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slawr34

Known Issues in AOforCoC

Oct 30th, 2015
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  1. IF YOU'RE USING AO FOR CoC WITH OTHER MODS AND ENCOUNTER ISSUES THAT AREN'T LISTED HERE MENTION THE MODS YOU'RE USING WHEN YOU POST, PLS.
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  3. _____Known Issues_____
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  6. __Vanilla AO3 Issues__
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  8. - 7.62x25mm HP has the same stats as 7.62x25mm HP FMJ
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  10. - Scopes won't attach to weapons if they are not currently equipped/Multitool will not remove scopes on weapons that aren't equipped //Probably not a bug but here to preempt people posting it as one.
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  12. - Attaching/Changing scopes on a weapon can cause numerous issues:
  13. - Will convert the ammo in your magazine to the default type of ammo*
  14. - Will delete a 40mm grenade in your grenade launcher //Rage inducing
  15. - Will reset your firing mod to the default
  16. *e.g. if you're using a weapon that fires 5.45x39 rounds loaded with a full magazine of 5.45x39 AP rounds (i.e. non-default ammunition) then changing or removing that weapons scope will convert the whole magazine back into normal 5.45x39 rounds.
  17. //All of these are likely because the changing scopes on a weapon actually replaces your weapon with a 'new' one (with the same condition and upgrades).
  18. //Get in the habit of choosing the best scope for a situation before you get into a firefight, and most importantly: if you're using any type of ammunition other than the 'default' type OR 40mm grenades, unload your weapon before changing OR removing scopes!
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  23. __Ported AO3 Issues__
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  25. Update away, have fun.
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  28. Vanilla AO3 issues refers to issues present in the original AO3 for CoP. Some can be easily fixed but others would require a skilled modder or E.Nigma42 himself to fix.
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  30. Ported AO3 issues refers to issues present in the AO3 port for CoC. Some of these are fixable easily, in which case I'll try to remedy them, others are more complicated and if anyone can provide a solution that would be great.
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