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  1. Initialize engine version: 5.3.5f1 (960ebf59018a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
  6. Vendor: NVIDIA
  7. VRAM: 6102 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  16. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  17. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  18. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  19. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\CSCore.dll (this message is harmless)
  20. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\CSCore.dll into Unity Child Domain
  21. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\NAudio.dll (this message is harmless)
  22. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\NAudio.dll into Unity Child Domain
  23. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\System.Drawing.dll (this message is harmless)
  24. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\System.Drawing.dll into Unity Child Domain
  25. - Completed reload, in 0.194 seconds
  26. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\System.Core.dll (this message is harmless)
  27. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.6\GPUCubesVR 1.6 (10)\GPUCubesVR 1.6_Data\Managed\System.dll (this message is harmless)
  28. <RI> Initializing input.
  29.  
  30. <RI> Input initialized.
  31.  
  32. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  33. <RI> Initialized touch support.
  34.  
  35. UnloadTime: 0.503233 ms
  36. Connected to lighthouse:LHR-DDD8F52E
  37.  
  38. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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