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- // Generated by Odamex 0.6.2 - don't hurt anything
- // --- Console variables ---
- //
- set "interscoredraw" "1"
- //
- set "snd_nomusic" "0"
- //
- set "hud_usehighresboard" "1"
- //
- set "con_scaletext" "0"
- //
- set "filecompression" "1"
- //
- set "cl_nobob" "0"
- //
- set "sv_allownobob" "1"
- //
- set "displaymouse" "0"
- //
- set "cl_weaponpref9" "7"
- //
- set "cl_weaponpref8" "0"
- //
- set "cl_weaponpref7" "1"
- //
- set "cl_weaponpref6" "3"
- //
- set "cl_weaponpref5" "2"
- //
- set "cl_weaponpref4" "4"
- //
- set "cl_weaponpref3" "5"
- //
- set "cl_weaponpref2" "6"
- //
- set "cl_weaponpref1" "8"
- //
- set "msg" "0"
- // Create separate netdemos for each map
- set "cl_splitnetdemos" "1"
- // Automatically record netdemos
- set "cl_autorecord" "1"
- // Default screenshot name. Parses the following tokens:
- // %d: date in YYYYMMDD format
- // %t: time in HHMMSS format
- // %n: player name
- // %g: gametype
- // %w: WAD file loaded; either the first PWAD or the IWAD
- // %m: Map lump
- // %%: Literal percent sign
- set "cl_screenshotname" "screenshots\\Odamex_%g_%d_%t_%n_%w_%m"
- // Default netdemo name. Parses the following tokens:
- // %d: date in YYYYMMDD format
- // %t: time in HHMMSS format
- // %n: player name
- // %g: gametype
- // %w: WAD file loaded; either the first PWAD or the IWAD
- // %m: Map lump
- // %%: Literal percent sign
- set "cl_netdemoname" "demos\\Odamex_%g_%d_%t_%n_%w_%m"
- // Overscan
- set "vid_overscan" "1.0"
- //
- set "vid_winscale" "1.0"
- // Determine how widescreen video modes are handled.
- // 0: Stretched to fit.
- // 1: Zoomed-in field of view.
- // 2: Widened field-of-view (true widescreen) with a stretched fallback.
- // 3: Widened field-of-view (true widescreen) with a zoomed fallback.
- set "r_widescreen" "3"
- //
- set "screenblocks" "11"
- //
- set "vid_fullscreen" "1"
- //
- set "autoadjust_video_settings" "1"
- //
- set "vid_defbits" "8"
- //
- set "vid_defheight" "480"
- //
- set "vid_defwidth" "640"
- // Value of red pain intensity shift
- set "r_painintensity" "0.3"
- //
- set "r_showendoom" "1"
- //
- set "r_wipetype" "1"
- //
- set "r_teamcolor" "40 cf 00"
- // Changes the color of all teammates to the specified color
- set "r_forceteamcolor" "0"
- //
- set "r_enemycolor" "40 cf 00"
- // Changes the color of all enemies to the specified color
- set "r_forceenemycolor" "0"
- // Invulnerability sphere changes the palette of the sky
- set "r_skypalette" "0"
- //
- set "r_stretchsky" "2"
- // Detail level (affects performance)
- set "r_detail" "0"
- // Column optimization method
- set "r_columnmethod" "1"
- // Type of crosshair, 0 means no crosshair
- set "hud_crosshair" "5"
- // Gamma correction level, 1 - 4
- set "gammalevel" "5"
- //
- set "st_scale" "1"
- // Music output device for the chosen music subsystem
- set "snd_musicdevice" ""
- // Music subsystem preference
- set "snd_musicsystem" "0"
- //
- set "snd_channels" "12"
- //
- set "snd_timeout" "0"
- // Samplerate
- set "snd_samplerate" "22050"
- // Stereo switch
- set "snd_crossover" "0"
- // Game SFX
- set "snd_gamesfx" "1"
- // Voice announcer type
- set "snd_voxtype" "1"
- // Announcer volume
- set "snd_announcervolume" "1"
- // Music volume
- set "snd_musicvolume" "0.1"
- // Sound volume
- set "snd_sfxvolume" "0.8"
- //
- set "chatmacro0" "No"
- //
- set "chatmacro9" "Yes"
- //
- set "chatmacro8" "I'll take care of it."
- //
- set "chatmacro7" "Come here!"
- //
- set "chatmacro6" "Next time, scumbag..."
- //
- set "chatmacro5" "You suck!"
- //
- set "chatmacro4" "Help!"
- //
- set "chatmacro3" "I'm not looking too good!"
- //
- set "chatmacro2" "I'm OK."
- //
- set "chatmacro1" "I'm ready to kick butt!"
- // HUD transparency
- set "hud_transparency" "1"
- // Show the HUD timer
- set "hud_timer" "1"
- // Show names of players you're aiming at
- set "hud_targetnames" "1"
- // Number of players to reveal
- set "hud_targetcount" "2"
- // Scaling multiplier for chat and midprint
- set "hud_scaletext" "1"
- // Scoreboard scaling
- set "hud_scalescoreboard" "0"
- // HUD scaling
- set "hud_scale" "0"
- //
- set "hud_revealsecrets" "0"
- // Game message type
- set "hud_gamemsgtype" "2"
- // Fullscreen HUD to display:
- // 0: ZDoom HUD
- // 1: New Odamex HUD
- set "hud_fullhudtype" "0"
- // Color of crosshair represents health level
- set "hud_crosshairhealth" "0"
- // Crosshair scaling
- set "hud_crosshairscale" "1"
- // Crosshair transparency
- set "hud_crosshairdim" "0"
- // Display mouse values
- set "hud_mousegraph" "0"
- //
- set "dynresval" "1.0"
- //
- set "dynres_state" "0"
- // Smooth mouse input
- set "m_filter" "0"
- //
- set "mouse_threshold" "10"
- //
- set "mouse_acceleration" "1"
- // Strafe with mouse
- set "lookstrafe" "0"
- // Invert mouse
- set "invertmouse" "0"
- //
- set "novert" "0"
- //
- set "m_side" "2.0"
- //
- set "m_forward" "0"
- //
- set "m_yaw" "1.05"
- //
- set "m_pitch" "0.781"
- //
- set "cl_mouselook" "0"
- //
- set "mouse_sensitivity" "27.0001"
- //
- set "mouse_type" "0"
- // Always run
- set "cl_run" "1"
- //
- set "cl_team" "BLUE"
- //
- set "cl_skin" "Base"
- //
- set "cl_gender" "male"
- //
- set "cl_color" "40 cf 00"
- //
- set "cl_name" "FennelFetish"
- // Draw weapon effects immediately
- set "cl_predictweapons" "1"
- // Predict local player position
- set "cl_predictlocalplayer" "1"
- // Smooth out the collisions
- set "cl_prednudge" "1"
- // Interpolate enemy player positions
- set "cl_interp" "0"
- // Update players every N tics
- set "cl_updaterate" "1"
- // client opt-in/out for server unlagging
- set "cl_unlag" "1"
- //
- set "cl_autoaim" "5000"
- // Rate of client updates in multiplayer mode
- set "rate" "750"
- //
- set "show_messages" "1"
- //
- set "joy_invert" "0"
- //
- set "joy_freelook" "0"
- //
- set "joy_sensitivity" "10.0"
- //
- set "joy_lookaxis" "3"
- //
- set "joy_turnaxis" "2"
- //
- set "joy_forwardaxis" "1"
- //
- set "joy_strafeaxis" "0"
- //
- set "joy_active" "0"
- //
- set "use_joystick" "0"
- //
- set "cl_weaponpref_bfg" "7"
- //
- set "cl_weaponpref_pls" "2"
- //
- set "cl_weaponpref_rl" "3"
- //
- set "cl_weaponpref_cg" "4"
- //
- set "cl_weaponpref_ssg" "8"
- //
- set "cl_weaponpref_sg" "5"
- //
- set "cl_weaponpref_pis" "1"
- //
- set "cl_weaponpref_csw" "0"
- //
- set "cl_weaponpref_fst" "0"
- //
- set "cl_switchweapon" "2"
- // Plays a sound when a player quits
- set "cl_disconnectalert" "1"
- // Plays a sound when a player joins
- set "cl_connectalert" "1"
- //
- set "ui_transblue" "0"
- //
- set "ui_transgreen" "0"
- //
- set "ui_transred" "0"
- //
- set "ui_dimcolor" "00 00 00"
- //
- set "ui_dimamount" "0"
- // whether to draw the scores on intermission
- set "wi_newintermission" "0"
- //
- set "msgmidcolor" "5"
- //
- set "msg4color" "0"
- //
- set "msg3color" "3"
- //
- set "msg2color" "4"
- //
- set "msg1color" "5"
- //
- set "msg0color" "6"
- //
- set "con_midtime" "3"
- //
- set "con_scrlock" "0"
- //
- set "con_notifytime" "3"
- //
- set "print_stdout" "0"
- //
- set "am_ovteleportcolor" "ff a3 00"
- //
- set "am_ovexitcolor" "ff ff 00"
- //
- set "am_ovlockedcolor" "bb bb bb"
- //
- set "am_ovnotseencolor" "00 22 6e"
- //
- set "am_ovxhaircolor" "80 80 80"
- //
- set "am_ovgridcolor" "44 44 88"
- //
- set "am_ovthingcolor" "9f d3 ff"
- //
- set "am_ovcdwallcolor" "00 00 5a"
- //
- set "am_ovfdwallcolor" "1a 1a 8a"
- //
- set "am_ovtswallcolor" "10 32 7e"
- //
- set "am_ovwallcolor" "00 8b ff"
- //
- set "am_ovyourcolor" "d8 e8 fc"
- //
- set "am_teleportcolor" "ff a3 00"
- //
- set "am_exitcolor" "ff ff 00"
- //
- set "am_lockedcolor" "bb bb bb"
- //
- set "am_notseencolor" "00 22 6e"
- //
- set "am_xhaircolor" "80 80 80"
- //
- set "am_gridcolor" "44 44 88"
- //
- set "am_thingcolor" "9f d3 ff"
- //
- set "am_cdwallcolor" "00 00 5a"
- //
- set "am_fdwallcolor" "1a 1a 8a"
- //
- set "am_tswallcolor" "10 32 7e"
- //
- set "am_wallcolor" "00 8b ff"
- //
- set "am_yourcolor" "d8 e8 fc"
- //
- set "am_backcolor" "00 00 3a"
- //
- set "am_ovshare" "0"
- //
- set "am_usecustomcolors" "0"
- //
- set "am_classicmapstring" "0"
- //
- set "am_showtime" "1"
- //
- set "am_showmonsters" "1"
- //
- set "am_showsecrets" "1"
- //
- set "am_overlay" "0"
- //
- set "am_rotate" "0"
- //
- set "configver" "62"
- // Allow custom WAD directories to be specified
- set "waddirs" "F:\\doom\\ide"
- // Allows players to walk through other players
- set "sv_unblockplayers" "0"
- // Generate centerview when mlook encountered
- set "lookspring" "1"
- // Chase camera distance
- set "chase_dist" "90"
- // Height of chase camera
- set "chase_height" "-8"
- // Rocket explosion thrust effect?
- set "sv_splashfactor" ".90"
- // How much control the player has in the air
- set "sv_aircontrol" "0"
- // Gravity of the environment
- set "sv_gravity" "800"
- // Rocket trails on/off (currently unused)
- set "cl_rockettrails" "0"
- // Adjust weapon and movement bobbing
- set "cl_movebob" "0.1"
- // Predict weapon pickups
- set "cl_predictpickup" "1"
- // Move floors and ceilings immediately instead of waiting for confirmation
- set "cl_predictsectors" "1"
- // Dead player's view follows the actor who killed them
- set "cl_deathcam" "1"
- // Turns off the west-facing silent spawns vanilla bug
- set "co_nosilentspawns" "1"
- // Use ZDoom's sound curve instead of vanilla Doom's
- set "co_zdoomsoundcurve" "1"
- // Play switch sounds attenuate with distance
- set "co_zdoomswitches" "1"
- // Enable/disable zdoom-based gravity and physics interactions
- set "co_zdoomphys" "1"
- // Fix the blockmap collision bug
- set "co_blockmapfix" "1"
- // Enable/disable the "level 8 full sound at far distances" feature
- set "co_level8soundfeature" "0"
- // additional checks are made on two-sided lines, allows additional silent bfg tricks, and the player will "oof" on two-sided lines
- set "co_boomlinecheck" "1"
- // When enabled, activate correct impact of projectiles and bullets on surfaces (spawning puffs,explosions)
- set "co_fixweaponimpacts" "1"
- // When enabled, monsters can get pushed or thrusted off of ledges, like in boom
- set "co_allowdropoff" "1"
- // Enable/Disable infinitely tall actors
- set "co_realactorheight" "1"
- //
- set "language" "0"
- // --- Key Bindings ---
- unbindall
- bind "tab" "+showscores"
- bind "enter" "weapnext"
- bind "pause" "pause"
- bind "space" "+jump"
- bind "-" "sizedown"
- bind "1" "say_team Incoming!!!"
- bind "2" "say_team Help!!!"
- bind "3" "say_team clear!!!"
- bind "4" "say_team primary!!"
- bind "5" "say_team secondary!!!"
- bind "6" "say_team Lift/Door/Sewer!!!"
- bind "=" "sizeup"
- bind "grave" "toggleconsole"
- bind "a" "+moveleft"
- bind "c" "say_team I got your back!"
- bind "d" "+moveright"
- bind "e" "impulse 3"
- bind "f" "impulse 4"
- bind "h" "say can't fag, fog , can frog <3"
- bind "i" "spectate"
- bind "m" "changeteams"
- bind "q" "impulse 7"
- bind "r" "impulse 6"
- bind "s" "+back"
- bind "t" "messagemode"
- bind "u" "ready"
- bind "v" "impulse 5"
- bind "w" "+forward"
- bind "x" "say_team Armor/Sphere available!!!"
- bind "y" "messagemode2"
- bind "z" "say_team Middle clear!!!"
- bind "rightarrow" "+right"
- bind "leftarrow" "+left"
- bind "f1" "vote_yes"
- bind "f2" "vote_no"
- bind "f3" "menu_load"
- bind "f4" "menu_options"
- bind "f5" "menu_display"
- bind "f6" "quicksave"
- bind "f7" "menu_endgame"
- bind "f8" "togglemessages"
- bind "f9" "quickload"
- bind "f11" "bumpgamma"
- bind "f12" "spynext"
- bind "capslock" "toggle cl_run"
- bind "leftshift" "+strafe"
- bind "leftctrl" "toggle cl_mouselook"
- bind "leftalt" "impulse 1"
- bind "print" "screenshot"
- bind "sysrq" "screenshot"
- bind "mouse1" "+attack"
- bind "mouse2" "+use"
- bind "mouse3" "+forward"
- bind "mouse4" "+speed"
- bind "mwheelup" "weapprev"
- bind "mwheeldown" "weapnext"
- bind "joy1" "+attack"
- bind "joy3" "+speed"
- // --- Aliases ---
- alias "?" "help"
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