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Quiet retrieval

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Sep 8th, 2015
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  1. In file data1\Assets\tpp\script\lib\TppStory.lua
  2.  
  3. Line 595 : function e.CanArrivalQuietInMB(n)
  4.  
  5. Immediately after, add:
  6.  
  7. gvars.str_didLostQuiet=false
  8. TppBuddy2BlockController.SetObtainedBuddyType(BuddyType.QUIET)
  9. TppBuddyService.UnsetDeadBuddyType(BuddyType.QUIET)
  10. TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_LOST)
  11. TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_HOSPITALIZE)
  12. TppBuddyService.SetSortieBuddyType(BuddyType.QUIET)
  13. TppBuddyService.SetFriendlyPoint(BuddyFriendlyType.QUIET,100)
  14. TppMotherBaseManagement.RefreshQuietStatus()
  15.  
  16. The final result would be:
  17.  
  18. function e.CanArrivalQuietInMB(n)
  19. gvars.str_didLostQuiet=false
  20. TppBuddy2BlockController.SetObtainedBuddyType(BuddyType.QUIET)
  21. TppBuddyService.UnsetDeadBuddyType(BuddyType.QUIET)
  22. TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_LOST)
  23. TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_HOSPITALIZE)
  24. TppBuddyService.SetSortieBuddyType(BuddyType.QUIET)
  25. TppBuddyService.SetFriendlyPoint(BuddyFriendlyType.QUIET,100)
  26. TppMotherBaseManagement.RefreshQuietStatus()
  27. local i=TppBuddy2BlockController.DidObtainBuddyType(BuddyType.QUIET)
  28. local e=not TppBuddyService.CheckBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_HOSPITALIZE)if n then
  29. e=true
  30. end
  31. local n=not TppBuddyService.CheckBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_LOST)local t=not TppBuddyService.IsDeadBuddyType(BuddyType.QUIET)return((i and e)and n)and t
  32. end
  33. function e.RequestLoseQuiet()if not gvars.str_didLostQuiet then
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