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- ###############################################################################
- # Section: ### Chance #########################################################
- ###############################################################################
- #Disabled Block Start
- #Misc - Chance - Spine Bow
- #Show
- # BaseType "Spine Bow"
- # Rarity Normal
- # SetFontSize 28
- # SetBackgroundColor 0 0 0 200 #Dimmed Background
- # SetBorderColor 175 96 37 150 #Chance
- # SetTextColor 200 200 200 #Chance
- #Disabled Block End
- #Disabled Block Start
- #Misc - Chance - Judgement Staff
- #Show
- # BaseType "Judgement Staff"
- # Rarity Normal
- # SetFontSize 28
- # SetBackgroundColor 0 0 0 200 #Dimmed Background
- # SetBorderColor 175 96 37 150 #Chance
- # SetTextColor 200 200 200 #Chance
- #Disabled Block End
- #Disabled Block Start
- #Misc - Chance - Gavel
- #Show
- # BaseType "Gavel"
- # Rarity Normal
- # SetFontSize 28
- # SetBackgroundColor 0 0 0 200 #Dimmed Background
- # SetBorderColor 175 96 37 150 #Chance
- # SetTextColor 200 200 200 #Chance
- #Disabled Block End
- #Disabled Block Start
- #Misc - Chance - Imperial Bow
- #Show
- # BaseType "Imperial Bow"
- # Rarity Normal
- # SetFontSize 28
- # SetBackgroundColor 0 0 0 200 #Dimmed Background
- # SetBorderColor 175 96 37 150 #Chance
- # SetTextColor 200 200 200 #Chance
- #Disabled Block End
- #Disabled Block Start
- #Misc - Chance - Vile Staff
- #Show
- # BaseType "Vile Staff"
- # Rarity Normal
- # SetFontSize 28
- # SetBackgroundColor 0 0 0 200 #Dimmed Background
- # SetBorderColor 175 96 37 150 #Chance
- # SetTextColor 200 200 200 #Chance
- #Disabled Block End
- #Disabled Block Start
- #Misc - Chance - Serpentine Staff
- #Show
- # BaseType "Serpentine Staff"
- # Rarity Normal
- # SetFontSize 28
- # SetBackgroundColor 0 0 0 200 #Dimmed Background
- # SetBorderColor 175 96 37 150 #Chance
- # SetTextColor 200 200 200 #Chance
- #Disabled Block End
- #Disabled Block Start
- #Misc - Chance - Leather Belt
- #Show
- # BaseType "Leather Belt"
- # Rarity Normal
- # SetFontSize 28
- # SetBackgroundColor 0 0 0 200 #Dimmed Background
- # SetBorderColor 175 96 37 150 #Chance
- # SetTextColor 200 200 200 #Chance
- #Disabled Block End
- #Disabled Block Start
- #Misc - Chance - Agate Amulet
- #Show
- # BaseType "Agate Amulet"
- # Rarity Normal
- # SetFontSize 28
- # SetBackgroundColor 0 0 0 200 #Dimmed Background
- # SetBorderColor 175 96 37 150 #Chance
- # SetTextColor 200 200 200 #Chance
- #Disabled Block End
- #Disabled Block Start
- #Misc - Chance - Full Wyrmscale
- #Show
- # BaseType "Full Wyrmscale"
- # Rarity Normal
- # SetFontSize 28
- # SetBackgroundColor 0 0 0 200 #Dimmed Background
- # SetBorderColor 175 96 37 150 #Chance
- # SetTextColor 200 200 200 #Chance
- #Disabled Block End
- #Disabled Block Start
- #Misc - Chance - Siege Axe
- #Show
- # BaseType "Siege Axe"
- # Rarity Normal
- # SetFontSize 28
- # SetBackgroundColor 0 0 0 200 #Dimmed Background
- # SetBorderColor 175 96 37 150 #Chance
- # SetTextColor 200 200 200 #Chance
- #Disabled Block End
- #Misc - Chance - Occultist's Vestment
- Show
- BaseType "Occultist's Vestment"
- Rarity Normal
- SetFontSize 28
- SetBackgroundColor 0 0 0 200 #Dimmed Background
- SetBorderColor 175 96 37 150 #Chance
- SetTextColor 200 200 200 #Chance
- #Misc - Chance - Glorious Plate
- Show
- BaseType "Glorious Plate"
- Rarity Normal
- SetFontSize 28
- SetBackgroundColor 0 0 0 200 #Dimmed Background
- SetBorderColor 175 96 37 150 #Chance
- SetTextColor 200 200 200 #Chance
- #Misc - Chance - Prophecy Wand
- Show
- BaseType "Prophecy Wand"
- Rarity Normal
- SetFontSize 28
- SetBackgroundColor 0 0 0 200 #Dimmed Background
- SetBorderColor 175 96 37 150 #Chance
- SetTextColor 200 200 200 #Chance
- #Misc - Chance - Desert Brigandine
- Show
- BaseType "Desert Brigandine"
- Rarity Normal
- SetFontSize 28
- SetBackgroundColor 0 0 0 200 #Dimmed Background
- SetBorderColor 175 96 37 150 #Chance
- SetTextColor 200 200 200 #Chance
- ### /Chance ###################################################################
- ###############################################################################
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