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  1. 17:18:38: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
  2. 17:18:38: -------------------------------
  3. 17:18:38: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  4. 17:18:38: CPU Speed: 3400MHz
  5. 17:18:38: Physical Memory: 4095MB Total, 4095MB Free
  6. 17:18:38: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 17:18:38: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 17:18:38: monitor 2: pos={1920, 0}, size={1600, 900}
  9. 17:18:38: Windows Version: 6.1 Build 7601 S
  10. 17:18:38: Aero is Disabled
  11. 17:18:38: -------------------------------
  12. 17:18:38: OBS Modules:
  13. 17:18:38: Base Address Module
  14. 17:18:38: 013C0000 OBS.exe
  15. 17:18:38: 73310000 OBSApi.dll
  16. 17:18:38: 732E0000 DShowPlugin.dll
  17. 17:18:38: 732C0000 GraphicsCapture.dll
  18. 17:18:38: 732A0000 NoiseGate.dll
  19. 17:18:38: 73280000 PSVPlugin.dll
  20. 17:18:38: ------------------------------------------
  21. 17:18:38: Adapter 1
  22. 17:18:38: Video Adapter: NVIDIA GeForce GTX 760
  23. 17:18:38: Video Adapter Dedicated Video Memory: 2091581440
  24. 17:18:38: Video Adapter Shared System Memory: 2147807232
  25. 17:18:38: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 17:18:38: Video Adapter Output 2: pos={1920, 0}, size={1600, 900}, attached=true
  27. 17:18:38: =====Stream Start: 2013-11-24, 17:18:38===============================================
  28. 17:18:38: Multithreaded optimizations: On
  29. 17:18:38: Base resolution: 1920x1080
  30. 17:18:38: Output resolution: 1280x720
  31. 17:18:38: ------------------------------------------
  32. 17:18:38: Loading up D3D10 on NVIDIA GeForce GTX 760...
  33. 17:18:38: ------------------------------------------
  34. 17:18:38: Audio Format: 44100hz
  35. 17:18:38: Playback device Default
  36. 17:18:38: ------------------------------------------
  37. 17:18:38: Using desktop audio input: Headphones (ASTRO Gaming USB MixAmp)
  38. 17:18:38: ------------------------------------------
  39. 17:18:38: Using auxilary audio input: Microphone (HD Webcam C270)
  40. 17:18:38: ------------------------------------------
  41. 17:18:38: Audio Encoding: AAC
  42. 17:18:38: bitrate: 128
  43. 17:18:38: Using text output
  44. 17:18:38: Using bitmap image
  45. 17:18:38: Using text output
  46. 17:18:38: Using bitmap image
  47. 17:18:38: Using text output
  48. 17:18:38: Using text output
  49. 17:18:38: Using text output
  50. 17:18:38: Using bitmap image
  51. 17:18:38: Using graphics capture
  52. 17:18:38: Scene buffering time set to 700
  53. 17:18:38: ------------------------------------------
  54. 17:18:38: Video Encoding: x264
  55. 17:18:38: fps: 60
  56. 17:18:38: width: 1280, height: 720
  57. 17:18:38: preset: veryfast
  58. 17:18:38: profile: high
  59. 17:18:38: keyint: 120
  60. 17:18:38: CBR: yes
  61. 17:18:38: CFR: yes
  62. 17:18:38: max bitrate: 3500
  63. 17:18:38: buffer size: 3500
  64. 17:18:38: ------------------------------------------
  65. 17:18:38: MMDeviceAudioSource: Frequency for device 'Headphones (ASTRO Gaming USB MixAmp)' is 352800, samples per sec is 44100
  66. 17:18:38: MMDeviceAudioSource: Frequency for device 'Microphone (HD Webcam C270)' is 192000, samples per sec is 48000
  67. 17:19:10: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  68. 17:19:10: New Scene
  69. 17:19:10: Using Monitor Capture
  70. 17:19:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  71. 17:19:15: New Scene
  72. 17:19:15: Using text output
  73. 17:19:15: Using bitmap image
  74. 17:19:15: Using text output
  75. 17:19:15: Using bitmap image
  76. 17:19:15: Using text output
  77. 17:19:15: Using text output
  78. 17:19:15: Using text output
  79. 17:19:15: Using bitmap image
  80. 17:19:15: Using graphics capture
  81. 17:20:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  82. 17:20:06: New Scene
  83. 17:20:06: Using text output
  84. 17:20:06: Using bitmap image
  85. 17:20:06: Using text output
  86. 17:20:06: Using bitmap image
  87. 17:20:06: Using text output
  88. 17:20:06: Using text output
  89. 17:20:06: Using text output
  90. 17:20:06: Using bitmap image
  91. 17:20:06: Using text output
  92. 17:20:06: Using graphics capture
  93. 17:20:07: SharedTexCapture hooked
  94. 17:20:07: GraphicsCaptureSource::NewCapture: eliminating old capture
  95. 17:20:07: SharedTexCapture hooked
  96. 17:20:14: GraphicsCaptureSource::NewCapture: eliminating old capture
  97. 17:20:14: SharedTexCapture hooked
  98. 17:20:15: GraphicsCaptureSource::NewCapture: eliminating old capture
  99. 17:20:15: SharedTexCapture hooked
  100. 17:21:55: Total frames encoded: 11727, total frames duplicated: 109 (0.93%)
  101. 17:21:55: Total frames rendered: 11677, number of late frames: 9 (0.08%) (it's okay for some frames to be late)
  102. 17:21:55:
  103. 17:21:55: Profiler time results:
  104. 17:21:55:
  105. 17:21:55: ==============================================================
  106. 17:21:55: video thread frame - [100%] [avg time: 0.743 ms] [children: 32.6%] [unaccounted: 67.4%]
  107. 17:21:55: | scene->Preprocess - [9.56%] [avg time: 0.071 ms]
  108. 17:21:55: | GPU download and conversion - [23%] [avg time: 0.171 ms] [children: 19.4%] [unaccounted: 3.63%]
  109. 17:21:55: | | flush - [15.5%] [avg time: 0.115 ms]
  110. 17:21:55: | | CopyResource - [3.63%] [avg time: 0.027 ms]
  111. 17:21:55: | | conversion to 4:2:0 - [0.269%] [avg time: 0.002 ms]
  112. 17:21:55: Convert444Threads - [100%] [avg time: 0.67 ms] [children: 99.3%] [unaccounted: 0.746%]
  113. 17:21:55: | Convert444toNV12 - [99.3%] [avg time: 0.665 ms]
  114. 17:21:55: encoder thread frame - [100%] [avg time: 0.935 ms]
  115. 17:21:55: ==============================================================
  116. 17:21:55:
  117. 17:21:55:
  118. 17:21:55: Profiler CPU results:
  119. 17:21:55:
  120. 17:21:55: ==============================================================
  121. 17:21:55: video thread frame - [cpu time: avg 0.105 ms, total 1232.41 ms] [avg calls per frame: 1]
  122. 17:21:55: | scene->Preprocess - [cpu time: avg 0.052 ms, total 608.405 ms] [avg calls per frame: 1]
  123. 17:21:55: | GPU download and conversion - [cpu time: avg 0.009 ms, total 109.2 ms] [avg calls per frame: 1]
  124. 17:21:55: | | flush - [cpu time: avg 0.004 ms, total 46.8 ms] [avg calls per frame: 1]
  125. 17:21:55: | | CopyResource - [cpu time: avg 0.002 ms, total 31.2 ms] [avg calls per frame: 1]
  126. 17:21:55: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  127. 17:21:55: Convert444Threads - [cpu time: avg 0.627 ms, total 14601.7 ms] [avg calls per frame: 2]
  128. 17:21:55: | Convert444toNV12 - [cpu time: avg 0.623 ms, total 14492.5 ms] [avg calls per frame: 2]
  129. 17:21:55: encoder thread frame - [cpu time: avg 0.162 ms, total 1903.21 ms] [avg calls per frame: 1]
  130. 17:21:55: ==============================================================
  131. 17:21:55:
  132. 17:21:55: =====Stream End: 2013-11-24, 17:21:55=================================================
  133. 17:21:56: =====Stream Start: 2013-11-24, 17:21:56===============================================
  134. 17:21:56: Multithreaded optimizations: On
  135. 17:21:56: Base resolution: 1920x1080
  136. 17:21:56: Output resolution: 1280x720
  137. 17:21:56: ------------------------------------------
  138. 17:21:56: Loading up D3D10 on NVIDIA GeForce GTX 760...
  139. 17:21:56: ------------------------------------------
  140. 17:21:56: Audio Format: 44100hz
  141. 17:21:56: Playback device Default
  142. 17:21:56: ------------------------------------------
  143. 17:21:56: Using desktop audio input: Headphones (ASTRO Gaming USB MixAmp)
  144. 17:21:56: ------------------------------------------
  145. 17:21:56: Using auxilary audio input: Microphone (HD Webcam C270)
  146. 17:21:56: ------------------------------------------
  147. 17:21:56: Audio Encoding: AAC
  148. 17:21:56: bitrate: 128
  149. 17:21:56: Using text output
  150. 17:21:56: Using bitmap image
  151. 17:21:56: Using text output
  152. 17:21:56: Using bitmap image
  153. 17:21:56: Using text output
  154. 17:21:56: Using text output
  155. 17:21:56: Using text output
  156. 17:21:56: Using bitmap image
  157. 17:21:56: Using text output
  158. 17:21:56: Using graphics capture
  159. 17:21:56: Scene buffering time set to 700
  160. 17:21:56: ------------------------------------------
  161. 17:21:56: Video Encoding: x264
  162. 17:21:56: fps: 60
  163. 17:21:56: width: 1280, height: 720
  164. 17:21:56: preset: veryfast
  165. 17:21:56: profile: high
  166. 17:21:56: keyint: 120
  167. 17:21:56: CBR: yes
  168. 17:21:56: CFR: yes
  169. 17:21:56: max bitrate: 3500
  170. 17:21:56: buffer size: 3500
  171. 17:21:56: ------------------------------------------
  172. 17:21:56: MMDeviceAudioSource: Frequency for device 'Headphones (ASTRO Gaming USB MixAmp)' is 352800, samples per sec is 44100
  173. 17:21:56: MMDeviceAudioSource: Frequency for device 'Microphone (HD Webcam C270)' is 192000, samples per sec is 48000
  174. 17:21:56: SharedTexCapture hooked
  175. 17:21:58: Using RTMP service: Twitch / Justin.tv
  176. 17:21:58: Server selection: rtmp://live-iad.justin.tv/app
  177. 17:21:58: Interface: Broadcom NetLink (TM) Gigabit Ethernet (ethernet, 100 mbps)
  178. 17:21:58: Completed handshake with rtmp://live-iad.justin.tv/app in 186 ms.
  179. 17:21:59: SO_SNDBUF was at 8192
  180. 17:21:59: SO_SNDBUF is now 65536
  181. 17:22:00: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 4191 / 463872)
  182. 17:22:04: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 7388 / 463872)
  183. 17:23:13: RTMPPublisher::SocketLoop: Stalled for 2181 ms to write 461380 bytes (buffer: 0 / 463872), unstable connection?
  184. 17:23:16: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 85058 / 463872)
  185. 17:27:58: RTMPPublisher::SocketLoop: Stalled for 3747 ms to write 462494 bytes (buffer: 0 / 463872), unstable connection?
  186. 17:28:04: RTMPPublisher::SocketLoop: Stalled for 6217 ms to write 462582 bytes (buffer: 0 / 463872), unstable connection?
  187. 17:28:10: RTMPPublisher::SocketLoop: Stalled for 5286 ms to write 460254 bytes (buffer: 0 / 463872), unstable connection?
  188. 17:28:12: RTMPPublisher::SocketLoop: Stalled for 2563 ms to write 462343 bytes (buffer: 0 / 463872), unstable connection?
  189. 17:30:58: Total frames encoded: 32502, total frames duplicated: 143 (0.44%)
  190. 17:30:58: Number of frames skipped due to encoder lag: 13 (0.04%)
  191. 17:30:58: Total frames rendered: 32450, number of late frames: 12 (0.04%) (it's okay for some frames to be late)
  192. 17:30:58: RTMPPublisher::SocketLoop: Graceful loop exit
  193. 17:30:58: Average send payload: 7524 bytes, average send interval: 17 ms
  194. 17:30:58: Number of times waited to send: 15, Waited for a total of 54753 bytes
  195. 17:30:58: Number of b-frames dropped: 559 (1.7%), Number of p-frames dropped: 625 (1.9%), Total 1184 (3.7%)
  196. 17:30:58: Number of bytes sent: 236599657
  197. 17:30:59:
  198. 17:30:59: Profiler time results:
  199. 17:30:59:
  200. 17:30:59: ==============================================================
  201. 17:30:59: video thread frame - [100%] [avg time: 0.693 ms] [children: 28.4%] [unaccounted: 71.6%]
  202. 17:30:59: | scene->Preprocess - [0.433%] [avg time: 0.003 ms]
  203. 17:30:59: | GPU download and conversion - [28%] [avg time: 0.194 ms] [children: 25.1%] [unaccounted: 2.89%]
  204. 17:30:59: | | flush - [22.1%] [avg time: 0.153 ms]
  205. 17:30:59: | | CopyResource - [2.74%] [avg time: 0.019 ms]
  206. 17:30:59: | | conversion to 4:2:0 - [0.289%] [avg time: 0.002 ms]
  207. 17:30:59: Convert444Threads - [100%] [avg time: 0.631 ms] [children: 99.2%] [unaccounted: 0.792%]
  208. 17:30:59: | Convert444toNV12 - [99.2%] [avg time: 0.626 ms]
  209. 17:30:59: encoder thread frame - [100%] [avg time: 0.98 ms]
  210. 17:30:59: ==============================================================
  211. 17:30:59:
  212. 17:30:59:
  213. 17:30:59: Profiler CPU results:
  214. 17:30:59:
  215. 17:30:59: ==============================================================
  216. 17:30:59: video thread frame - [cpu time: avg 0.047 ms, total 1544.41 ms] [avg calls per frame: 1]
  217. 17:30:59: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  218. 17:30:59: | GPU download and conversion - [cpu time: avg 0.011 ms, total 358.803 ms] [avg calls per frame: 1]
  219. 17:30:59: | | flush - [cpu time: avg 0.008 ms, total 265.202 ms] [avg calls per frame: 1]
  220. 17:30:59: | | CopyResource - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
  221. 17:30:59: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
  222. 17:30:59: Convert444Threads - [cpu time: avg 0.629 ms, total 40809.9 ms] [avg calls per frame: 2]
  223. 17:30:59: | Convert444toNV12 - [cpu time: avg 0.625 ms, total 40529.1 ms] [avg calls per frame: 2]
  224. 17:30:59: encoder thread frame - [cpu time: avg 0.148 ms, total 4804.83 ms] [avg calls per frame: 1]
  225. 17:30:59: ==============================================================
  226. 17:30:59:
  227. 17:30:59: =====Stream End: 2013-11-24, 17:30:59=================================================
  228.  
  229.  
  230. Last game capture log:
  231. 2013-11-24, 17:20:06: we're booting up:
  232. 17:20:06: D3D9 Present
  233. 17:20:06: (half life scientist) everything.. seems to be in order
  234. 17:20:07: D3D9EndScene called
  235. 17:20:07: D3DPRESENT_PARAMETERS {
  236. 17:20:07: BackBufferWidth: 1920
  237. 17:20:07: BackBufferHeight: 862
  238. 17:20:07: BackBufferFormat: D3DFMT_X8R8G8B8
  239. 17:20:07: BackBufferCount: 1
  240. 17:20:07: MultiSampleType: D3DMULTISAMPLE_NONE
  241. 17:20:07: MultiSampleQuality: 0
  242. 17:20:07: SwapEffect: D3DSWAPEFFECT_DISCARD
  243. 17:20:07: hDeviceWindow: 131744
  244. 17:20:07: Windowed: true
  245. 17:20:07: EnableAutoDepthStencil: true
  246. 17:20:07: AutoDepthStencilFormat: D3DFMT_D24X8
  247. 17:20:07: Flags: None
  248. 17:20:07: FullScreen_RefreshRateInHz: 0
  249. 17:20:07: PresentationInterval: 2147483648
  250. 17:20:07: };
  251. 17:20:07: successfully set up d3d9 hooks
  252. 17:20:07: D3D9SwapPresent called
  253. 17:20:07: DoD3D9GPUHook: success
  254. 17:20:07: D3DSURFACE_DESC {
  255. 17:20:07: Format: D3DFMT_X8R8G8B8
  256. 17:20:07: Type: D3DRTYPE_SURFACE
  257. 17:20:07: Usage: D3DUSAGE_RENDERTARGET
  258. 17:20:07: Pool: D3DPOOL_DEFAULT
  259. 17:20:07: MultiSampleType: D3DMULTISAMPLE_NONE
  260. 17:20:07: MultiSampleQuality: 0
  261. 17:20:07: Width: 1920
  262. 17:20:07: Height: 862
  263. 17:20:07: };
  264. 17:20:07: successfully capturing d3d9 frames via GPU
  265. 17:20:07: D3D9Reset called
  266. 17:20:07: ---------------------- Cleared D3D9 Capture ----------------------
  267. 17:20:07: successfully set up d3d9 hooks
  268. 17:20:07: D3D9EndScene called
  269. 17:20:07: D3D9SwapPresent called
  270. 17:20:07: DoD3D9GPUHook: success
  271. 17:20:08: D3DSURFACE_DESC {
  272. 17:20:08: Format: D3DFMT_X8R8G8B8
  273. 17:20:08: Type: D3DRTYPE_SURFACE
  274. 17:20:08: Usage: D3DUSAGE_RENDERTARGET
  275. 17:20:08: Pool: D3DPOOL_DEFAULT
  276. 17:20:08: MultiSampleType: D3DMULTISAMPLE_NONE
  277. 17:20:08: MultiSampleQuality: 0
  278. 17:20:08: Width: 1920
  279. 17:20:08: Height: 862
  280. 17:20:08: };
  281. 17:20:08: successfully capturing d3d9 frames via GPU
  282. 17:20:14: D3D9Reset called
  283. 17:20:14: ---------------------- Cleared D3D9 Capture ----------------------
  284. 17:20:14: D3DPRESENT_PARAMETERS {
  285. 17:20:14: BackBufferWidth: 1920
  286. 17:20:14: BackBufferHeight: 922
  287. 17:20:14: BackBufferFormat: D3DFMT_X8R8G8B8
  288. 17:20:14: BackBufferCount: 1
  289. 17:20:14: MultiSampleType: D3DMULTISAMPLE_NONE
  290. 17:20:14: MultiSampleQuality: 0
  291. 17:20:14: SwapEffect: D3DSWAPEFFECT_DISCARD
  292. 17:20:14: hDeviceWindow: 131744
  293. 17:20:14: Windowed: true
  294. 17:20:14: EnableAutoDepthStencil: true
  295. 17:20:14: AutoDepthStencilFormat: D3DFMT_D24X8
  296. 17:20:14: Flags: None
  297. 17:20:14: FullScreen_RefreshRateInHz: 0
  298. 17:20:14: PresentationInterval: 2147483648
  299. 17:20:14: };
  300. 17:20:14: successfully set up d3d9 hooks
  301. 17:20:14: D3D9EndScene called
  302. 17:20:14: D3D9SwapPresent called
  303. 17:20:14: DoD3D9GPUHook: success
  304. 17:20:15: D3DSURFACE_DESC {
  305. 17:20:15: Format: D3DFMT_X8R8G8B8
  306. 17:20:15: Type: D3DRTYPE_SURFACE
  307. 17:20:15: Usage: D3DUSAGE_RENDERTARGET
  308. 17:20:15: Pool: D3DPOOL_DEFAULT
  309. 17:20:15: MultiSampleType: D3DMULTISAMPLE_NONE
  310. 17:20:15: MultiSampleQuality: 0
  311. 17:20:15: Width: 1920
  312. 17:20:15: Height: 922
  313. 17:20:15: };
  314. 17:20:15: successfully capturing d3d9 frames via GPU
  315. 17:20:15: D3D9Reset called
  316. 17:20:15: ---------------------- Cleared D3D9 Capture ----------------------
  317. 17:20:15: successfully set up d3d9 hooks
  318. 17:20:15: D3D9EndScene called
  319. 17:20:15: D3D9SwapPresent called
  320. 17:20:15: DoD3D9GPUHook: success
  321. 17:20:15: D3DSURFACE_DESC {
  322. 17:20:15: Format: D3DFMT_X8R8G8B8
  323. 17:20:15: Type: D3DRTYPE_SURFACE
  324. 17:20:15: Usage: D3DUSAGE_RENDERTARGET
  325. 17:20:15: Pool: D3DPOOL_DEFAULT
  326. 17:20:15: MultiSampleType: D3DMULTISAMPLE_NONE
  327. 17:20:15: MultiSampleQuality: 0
  328. 17:20:15: Width: 1920
  329. 17:20:15: Height: 922
  330. 17:20:15: };
  331. 17:20:15: successfully capturing d3d9 frames via GPU
  332. 17:21:55: ---------------------- Cleared D3D9 Capture ----------------------
  333. 17:21:55: D3D9EndScene called
  334. 17:21:55: D3D9SwapPresent called
  335. 17:21:56: received restart event, capturing
  336. 17:21:56: DoD3D9GPUHook: success
  337. 17:21:56: D3DSURFACE_DESC {
  338. 17:21:56: Format: D3DFMT_X8R8G8B8
  339. 17:21:56: Type: D3DRTYPE_SURFACE
  340. 17:21:56: Usage: D3DUSAGE_RENDERTARGET
  341. 17:21:56: Pool: D3DPOOL_DEFAULT
  342. 17:21:56: MultiSampleType: D3DMULTISAMPLE_NONE
  343. 17:21:56: MultiSampleQuality: 0
  344. 17:21:56: Width: 1920
  345. 17:21:56: Height: 922
  346. 17:21:56: };
  347. 17:21:56: successfully capturing d3d9 frames via GPU
  348. 17:30:58: ---------------------- Cleared D3D9 Capture ----------------------
  349. 17:30:58: D3D9EndScene called
  350. 17:30:58: D3D9SwapPresent called
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