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- <entity_class name="ZombieJason" extends="Survivor" >
- <property name="Archetype" value="ZombieJason"/>
- <property name="Class" value="EntityNPC" />
- <property name="Parent" value="Players" />
- <property name="PhysicsBody" value="Player" />
- <!-- AI properties -->
- <property name="AITask-1" value="ApproachAndAttackTarget" param1="EntityZombie" />
- <property name="AITask-2" value="ApproachAndAttackTarget" param1="EntityPlayer" />
- <property name="AITask-3" value="ApproachAndAttackTarget" param1="EntitySurvivor" />
- <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityZombieDog" />
- <property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityZombieCop" />
- <property name="AITask-6" value="BreakDoor" />
- <property name="AITask-7" value="BreakBlock" />
- <property name="AITask-8" value="ApproachSpot" />
- <property name="AITask-9" value="Wander" />
- <property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityZombie" />
- <property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityPlayer" />
- <property name="AITarget-3" value="SetAsTargetIfHurt" param1="EntitySurvivor" />
- <property name="AITarget-4" value="SetAsTargetIfHurt" param1="EntityZombieDog" />
- <property name="AITarget-5" value="SetAsTargetIfHurt" param1="EntityZombieCop" />
- <property name="AITarget-6" value="BlockingTargetTask" />
- <property name="AITarget-7" value="SetNearestEntityAsTarget" param1="EntityZombie" />
- <property name="AITarget-8" value="SetNearestEntityAsTarget" param1="EntityPlayer" />
- <property name="AITarget-9" value="SetNearestEntityAsTarget" param1="EntityZombieDog" />
- <property name="AITarget-10" value="SetNearestEntityAsTarget" param1="EntityZombieCop" />
- <!-- General entity properties -->
- <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="machete" />
- <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="machete" />
- <property name="MaxHealth" value="1550" />
- <property name="MaxViewAngle" value="180" />
- <property name="Weight" value="70" />
- <property name="WanderSpeed" value="0.5" />
- <property name="ApproachSpeed" value="0.8" />
- <property name="NightWanderSpeed" value="0.8" />
- <property name="NightApproachSpeed" value="1" />
- <property name="PanicSpeed" value="1.15" />
- <property name="CanClimbLadders" value="true" />
- <property name="IsEnemyEntity" value="true" />
- <!-- This decides on the particle effect played on hit -->
- <property name="SurfaceCategory" value="organic" />
- <property name="WalkType" value="7" />
- <property name="ParticleOnDeath" value="blood_death" />
- <!-- It will play the roam every 60/30 seconds -->
- <property name="SoundRandom" value="Enemies/Base_Zombie_Male/zombiemaleroam" />
- <property name="SoundAlertTime" value="25.0" />
- <!-- It will play the roam every 25/12.5 seconds-->
- <property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert" />
- <property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense" />
- <property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain" />
- <property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath" />
- <property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack" />
- <property name="TimeStayAfterDeath" value="25" />
- <!-- in s -->
- <property name="ExperienceGain" value="5000"/>
- <property name="DeadBodyHitPoints" value="20" />
- <property name="HasDeathAnim" value="true" />
- </entity_class>
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