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  1. StepMania5.0-git-3c70b13 crash report (build 0, 20150327 @ 18:32:15 EDT (UTC-04:00))
  2. --------------------------------------
  3.  
  4. Architecture: Unix
  5. Crash reason: Segmentation fault - address not mapped at 0x0000000000000018
  6. Crashed thread: Main thread
  7.  
  8. Checkpoints:
  9. Thread: Main thread
  10. Profile.cpp:1915
  11. Profile.cpp:2025
  12. Profile.cpp:2133
  13. Profile.cpp:2175
  14. Profile.cpp:2298
  15. Thread: Decode thread
  16. RageSoundDriver_Generic_Software.cpp:204
  17. RageSoundDriver_Generic_Software.cpp:204
  18. RageSoundDriver_Generic_Software.cpp:204
  19. RageSoundDriver_Generic_Software.cpp:204
  20. RageSoundDriver_Generic_Software.cpp:204
  21. Thread: RageSoundDriver_ALSA9_Software
  22. Thread: Music thread
  23. Thread: Worker thread (MemoryCardWorker)
  24. Thread: Worker thread (/@mc1int/)
  25. Thread: Worker thread (/@mc2int/)
  26. Thread: Event input thread
  27.  
  28. Thread: Main thread
  29. 00000000008a3185: (exe)
  30. 00000000008a3522: (exe)
  31. 00000000008a3522: (exe)
  32. 00000000008a3522: (exe)
  33. 00000000008a3522: (exe)
  34. 00000000008a3522: (exe)
  35. 00000000008a3522: (exe)
  36. 00000000008a5e1d: XmlFileUtil::SaveToFile(XNode const*, RageFileBasic&, StdString::CStdStr<char> const&, bool)
  37. 00007f8bebf55886:
  38. 000000000083fde4: Profile::SaveStatsXmlToDir(StdString::CStdStr<char>, bool) const
  39. 000000000083e24a: Profile::SaveEditableDataToDir(StdString::CStdStr<char>) const
  40. 00000000008404bc: Profile::SaveAllToDir(StdString::CStdStr<char>, bool) const
  41. 00000000009da165: (exe)
  42. 0000000000b3b455: ProfileManager::SaveMachineProfile() const
  43. 00000000009c2cc5: lua_touserdata
  44. 0000000000b03152: LuaBinding::GetPointerFromStack(lua_State*, StdString::CStdStr<char> const&, int)
  45. 00000000009c2cc5: lua_touserdata
  46. 0000000000b40619: LunaProfileManager::SaveMachineProfile(ProfileManager*, lua_State*)
  47. 00000000009cad44: (exe)
  48. 00000000009da165: (exe)
  49. 00000000009db3f2: (exe)
  50. 00000000009cb16d: (exe)
  51. 00000000009ca4bb: (exe)
  52. 00000000009ca4bb: (exe)
  53. 00007f8beb65026e:
  54. 00007f8be744914a:
  55. 00000000009cb2ab: (exe)
  56. 0000000000a85685: ActorFrame::HandleMessage(Message const&)
  57. 000000000070cd91: ScreenWithMenuElements::TweenOnScreen()
  58. 0000000000b084ec: LuaThreadVariable::LuaThreadVariable(StdString::CStdStr<char> const&, StdString::CStdStr<char> const&)
  59. 0000000000a579be: RageTextureManager::DiagnosticOutput() const
  60. 0000000000b43ea8: ScreenManager::ActivatePreparedScreenAndBackground(StdString::CStdStr<char> const&)
  61. 0000000000b44549: ScreenManager::PrepareScreen(StdString::CStdStr<char> const&)
  62. 0000000000b46179: ScreenManager::LoadDelayedScreen()
  63. 0000000000af37de: InputFilter::IsBeingPressed(DeviceInput const&, std::vector<DeviceInput, std::allocator<DeviceInput> > const*) const
  64. 0000000000b4666e: ScreenManager::Update(float)
  65. 0000000000ae1c4a: GameState::Update(float)
  66. 00000000008b2876: GameLoop::RunGameLoop()
  67. 0000000000a618f7: GetCommandlineArgument(StdString::CStdStr<char> const&, StdString::CStdStr<char>*, int)
  68. 00000000008afcd8: sm_main(int, char**)
  69. 0000000000b761f5: std::vector<Luna<UnlockManager>::RegType, std::allocator<Luna<UnlockManager>::RegType> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Luna<UnlockManager>::RegType*, std::vector<Luna<UnlockManager>::RegType, std::allocator<Luna<UnlockManager>::RegType> > >, Luna<UnlockManager>::RegType const&)
  70. 0000000000b7685e: LunaUnlockManager::LunaUnlockManager()
  71. 00007f8beb60a549:
  72. 00000000005baa36: (exe)
  73. 00007f8beb5f4040:
  74. 00000000005bad0e: (exe)
  75.  
  76. Static log:
  77. StepMania5.0-git-3c70b13
  78. Compiled 20150327 @ 18:32:15 EDT (UTC-04:00) (build 0)
  79. Log starting 2015-03-27 20:40:19
  80. Loading window: gtk
  81. OS: Linux ver 031703
  82. Crash backtrace component: x86 custom backtrace
  83. Crash lookup component: dladdr
  84. Crash demangle component: cxa_demangle
  85. Runtime library: glibc 2.20
  86. Threads library: NPTL 2.20
  87. libavcodec: 0x380164 (3670372)
  88. TLS is available
  89. WARNING: Type mismatch between default (number) and value 1 (string)
  90. ALSA: Advanced Linux Sound Architecture Driver Version k3.17.3-1-ARCH.
  91. ALSA Driver: 0: HDA Intel PCH [PCH], device 0: VT1708BCE Analog [VT1708BCE Analog], 1/1 subdevices avail
  92. ALSA Driver: 0: HDA Intel PCH [PCH], device 2: VT1708BCE Alt Analog [VT1708BCE Alt Analog], 1/1 subdevices avail
  93. ALSA Driver: 1: HDA NVidia [NVidia], device 3: HDMI 0 [HDMI 0], 1/1 subdevices avail
  94. ALSA Driver: 1: HDA NVidia [NVidia], device 7: HDMI 1 [HDMI 1], 1/1 subdevices avail
  95. ALSA device overridden to "hw:0"
  96. ALSA: Mixing at 44100hz
  97. Sound driver: ALSA-sw
  98. Lights driver: PIUIO_Leds
  99. WARNING: Unmatched 3 in "M31M"
  100. Video renderers: 'opengl'
  101. Display: :0.0 (screen 0)
  102. X server vendor: The X.Org Foundation [1.16.2.0]
  103. Server GLX vendor: NVIDIA Corporation [1.4]
  104. Client GLX vendor: NVIDIA Corporation [1.4]
  105. Paletted textures disabled: GL_EXT_paletted_texture missing.
  106. Direct rendering: yes
  107. OGL Vendor: NVIDIA Corporation
  108. OGL Renderer: GeForce GT 520/PCIe/SSE2
  109. OGL Version: 4.4.0 NVIDIA 343.22
  110. OGL Max texture size: 16384
  111. OGL Texture units: 4
  112. GLU Version: 1.3
  113. OGL Extensions:
  114. GL_AMD_multi_draw_indirect
  115. GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
  116. blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, color_buffer_float, compatibility,
  117. compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conservative_depth,
  118. copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
  119. draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
  120. explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
  121. fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object,
  122. framebuffer_sRGB, geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
  123. half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
  124. internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  125. multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
  126. point_parameters, point_sprite, program_interface_query, provoking_vertex, query_buffer_object,
  127. robust_buffer_access_behavior, robustness, sample_shading, sampler_objects, seamless_cube_map,
  128. separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_draw_parameters,
  129. shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  130. shader_storage_buffer_object, shader_subroutine, shader_texture_lod, shading_language_100,
  131. shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_texture,
  132. stencil_texturing, sync, tessellation_shader, texture_border_clamp, texture_buffer_object,
  133. texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc,
  134. texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
  135. texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge,
  136. texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels,
  137. texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage,
  138. texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2,
  139. transform_feedback3, transform_feedback_instanced, transpose_matrix, uniform_buffer_object, vertex_array_bgra,
  140. vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
  141. vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  142. GL_ATI: draw_buffers, texture_float, texture_mirror_once
  143. GL_EXTX_framebuffer_mixed_formats
  144. GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
  145. blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
  146. draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
  147. framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  148. gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
  149. packed_float, packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
  150. secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
  151. shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
  152. texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
  153. texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
  154. texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
  155. texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
  156. texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
  157. vertex_attrib_64bit, x11_sync_object
  158. GL_IBM: rasterpos_clip, texture_mirrored_repeat
  159. GL_KHR: blend_equation_advanced, debug
  160. GL_KTX_buffer_region
  161. GL_NVX: conditional_render, gpu_memory_info
  162. GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
  163. bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, compute_program5,
  164. conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
  165. explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
  166. fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
  167. gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, light_max_exponent,
  168. multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object,
  169. parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite, primitive_restart,
  170. register_combiners, register_combiners2, shader_atomic_counters, shader_atomic_float, shader_buffer_load,
  171. shader_storage_buffer_object, shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc,
  172. texture_env_combine4, texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3,
  173. transform_feedback, transform_feedback2, vdpau_interop, vertex_array_range, vertex_array_range2,
  174. vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
  175. vertex_program2_option, vertex_program3
  176. GL_S3_s3tc
  177. GL_SGIS: generate_mipmap, texture_lod
  178. GL_SGIX: depth_texture, shadow
  179. GL_SUN_slice_accum
  180. OpenGL Fullscreen 2560x1440 32 color 32 texture 50Hz NoVsync SmoothLines
  181. LinuxEvent: Couldn't open /dev/input/event0: Permission denied.
  182. LinuxEvent: Couldn't open /dev/input/event1: Permission denied.
  183. LinuxEvent: Couldn't open /dev/input/event2: Permission denied.
  184. LinuxEvent: Couldn't open /dev/input/event3: Permission denied.
  185. LinuxEvent: Couldn't open /dev/input/event4: Permission denied.
  186. LinuxEvent: Couldn't open /dev/input/event5: Permission denied.
  187. LinuxEvent: Couldn't open /dev/input/event6: Permission denied.
  188. LinuxEvent: Couldn't open /dev/input/event7: Permission denied.
  189. Event driver: v1.0.1
  190. Input device: /dev/input/event8: USB device, ID 0547:1002, version 0: PIUIO input
  191. Event types: syn, key, abs
  192. Total keys: 48; total axes: 2
  193. LinuxEvent: Couldn't open /dev/input/event9: Permission denied.
  194. LinuxEvent: Couldn't open /dev/input/event10: Permission denied.
  195. Mixing underruns: 8
  196. Players joined: P1
  197. Top Screen: ScreenProfileSaveSummary
  198. Language: en
  199. Current renderer: OpenGL
  200. Theme: Simply Love
  201.  
  202. Partial log:
  203. 28:54.040: 512x512 ( 1) _open sans semibold 24px [alt] 10x10.png
  204. 28:54.040: 1024x1024 ( 1) _open sans semibold 24px [main-stroke] 15x15.png
  205. 28:54.040: 1024x1024 ( 1) _open sans semibold 24px [main] 15x15.png
  206. 28:54.040: 32x 16 ( 0) NoteField bars 1x4.png
  207. 28:54.040: 32x128 ( 0) StreamDisplay hot.png
  208. 28:54.040: 32x128 ( 0) StreamDisplay normal.png
  209. 28:54.040: 1x 1 ( 5) __blank__
  210. 28:54.040: total 55584769 texels
  211. 28:54.040: PushScreen: "ScreenProfileSaveSummary"
  212. 28:54.090: SaveStatsXmlToDir: /Save/MachineProfile/
  213.  
  214. -- End of report
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