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- #Each recipe has a unique id.
- #Lets have a look at a shapeless recipe.
- #8: <-this is the unique ID.
- # Result: 3 <-the ID of the result.
- # Quantity: 6 <-the quantity of the result.
- # Materials: {2: 3, 6: 2} <-Starting materials, format: "id: quantity".
- # Type: Shapeless <-Define the type
- #For data values in materials, add a DataValues node (value doesn't matter) and use the following syntax:
- #{id: quantity/data, id: quantity/data...}
- #To addd result data:
- # Add ResultData node, set it to the needed value.
- #To add result damage:
- # Add ResultDamage node, set it to the needed value.
- #Now a shaped recipe
- #3: <-this is the unique ID.
- # Shape: <-do not touch this, it is a keyword.
- # - [3, 3, 3] <-First row of the crafting grid.
- # - [3, 0, 3] <-Second row of the crafting grid. Note that you can use 0s for free space.
- # - [3, 3, 3] <-Third row of the crafting grid.
- # Result: 4 <-result ID
- # Quantity: 8 <-quantity of the result
- #Note that by default, if no type is defined, the plugin will think that the recipe is shaped.
- string:
- Shape:
- - [0, 0, 0]
- - [264, 289, 0]
- - [0, 0, 0]
- Result: 287
- Quantity: 4
- Arrow:
- Shape:
- - [0, 0, 0]
- - [289, 289, 289]
- - [0, 0, 0]
- Result: 262
- Quantity: 20
- seeds:
- Shape:
- - [265, 0, 265]
- - [0, 0, 0]
- - [0, 265, 0]
- Result: 295
- Quantity: 4
- leather:
- Shape:
- - [4, 4, 4]
- - [4, 265, 4]
- - [4, 4, 4]
- Result: 334
- Quantity: 2
- egg:
- Shape:
- - [4, 4, 4]
- - [4, 264, 4]
- - [4, 4, 4]
- Result: 344
- Quantity: 4
- bow:
- Shape:
- - [265, 289, 0]
- - [0, 0, 0]
- - [0, 0, 0]
- Result: 261
- Quantity: 1
- dagger:
- Shape:
- - [0, 289, 0]
- - [0, 289, 0]
- - [0, 334, 0]
- Result: 291
- Quantity: 1
- blade:
- Shape:
- - [0, 289, 0]
- - [0, 289, 0]
- - [0, 266, 0]
- Result: 294
- Quantity: 1
- gunpowder:
- Shape:
- - [4, 12, 4]
- - [4, 12, 4]
- - [4, 12, 4]
- Result: 289
- Quantity: 1
- glowstone:
- Shape:
- - [20, 20, 20]
- - [20, 50, 20]
- - [20, 20, 20]
- Result: 89
- Quantity: 1
- Nether:
- Shape:
- - [4, 4, 4]
- - [4, 263, 4]
- - [4, 4, 4]
- Result: 87
- Quantity: 1
- Pumpkin:
- Shape:
- - [265, 265, 265]
- - [266, 0, 266]
- - [0, 0, 0]
- Result: 86
- Quantity: 1
- Beer:
- Shape:
- - [20, 326, 20]
- - [20, 296, 20]
- - [20, 296, 20]
- Result: 335
- Quantity: 1
- Bones:
- Shape:
- - [20, 4, 20]
- - [4, 289, 4]
- - [20, 4, 20]
- Result: 352
- Quantity: 3
- ink:
- Shape:
- - [87, 289, 87]
- - [87, 289, 87]
- - [87, 87, 87]
- Result: 351/0
- Quantity: 12
- Greydye:
- Shape:
- - [87, 289, 87]
- - [87, 87, 87]
- - [87, 87, 87]
- Result: 351/8
- Quantity: 12
- #Another example of a shaped recipe, showing that the recipes don't have to fill in the whole grid.
- #Example of data values in shaped recipes.
- #The DataValues node's value doesn't matter - what matters is that it is there.
- #It is needed if data values are involved in the recipe.
- #Syntax:
- # - [id/data, id/data...]
- # - [id/data, id/data...]
- # - [id/data, id/data...]
- #If the item has no data values, use 0. e.g. [3/0, 3/0, 1/0]
- #To add result data:
- # Add ResultData node, set it to the needed value.
- #To add result damage:
- # Add ResultDamage node, set it to the needed value.
- #A furnace recipe.
- #99:
- # Result: 264 <-result ID
- # Quantity: 1 <-quantity of the result
- # Source: 263 <-the ID of the material to be smelted
- # Type: Furnace <-type definition
- #For result data use the ResultData node (optional).
- #For result damage use the ResultDamage node (optional).
- #For now, source data is broken.
- #CREDIT GOES TO FULLWALL, THE AUTHOR OF COOKBOOK!
- #Repair recipe. Set the source data value to -1!
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