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- #include <a_samp>
- new player[MAX_PLAYERS];
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Sistema de sms by sergio ");
- print("--------------------------------------\n");
- return 1;
- }
- //#else
- /*main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }*/
- #endif
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 5001 && response)
- {
- if(response)
- {
- new estr[128], ename[MAX_PLAYER_NAME];
- GetPlayerName(playerid,ename,sizeof(ename));
- format(estr,128,"Sms de %s: %s", ename,inputtext);
- SendClientMessage(playerid, 0x33AA33AA, "Mensagem enviada");
- SendClientMessage(player[playerid], 0x33AA33AA, estr);
- GivePlayerMoney(playerid, -50);
- new string[50];
- format(string, sizeof(string), "~g~Mensagem enviada~r~ -50");
- GameTextForPlayer(playerid, string, 3000, 1);
- player[playerid] = INVALID_PLAYER_ID;
- }
- else
- {
- SendClientMessage(playerid, 0xffff, "Você cancelou o sms.");
- }
- return 1;
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- if(playerid == clickedplayerid) return 0;
- new Nome[200];
- GetPlayerName(clickedplayerid, Nome, sizeof(Nome));
- new str[512];
- format(str, sizeof(str), "Qual mensagem você deseja mandar para: [id:%d]", clickedplayerid);
- ShowPlayerDialog(playerid, 5001, DIALOG_STYLE_INPUT, "SMS", str, "Enviar", "Cancelar");
- player[playerid] = clickedplayerid;
- return 1;
- }
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