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- Version 1
- SubGoalCombiner SGC_AND
- INITSECTION
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Add global NPCs that need a dialog to the list.
- //
- // Remember, they only have to be global if they need interaction with the story.
- // If they don't need to be global, just add the dialog to the ctrl-B "DefaultDialog" field.
- //
- // Please keep the list alphabetically ordered, thanks
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- DB_Dialogs(CHARACTER_DArena_NPC_Arena_Master, "DArena_ArenaMaster");
- //DB_Dialogs(CHARACTER_DArena_NPC_BLUE_Shop_Skills, "DArena_NPC_BLUE_Shop_Skills");
- //DB_Dialogs(CHARACTER_DArena_NPC_BLUE_Shop_Smith, "DArena_NPC_BLUE_Shop_Smith");
- //DB_Dialogs(CHARACTER_DArena_NPC_RED_Shop_Skills, "DArena_NPC_RED_Shop_Skills");
- //DB_Dialogs(CHARACTER_DArena_NPC_RED_Shop_Smith, "DArena_NPC_RED_Shop_Smith");
- DB_DialogPlayers();
- KBSECTION
- IF
- DialogStartRequested(_Char, _Player)
- AND
- DB_Dialogs(_Char, _Dialog)
- THEN
- DialogStartTwoSpeakerDialog(_Dialog, _Char, _Player);
- DB_DialogPlayers(_Player, _Dialog);
- IF
- DialogEnded(_Dialog, _ID)
- AND
- DB_DialogPlayers(_Player, _Dialog)
- THEN
- NOT DB_DialogPlayers(_Player, _Dialog);
- DebugBreak("Dialog ended event recieved");
- EXITSECTION
- ENDEXITSECTION
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