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- #EpicFail42's loot filter v7
- # Sounds currently available for use in loot filters:
- # 1 - good, short, loud, 2 - bad, quiet, 3 - bad, quiet, 4 - ok, but too soft and smooth
- # 5 - good, like 4, but more sharp, 6 - ok, another "like 4", 7 - bad, very subtle
- # 8 - good, weird enough to notice, but too soft 9 - bad, like 8, but very subtle
- # I use 1 for best items, 5 for good ones, 8 for low-mid currency
- # Section: currency
- #rare currency
- Show
- BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod"
- SetTextColor 240 200 150 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 60
- PlayAlertSound 1 100
- #scrolls
- Show
- BaseType "Scroll of Wisdom" "Portal Scroll"
- SetTextColor 195 175 140 255
- SetBorderColor 0 0 0 255
- #all other currency
- Show
- Class Currency
- SetTextColor 210 185 145 255
- SetBackgroundColor 0 0 0 255
- SetBorderColor 80 60 40 255
- SetFontSize 40
- PlayAlertSound 8 100
- # Section: gems
- Show
- Class Gem
- Quality > 0
- SetBackgroundColor 0 30 20 255
- SetBorderColor 0 50 160
- SetFontSize 40
- PlayAlertSound 5 100
- Show
- Class Gem
- BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
- SetBackgroundColor 0 30 20 255
- SetBorderColor 0 50 160
- SetFontSize 40
- PlayAlertSound 5 100
- Show
- Class Gem
- # Section: chisel hammers
- #Normal Chisel Hammers
- Show
- Rarity = Normal
- BaseType "Gavel" "Stone Hammer" "Rock Breaker"
- SetTextColor 190 190 190
- #Magic Chisel Hammers need quality
- Show
- Rarity Magic
- Quality >= 14
- BaseType "Gavel" "Stone Hammer" "Rock Breaker"
- SetTextColor 120 120 230
- # Section: 5 and 6 links
- Show
- LinkedSockets >= 5
- SetBackgroundColor 20 20 20 255
- SetBorderColor 180 180 180
- SetTextColor 255 255 255
- SetFontSize 60
- PlayAlertSound 1 100
- # Section: 6 socket and white sockets
- Show
- SocketGroup W
- SetBorderColor 40 40 40
- SetTextColor 255 255 255
- SetFontSize 40
- PlayAlertSound 5 100
- Show
- Sockets = 6
- SetTextColor 255 255 255
- SetBackgroundColor 0 0 0 255
- SetBorderColor 40 40 40 255
- SetFontSize 40
- PlayAlertSound 5 100
- # Section: Misc items of very high interest
- #Misc good stuff
- Show
- Class Card Jewel "Map Fragment" Quest "Hideout" "Micro" "Map"
- SetBackgroundColor 0 0 0 255
- SetBorderColor 255 255 255 255
- SetFontSize 60
- PlayAlertSound 5 100
- # Section: rarities
- Show
- Rarity Unique
- SetFontSize 60
- PlayAlertSound 1 100
- Show
- Rarity Rare
- # Section: RGB
- Show
- SocketGroup RGB
- SetBorderColor 255 255 255 255
- # Section: Quality
- #perfect quality
- Show
- Rarity Normal
- Quality = 20
- SetTextColor 255 255 255
- SetBorderColor 255 255 255 255
- #Flasks - quality
- Show
- Class Flask
- Quality >= 1
- #Flasks - utility
- Show
- Class "Utility Flask"
- # Section: Chance items
- # To show various items (for chancing, vendor recipes, or whatever), add
- # them to the following blocks.
- # One space between each item and use quotation marks as shown.
- #Any kind of Sacrificial Garb
- Show
- BaseType "Sacrificial Garb"
- #Only normal Items for chancing and/or alching - TODO: expand
- Show
- Rarity Normal
- BaseType "Gold Ring" "Gold Amulet"
- #Also some bases for self-crafted leveling weapons/armors
- #Just in case - any small items (jewelry, anything small missed somewhere)
- Show
- Width 1
- Height 1
- # Section: Small magic items for transmutes
- Show
- ItemLevel < 20
- Rarity Magic
- Height < 3
- Show
- ItemLevel < 20
- Rarity Magic
- Width < 2
- # Section: Quartz Sceptres while leveling
- Show
- BaseType "Quartz Sceptre" "Crystal Sceptre"
- ItemLevel < 25
- Show
- BaseType "Quartz Sceptre" "Crystal Sceptre"
- ItemLevel < 45
- LinkedSockets 3
- SetBorderColor 80 60 40 255
- SetFontSize 40
- # Section: hide obsolete flasks
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 12
- DropLevel <= 6
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 18
- DropLevel <= 12
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 24
- DropLevel <= 18
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 30
- DropLevel <= 24
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 45
- DropLevel <= 40
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 50
- DropLevel < 45
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 65
- DropLevel < 60
- #only first level of maps shows normal flasks
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 68
- #show all flasks if not hidden above (at the very start of the game)
- Show
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- # Section: Exceptions to ItemLevel filtering for Linked Sockets
- Show
- ItemLevel < 65
- ItemLevel >= 50
- DropLevel > 40
- LinkedSockets = 4
- Show
- ItemLevel < 50
- ItemLevel >= 40
- DropLevel > 27
- LinkedSockets = 4
- Show
- ItemLevel < 40
- ItemLevel >= 30
- DropLevel > 15
- LinkedSockets = 4
- Show
- ItemLevel < 30
- ItemLevel >= 20
- LinkedSockets = 4
- Show
- ItemLevel < 20
- LinkedSockets >= 3
- #very early leveling - show everything
- Show
- ItemLevel < 6
- # Section: Removing all the rest (exceptions above are enough)
- Hide
- Rarity <= Magic
- # Section: default - show as "error" (I missed something, or GGG added something new)
- Show
- SetFontSize 70
- SetBackgroundColor 255 0 0 255
- SetBorderColor 0 0 255 255
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