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- Building for mode (3)
- Cleaning up from previous executions
- - Cleared parsed objects
- - Cleared room entries
- - Cleared shared locals list
- - Cleared event info
- Loading shared locals from extensions list
- Location in memory of structure: 0xa8d6dbf8
- Copying resources:
- Copying sprite names [0]
- Copying sound names [0]
- Copying background names [0]
- Copying path names [0]
- Copying script names [0]
- Copying shader names [0]
- Copying font names [1]
- Copying timeline names [kidding, these are totally not implemented :P] [0]
- Copying object names [1]
- Copying room names [1]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 0 Scripts:
- "Linking" scripts
- `Linking' 0 scripts in 0 passes...
- Completing script "Link"
- Done.
- 1 Objects:
- obj_0: 12 events:
- Event[3]: Parsing 1 sub-events:
- Check `obj_0::step... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_0::draw... Done. Parse... Done.
- Creating room creation code scope and parsing
- "Linking" scripts into the objects...
- "Link" complete.
- Tabulating maximum argument passes to each script
- Finished
- Writing modes and settings
- Writing object switch
- Writing resource names and maxima
- Writing events
- Linking globals
- Running Secondary Parse Passes
- Writing object data
- Writing local accessors
- Writing font data
- Writing room data
- Writing shader data
- Running make from `make'
- Full command line: make Game GMODE=Compile GRAPHICS=OpenGL1 AUDIO=None COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=Win32 CXX=i686-w64-mingw32-g++ CC=i686-w64-mingw32-gcc WINDRES=i686-w64-mingw32-windres CXXFLAGS="-I../Additional/Windows/include" LDFLAGS="-L../Additional/Windows/lib -static-libgcc -static-libstdc++" COMPILEPATH=Linux/Windows EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/home/radio/gyh" eTCpath=""
- /usr/bin/make -C ENIGMAsystem/SHELL
- make[1]: Entering directory `/home/radio/enigma-dev/ENIGMAsystem/SHELL'
- i686-w64-mingw32-g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/None/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Linux/Windows/Compile/Platforms/Win32/externals.o Platforms/Win32/externals.cpp
- Platforms/Win32/externals.cpp:32:17: fatal error: ffi.h: No such file or directory
- #include <ffi.h>
- ^
- compilation terminated.
- i686-w64-mingw32-g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/None/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Linux/Windows/Compile/SHELLmain.o SHELLmain.cpp
- In file included from SHELLmain.cpp:104:0:
- Preprocessor_Environment_Editable/IDE_EDIT_roomarrays.h:59:3: warning: narrowing conversion of '-1' from 'int' to 'bool' inside { } is ill-formed in C++11 [-Wnarrowing]
- };
- ^
- make[1]: Leaving directory `/home/radio/enigma-dev/ENIGMAsystem/SHELL'
- make[1]: Entering directory `/home/radio/enigma-dev/ENIGMAsystem/SHELL'
- i686-w64-mingw32-g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/None/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -fdata-sections -ffunction-sections -MMD -MP -c -o .eobjs/Linux/Windows/Compile/Platforms/Win32/externals.o Platforms/Win32/externals.cpp
- Platforms/Win32/externals.cpp:32:17: fatal error: ffi.h: No such file or directory
- #include <ffi.h>
- ^
- compilation terminated.
- make[1]: Leaving directory `/home/radio/enigma-dev/ENIGMAsystem/SHELL'
- make: *** [Game] Error 2
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