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- Zill Zadam:
- -HP 66
- -Talent: A Word in your Ear can be made permanent if certain conditions are met in character
- -A Word In Your Ear
- -Blind
- -Escape Artist
- -Arabian Endurance + Agility
- Upgrades
- 1. Bonus to health
- 2. Small bonus to health, Escape Artist can be used on others
- 3. Teleport (can be used to cast A Word In Your Ear at a distance)
- 4. Bonus to rogue skills +2
- 5. Steal Item
- Rubianca
- -HP 70
- -Talent: World Warp does not dispel while attacking, and has no recharge. +1 DC to all allies in World Warp
- -World Warp
- -Elementalist: Light (target's next action has -1 to critfail range)
- -Magical Cleave
- -Improvise
- -Recovering Memory
- Upgrades
- 1. Bonus to health
- 2. Small bonus to health, Teleportation
- 3. +1 to all spells
- 4. Doppelganger (capable of casting spells)
- 5. Doppelganger can be cast instantly
- Owns a +1 Catalyst (mechanical right foreleg)
- Xapodra
- -HP 80
- -Talent: Paradox field. Every action taken by Xapodra rolls an additional 1d10, no modifier. Depending on this roll, Xapodra's action will be delayed by a number of turns, and with a stronger modifier depending on how much longer it has to wait.
- 1: The action hits Xapodra next turn.
- 2-3: 0 turn delay, +0
- 4-5: 1 turn delay, +1
- 6-7: 2 turn delay, +2
- 8-9: 3 turn delay, +3
- 10: 4 turn delay, +4
- -Elemental Ammo: Time (Target deals -1 damage next turn) + Space (Target's next offensive action has a +1 DC)
- -Hawekeye
- -Custom Job
- -Marksmans Shot
- -Telekinesis
- Upgrades
- 1/2. Bonus to health
- 3. Nerves of Steel
- 4. May apply two Trick Ammo effects at once
- 5. Barrage
- Bossa Nova:
- -HP 90
- -Talent: +1 on Raise Dead and Corpse Explosion: may use Corpse Explosion on Unholy Elementalist summons
- -Unholy Elementalist
- -Raise Dead
- -Corpse Explosion
- -Telekinesis
- Upgrades
- 1/2: Bonus to health
- 3. Transfix
- 4. 2x Pet Mastery (4 minions total), Minions obtain a +1 to their roll
- 5. Pets have doubled health (20)
- Items:
- Magic guitar catalyst, +2 to spell casting (doubles as a shield, offering +1 H)
- Eo Naxx Steel:
- -HP 120
- -Vanish
- -Improved Master of Arms; weapon always counts as two types, which can be changed [usually Dual/Great]
- -Knight's Challenge; instant/automatic: Eo Naxx Steel can declare a Challenge against any one enemy. He gains DR 5 against all enemies except the target of his Challenge.
- -Hero of Justice: Enemy rolls suffer -1 next turn [-2 on crit, +1 on critfail]
- -Hero's Banner; instant/automatic recharge 3: Negates all status effects [except Helpless] currently effecting Eo Naxx Steel.
- -Heroes Never Die; passive: Regain 1 Hit per hour. This effect applies even after death, reviving Steel one hour after his demise. Attempts to destroy his body fail.
- -Pegasus Flight
- Attack Pattern:
- [1d10+3] Crits 9+ Critfails 2-
- [1d10+3] Crits 9+ Critfails 2-
- >Can Vanish to make the first Autocrit
- >Can Cleave at his discretion
- Notes:
- -For balancing purposes, the Staff never attacks, instead spams Hero of Justice every turn.
- -Knight's Challenge should be used on the strongest damage dealer present/his primary target, even if mechanically he would benefit more from targetting a weaker foe.
- -Vanish only grants critical to the first attack in a dual attack.
- -Hero's Banner would remove shrinking, the debuff from Nero's sword, etc.
- -Nero's sword effects the Staff also.
- -Looks like the Judge of Wings
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