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TheInsidiousOne

Yu-Gi-Oh! EV - Cards for Jake and the Professors Miller

Aug 11th, 2018
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  1. Jake
  2. Paradigm Beast - Bird
  3. ​★​★​★
  4. WIND
  5. Winged Beast/Gemini/Effect
  6. ATK 1500
  7. DEF 1200
  8. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  9. ● At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand.
  10.  
  11. Paradigm Beast - IceAge
  12. ​★​★​★​★
  13. WATER
  14. Aqua/Gemini/Effect
  15. ATK 1800
  16. DEF 1600
  17. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  18. ● If this card destroys an opponent's monster by bsttle: You can Special Sumon 1 "Paradigm Beast" monster from your Deck, except "Paradigm Beast - IceAge". It is treated as an Effect Monster, also it gains its effect(s).
  19.  
  20. Paradigm Beast - Triceratops
  21. ​★​★​★​★
  22. EARTH
  23. Dinosaur/Gemini/Effect
  24. ATK 1800
  25. DEF 1200
  26. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  27. ● Once per turn: You can send 1 "Paradigm Beast" monster from your hand to the GY, then target 1 monster your opponent controls; change its ATK to 0 for this turn only.
  28.  
  29. Paradigm Beast - Liar
  30. ★​★
  31. DARK
  32. Fiend/Gemini/Effect
  33. ATK 1300
  34. DEF 1000
  35. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  36. ● When a Gemini monster you control is targeted for an attack: You can negate the attack.
  37.  
  38. Paradigm Beast - Puppeteer
  39. ★★★
  40. DARK
  41. Fiend/Gemini/Effect
  42. ATK 1400
  43. DEF 1900
  44. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  45. ● The first time this card would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation.
  46.  
  47. Paradigm Beast - Invisible
  48. ★★★
  49. EARTH
  50. Amorphous/Gemini/Effect
  51. ATK 500
  52. DEF 200
  53. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  54. ● This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: This card gains 1000 ATK.
  55.  
  56. Paradigm Beast - Nightmare
  57. ★★★★
  58. DARK
  59. Fiend/Gemini/Effect
  60. ATK 1900
  61. DEF 1900
  62. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  63. ● During your Main Phase: You can target 1 of your banished "Paradigm Beast" monsters, except "Paradigm Beast - Nightmare"; Special Summon it. It is treated as an Effect Monster, also it gains its effects.
  64.  
  65.  
  66. Paradigm Beast - Beast
  67. ★★★
  68. EARTH
  69. Beast/Gemini/Effect
  70. ATK 1600
  71. DEF 1500
  72. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  73. ● During your Main Phase: You can add 1 "Paradigm" card from your GY to your hand, except "Paradigm Beast - Beast". You can only use this effect of "Paradigm Beast - Beast" once per turn.
  74.  
  75. Paradigm Beast - Zone
  76. ★★★★
  77. LIGHT
  78. Psychic/Gemini/Effect
  79. ATK 1600
  80. DEF 2000
  81. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  82. ● At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict 500 damage to your opponent.
  83.  
  84. Paradigm Beast - Yesterday
  85. ★★★
  86. TIME
  87. Psychic/Gemini/Effect
  88. ATK 1500
  89. DEF 1700
  90. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  91. ● If this card destroys an opponent's monster by bsttle: You can add 1 "Paradigm" card from your Deck to your hand, except "Paradigm Beast - Yesterday".
  92.  
  93. Paradigm Beast - ClayDoll
  94. ★★★★★★
  95. DARK
  96. Spellcaster/Fusion/Effect
  97. ATK 600
  98. DEF 2000
  99. 2 Gemini monsters
  100. Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control or in your hand (in which case you do not use "Polymerization"). If this card battles an opponent's monster, invert damage calculation.
  101.  
  102. Paradigm Beast - Taboo
  103. ★★★★★
  104. EARTH
  105. Spellcaster/Fusion/Effect
  106. ATK 0
  107. DEF 0
  108. 2 Gemini monsters
  109. Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control or in your hand (in which case you do not use "Polymerization"). Cannot be destroyed by battle. If this card battles an opponent's monster, during damage calculation: You can make this card's ATK and DEF become equal to the ATK of the opponent's monster it is battling during that damage calculation only.
  110.  
  111. Paradigm Justice
  112. Continuous Spell
  113. If this card is activated: You can add 1 "Paradigm" Spell/Trap from your Deck to your hand, except "Paradigm Justice". You can only use this effect of "Paradigm Justice" once per turn. "Paradigm Beast" monsters you control cannot be targeted by your opponent's card effects.
  114.  
  115. Paradigm Infection
  116. Continuous Trap
  117. If this card is activated: You can add 1 "Paradigm" Spell/Trap from your Deck to your hand, except "Paradigm Infection". You can only use this effect of "Paradigm Infection" once per turn. "Paradigm Beast" monsters you control are treated as Effect Monsters, also they gain their effects.
  118.  
  119. Twin Professors Miller
  120. Rainbow HERO Zhao Yun
  121. WATER
  122. Cyberse-Warrior/Link/Effect
  123. ATK 1800
  124. LINK 2
  125. BL B
  126. 2 Cyberse monsters
  127. If this card is Link Summoned: You can send 1 card from your hand to the GY; add 1 "Rainbow HERO" Link Spell from your Deck to your hand. You can only use this effect of "Rainbow HERO Zhao Yun" once per turn. Once per turn: You can inflict damage to your opponent equal to half this card's ATK.
  128.  
  129. Rainbow HERO Huang Zhong
  130. DARK
  131. Cyberse-Warrior/Link/Effect
  132. ATK 1800
  133. LINK 2
  134. B BR
  135. 2 Warrior monsters
  136. If this card is Link Summoned: You can send 1 card from your hand to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Rainbow HERO Huang Zhong" once per turn. Once per turn: You can gain LP equal to half this card's ATK.
  137.  
  138. Rainbow HERO Lu Bu
  139. ​★​★​★
  140. FIRE
  141. Cyberse-Warrior/Effect
  142. ATK 1000
  143. DEF 1000
  144. You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Rainbow HERO Lu Bu" once per turn this way. If this card is used for the Link Summon of a "Rainbow HERO" monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Rainbow HERO Lu Bu" once per turn.
  145.  
  146. Rainbow HERO Zhang Kai
  147. ★​★​★​★​
  148. DARK
  149. Cyberse-Warrior/Effect
  150. ATK 1000
  151. DEF 1800
  152. You can discard 1 other monster; Special Summon this card from your hand. If this card is used for the Link Summon of a "Rainbow HERO" monster: You can inflict 500 damage to your opponent, also gain 500 LP. You can only use each effect of "Rainbow HERO Zhang Kai" once per turn.
  153.  
  154. Rainbow HERO Yu Ji
  155. ★​★​
  156. LIGHT
  157. Cyberse-Warrior/Effect
  158. ATK 800
  159. DEF 800
  160. If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is used for the Link Summon of a "Rainbow HERO" monster: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Rainbow HERO Yu Ji" once per turn.
  161.  
  162. Rainbow HERO Yan Liang
  163. ​★
  164. WATER
  165. Cyberse-Warrior/Effect
  166. ATK 400
  167. DEF 1000
  168. If this card is sent from the hand to the GY: You can Special Summon 1 "Rainbow HERO" monster from your Deck, except "Rainbow HERO Yan Liang". If this card is used for the Link Summon of a "Rainbow HERO" monster: You can target 1 "Rainbow HERO" monster in your GY, except "Rainbow HERO Yan Liang"; shuffle it into the Deck, then draw 1 card. You can only use each effect of "Rainbow HERO Yan Liang" once per turn.
  169.  
  170. Rainbow HERO Wen Chou
  171. ​★
  172. FIRE
  173. Cyberse-Warrior/Effect
  174. ATK 1000
  175. DEF 200
  176. If this card is sent from the hand to the GY: You can target 1 "Rainbow HERO" monster in your GY, except "Rainbow HERO Wen Chou"; Special Summon that target. If this card is used for the Link Summon of a "Rainbow HERO" monster: You can target 1 "Rainbow HERO" monster in your GY, except "Rainbow HERO Wen Chou"; add it to your hand. You can only use each effect of "Rainbow HERO Wen Chou" once per turn.
  177.  
  178. Rainbow HERO Command - Let's Go!
  179. Link Spell
  180. TL T
  181. You can only control 1 "Rainbow HERO" Link Spell. If this card is activated: You can Special Summon 1 "Rainbow HERO" monster from your hand. Monsters this card points to, and monsters that point to those monsters, gain 500 ATK/DEF.
  182.  
  183. Rainbow HERO Command - Appear!
  184. Link Spell
  185. T TR
  186. You can only control 1 "Rainbow HERO" Link Spell. If this card is activated: You can send 1 "Rainbow HERO" monster from your hand to the GY, then target 1 Set card your opponent controls; destroy it. Monsters this card points to, and monsters that point to those monsters, can attack directly, but any damage they inflict to your opponent become halved.
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