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Dothackking

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Aug 17th, 2011
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  1. #Each recipe has a unique id.
  2.  
  3. #Lets have a look at a shapeless recipe.
  4. #8: <-this is the unique ID.
  5. # Result: 3 <-the ID of the result.
  6. # Quantity: 6 <-the quantity of the result.
  7. # Materials: {2: 3, 6: 2} <-Starting materials, format: "id: quantity".
  8. # Type: Shapeless <-Define the type
  9. #For data values in materials, add a DataValues node (value doesn't matter) and use the following syntax:
  10. #{id: quantity/data, id: quantity/data...}
  11. #To addd result data:
  12. # Add ResultData node, set it to the needed value.
  13. #To add result damage:
  14. # Add ResultDamage node, set it to the needed value.
  15. #Now a shaped recipe
  16. #3: <-this is the unique ID.
  17. # Shape: <-do not touch this, it is a keyword.
  18. # - [3, 3, 3] <-First row of the crafting grid.
  19. # - [3, 0, 3] <-Second row of the crafting grid. Note that you can use 0s for free space.
  20. # - [3, 3, 3] <-Third row of the crafting grid.
  21. # Result: 4 <-result ID
  22. # Quantity: 8 <-quantity of the result
  23. #Note that by default, if no type is defined, the plugin will think that the recipe is shaped.
  24. string:
  25. Shape:
  26. - [0, 0, 0]
  27. - [264, 289, 0]
  28. - [0, 0, 0]
  29. Result: 287
  30. Quantity: 4
  31. Arrow:
  32. Shape:
  33. - [0, 0, 0]
  34. - [289, 289, 289]
  35. - [0, 0, 0]
  36. Result: 262
  37. Quantity: 20
  38. seeds:
  39. Shape:
  40. - [265, 0, 265]
  41. - [0, 0, 0]
  42. - [0, 265, 0]
  43. Result: 295
  44. Quantity: 4
  45. leather:
  46. Shape:
  47. - [4, 4, 4]
  48. - [4, 265, 4]
  49. - [4, 4, 4]
  50. Result: 334
  51. Quantity: 2
  52. egg:
  53. Shape:
  54. - [4, 4, 4]
  55. - [4, 264, 4]
  56. - [4, 4, 4]
  57. Result: 344
  58. Quantity: 4
  59. bow:
  60. Shape:
  61. - [265, 289, 0]
  62. - [0, 0, 0]
  63. - [0, 0, 0]
  64. Result: 261
  65. Quantity: 1
  66. dagger:
  67. Shape:
  68. - [0, 289, 0]
  69. - [0, 289, 0]
  70. - [0, 334, 0]
  71. Result: 291
  72. Quantity: 1
  73. blade:
  74. Shape:
  75. - [0, 289, 0]
  76. - [0, 289, 0]
  77. - [0, 266, 0]
  78. Result: 294
  79. Quantity: 1
  80. gunpowder:
  81. Shape:
  82. - [4, 12, 4]
  83. - [4, 12, 4]
  84. - [4, 12, 4]
  85. Result: 289
  86. Quantity: 1
  87. glowstone:
  88. Shape:
  89. - [20, 20, 20]
  90. - [20, 50, 20]
  91. - [20, 20, 20]
  92. Result: 89
  93. Quantity: 1
  94. Nether:
  95. Shape:
  96. - [4, 4, 4]
  97. - [4, 263, 4]
  98. - [4, 4, 4]
  99. Result: 87
  100. Quantity: 1
  101. Pumpkin:
  102. Shape:
  103. - [265, 265, 265]
  104. - [266, 0, 266]
  105. - [0, 0, 0]
  106. Result: 86
  107. Quantity: 1
  108. Beer:
  109. Shape:
  110. - [20, 326, 20]
  111. - [20, 296, 20]
  112. - [20, 296, 20]
  113. Result: 335
  114. Quantity: 1
  115. Bones:
  116. Shape:
  117. - [20, 4, 20]
  118. - [4, 289, 4]
  119. - [20, 4, 20]
  120. Result: 352
  121. Quantity: 3
  122. ink:
  123. Shape:
  124. - [87, 289, 87]
  125. - [87, 289, 87]
  126. - [87, 87, 87]
  127. Result: 351/0
  128. Quantity: 12
  129. Greydye:
  130. Shape:
  131. - [87, 289, 87]
  132. - [87, 87, 87]
  133. - [87, 87, 87]
  134. Result: 351/8
  135. Quantity: 12
  136. #Another example of a shaped recipe, showing that the recipes don't have to fill in the whole grid.
  137. #Example of data values in shaped recipes.
  138. #The DataValues node's value doesn't matter - what matters is that it is there.
  139. #It is needed if data values are involved in the recipe.
  140. #Syntax:
  141. # - [id/data, id/data...]
  142. # - [id/data, id/data...]
  143. # - [id/data, id/data...]
  144. #If the item has no data values, use 0. e.g. [3/0, 3/0, 1/0]
  145. #To add result data:
  146. # Add ResultData node, set it to the needed value.
  147. #To add result damage:
  148. # Add ResultDamage node, set it to the needed value.
  149. #A furnace recipe.
  150. #99:
  151. # Result: 264 <-result ID
  152. # Quantity: 1 <-quantity of the result
  153. # Source: 263 <-the ID of the material to be smelted
  154. # Type: Furnace <-type definition
  155. #For result data use the ResultData node (optional).
  156. #For result damage use the ResultDamage node (optional).
  157. #For now, source data is broken.
  158. #CREDIT GOES TO FULLWALL, THE AUTHOR OF COOKBOOK!
  159. #Repair recipe. Set the source data value to -1!
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