }
- {
- "classname" "item_shells"
- "origin" "164 64 80"
- }
- {
- "classname" "info_player_start"
- "origin" "-200 0 30"
- }
- {
- "classname" "light_flame_small_yellow"
- "light" "300"
- "style" "6"
- "origin" "-248 -120 84"
- }
- {
- "classname" "light_flame_small_yellow"
- "light" "300"
- "style" "1"
- "origin" "248 -120 84"
- }
- {
- "classname" "light_flame_small_yellow"
- "light" "300"
- "style" "6"
- "origin" "248 120 84"
- }
- {
- "classname" "light_flame_small_yellow"
- "light" "300"
- "style" "1"
- "origin" "-248 120 84"
- }
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