Advertisement
capodecima

odaconfig

Mar 13th, 2013
113
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.64 KB | None | 0 0
  1. // Generated by Odamex 0.6.2 - don't hurt anything
  2.  
  3. // --- Console variables ---
  4.  
  5. //
  6. set "interscoredraw" "1"
  7.  
  8. //
  9. set "snd_nomusic" "0"
  10.  
  11. //
  12. set "hud_usehighresboard" "1"
  13.  
  14. //
  15. set "con_scaletext" "0"
  16.  
  17. //
  18. set "filecompression" "1"
  19.  
  20. //
  21. set "cl_nobob" "0"
  22.  
  23. //
  24. set "sv_allownobob" "1"
  25.  
  26. //
  27. set "displaymouse" "0"
  28.  
  29. //
  30. set "cl_weaponpref9" "7"
  31.  
  32. //
  33. set "cl_weaponpref8" "0"
  34.  
  35. //
  36. set "cl_weaponpref7" "1"
  37.  
  38. //
  39. set "cl_weaponpref6" "3"
  40.  
  41. //
  42. set "cl_weaponpref5" "2"
  43.  
  44. //
  45. set "cl_weaponpref4" "4"
  46.  
  47. //
  48. set "cl_weaponpref3" "5"
  49.  
  50. //
  51. set "cl_weaponpref2" "6"
  52.  
  53. //
  54. set "cl_weaponpref1" "8"
  55.  
  56. //
  57. set "msg" "0"
  58.  
  59. // Create separate netdemos for each map
  60. set "cl_splitnetdemos" "1"
  61.  
  62. // Automatically record netdemos
  63. set "cl_autorecord" "1"
  64.  
  65. // Default screenshot name. Parses the following tokens:
  66. // %d: date in YYYYMMDD format
  67. // %t: time in HHMMSS format
  68. // %n: player name
  69. // %g: gametype
  70. // %w: WAD file loaded; either the first PWAD or the IWAD
  71. // %m: Map lump
  72. // %%: Literal percent sign
  73. set "cl_screenshotname" "screenshots\\Odamex_%g_%d_%t_%n_%w_%m"
  74.  
  75. // Default netdemo name. Parses the following tokens:
  76. // %d: date in YYYYMMDD format
  77. // %t: time in HHMMSS format
  78. // %n: player name
  79. // %g: gametype
  80. // %w: WAD file loaded; either the first PWAD or the IWAD
  81. // %m: Map lump
  82. // %%: Literal percent sign
  83. set "cl_netdemoname" "demos\\Odamex_%g_%d_%t_%n_%w_%m"
  84.  
  85. // Overscan
  86. set "vid_overscan" "1.0"
  87.  
  88. //
  89. set "vid_winscale" "1.0"
  90.  
  91. // Determine how widescreen video modes are handled.
  92. // 0: Stretched to fit.
  93. // 1: Zoomed-in field of view.
  94. // 2: Widened field-of-view (true widescreen) with a stretched fallback.
  95. // 3: Widened field-of-view (true widescreen) with a zoomed fallback.
  96. set "r_widescreen" "3"
  97.  
  98. //
  99. set "screenblocks" "11"
  100.  
  101. //
  102. set "vid_fullscreen" "1"
  103.  
  104. //
  105. set "autoadjust_video_settings" "1"
  106.  
  107. //
  108. set "vid_defbits" "8"
  109.  
  110. //
  111. set "vid_defheight" "480"
  112.  
  113. //
  114. set "vid_defwidth" "640"
  115.  
  116. // Value of red pain intensity shift
  117. set "r_painintensity" "0.3"
  118.  
  119. //
  120. set "r_showendoom" "1"
  121.  
  122. //
  123. set "r_wipetype" "1"
  124.  
  125. //
  126. set "r_teamcolor" "40 cf 00"
  127.  
  128. // Changes the color of all teammates to the specified color
  129. set "r_forceteamcolor" "0"
  130.  
  131. //
  132. set "r_enemycolor" "40 cf 00"
  133.  
  134. // Changes the color of all enemies to the specified color
  135. set "r_forceenemycolor" "0"
  136.  
  137. // Invulnerability sphere changes the palette of the sky
  138. set "r_skypalette" "0"
  139.  
  140. //
  141. set "r_stretchsky" "2"
  142.  
  143. // Detail level (affects performance)
  144. set "r_detail" "0"
  145.  
  146. // Column optimization method
  147. set "r_columnmethod" "1"
  148.  
  149. // Type of crosshair, 0 means no crosshair
  150. set "hud_crosshair" "5"
  151.  
  152. // Gamma correction level, 1 - 4
  153. set "gammalevel" "5"
  154.  
  155. //
  156. set "st_scale" "1"
  157.  
  158. // Music output device for the chosen music subsystem
  159. set "snd_musicdevice" ""
  160.  
  161. // Music subsystem preference
  162. set "snd_musicsystem" "0"
  163.  
  164. //
  165. set "snd_channels" "12"
  166.  
  167. //
  168. set "snd_timeout" "0"
  169.  
  170. // Samplerate
  171. set "snd_samplerate" "22050"
  172.  
  173. // Stereo switch
  174. set "snd_crossover" "0"
  175.  
  176. // Game SFX
  177. set "snd_gamesfx" "1"
  178.  
  179. // Voice announcer type
  180. set "snd_voxtype" "1"
  181.  
  182. // Announcer volume
  183. set "snd_announcervolume" "1"
  184.  
  185. // Music volume
  186. set "snd_musicvolume" "0.1"
  187.  
  188. // Sound volume
  189. set "snd_sfxvolume" "0.8"
  190.  
  191. //
  192. set "chatmacro0" "No"
  193.  
  194. //
  195. set "chatmacro9" "Yes"
  196.  
  197. //
  198. set "chatmacro8" "I'll take care of it."
  199.  
  200. //
  201. set "chatmacro7" "Come here!"
  202.  
  203. //
  204. set "chatmacro6" "Next time, scumbag..."
  205.  
  206. //
  207. set "chatmacro5" "You suck!"
  208.  
  209. //
  210. set "chatmacro4" "Help!"
  211.  
  212. //
  213. set "chatmacro3" "I'm not looking too good!"
  214.  
  215. //
  216. set "chatmacro2" "I'm OK."
  217.  
  218. //
  219. set "chatmacro1" "I'm ready to kick butt!"
  220.  
  221. // HUD transparency
  222. set "hud_transparency" "1"
  223.  
  224. // Show the HUD timer
  225. set "hud_timer" "1"
  226.  
  227. // Show names of players you're aiming at
  228. set "hud_targetnames" "1"
  229.  
  230. // Number of players to reveal
  231. set "hud_targetcount" "2"
  232.  
  233. // Scaling multiplier for chat and midprint
  234. set "hud_scaletext" "1"
  235.  
  236. // Scoreboard scaling
  237. set "hud_scalescoreboard" "0"
  238.  
  239. // HUD scaling
  240. set "hud_scale" "0"
  241.  
  242. //
  243. set "hud_revealsecrets" "0"
  244.  
  245. // Game message type
  246. set "hud_gamemsgtype" "2"
  247.  
  248. // Fullscreen HUD to display:
  249. // 0: ZDoom HUD
  250. // 1: New Odamex HUD
  251. set "hud_fullhudtype" "0"
  252.  
  253. // Color of crosshair represents health level
  254. set "hud_crosshairhealth" "0"
  255.  
  256. // Crosshair scaling
  257. set "hud_crosshairscale" "1"
  258.  
  259. // Crosshair transparency
  260. set "hud_crosshairdim" "0"
  261.  
  262. // Display mouse values
  263. set "hud_mousegraph" "0"
  264.  
  265. //
  266. set "dynresval" "1.0"
  267.  
  268. //
  269. set "dynres_state" "0"
  270.  
  271. // Smooth mouse input
  272. set "m_filter" "0"
  273.  
  274. //
  275. set "mouse_threshold" "10"
  276.  
  277. //
  278. set "mouse_acceleration" "1"
  279.  
  280. // Strafe with mouse
  281. set "lookstrafe" "0"
  282.  
  283. // Invert mouse
  284. set "invertmouse" "0"
  285.  
  286. //
  287. set "novert" "0"
  288.  
  289. //
  290. set "m_side" "2.0"
  291.  
  292. //
  293. set "m_forward" "0"
  294.  
  295. //
  296. set "m_yaw" "1.05"
  297.  
  298. //
  299. set "m_pitch" "0.781"
  300.  
  301. //
  302. set "cl_mouselook" "0"
  303.  
  304. //
  305. set "mouse_sensitivity" "27.0001"
  306.  
  307. //
  308. set "mouse_type" "0"
  309.  
  310. // Always run
  311. set "cl_run" "1"
  312.  
  313. //
  314. set "cl_team" "BLUE"
  315.  
  316. //
  317. set "cl_skin" "Base"
  318.  
  319. //
  320. set "cl_gender" "male"
  321.  
  322. //
  323. set "cl_color" "40 cf 00"
  324.  
  325. //
  326. set "cl_name" "FennelFetish"
  327.  
  328. // Draw weapon effects immediately
  329. set "cl_predictweapons" "1"
  330.  
  331. // Predict local player position
  332. set "cl_predictlocalplayer" "1"
  333.  
  334. // Smooth out the collisions
  335. set "cl_prednudge" "1"
  336.  
  337. // Interpolate enemy player positions
  338. set "cl_interp" "0"
  339.  
  340. // Update players every N tics
  341. set "cl_updaterate" "1"
  342.  
  343. // client opt-in/out for server unlagging
  344. set "cl_unlag" "1"
  345.  
  346. //
  347. set "cl_autoaim" "5000"
  348.  
  349. // Rate of client updates in multiplayer mode
  350. set "rate" "750"
  351.  
  352. //
  353. set "show_messages" "1"
  354.  
  355. //
  356. set "joy_invert" "0"
  357.  
  358. //
  359. set "joy_freelook" "0"
  360.  
  361. //
  362. set "joy_sensitivity" "10.0"
  363.  
  364. //
  365. set "joy_lookaxis" "3"
  366.  
  367. //
  368. set "joy_turnaxis" "2"
  369.  
  370. //
  371. set "joy_forwardaxis" "1"
  372.  
  373. //
  374. set "joy_strafeaxis" "0"
  375.  
  376. //
  377. set "joy_active" "0"
  378.  
  379. //
  380. set "use_joystick" "0"
  381.  
  382. //
  383. set "cl_weaponpref_bfg" "7"
  384.  
  385. //
  386. set "cl_weaponpref_pls" "2"
  387.  
  388. //
  389. set "cl_weaponpref_rl" "3"
  390.  
  391. //
  392. set "cl_weaponpref_cg" "4"
  393.  
  394. //
  395. set "cl_weaponpref_ssg" "8"
  396.  
  397. //
  398. set "cl_weaponpref_sg" "5"
  399.  
  400. //
  401. set "cl_weaponpref_pis" "1"
  402.  
  403. //
  404. set "cl_weaponpref_csw" "0"
  405.  
  406. //
  407. set "cl_weaponpref_fst" "0"
  408.  
  409. //
  410. set "cl_switchweapon" "2"
  411.  
  412. // Plays a sound when a player quits
  413. set "cl_disconnectalert" "1"
  414.  
  415. // Plays a sound when a player joins
  416. set "cl_connectalert" "1"
  417.  
  418. //
  419. set "ui_transblue" "0"
  420.  
  421. //
  422. set "ui_transgreen" "0"
  423.  
  424. //
  425. set "ui_transred" "0"
  426.  
  427. //
  428. set "ui_dimcolor" "00 00 00"
  429.  
  430. //
  431. set "ui_dimamount" "0"
  432.  
  433. // whether to draw the scores on intermission
  434. set "wi_newintermission" "0"
  435.  
  436. //
  437. set "msgmidcolor" "5"
  438.  
  439. //
  440. set "msg4color" "0"
  441.  
  442. //
  443. set "msg3color" "3"
  444.  
  445. //
  446. set "msg2color" "4"
  447.  
  448. //
  449. set "msg1color" "5"
  450.  
  451. //
  452. set "msg0color" "6"
  453.  
  454. //
  455. set "con_midtime" "3"
  456.  
  457. //
  458. set "con_scrlock" "0"
  459.  
  460. //
  461. set "con_notifytime" "3"
  462.  
  463. //
  464. set "print_stdout" "0"
  465.  
  466. //
  467. set "am_ovteleportcolor" "ff a3 00"
  468.  
  469. //
  470. set "am_ovexitcolor" "ff ff 00"
  471.  
  472. //
  473. set "am_ovlockedcolor" "bb bb bb"
  474.  
  475. //
  476. set "am_ovnotseencolor" "00 22 6e"
  477.  
  478. //
  479. set "am_ovxhaircolor" "80 80 80"
  480.  
  481. //
  482. set "am_ovgridcolor" "44 44 88"
  483.  
  484. //
  485. set "am_ovthingcolor" "9f d3 ff"
  486.  
  487. //
  488. set "am_ovcdwallcolor" "00 00 5a"
  489.  
  490. //
  491. set "am_ovfdwallcolor" "1a 1a 8a"
  492.  
  493. //
  494. set "am_ovtswallcolor" "10 32 7e"
  495.  
  496. //
  497. set "am_ovwallcolor" "00 8b ff"
  498.  
  499. //
  500. set "am_ovyourcolor" "d8 e8 fc"
  501.  
  502. //
  503. set "am_teleportcolor" "ff a3 00"
  504.  
  505. //
  506. set "am_exitcolor" "ff ff 00"
  507.  
  508. //
  509. set "am_lockedcolor" "bb bb bb"
  510.  
  511. //
  512. set "am_notseencolor" "00 22 6e"
  513.  
  514. //
  515. set "am_xhaircolor" "80 80 80"
  516.  
  517. //
  518. set "am_gridcolor" "44 44 88"
  519.  
  520. //
  521. set "am_thingcolor" "9f d3 ff"
  522.  
  523. //
  524. set "am_cdwallcolor" "00 00 5a"
  525.  
  526. //
  527. set "am_fdwallcolor" "1a 1a 8a"
  528.  
  529. //
  530. set "am_tswallcolor" "10 32 7e"
  531.  
  532. //
  533. set "am_wallcolor" "00 8b ff"
  534.  
  535. //
  536. set "am_yourcolor" "d8 e8 fc"
  537.  
  538. //
  539. set "am_backcolor" "00 00 3a"
  540.  
  541. //
  542. set "am_ovshare" "0"
  543.  
  544. //
  545. set "am_usecustomcolors" "0"
  546.  
  547. //
  548. set "am_classicmapstring" "0"
  549.  
  550. //
  551. set "am_showtime" "1"
  552.  
  553. //
  554. set "am_showmonsters" "1"
  555.  
  556. //
  557. set "am_showsecrets" "1"
  558.  
  559. //
  560. set "am_overlay" "0"
  561.  
  562. //
  563. set "am_rotate" "0"
  564.  
  565. //
  566. set "configver" "62"
  567.  
  568. // Allow custom WAD directories to be specified
  569. set "waddirs" "F:\\doom\\ide"
  570.  
  571. // Allows players to walk through other players
  572. set "sv_unblockplayers" "0"
  573.  
  574. // Generate centerview when mlook encountered
  575. set "lookspring" "1"
  576.  
  577. // Chase camera distance
  578. set "chase_dist" "90"
  579.  
  580. // Height of chase camera
  581. set "chase_height" "-8"
  582.  
  583. // Rocket explosion thrust effect?
  584. set "sv_splashfactor" ".90"
  585.  
  586. // How much control the player has in the air
  587. set "sv_aircontrol" "0"
  588.  
  589. // Gravity of the environment
  590. set "sv_gravity" "800"
  591.  
  592. // Rocket trails on/off (currently unused)
  593. set "cl_rockettrails" "0"
  594.  
  595. // Adjust weapon and movement bobbing
  596. set "cl_movebob" "0.1"
  597.  
  598. // Predict weapon pickups
  599. set "cl_predictpickup" "1"
  600.  
  601. // Move floors and ceilings immediately instead of waiting for confirmation
  602. set "cl_predictsectors" "1"
  603.  
  604. // Dead player's view follows the actor who killed them
  605. set "cl_deathcam" "1"
  606.  
  607. // Turns off the west-facing silent spawns vanilla bug
  608. set "co_nosilentspawns" "1"
  609.  
  610. // Use ZDoom's sound curve instead of vanilla Doom's
  611. set "co_zdoomsoundcurve" "1"
  612.  
  613. // Play switch sounds attenuate with distance
  614. set "co_zdoomswitches" "1"
  615.  
  616. // Enable/disable zdoom-based gravity and physics interactions
  617. set "co_zdoomphys" "1"
  618.  
  619. // Fix the blockmap collision bug
  620. set "co_blockmapfix" "1"
  621.  
  622. // Enable/disable the "level 8 full sound at far distances" feature
  623. set "co_level8soundfeature" "0"
  624.  
  625. // additional checks are made on two-sided lines, allows additional silent bfg tricks, and the player will "oof" on two-sided lines
  626. set "co_boomlinecheck" "1"
  627.  
  628. // When enabled, activate correct impact of projectiles and bullets on surfaces (spawning puffs,explosions)
  629. set "co_fixweaponimpacts" "1"
  630.  
  631. // When enabled, monsters can get pushed or thrusted off of ledges, like in boom
  632. set "co_allowdropoff" "1"
  633.  
  634. // Enable/Disable infinitely tall actors
  635. set "co_realactorheight" "1"
  636.  
  637. //
  638. set "language" "0"
  639.  
  640. // --- Key Bindings ---
  641.  
  642. unbindall
  643. bind "tab" "+showscores"
  644. bind "enter" "weapnext"
  645. bind "pause" "pause"
  646. bind "space" "+jump"
  647. bind "-" "sizedown"
  648. bind "1" "say_team Incoming!!!"
  649. bind "2" "say_team Help!!!"
  650. bind "3" "say_team clear!!!"
  651. bind "4" "say_team primary!!"
  652. bind "5" "say_team secondary!!!"
  653. bind "6" "say_team Lift/Door/Sewer!!!"
  654. bind "=" "sizeup"
  655. bind "grave" "toggleconsole"
  656. bind "a" "+moveleft"
  657. bind "c" "say_team I got your back!"
  658. bind "d" "+moveright"
  659. bind "e" "impulse 3"
  660. bind "f" "impulse 4"
  661. bind "h" "say can't fag, fog , can frog <3"
  662. bind "i" "spectate"
  663. bind "m" "changeteams"
  664. bind "q" "impulse 7"
  665. bind "r" "impulse 6"
  666. bind "s" "+back"
  667. bind "t" "messagemode"
  668. bind "u" "ready"
  669. bind "v" "impulse 5"
  670. bind "w" "+forward"
  671. bind "x" "say_team Armor/Sphere available!!!"
  672. bind "y" "messagemode2"
  673. bind "z" "say_team Middle clear!!!"
  674. bind "rightarrow" "+right"
  675. bind "leftarrow" "+left"
  676. bind "f1" "vote_yes"
  677. bind "f2" "vote_no"
  678. bind "f3" "menu_load"
  679. bind "f4" "menu_options"
  680. bind "f5" "menu_display"
  681. bind "f6" "quicksave"
  682. bind "f7" "menu_endgame"
  683. bind "f8" "togglemessages"
  684. bind "f9" "quickload"
  685. bind "f11" "bumpgamma"
  686. bind "f12" "spynext"
  687. bind "capslock" "toggle cl_run"
  688. bind "leftshift" "+strafe"
  689. bind "leftctrl" "toggle cl_mouselook"
  690. bind "leftalt" "impulse 1"
  691. bind "print" "screenshot"
  692. bind "sysrq" "screenshot"
  693. bind "mouse1" "+attack"
  694. bind "mouse2" "+use"
  695. bind "mouse3" "+forward"
  696. bind "mouse4" "+speed"
  697. bind "mwheelup" "weapprev"
  698. bind "mwheeldown" "weapnext"
  699. bind "joy1" "+attack"
  700. bind "joy3" "+speed"
  701.  
  702. // --- Aliases ---
  703.  
  704. alias "?" "help"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement