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Oct 20th, 2016
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  1. OBJECT
  2. {
  3. name = Kerbin-MainClouds
  4. body = Kerbin
  5. altitude = 6000
  6. speed = 0,20,0
  7. settings
  8. {
  9. _DetailScale = 10
  10. _DetailDist = 0.450E-06
  11. _DistFadeVert = 3.99999E-05
  12. _UVNoiseAnimation = 0.01,0.01
  13. _UVNoiseStrength = 0.0015000001
  14. _MainTex
  15. {
  16. value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1
  17. }
  18. _DetailTex
  19. {
  20. value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow
  21. }
  22. }
  23. layer2D
  24. {
  25. macroCloudMaterial
  26. {
  27. _FalloffScale = 10
  28. _RimDist = 0.001
  29. _FalloffPow = 0.7
  30. _InvFade = 0.02
  31. }
  32. shadowMaterial
  33. {
  34. _ShadowFactor = 0.7
  35. }
  36. }
  37. layerVolume
  38. {
  39. maxTranslation = 100,2000,100
  40. size = 3000,3
  41. area = 18000,4
  42. noiseScale = 1.2,1.2,90
  43. followDetail = True
  44. particleMaterial
  45. {
  46. _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
  47. _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
  48. _LightScatter = 0.55
  49. _MinLight = 0.0
  50. _InvFade = 0.008
  51. _Opacity = 255
  52. _MinScatter = 250
  53. }
  54. }
  55. }
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