Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Jake
- Paradigm Beast - Bird
- ★★★
- WIND
- Winged Beast/Gemini/Effect
- ATK 1500
- DEF 1200
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand.
- Paradigm Beast - IceAge
- ★★★★
- WATER
- Aqua/Gemini/Effect
- ATK 1800
- DEF 1600
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● If this card destroys an opponent's monster by bsttle: You can Special Sumon 1 "Paradigm Beast" monster from your Deck, except "Paradigm Beast - IceAge". It is treated as an Effect Monster, also it gains its effect(s).
- Paradigm Beast - Triceratops
- ★★★★
- EARTH
- Dinosaur/Gemini/Effect
- ATK 1800
- DEF 1200
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● Once per turn: You can send 1 "Paradigm Beast" monster from your hand to the GY, then target 1 monster your opponent controls; change its ATK to 0 for this turn only.
- Paradigm Beast - Liar
- ★★
- DARK
- Fiend/Gemini/Effect
- ATK 1300
- DEF 1000
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● When a Gemini monster you control is targeted for an attack: You can negate the attack.
- Paradigm Beast - Puppeteer
- ★★★
- DARK
- Fiend/Gemini/Effect
- ATK 1400
- DEF 1900
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● The first time this card would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation.
- Paradigm Beast - Invisible
- ★★★
- EARTH
- Amorphous/Gemini/Effect
- ATK 500
- DEF 200
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: This card gains 1000 ATK.
- Paradigm Beast - Nightmare
- ★★★★
- DARK
- Fiend/Gemini/Effect
- ATK 1900
- DEF 1900
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● During your Main Phase: You can target 1 of your banished "Paradigm Beast" monsters, except "Paradigm Beast - Nightmare"; Special Summon it. It is treated as an Effect Monster, also it gains its effects.
- Paradigm Beast - Beast
- ★★★
- EARTH
- Beast/Gemini/Effect
- ATK 1600
- DEF 1500
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● During your Main Phase: You can add 1 "Paradigm" card from your GY to your hand, except "Paradigm Beast - Beast". You can only use this effect of "Paradigm Beast - Beast" once per turn.
- Paradigm Beast - Zone
- ★★★★
- LIGHT
- Psychic/Gemini/Effect
- ATK 1600
- DEF 2000
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict 500 damage to your opponent.
- Paradigm Beast - Yesterday
- ★★★
- TIME
- Psychic/Gemini/Effect
- ATK 1500
- DEF 1700
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● If this card destroys an opponent's monster by bsttle: You can add 1 "Paradigm" card from your Deck to your hand, except "Paradigm Beast - Yesterday".
- Paradigm Beast - ClayDoll
- ★★★★★★
- DARK
- Spellcaster/Fusion/Effect
- ATK 600
- DEF 2000
- 2 Gemini monsters
- Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control or in your hand (in which case you do not use "Polymerization"). If this card battles an opponent's monster, invert damage calculation.
- Paradigm Beast - Taboo
- ★★★★★
- EARTH
- Spellcaster/Fusion/Effect
- ATK 0
- DEF 0
- 2 Gemini monsters
- Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control or in your hand (in which case you do not use "Polymerization"). Cannot be destroyed by battle. If this card battles an opponent's monster, during damage calculation: You can make this card's ATK and DEF become equal to the ATK of the opponent's monster it is battling during that damage calculation only.
- Paradigm Justice
- Continuous Spell
- If this card is activated: You can add 1 "Paradigm" Spell/Trap from your Deck to your hand, except "Paradigm Justice". You can only use this effect of "Paradigm Justice" once per turn. "Paradigm Beast" monsters you control cannot be targeted by your opponent's card effects.
- Paradigm Infection
- Continuous Trap
- If this card is activated: You can add 1 "Paradigm" Spell/Trap from your Deck to your hand, except "Paradigm Infection". You can only use this effect of "Paradigm Infection" once per turn. "Paradigm Beast" monsters you control are treated as Effect Monsters, also they gain their effects.
- Twin Professors Miller
- Rainbow HERO Zhao Yun
- WATER
- Cyberse-Warrior/Link/Effect
- ATK 1800
- LINK 2
- BL B
- 2 Cyberse monsters
- If this card is Link Summoned: You can send 1 card from your hand to the GY; add 1 "Rainbow HERO" Link Spell from your Deck to your hand. You can only use this effect of "Rainbow HERO Zhao Yun" once per turn. Once per turn: You can inflict damage to your opponent equal to half this card's ATK.
- Rainbow HERO Huang Zhong
- DARK
- Cyberse-Warrior/Link/Effect
- ATK 1800
- LINK 2
- B BR
- 2 Warrior monsters
- If this card is Link Summoned: You can send 1 card from your hand to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Rainbow HERO Huang Zhong" once per turn. Once per turn: You can gain LP equal to half this card's ATK.
- Rainbow HERO Lu Bu
- ★★★
- FIRE
- Cyberse-Warrior/Effect
- ATK 1000
- DEF 1000
- You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Rainbow HERO Lu Bu" once per turn this way. If this card is used for the Link Summon of a "Rainbow HERO" monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Rainbow HERO Lu Bu" once per turn.
- Rainbow HERO Zhang Kai
- ★★★★
- DARK
- Cyberse-Warrior/Effect
- ATK 1000
- DEF 1800
- You can discard 1 other monster; Special Summon this card from your hand. If this card is used for the Link Summon of a "Rainbow HERO" monster: You can inflict 500 damage to your opponent, also gain 500 LP. You can only use each effect of "Rainbow HERO Zhang Kai" once per turn.
- Rainbow HERO Yu Ji
- ★★
- LIGHT
- Cyberse-Warrior/Effect
- ATK 800
- DEF 800
- If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is used for the Link Summon of a "Rainbow HERO" monster: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Rainbow HERO Yu Ji" once per turn.
- Rainbow HERO Yan Liang
- ★
- WATER
- Cyberse-Warrior/Effect
- ATK 400
- DEF 1000
- If this card is sent from the hand to the GY: You can Special Summon 1 "Rainbow HERO" monster from your Deck, except "Rainbow HERO Yan Liang". If this card is used for the Link Summon of a "Rainbow HERO" monster: You can target 1 "Rainbow HERO" monster in your GY, except "Rainbow HERO Yan Liang"; shuffle it into the Deck, then draw 1 card. You can only use each effect of "Rainbow HERO Yan Liang" once per turn.
- Rainbow HERO Wen Chou
- ★
- FIRE
- Cyberse-Warrior/Effect
- ATK 1000
- DEF 200
- If this card is sent from the hand to the GY: You can target 1 "Rainbow HERO" monster in your GY, except "Rainbow HERO Wen Chou"; Special Summon that target. If this card is used for the Link Summon of a "Rainbow HERO" monster: You can target 1 "Rainbow HERO" monster in your GY, except "Rainbow HERO Wen Chou"; add it to your hand. You can only use each effect of "Rainbow HERO Wen Chou" once per turn.
- Rainbow HERO Command - Let's Go!
- Link Spell
- TL T
- You can only control 1 "Rainbow HERO" Link Spell. If this card is activated: You can Special Summon 1 "Rainbow HERO" monster from your hand. Monsters this card points to, and monsters that point to those monsters, gain 500 ATK/DEF.
- Rainbow HERO Command - Appear!
- Link Spell
- T TR
- You can only control 1 "Rainbow HERO" Link Spell. If this card is activated: You can send 1 "Rainbow HERO" monster from your hand to the GY, then target 1 Set card your opponent controls; destroy it. Monsters this card points to, and monsters that point to those monsters, can attack directly, but any damage they inflict to your opponent become halved.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement