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- Version 8
- Mobile Warfare:
- Mobile Infantry:
- • Added 10 organization to mechanized and motorized
- • Change Recon from 2 to 4
- Mass Motorized:
- • Add breakthrough 10% to all infantry
- Mechanized Offensive:
- • Reworked this to be the same as the Superior firepower’s mech offensive
- o Motorized, mechanized, all armor:
- Breakthrough 10%
- Max organization 5
- o Conscription 2%
- Schwerpunk:
- • Upped signal company initiative from 5% to 15%
- • Upped recon from 2 to 3
- • Upped cas efficiency from 20% to 30%
- Blitzkrieg:
- • Added 20% breakthrough to all armor (hurray)
- • Add 10% breakthrough to motorized and mechanized
- Firebrigades:
- • Add soft attack to all infantry 10% from 0
- • Add hard attack to all armor 15% from 0
- Modern blitzkrieg:
- • All infantry now have 10% recovery rate from 0
- • Upped org for all infantry by 5 from 0
- Volkssturm:
- • All infantry now have 10% recovery rate from 0
- • All infantry now have 5 more org
- =======================================================
- Superior Firepower:
- • Removed supply consumption use +10%
- Superior Delay:
- • All infantry now have 10% recovery rate from 0
- • Increased max org to 25 from 20
- Mobile Defense:
- • All infantry now have 10% more recovery rate from 0
- Integrated Support:
- • All support battalions now have 50% more soft attack from 25%
- • AT and AA have 20% more hard and air attack from 10% respectively
- Regimental Combat Teams:
- • All Support battalions now have 50% more soft attack from 25%
- Mechanized Offensive:
- • Reworked this to be the same as the Superior firepower’s mech offensive
- o Motorized, mechanized, all armor:
- Breakthrough 10%
- Max organization 5
- o Conscription 2%
- Concentrated Fire Plans:
- • Army now gets 10% more soft attack from 0%
- • Support Battalions now get 10% more soft attack from 0%
- Combined Arms:
- • All Armor gets 10% more breakthrough
- Tactical Control:
- • Signal Companies now give 15% initiative from 5%
- Air Land Battle:
- • Tac Bombing “air_bombing” increased from 10% to 30%
- • Ground Support (cas presence) from 10% to 30%
- Centralized fire control:
- • Army now gets 5% more hard attack from 0
- Forward observers:
- • Reinforce chance from 5% to 10%
- • Recon increased from 2 to 4
- Advanced Firebases:
- • All Infantry 10% more breakthrough and defense
- • All Armor gets 10% more breakthrough
- Shock and Awe:
- • Army now gets 15% soft and hard attack from 10%
- =======================================
- Grand battle plan
- Trench Warfare:
- • Defense on all light infantry from 10% to 20%
- Mechanized Offensive:
- • Reworked this to be the same as the Superior firepower’s mech offensive
- o Motorized, mechanized, all armor:
- Breakthrough 10%
- Max organization 5
- o Conscription 2%
- Branch interoperation:
- • Army gets 10 org from 5
- Assault breakthrough:
- • Army get 20% breakthrough up from 10%
- Central Planning:
- • Signal Company gets 15% initiative up from 3%
- • Recon get 3 recon up from 2
- C3I Theory:
- • All infantry get 10 org up from 5
- • Signal gets 5% initiative up from 3%
- Infantry Offensive:
- • Foot/leg infantry get 15 org up from 10
- • Conscription 3%
- Armored operations:
- • Tanks get 20% breakthrough up from 10%
- Infiltration:
- • All leg infantry get 10% more soft attack
- Night Assault:
- • All leg infantry get 5 more org up from 0
- Attritional Containment:
- • All infantry get 10 max org up from 5
- Infiltration in depth:
- • Recon is now 4 up from 3 for recon support
- • Signal company gets 15% initiative up from 5%
- Mass Assault:
- • Combat with for all leg infantry increased by .1 (.4 .5)
- o This will make it easier for math to make even width divisions
- o Reduced width of arty from 2.4 to 2
- o Added functionality for motorized arty
- Tactical deep battle:
- o All front line units get 20% breakthrough up from 10%
- o All infantry get 10 max org up from 5
- Pocket Defense:
- o All infantry get 15% defense up from 10%
- Deep Operations:
- o All Armor get 10% breakthrough up from 0
- Operation Concentration:
- o Recon gives 3 recon up from 2
- o Signal give 15% init. From 5%
- Vast Offensive:
- • All front line give 10% soft attack up from 5
- Mechanized Wave:
- • All tanks, motorized, mechanized get 10% more breakthrough
- • Conscription 2%
- Human Infantry Offensive:
- • Leg infantry get 20% breakthrough up from 10%
- • Max org is 10 up from 5
- Large Front offensive:
- • All leg infantry get 20% soft attack up from 10%
- Human Wave:
- • All leg infantry get 10% breakthrough up from 0
- Frontline Commissars:
- • Army get 5 max org up from 2
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