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Xenorager

Flare [Saur. Inventor 5/5]

Jan 12th, 2018
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  1. Name: Flare
  2.  
  3. Gender: female
  4.  
  5. Race: Saurian
  6. Racial: Reptilian: Saurians are covered from head to toe with thick protective scales, making them unusually hardy opponents. However, they are also very susceptible to the cold, shunning frigid environments. You take -1 hit from all incoming attacks, unless you're hit with an Ice elemental attack, in which case you take +1 hit from all sources for 3 rounds or until helpless. Being exposed to warmth, such as being hit with a Fire attack, can remove the debuff. This debuff also applies when in cold environments.
  7.  
  8. Racial: Droptail: automatic instant, once per combat; You possess regenerative abilities that allow you to escape a sticky situation in an unusual manner. When activated, your tail is severed, allowing you to recover from helpless or escape any immobilizing effects, as well as giving you a +1 to dodge and recovery rolls until the end of combat. However, you suffer a -1 penalty to your maximum possible wounds (total H/W of 5/4 max, without modifiers) until your next long rest, upon which your tail regrows and Droptail is usable again. Having Mend cast on you will also recharge this ability.
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  10.  
  11. Class: Inventor (Smith/Alchemist)
  12. Special: Flux Accelerator: passive; You may use skills that are on recharge. If you do so, you lose Hits hits equal to the remaining recharge, and then the recharge resets.
  13.  
  14. Skills:
  15.  
  16. (3) Mechanical Minion: passive; You begin the game with a homemade companion. It knows the same class skills you do (aside from Mechanical Minion), plus up to 3 points of additional skills taken from any class or even a mix of different classes, has 5 hits and 5 wounds, and cannot be healed except by the owner spending a turn to repair it. If it breaks down in combat, it can be rebuilt later with a successful repair roll. Unaffected by Pet Mastery.
  17.  
  18. Mechanical Minion skills:
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  20. (2) Wrath: recharge 2, spell, ranged; Damage all nearby foes with a powerful blast, ensuring they cannot attack you on the next round; renders targets helpless on 9+. On crit you can kill or incapacitate weakened/dying targets.
  21.  
  22. (1) Magic Bolt: recharge 2, spell, ranged; Fire a volatile bolt of magic. Roll two dice and use the higher roll for results. If one of the dice is a crit fail, then the spell crit fails regardless of the other roll.
  23.  
  24. Special talent:
  25. Waterwalking: Flare's saurian speed allows her to run across water for short distances. Larger bodies of water require a roll to successfully cross.
  26.  
  27. Trained talent:
  28. Cyborg: Flare is permanently combined with her minion, preventing a minion action but granting the ability overdrive:
  29. - Overdrive: instant; Flare surges power to her core, preparing a supercharged attack. Declare an attack; user spends X amount of hits for +X to the roll. Healing is disabled for X-1 turns afterwards, with X being the amount of hits expended (e.g Spending 3 hits grants +3 to the next roll and disables healing for 2 turns).
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  31. Hits/Wounds: 5/5
  32.  
  33. Weapon and/or Catalyst:
  34. Mage's engine [catalyst]: Charged core of Flare's body, acting as a stand-in 'heart' for her missing one. Exposing the core allows Flare to charge her attacks, but leaves herself open to attack.
  35.  
  36. Talons: wicked sharp claws extending from her mechanical arms, retractable when not in use.
  37.  
  38. mechanical frame: Flare's enhanced body, acting as equal parts amplifier and life support.
  39. talon cannon [Ranged]: extends from the left wrist, allowing Flare to fire a volley of high velocity rounds into a target
  40.  
  41. Coat: brown overcoat, used to cover most of her mechanical parts, in an attempt to not scare passersby
  42. - cigarettes: packet of 'Dragon's Fire' smokes. stashes a pack on her when she can
  43.  
  44. Scarf: bright red scarf, shortened and ragged from fights
  45. Character Traits:
  46. - Torso and arms rebuilt after injury, heart replaced with 'mage engine'
  47. - Hotheaded and brash, her short temper has her make a fool of herself
  48. - Self-destructive, pushes her enhanced body to its limit
  49. - Heroic, A strong sense of justice shines through despite her aggressive nature
  50.  
  51. Horrifically maimed by a station explosion, Flare was revived and fixed by the eccentric but kind Buckner flask, who asked in return that she "Pay it forward! Get out there and save some ponies, use what i built int'a you!" He failed to mention, however, that said parts were stolen from the now defunct Wyvern Scientific, a Dragon-ran Research group/PMC. Pursued by collectors trying to market off her now rare tech, Flare honed her fighting skills to keep away from headhunters and hopefully help ponies along the way.
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