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Mar 16th, 2015
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  1. Name: Accomodare
  2.  
  3. Race: Changeling
  4.  
  5. Class: Chimera (Summoner+Shaman)
  6.  
  7. Talent,
  8. Your Soul is Mine: Merge is an activated DC6 ability and can be used on Minions not belonging to Summony.
  9.  
  10. Hit/Wounds: 5/5
  11.  
  12.  
  13.  
  14. Racial Skills:
  15.  
  16. Free Racial,
  17. Changeling Flight: You have thin gossamer wings which allow you to fly unencumbered but somewhat slower than other races. This is about as taxing as running at full speed.
  18.  
  19. Free Racial,
  20. Shapeshifting: spell, recharge 3; A Changeling can imitate almost anything the same size as itself. This acts as disguise, but can copy any specific person/object on success, with higher success rolls giving better quality to the shapeshift. The disguise is removed when knocked helpless, rolling a critical failure when attacking, or when dispelled by magic. Purchasing the disguise skill causes this ability to autocrit, but you cannot benefit from it otherwise. Changelings can tell each other apart via pheromones and can automatically see through any disguise you use.
  21.  
  22. Racial,
  23. Adaptability: On a successful roll, this racial is replaced until the end of the session by any other racial.
  24.  
  25. Skills:
  26.  
  27. Free Multiclass,
  28. Merge: passive; Instead of summoning other beings, you call the magic into your own body. All your skills that would summon a minion instead apply all the skills, effects, and half the hits/wounds the minion would have had, rounded up, to you. Merged minions still count to the limit of minions you can have total, and you can only be affected by one ‘minion’ at a time, if you are already merged any further summoned minions are summoned as normal. You also gain the Conjure Minion skill for free with this skill.
  29.  
  30. Class,
  31. Eidolon: Passive; A master summoner can pick or even create a specific creature themselves from the aether. You start play with a permanent minion with 5 points to spend in skills from the following list here. If the Eidolon dies, this skill receives a Recharge 3 before it can be resummoned.
  32.  
  33. Invisibility: Recharge 1 after effect ends; Through whatever means, the Eidolon can fade from view, becoming untargetable. Attacks out of Invisibility have DC-2 against foes that cannot detect them. Any action while Invisibly ends it, whether success or not.
  34.  
  35. Evolution: Once per session; Your Eidolon can change its form easily, you can replace this skill with any two 1 point or one 2 point Eidolon Skills.
  36.  
  37. Shred: passive; The Eidolon’s normal attacks tear at the target, causing it to take 1 hit of damage every turn for (Roll-5) turns after the attack. Multiple applications don’t stack damage but the duration will.
  38.  
  39.  
  40.  
  41.  
  42. Inventory,
  43. One shield.
  44. One single weapon.
  45. One dual weapon.
  46. Everything Bawoo Spookyboo is taking.
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