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- StepMania5.0-git-3c70b13 crash report (build 0, 20150327 @ 18:32:15 EDT (UTC-04:00))
- --------------------------------------
- Architecture: Unix
- Crash reason: Segmentation fault - address not mapped at 0x0000000000000018
- Crashed thread: Main thread
- Checkpoints:
- Thread: Main thread
- Profile.cpp:1915
- Profile.cpp:2025
- Profile.cpp:2133
- Profile.cpp:2175
- Profile.cpp:2298
- Thread: Decode thread
- RageSoundDriver_Generic_Software.cpp:204
- RageSoundDriver_Generic_Software.cpp:204
- RageSoundDriver_Generic_Software.cpp:204
- RageSoundDriver_Generic_Software.cpp:204
- RageSoundDriver_Generic_Software.cpp:204
- Thread: RageSoundDriver_ALSA9_Software
- Thread: Music thread
- Thread: Worker thread (MemoryCardWorker)
- Thread: Worker thread (/@mc1int/)
- Thread: Worker thread (/@mc2int/)
- Thread: Event input thread
- Thread: Main thread
- 00000000008a3185: (exe)
- 00000000008a3522: (exe)
- 00000000008a3522: (exe)
- 00000000008a3522: (exe)
- 00000000008a3522: (exe)
- 00000000008a3522: (exe)
- 00000000008a3522: (exe)
- 00000000008a5e1d: XmlFileUtil::SaveToFile(XNode const*, RageFileBasic&, StdString::CStdStr<char> const&, bool)
- 00007f8bebf55886:
- 000000000083fde4: Profile::SaveStatsXmlToDir(StdString::CStdStr<char>, bool) const
- 000000000083e24a: Profile::SaveEditableDataToDir(StdString::CStdStr<char>) const
- 00000000008404bc: Profile::SaveAllToDir(StdString::CStdStr<char>, bool) const
- 00000000009da165: (exe)
- 0000000000b3b455: ProfileManager::SaveMachineProfile() const
- 00000000009c2cc5: lua_touserdata
- 0000000000b03152: LuaBinding::GetPointerFromStack(lua_State*, StdString::CStdStr<char> const&, int)
- 00000000009c2cc5: lua_touserdata
- 0000000000b40619: LunaProfileManager::SaveMachineProfile(ProfileManager*, lua_State*)
- 00000000009cad44: (exe)
- 00000000009da165: (exe)
- 00000000009db3f2: (exe)
- 00000000009cb16d: (exe)
- 00000000009ca4bb: (exe)
- 00000000009ca4bb: (exe)
- 00007f8beb65026e:
- 00007f8be744914a:
- 00000000009cb2ab: (exe)
- 0000000000a85685: ActorFrame::HandleMessage(Message const&)
- 000000000070cd91: ScreenWithMenuElements::TweenOnScreen()
- 0000000000b084ec: LuaThreadVariable::LuaThreadVariable(StdString::CStdStr<char> const&, StdString::CStdStr<char> const&)
- 0000000000a579be: RageTextureManager::DiagnosticOutput() const
- 0000000000b43ea8: ScreenManager::ActivatePreparedScreenAndBackground(StdString::CStdStr<char> const&)
- 0000000000b44549: ScreenManager::PrepareScreen(StdString::CStdStr<char> const&)
- 0000000000b46179: ScreenManager::LoadDelayedScreen()
- 0000000000af37de: InputFilter::IsBeingPressed(DeviceInput const&, std::vector<DeviceInput, std::allocator<DeviceInput> > const*) const
- 0000000000b4666e: ScreenManager::Update(float)
- 0000000000ae1c4a: GameState::Update(float)
- 00000000008b2876: GameLoop::RunGameLoop()
- 0000000000a618f7: GetCommandlineArgument(StdString::CStdStr<char> const&, StdString::CStdStr<char>*, int)
- 00000000008afcd8: sm_main(int, char**)
- 0000000000b761f5: std::vector<Luna<UnlockManager>::RegType, std::allocator<Luna<UnlockManager>::RegType> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Luna<UnlockManager>::RegType*, std::vector<Luna<UnlockManager>::RegType, std::allocator<Luna<UnlockManager>::RegType> > >, Luna<UnlockManager>::RegType const&)
- 0000000000b7685e: LunaUnlockManager::LunaUnlockManager()
- 00007f8beb60a549:
- 00000000005baa36: (exe)
- 00007f8beb5f4040:
- 00000000005bad0e: (exe)
- Static log:
- StepMania5.0-git-3c70b13
- Compiled 20150327 @ 18:32:15 EDT (UTC-04:00) (build 0)
- Log starting 2015-03-27 20:40:19
- Loading window: gtk
- OS: Linux ver 031703
- Crash backtrace component: x86 custom backtrace
- Crash lookup component: dladdr
- Crash demangle component: cxa_demangle
- Runtime library: glibc 2.20
- Threads library: NPTL 2.20
- libavcodec: 0x380164 (3670372)
- TLS is available
- WARNING: Type mismatch between default (number) and value 1 (string)
- ALSA: Advanced Linux Sound Architecture Driver Version k3.17.3-1-ARCH.
- ALSA Driver: 0: HDA Intel PCH [PCH], device 0: VT1708BCE Analog [VT1708BCE Analog], 1/1 subdevices avail
- ALSA Driver: 0: HDA Intel PCH [PCH], device 2: VT1708BCE Alt Analog [VT1708BCE Alt Analog], 1/1 subdevices avail
- ALSA Driver: 1: HDA NVidia [NVidia], device 3: HDMI 0 [HDMI 0], 1/1 subdevices avail
- ALSA Driver: 1: HDA NVidia [NVidia], device 7: HDMI 1 [HDMI 1], 1/1 subdevices avail
- ALSA device overridden to "hw:0"
- ALSA: Mixing at 44100hz
- Sound driver: ALSA-sw
- Lights driver: PIUIO_Leds
- WARNING: Unmatched 3 in "M31M"
- Video renderers: 'opengl'
- Display: :0.0 (screen 0)
- X server vendor: The X.Org Foundation [1.16.2.0]
- Server GLX vendor: NVIDIA Corporation [1.4]
- Client GLX vendor: NVIDIA Corporation [1.4]
- Paletted textures disabled: GL_EXT_paletted_texture missing.
- Direct rendering: yes
- OGL Vendor: NVIDIA Corporation
- OGL Renderer: GeForce GT 520/PCIe/SSE2
- OGL Version: 4.4.0 NVIDIA 343.22
- OGL Max texture size: 16384
- OGL Texture units: 4
- GLU Version: 1.3
- OGL Extensions:
- GL_AMD_multi_draw_indirect
- GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
- blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, color_buffer_float, compatibility,
- compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conservative_depth,
- copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
- draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
- explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
- fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object,
- framebuffer_sRGB, geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
- half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
- internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
- multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
- point_parameters, point_sprite, program_interface_query, provoking_vertex, query_buffer_object,
- robust_buffer_access_behavior, robustness, sample_shading, sampler_objects, seamless_cube_map,
- separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_draw_parameters,
- shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
- shader_storage_buffer_object, shader_subroutine, shader_texture_lod, shading_language_100,
- shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_texture,
- stencil_texturing, sync, tessellation_shader, texture_border_clamp, texture_buffer_object,
- texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc,
- texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
- texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge,
- texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels,
- texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage,
- texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2,
- transform_feedback3, transform_feedback_instanced, transpose_matrix, uniform_buffer_object, vertex_array_bgra,
- vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
- vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
- GL_ATI: draw_buffers, texture_float, texture_mirror_once
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
- blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
- draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
- framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
- gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
- packed_float, packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
- secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
- shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
- texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
- texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
- texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
- texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
- texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
- vertex_attrib_64bit, x11_sync_object
- GL_IBM: rasterpos_clip, texture_mirrored_repeat
- GL_KHR: blend_equation_advanced, debug
- GL_KTX_buffer_region
- GL_NVX: conditional_render, gpu_memory_info
- GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
- bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, compute_program5,
- conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
- explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
- fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
- gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, light_max_exponent,
- multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object,
- parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite, primitive_restart,
- register_combiners, register_combiners2, shader_atomic_counters, shader_atomic_float, shader_buffer_load,
- shader_storage_buffer_object, shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc,
- texture_env_combine4, texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3,
- transform_feedback, transform_feedback2, vdpau_interop, vertex_array_range, vertex_array_range2,
- vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
- vertex_program2_option, vertex_program3
- GL_S3_s3tc
- GL_SGIS: generate_mipmap, texture_lod
- GL_SGIX: depth_texture, shadow
- GL_SUN_slice_accum
- OpenGL Fullscreen 2560x1440 32 color 32 texture 50Hz NoVsync SmoothLines
- LinuxEvent: Couldn't open /dev/input/event0: Permission denied.
- LinuxEvent: Couldn't open /dev/input/event1: Permission denied.
- LinuxEvent: Couldn't open /dev/input/event2: Permission denied.
- LinuxEvent: Couldn't open /dev/input/event3: Permission denied.
- LinuxEvent: Couldn't open /dev/input/event4: Permission denied.
- LinuxEvent: Couldn't open /dev/input/event5: Permission denied.
- LinuxEvent: Couldn't open /dev/input/event6: Permission denied.
- LinuxEvent: Couldn't open /dev/input/event7: Permission denied.
- Event driver: v1.0.1
- Input device: /dev/input/event8: USB device, ID 0547:1002, version 0: PIUIO input
- Event types: syn, key, abs
- Total keys: 48; total axes: 2
- LinuxEvent: Couldn't open /dev/input/event9: Permission denied.
- LinuxEvent: Couldn't open /dev/input/event10: Permission denied.
- Mixing underruns: 8
- Players joined: P1
- Top Screen: ScreenProfileSaveSummary
- Language: en
- Current renderer: OpenGL
- Theme: Simply Love
- Partial log:
- 28:54.040: 512x512 ( 1) _open sans semibold 24px [alt] 10x10.png
- 28:54.040: 1024x1024 ( 1) _open sans semibold 24px [main-stroke] 15x15.png
- 28:54.040: 1024x1024 ( 1) _open sans semibold 24px [main] 15x15.png
- 28:54.040: 32x 16 ( 0) NoteField bars 1x4.png
- 28:54.040: 32x128 ( 0) StreamDisplay hot.png
- 28:54.040: 32x128 ( 0) StreamDisplay normal.png
- 28:54.040: 1x 1 ( 5) __blank__
- 28:54.040: total 55584769 texels
- 28:54.040: PushScreen: "ScreenProfileSaveSummary"
- 28:54.090: SaveStatsXmlToDir: /Save/MachineProfile/
- -- End of report
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