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- Not approved by anybody but still better than slurmz's archive
- Hello, friends! I am in a festive mood, so I have decided to give all of you a Christmas present!
- If you don't celebrate Christmas, I'm sorry that you are going to hell. :(
- This Christmas present will consist of twenty five never-before-seen Little Cup teams that I have built over the past few months. Enjoy!
- Team #1: VOLTTURN HYPER OFFENSE
- [IMG][IMG][IMG][IMG][IMG][IMG]
- Voltturn Hyper Offense (close)
- Taillow @ Life Orb
- Ability: Scrappy
- Level: 5
- EVs: 76 Atk / 196 SpA / 236 Spe
- Hasty Nature
- - Boomburst
- - Brave Bird
- - Heat Wave
- - U-turn
- Larvesta @ Eviolite
- Ability: Flame Body
- Level: 5
- EVs: 76 HP / 76 Atk / 156 Def / 156 SpD / 36 Spe
- Adamant Nature
- - Morning Sun
- - Flare Blitz
- - U-turn
- - Wild Charge
- Vullaby @ Choice Scarf
- Ability: Overcoat
- Level: 5
- EVs: 236 Atk / 76 SpD / 196 Spe
- Adamant Nature
- - Defog
- - Knock Off
- - Brave Bird
- - U-turn
- Chinchou @ Berry Juice
- Ability: Volt Absorb
- Level: 5
- EVs: 76 HP / 132 Def / 232 SpA / 60 Spe
- Modest Nature
- IVs: 1 Atk / 30 SpA / 30 SpD
- - Hydro Pump
- - Volt Switch
- - Hidden Power [Ground]
- - Icy Wind
- Diglett @ Focus Sash
- Ability: Arena Trap
- Level: 5
- EVs: 36 HP / 236 Atk / 236 Spe
- Jolly Nature
- - Stealth Rock
- - Earthquake
- - Rock Slide
- - Sucker Punch
- Mienfoo @ Choice Scarf
- Ability: Reckless
- Level: 5
- EVs: 236 Atk / 36 SpD / 236 Spe
- Jolly Nature
- - High Jump Kick
- - Stone Edge
- - Knock Off
- - U-turn
- This is a team I built around mixed Taillow- it's a really fun mon to use, because it lures stuff like Chinchou and Steel-types and really messes them up, plus Boomburst in general is pretty great. I threw Larvesta on there because it's fun and offensive, then I figured I needed hazard control and I thought bird spam would be fun so I threw on a scarfed Vullaby. Then I just slapped on a four attacks Chinchou- I threw Icy Wind over Ice Beam because I thought it would be nice to drop Diglett's speed on the way in- and a Diglett because it pairs great with voltturn, plus I needed Stealth Rock. I finished the team off with a scarfed Reckless Mienfoo because it's just generally a super fun wallbreaker. This is a cute team to play really aggressively with, since it can handle pretty much anything with its speed and power with Diglett trapping anything particularly bothersome.
- Team #2: GOLETT BALANCE
- [IMG][IMG][IMG][IMG][IMG][IMG]
- Golett Balance (close)
- Croagunk @ Eviolite
- Ability: Dry Skin
- Level: 5
- EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
- Quiet Nature
- - Drain Punch
- - Sludge Bomb
- - Vacuum Wave
- - Knock Off
- Cottonee @ Eviolite
- Ability: Prankster
- Level: 5
- EVs: 116 HP / 196 Def / 196 SpD
- Bold Nature
- - Encore
- - Substitute
- - Dazzling Gleam
- - Stun Spore
- Tirtouga @ Eviolite
- Ability: Solid Rock
- Level: 5
- EVs: 84 HP / 228 Atk / 96 Def / 80 SpD / 20 Spe
- Adamant Nature
- - Stealth Rock
- - Knock Off
- - Rock Slide
- - Aqua Jet
- Porygon @ Eviolite
- Ability: Trace
- Level: 5
- EVs: 196 Def / 76 SpA / 236 SpD
- Calm Nature
- IVs: 0 Atk
- - Tri Attack
- - Recover
- - Psychic
- - Magic Coat
- Ponyta @ Eviolite
- Ability: Flame Body
- Level: 5
- Shiny: Yes
- EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
- Jolly Nature
- - Will-O-Wisp
- - Flare Blitz
- - Wild Charge
- - Morning Sun
- Golett @ Eviolite
- Ability: Iron Fist
- Level: 5
- EVs: 244 Atk / 36 Def / 36 SpD / 156 Spe
- Adamant Nature
- - Ice Punch
- - Rock Tomb
- - Earthquake
- - Drain Punch
- This is a team I built around the core of Croagunk, Cottonee, and Tirtouga, if memory serves. The idea was that Croagunk is a good Pawn check, Cottonee checks fighters, and Tirtouga checks birds all while each providing support like Knock Off or Stealth Rock. I threw Porygon on there because it's a fun blanket check right now, followed that up with a Ponyta to soft check most of the meta, and then I realized I wanted another Fletchling check and a Magnemite check, so I decided to give Golett a spin and it's pretty cool. Rock Tomb is fun, and STAB Earthquake gives it EdgeQuake coverage. It has nice coverage with Ice Punch, for stuff like Foongus, and Drain Punch lets it recover some health. This is a solid team, nothing too special and it's not going to be the best team ever, but decent.
- Team #3: CHESPIN VOLTTURN
- [IMG][IMG][IMG][IMG][IMG][IMG]
- Chespin Voltturn (close)
- Chespin @ Eviolite
- Ability: Bulletproof
- Level: 5
- EVs: 196 Atk / 76 Def / 236 SpD
- Adamant Nature
- - Bulk Up
- - Synthesis
- - Seed Bomb
- - Drain Punch
- Diglett @ Life Orb
- Ability: Arena Trap
- Level: 5
- Shiny: Yes
- EVs: 236 Atk / 36 SpD / 236 Spe
- Jolly Nature
- - Earthquake
- - Rock Slide
- - Sucker Punch
- - Substitute
- Chinchou @ Berry Juice
- Ability: Volt Absorb
- Level: 5
- EVs: 76 HP / 52 Def / 72 SpA / 76 SpD / 220 Spe
- Timid Nature
- - Volt Switch
- - Scald
- - Hidden Power [Ground]
- - Discharge
- Chimchar @ Eviolite
- Ability: Blaze
- Level: 5
- Shiny: Yes
- EVs: 4 HP / 52 Atk / 164 Def / 244 SpD / 28 Spe
- Impish Nature
- - Slack Off
- - Fire Punch
- - Will-O-Wisp
- - U-turn
- Mienfoo @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 196 Def / 36 SpD / 236 Spe
- Jolly Nature
- - Drain Punch
- - Knock Off
- - U-turn
- - Acrobatics
- Amaura @ Eviolite
- Ability: Refrigerate
- Level: 5
- EVs: 60 HP / 36 Def / 220 SpA / 92 SpD / 68 Spe
- Modest Nature
- - Stealth Rock
- - Hyper Voice
- - Earth Power
- - Thunderbolt
- This is another team I'm pretty sure I based off of something in the Good Cores thread, but I'm not sure because it's late and I have better things to do with my time. Anyway, Bulk Up Chespin is a pretty cool dude, and Diglett traps stuff it doesn't like, and Chinchou is a bird check because Chespin lets that stuff in for free. I needed a Pawniard check and I was feeling pretty innovative, so I slapped a Chimchar on there; I figure it's a fun Fire-type that doesn't suck up momentum and doesn't need the hazard support Larvesta does. I put AcroFoo on the team next because it's an okay Fighting check, something I really needed at that point (the team is still weak to fighters- you could probably run Fletchling instead if you wanted a bit better of a check), and then I finished it off with Amaura because I needed Stealth Rock and I wanted a strong offensive presence. This team is pretty fun, but it doesn't deal with fighters, particularly Timburr, very well.
- Team #4: TIMBURR SEMISTALL
- [IMG][IMG][IMG][IMG][IMG][IMG]
- Timburr Semistall (close)
- Foongus @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 124 HP / 148 Def / 236 SpD
- Calm Nature
- - Spore
- - Hidden Power [Fire]
- - Giga Drain
- - Sludge Bomb
- Ponyta @ Eviolite
- Ability: Flame Body
- Level: 5
- EVs: 236 Def / 76 SpD / 196 Spe
- Impish Nature
- - Flare Blitz
- - Will-O-Wisp
- - Morning Sun
- - Wild Charge
- Tirtouga @ Eviolite
- Ability: Solid Rock
- Level: 5
- EVs: 84 HP / 172 Def / 236 SpD
- Impish Nature
- - Aqua Jet
- - Earthquake
- - Stealth Rock
- - Stone Edge
- Timburr @ Eviolite
- Ability: Guts
- Level: 5
- EVs: 116 Atk / 156 Def / 236 SpD
- Careful Nature
- - Bulk Up
- - Drain Punch
- - Knock Off
- - Mach Punch
- Munchlax @ Berry Juice
- Ability: Thick Fat
- Level: 5
- EVs: 236 Atk / 36 Def / 236 SpD
- Adamant Nature
- - Body Slam
- - Pursuit
- - Fire Punch
- - Recycle
- Slowpoke @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 236 Def / 196 SpD / 76 Spe
- Calm Nature
- IVs: 0 Atk
- - Calm Mind
- - Scald
- - Psychic
- - Slack Off
- I saw the core of Foongus x Tirtouga x Ponyta and I thought it was pretty cool so I figured I'd build a team around it. I put Timburr on the team because I wanted a win condition and I thought a status absorbed would be fun too. Then I realized I was super weak to Abra and Gastly, so I put a Munchlax on the team (you can change it to Resttalk if you want- it doesn't make a big difference, I just like having Fire Punch). I wanted a solid general Pokemon to round the team out, as well as another Abra check, so I threw on a Calm Mind Slowpoke to pressure the opponent and because it's way more fun than Thunder Wave. This team is pretty fun and solid, Resttalk Munchlax is probably a better option overall but it's not nearly as fun, and Bulk Up Timburr is a pretty cool threat right now (and for as long as I can remember, to be honest. Fun mon).
- Team #5: ZIGRUA
- [IMG][IMG][IMG][IMG][IMG][IMG]
- Zigrua (close)
- Zigzagoon @ Berry Juice
- Ability: Pickup
- Level: 5
- EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
- Adamant Nature
- - Belly Drum
- - Extreme Speed
- - Thief
- - Protect
- Zorua @ Choice Scarf
- Ability: Illusion
- Level: 5
- EVs: 236 Atk / 36 Def / 236 Spe
- Jolly Nature
- IVs: 19 HP
- - Knock Off
- - Pursuit
- - U-turn
- - Memento
- Magnemite @ Choice Scarf
- Ability: Analytic
- Level: 5
- EVs: 240 SpA / 236 Spe
- Timid Nature
- IVs: 1 Atk / 30 SpA / 30 SpD
- - Flash Cannon
- - Magic Coat
- - Volt Switch
- - Hidden Power [Ground]
- Larvesta @ Eviolite
- Ability: Flame Body
- Level: 5
- EVs: 76 HP / 236 Def / 156 SpD / 36 Spe
- Impish Nature
- - Morning Sun
- - Flare Blitz
- - U-turn
- - Will-O-Wisp
- Staryu @ Eviolite
- Ability: Natural Cure
- Level: 5
- EVs: 36 HP / 236 SpD / 236 Spe
- Careful Nature
- - Hydro Pump
- - Rapid Spin
- - Psychic
- - Recover
- Drilbur @ Eviolite
- Ability: Mold Breaker
- Level: 5
- EVs: 36 HP / 156 Atk / 76 SpD / 212 Spe
- Jolly Nature
- - Stealth Rock
- - Earthquake
- - Rock Slide
- - Swords Dance
- So I was looking at the Good Cores thread and I saw this and it looked cool so I built a team around it. Zorua is super cool, even though sometimes it's a bit obvious when it's Zorua and when it isn't, it's great at pressuring the opponent and forcing 50/50's. Magnemite is a cool blanket check to stuff like Abra and Fletchling; I gave it Magic Coat to help out the Sticky Web matchup and keep hazards off the field for Larvesta. Larvesta is a much needed Fighting-type check, and it forms a cute little voltturn core with Zorua and Magnemite. I put Staryu on the team to give it some hazard removal and then I figured I needed Stealth Rock so I put a Drilbur on too, which lets me force 50/50's with the opponent not knowing which one is my spinner- it has Swords Dance to help take advantage of this. Pretty fun team I'd say, it has some fun sets like Magic Coat Magnemite and Swords Dance Stealth Rock Drilbur, plus Zorua is always fun and cute so I'd call this team a 7/10, 8/10 with rice.
- Team #6: PONYTA TOXIC SPIKES
- [IMG][IMG][IMG][IMG][IMG][IMG]
- Ponyta Toxic Spikes (close)
- smogon hoarse (Ponyta) @ Eviolite
- Ability: Flame Body
- Level: 5
- EVs: 236 Def / 76 SpD / 196 Spe
- Impish Nature
- - Substitute
- - Will-O-Wisp
- - Flare Blitz
- - Morning Sun
- smogon smogon (Koffing) @ Eviolite
- Ability: Levitate
- Level: 5
- EVs: 36 HP / 236 Def / 236 SpD
- Bold Nature
- IVs: 0 Atk
- - Toxic Spikes
- - Pain Split
- - Will-O-Wisp
- - Sludge Bomb
- smogon pumpkin (Pumpkaboo-Small) @ Eviolite
- Ability: Frisk
- Level: 5
- EVs: 4 HP / 116 Def / 156 SpD / 228 Spe
- Impish Nature
- - Substitute
- - Leech Seed
- - Bullet Seed
- - Synthesis
- smogon fish (Chinchou) @ Choice Scarf
- Ability: Volt Absorb
- Level: 5
- EVs: 232 SpA / 220 Spe
- Timid Nature
- - Hydro Pump
- - Hidden Power [Grass]
- - Ice Beam
- - Volt Switch
- smogon weasel (Mienfoo) @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 36 Def / 196 SpD / 236 Spe
- Jolly Nature
- - Fake Out
- - Drain Punch
- - Knock Off
- - U-turn
- smogon jew (Nosepass) @ Eviolite
- Ability: Sturdy
- Level: 5
- EVs: 116 HP / 156 Def / 196 SpD / 36 Spe
- Timid Nature
- IVs: 0 Atk
- - Stealth Rock
- - Volt Switch
- - Power Gem
- - Pain Split
- I wanted to build around Ponyta and I always loved Toxic Spikes so I added a Koffing and threw Substitute in Ponyta's fourth moveslot over Wild Charge because I figured it'd help me pressure the opponent and rack up some poison damage. Then I added small Pumpkaboo because it still spinblocks but also has the speed to Leech Seed slower threats. I wanted some speed control so I added scarfed Chinchou, which is pretty fun and gives the team some nice offensive presence. I wanted to use Fake Out Mienfoo because it's pretty cancerous most of the time but I thought it could be cool with Toxic Spikes, especially considering that it beats Steel-types. I needed a more solid Fletchling check and I wanted Stealth Rock, so I decided to go with Nosepass because it looked neat and I wanted to try it out. Definitely a cute Pokemon, would use again. The team operates pretty well, and it works fine without Toxic Spikes up, but when you do have Toxic Spikes it really shines with the ways it can exploit residual damage (Fake Out, Substitute, etc.).
- Team #7: OMANIVY
- [IMG][IMG][IMG][IMG][IMG][IMG]
- Omanivy (close)
- Torchic @ Life Orb
- Ability: Speed Boost
- Level: 5
- EVs: 40 Atk / 200 SpA / 236 Spe
- Rash Nature
- - Protect
- - Fire Blast
- - Hidden Power [Grass]
- - Rock Slide
- Snivy @ Berry Juice
- Ability: Contrary
- Level: 5
- EVs: 156 HP / 236 SpA / 92 Spe
- Timid Nature
- IVs: 0 Atk
- - Leaf Storm
- - Substitute
- - Knock Off
- - Glare
- Omanyte @ Eviolite
- Ability: Shell Armor
- Level: 5
- EVs: 76 HP / 196 SpA / 236 Spe
- Modest Nature
- IVs: 0 Atk
- - Shell Smash
- - Hydro Pump
- - Ice Beam
- - Earth Power
- Drifloon @ Berry Juice
- Ability: Unburden
- Level: 5
- EVs: 116 HP / 88 Def / 200 SpA / 64 SpD / 40 Spe
- Modest Nature
- IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- - Calm Mind
- - Shadow Ball
- - Hidden Power [Fighting]
- - Memento
- Diglett @ Life Orb
- Ability: Arena Trap
- Level: 5
- EVs: 36 HP / 236 Atk / 236 Spe
- Jolly Nature
- - Beat Up
- - Earthquake
- - Rock Slide
- - Sucker Punch
- Gastly @ Life Orb
- Ability: Levitate
- Level: 5
- EVs: 200 SpA / 80 SpD / 200 Spe
- Timid Nature
- - Sludge Bomb
- - Shadow Ball
- - Substitute
- - Hidden Power [Fighting]
- This is an offense team I built around the core of Omanyte and Snivy. It's simple and self-explanatory. I have an alternate version below.
- Team #8: OMANIVY, Mk. II
- [IMG][IMG][IMG][IMG][IMG][IMG]
- Omanivy (close)
- Snivy @ Berry Juice
- Ability: Contrary
- Level: 5
- EVs: 156 HP / 236 SpA / 92 Spe
- Timid Nature
- IVs: 0 Atk
- - Leaf Storm
- - Substitute
- - Knock Off
- - Glare
- Omanyte @ Eviolite
- Ability: Shell Armor
- Level: 5
- EVs: 76 HP / 196 SpA / 236 Spe
- Modest Nature
- IVs: 0 Atk
- - Shell Smash
- - Hydro Pump
- - Ice Beam
- - Earth Power
- Ponyta @ Life Orb
- Ability: Flame Body
- Level: 5
- Happiness: 0
- EVs: 236 Atk / 76 SpD / 196 Spe
- Jolly Nature
- - Flare Blitz
- - Wild Charge
- - Double-Edge
- - Morning Sun
- Drifloon @ Berry Juice
- Ability: Unburden
- Level: 5
- EVs: 116 HP / 88 Def / 200 SpA / 64 SpD / 40 Spe
- Modest Nature
- IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- - Calm Mind
- - Shadow Ball
- - Hidden Power [Fighting]
- - Memento
- Vullaby @ Choice Scarf
- Ability: Overcoat
- Level: 5
- EVs: 236 Atk / 76 SpD / 196 Spe
- Jolly Nature
- - Defog
- - Brave Bird
- - Knock Off
- - U-turn
- Pancham @ Eviolite
- Ability: Iron Fist
- Level: 5
- EVs: 180 Atk / 100 Def / 212 SpD / 12 Spe
- Adamant Nature
- - Drain Punch
- - Knock Off
- - Gunk Shot
- - Parting Shot
- Okay, so these teams are sort of clones of each other that operate around the same basic core of Omanyte x Drifloon x Snivy x Fire-type + two fillers. This team features offensive Ponyta instead of Torchic and Vullaby and Pancham instead of Diglett and Gastly, but they operate on roughly the same principles. It has a bit more of a voltturn-y aspect to it than the other, and it doesn't have a trapper, but they're still two sides of the same coin. Fun teams both. Give them a shot.
- Team #9: FERROPORYSPRITZ
- [IMG][IMG][IMG][IMG][IMG][IMG]
- Ferroporyspritz (close)
- Porygon @ Eviolite
- Ability: Trace
- Level: 5
- EVs: 236 HP / 196 Def / 76 SpD
- Calm Nature
- IVs: 0 Atk
- - Ice Beam
- - Tri Attack
- - Psychic
- - Recover
- Spritzee @ Eviolite
- Ability: Aroma Veil
- Level: 5
- EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
- Bold Nature
- IVs: 0 Atk
- - Wish
- - Protect
- - Moonblast
- - Heal Bell
- Ferroseed @ Eviolite
- Ability: Iron Barbs
- Level: 5
- EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
- Careful Nature
- - Stealth Rock
- - Bullet Seed
- - Leech Seed
- - Thunder Wave
- Ponyta @ Eviolite
- Ability: Flame Body
- Level: 5
- EVs: 76 Def / 236 SpD / 196 Spe
- Impish Nature
- - Substitute
- - Flare Blitz
- - Will-O-Wisp
- - Morning Sun
- Skrelp @ Eviolite
- Ability: Adaptability
- Level: 5
- EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 40 Spe
- Modest Nature
- IVs: 0 Atk / 30 Spe
- - Sludge Wave
- - Scald
- - Toxic Spikes
- - Hidden Power [Psychic]
- Mienfoo @ Eviolite
- Ability: Regenerator
- Level: 5
- EVs: 196 Def / 36 SpD / 236 Spe
- Jolly Nature
- - Drain Punch
- - Knock Off
- - U-turn
- - Taunt
- This is a team I built around Porygon, Spritzee, and Ferroseed (possible with inscribe, I don't remember to be honest). The idea is that Poryspritz and Ferrospritz are both cool cores and if you combine the cores you would be unstoppable. Or something like that. Anyway, I added a Ponyta because it's cute and then a Skrelp because it's cute in an ugly kind of way and then a Mienfoo because it's gay and I was on drugs. Fun team. The first team I built with SubPony. It's pretty cool but not as cool as it is on the other team. Ferroporyspritz is fun as expected.
- Team #10: SKRELP TAILWIND
- [IMG][IMG][IMG][IMG][IMG][IMG]
- Skrelp Tailwind (close)
- Pancham @ Eviolite
- Ability: Iron Fist
- Level: 5
- EVs: 180 Atk / 100 Def / 212 SpD / 12 Spe
- Adamant Nature
- - Swords Dance
- - Drain Punch
- - Knock Off
- - Zen Headbutt
- Skrelp @ Eviolite
- Ability: Adaptability
- Level: 5
- EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
- Modest Nature
- IVs: 0 Atk / 30 SpA / 30 Spe
- - Hydro Pump
- - Toxic Spikes
- - Sludge Wave
- - Hidden Power [Fire]
- Magnemite @ Choice Scarf
- Ability: Analytic
- Level: 5
- EVs: 240 SpA / 236 Spe
- Timid Nature
- - Hidden Power [Grass]
- - Flash Cannon
- - Thunderbolt
- - Volt Switch
- Cottonee @ Eviolite
- Ability: Prankster
- Level: 5
- EVs: 116 HP / 196 Def / 196 SpD
- Bold Nature
- IVs: 0 Atk
- - Tailwind
- - Giga Drain
- - Dazzling Gleam
- - Encore
- Archen @ Berry Juice
- Ability: Defeatist
- Level: 5
- EVs: 180 Atk / 76 Def / 196 Spe
- Jolly Nature
- - Tailwind
- - Acrobatics
- - Earthquake
- - Stone Edge
- Diglett @ Focus Sash
- Ability: Arena Trap
- Level: 5
- EVs: 36 HP / 236 Atk / 236 Spe
- Jolly Nature
- - Stealth Rock
- - Earthquake
- - Rock Slide
- - Sucker Punch
- This is a team I built this summer when I would stay up till like 6 in the morning building shitty teams and nerdladdering with Melonz and Fiend. This is one of the few teams that turned out well, probably because I built it on my own and didn't have their stupid ideas contaminating my craft. They did tell me to use Skrelp or Pancham on Tailwind, though, so props to them (only half-props to Fiend, though, because he always fell asleep in call like a bitch). I decided to be a god and use both because I'm a god. Then I put a Magnemite because I was addicted to it. I added a Cottonee because it's fluffy and so is my dog. I put Archen on as a Fletchling check with lots of offensive presence and because I think its animation is adorable. I threw a Diglett on because I don't know how to play without one.
- I'm sleepy so I'll post the rest later. I love you guys. No homo. Be excellent to each other, etc. etc. etc. Yeah. Night frens!
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