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- #+TITLE: Loca
- #+AUTHOR: System by Jinksy, Documentation by Cthulhu Dreams
- #+DESCRIPTION: Fantunes inspired 5 card majors, short club, constructive twos.
- * Introduction
- Loca has the following basic opening structure:
- 1C 2+!c. Natural or balanced
- 1D 4+ !ds, 14+ unbalanced
- 1H 5+ !hs 14+
- 1S 5+ !ss 14+
- 1N 11+ - 14 semi bal, includes 5422 and 4441 shapes
- 2CDH 5+ suit 10-13 HCP
- 2S 5+!s not 5/5 !cs or !hs
- 2N 5+!s and 5+!cs or !hs
- 3C Diamonds F1
- 3D Hearts F1
- 3H Spades F1
- 3S Clubs F1
- 3N Nat to play (Ed: Terrible, play as a good 4HS?)
- 4CD Nat Preemptive
- 4HS To play
- * One Level Openings
- 5422 and 4441 may be treated as bal and open 1!C/1N (but not with x!S). With 2245 specifically open 1!C and treat as balanced unless P bids a
- minor naturally. With 4441 normally open 1!D unless the singleton is !D, when open 1!C.
- ** The 1!c opening
- Loca uses transfer responses to a 1!c opening, with 1!d being an artifical two way negative.
- 1C---
- 1D 4-5!cs, 5+ points or 0-5 points, no 6cM
- 1H ~5+ points, 4+ !Ss
- 1S Catchall?
- 1N 6+!hs, ~5+ points
- 2C GF with 5+!ds
- 2D GF with !cs
- 2HS 0-5~ with 6+ suit
- 2N 5-5 !Hs & !Ds GF
- 3C 7-9 points, (5-4) !cs & !ds (either way) NF
- 3D 5!hs-5!cs GF
- 3HS balanced 10-12, no 4M, no 5m
- 3N balanced 10-12 with partial stops
- Sample 1!c openings
- S None 1
- S A9xx A9xx Axx Ax
- S None 2
- S A9 A9xx J AKxxxx
- ** The 1!d opening
- Showing 5+D (may be 4 if 4441 shape), 14+ points, normally unbalanced
- 1D---
- 1H 0+ pts 4+!hs, may have longer minor if weak.
- 1S 0+ pts 4+!ss, may have longer minor if weak.
- 1N 0-9, no 4 card major
- 2C GF with 4+!cs
- 2D inverted raise, 7+, f1, may include 4!h or 4!s if gf values
- 2HS 6+suit, 0-5 pts
- 2N 8-9 bal
- 3C 8-9.5pts 6+!cs
- 3D 0-6 pts, 4+D preemptive
- 3HS Splinter, unlimited
- 3N 10-12 3334 or 3343 and good stops in CHS
- 4CD Splinter, unlimited
- ** The 1!h opening
- 1H---
- 1S 0+ pts 4+!ss, may be canape.
- 1N 0-9, no 4 card major
- 2C GF with 4+!cs
- 2D GF with 4+!ds
- 2H 3!hs 4-7 TPs
- 2N 4+!hs, inv+ raise
- 3CD 7-9 good suit, NF
- 3H 5- TP, 4 card support, pre
- 3S Splinter, unlimited
- 3N Undefined
- 4CD Undefined
- ** The 1!s opening
- 1S---
- 1N 0-9, no 4 card major
- 2C GF with 4+!cs
- 2D GF with 4+!ds
- 2H GF with 4+!hs
- 2S 3!hs 4-7 TPs
- 2N 4+!ss, inv+ raise
- 3CDH 7-9 good suit, NF
- 3S 5- TP, 4 card support, pre
- 3N Undefined
- 4CD Undefined
- ** The 1NT Opening
- You can always use your favour weak NT systems, but the need to open 5422 and 4441 hand shapes 1NT drives the need to provide the capability for
- responder to differentate more hand types.
- 1N---
- 2C Stayman
- 2D No major
- 2H Weak take out with both majors
- 2S To play
- 3C Weak TO
- 3D DNE
- 3H 5/5 !hs & !ss
- 3S slam try in !ss
- 2H 4+!hs may have 4!ss
- 2S nf inv with 4!ss
- 2N inv
- 3C weak TO
- 3D DNE
- 3S slam try in !ss
- 2S 4+!ss
- 2N 4-4 majors, minimum
- 3C 4-4 majors, maximum
- 2red Transfer
- 2S Invitational or strong 2-3 suiter
- 2N Puppet Stayman
- * Two level openings
- ** General Principles
- - Since opener is limited, responder can pass any bid, including conventional ones - eg 2C 2D 2N (showing min opening, no 4cM, 4-5Cs) might be
- passed.
- - On 5-5 hands in the range, open 2N with Hs & minor, 2C with CD and max, 2H with HS max, otherwise better suit
- - Upgrade and downgrade frequently - particularly distributional 12 point hands with good intermediates and no wasted-looking values can often
- open at the 1 level (basically subtract 3 abstract points and decide if you’d open it 1 of a suit in Acol), mediocre dist 9 or even 10 counts
- (eg QJ83/K8432/4/K96) can sometimes be passed - or opened at 3 level, esp with all their points concentrated in the suit - If a balanced 11
- count or a 12 count that might not be excited by your 2 opening is likely to have a decent play for game, you have to choose carefully between 1
- and 2 level openings (but keep in mind opposite a 1-level bid P will probably GF with as much as a 9 count. And don’t put too much stock in
- upgrading because of major suit holdings - p can ask you about those without going past the 3 level, so with borderline hands that will play
- well opposite a major fit, he should be inviting frequently)
- - After 2M openings, a feature ask and positive response commits opener to assume a GF - though obviously responder can theoretically pass.
- - After a feature ask, you show a major suit if you have one (strength comes later), or with min and a side minor, you show that as an alt
- place to play at the 3 level. With max, opener doesn’t normally have room to show the minor unless he’s specifically asked about it by
- responder.
- - Opener can never keycard ask. If he continues to cue to the 4N level, bidding 4NT is Turbo, showing an even number of keycards (4N is even,
- for mnemonic and possibly theoretical purposes), bypassing it shows an odd number. After such a sequence, 5N by either bidder shows the trump
- queen (odd number of N, odd number of trump Qs), bypassing denies it.
- - When the agreed suit is a minor, a non-jump 4NT by either side is Turbo.
- - On some occasions opener has 2 suits that have been indicated and responder might want to start cueing. When responder can bid one or both
- of them at 4D or below (ie when they’re not the majors), the cheaper of the two sets the suit, anything else is a cue for the other suit. Where
- neither is available so cheaply (eg you’ve reached 3S and have still been asking about length), 4C sets Hs, 4D sets Ss. Don’t know if this is a
- real convention, but I’ll call it minor indicating major (mIM) for easy reference.
- - All this the system below is for 1st and 2nd seat openings only. For 3rd and 4th openings, 2 level openings basically deny interest in game
- opposite anything but good support, and could be quite weak - basically you treat them like regular weak 2s (or regular intermediate 2s in 4th).
- Any 2 level suit by responder is an attempt to correct part score. With invite and a fit he bids 2N and then what? - feature-showing responses
- with max? and what’s a max? or shortage at 3 level.
- - It’s rarely - I think never - possible to start cueing below 3N following a 2-level opening. If in doubt, 3M by either player is usually
- natural.
- - Unlike regular preempts, opener can sometimes reenter the auction. In particular after 2a 2b P P, he should X aggressively.
- ** The 2!c Opener
- 2!c shows 5+!cs unbalanced, without 5+ !hs or !ss, 9-13 points. Open with when max with 5-5 in the minors, or min with better !c suit.
- 2C---
- 2D Inv+ feature ask
- 2HS Constructive NF
- 2N GF Feature Ask w/4+!ds
- 3C Preemptive
- 3D semi-GF with 6+ !hs
- 3H Semi-GF with 6+ !ss
- 3S Splinter
- 3N To Play
- 4C Preemptive
- 4DHS Fit Jump
- ** The 2!d Opener
- 2!d shows 5+!ds unbalanced, without 5+ !hs or !ss, 9-13 points.
- 2D---
- 2H Inv+ feature ask
- 2S Constructive NF
- 2N GF Feature Ask w/4+!cs
- 3C inv+ w/6+!hs
- 3D Preemptive
- 3H Semi-GF with 6+ !ss
- 3S Splinter
- 3N To Play
- 4CH Splinter
- 4D Preemptive
- ** The 2!h Opener
- 2!h shows 5+!hs unbalanced, without 5+!ss unless 6+!hs, 9-13 points.
- 2H---
- 2S Inv+ feature ask
- 2N GF Feature Ask w/4+!cs
- 3c GF Feature Ask w/4+!ds
- 3D Inv+ with 6+ !ss
- 3H Preemptive
- 3S Splinter
- 3N To Play
- 4CD Splinter
- 4H To Play - may be a two way shot
- ** The 2!s Opener
- 2!s shows 5+!ss unbalanced, or precisely 5422, 9-13 points.
- 2S---
- 2N Inv+ feature ask
- 3c GF Feature Ask w/4+!cs
- 3D GF Feature Ask w/4+!ds
- 3H Natural 5+!hs
- 3S Preemptive
- 3N To Play
- 4CDH Fit jump or slam try, F1
- ** The 2N Opener
- 2NT shows 5!ss and 5+!cs or 5+!hs, 9-13 points. Developed to take the pressure off the 2!s opener.
- 2N---
- 3c Pass or correct
- 3D Forcing Inquiry
- 3H ??
- 3S Invitational Natural
- 3N To Play
- 4CDH Fit jump or slam try, F1
- * IGNORE EVERYTHING AFTER HERE
- In this example we use transfer responses to the 1!c opening:
- #+BEGIN_SRC
- 1C---
- 1D 4-5!Hs, 5+ points or 0-5 points, no 6cM
- 1H ~5+ points, 4+ !Ss
- 1S Catchall?
- 1N 6+!Hs, ~5+ points
- 2C GF with 5+!Ds
- 2D GF with !Cs
- 2HS 0-5~ with 6+ suit
- 2N 5-5 !Hs & !Ds GF
- 3C 7-9 points, (5-4) !Cs & !Ds (either way) NF
- 3D 5-5 Hs & Cs GF
- 3HS balanced 10-12, no 4cM, no 5cm
- 3N balanced 10-12 with partial stops
- #+END_SRC
- ** After a transfer
- This section has two asterisks, meaning it will be at level two
- (so its a subsection). You might also have noticed that the
- paragraphs, the sections and the bidtables are separated by a
- blank line? This is important in BML, as the blankline are used to
- separate elements.
- 1C-1D;
- 1H Minimum with 2--3!h
- 1S 4+!h, 4!s, at most invitational
- 1N Sign off
- 2C Puppet to 2!d
- 2D Forced
- 2H Mildly invitational with 5!h
- 2S Invitational, 5+!h and 4!s
- 2N Strongly invitational with 5!h
- 3m Invitational with 4!h and 5+ minor
- 3H 6!h, about 11--12 hcp
- 2D Artificial game force
- 2H 6+!h, about 9--10 hcp
- 1S 5+!c, 4+!s, unlimited
- 1N 17--19 bal, 2--3!h
- 2C 5+!c, unbal, 0--2!h, 0--3!s
- 2D Reverse
- 2H Minimum, 4!h
- 2S 16+ hcp, 5+!c and 4+!h
- 3D Retransfer
- 3H
- 3S Cue bid, slam interest
- 4CD Cue bid, slam interest
- 4H To play
- 3H Invitational
- 3S Splinter
- 4CD Splinter
- 4H To play
- 2N 16+ hcp, 6+!c. 18+ if 3!h
- 3C Suggestion to play
- 3D Relay
- 3H 3!h, 18+ hcp
- 3H Game forcing with 6+!h
- 3C 15--17 hcp, 6+!c and 3!h
- 3D Retransfer
- 3H Invitational
- 3D 17--19 bal, 4!h
- 3H To play
- 3H 13--15 hcp, good hand, 5+!c and 4!h
- 3N Asking for singleton
- This bidding table shows a couple of new features. The most
- prominent is the ability to add continuations directly in the
- table, by using whitespaces. We also see another example of
- appending bids to an existing sequence, by using 1C-1D; in the
- beginning. There's also the use of 3m, meaning both 3C and 3D.
- * Defense to 1NT
- Defining bidding when both sides bid is a little bit more tricky,
- since you have to write all the bids (even passes). The opponents'
- bid are indicated by encapsulating them in parentheses. P is used
- for Pass, D for Double and R for Redouble.
- (1N)---
- #COPY nt_defense
- D Strength, ca 15+
- 2C At least 5-4 majors
- (D)
- P 5+!c, suggestion to play
- R Asking for better/longer major
- 2D 5+!d, suggestion to play
- (P)
- 2D Asking for better/longer major
- 2D A weak major or a strong minor
- (P)
- 2H Pass/correct
- 2S Pass/correct
- 2N Asking
- 2HS Constructive
- 2N 5-5 minors
- 3X Preemptive
- #ENDCOPY
- Note that the above is only for a direct overcall over 1NT. To
- define the above also when balancing. We've used BML's
- copy/cut/paste functionality in order to showcase that you do not
- have to write it all over again. Take a look below (only visible in
- the /example.txt/ file, not in HTML, LaTeX or .pdf):
- #HIDE
- (1N)-P-(P)---
- #PASTE nt_defense
- First we used the =#COPY= command; the text between =#COPY= and =#ENDCOPY=
- got put into a sort of clipboard, with the tag nt_defense which we
- specified. To paste it into the bidding table above we used
- the =#PASTE= command. We also used the =#HIDE= option. When this is
- present in a bidding table the table will be exported to Full
- Disclosure, but not to HTML or LaTeX.
- You could also include other BML-files into your main file by using
- the =#INCLUDE= command. Just type =#INCLUDE <filename>= and the entire
- file will be inserted at the point where you wrote the command. This
- is a useful way to separate your system into modules, or perhaps
- just to make it more manageable.
- It is also possible to add continuations when the opponents
- interfere:
- 1C-(1D)---
- D 4+!h
- 1H 4+!s
- 1S INV+ with 5+!d / Negative NT
- 1N Game forcing, 5+!c or balanced
- 2C 5+!c, 5--9 hcp
- 2X 6+ suit, 4--8 hcp
- 2N Invitational
- * The 1NT opening
- Here's the reason why I left out the 1NT opening earlier: I will
- showcase how to make sequences dependant on vulnerability and
- seat. This will be a bit messy, so hold tight!
- #CUT nt_module
- 2C Stayman
- 2D No major
- 2N 4-4 majors, minimum
- 3C 4-4 majors, maximum
- 2red Transfer
- 2S Minor suit stayman
- 2N Invitational
- #ENDCUT
- We start by cutting our NT-module, since this will be used on all
- NT-openings. =#CUT= is similar to the =#COPY= command, but using =#CUT=
- means that it isn't parsed as a bidding table until it is pasted.
- #VUL N0
- The =#VUL= command is used to set the vulnerability. It takes an
- argument of two characters, each can be Y, N or 0. The first
- character asks if we are vulnerable and the second asks if our
- opponents are vulnerable. Y is for Yes, N is for No and 0 means that
- it doesn't matter.
- #SEAT 12
- The =#SEAT= command sets the seat in which the bid should be valid. 0
- means that the seat doesn't matter (all seats), 12 means first or
- second and 34 means third or fourth. 1--4 could also be used.
- #HIDE
- 1N 12--14
- #PASTE nt_module
- So when we're not vulnerable we open 1NT 12--14 in 1st and 2nd seat.
- #SEAT 34
- #HIDE
- 1N 14--16
- #PASTE nt_module
- But in third and fourth seat it is 14--16.
- #VUL Y0
- #SEAT 0
- #HIDE
- 1N 14--16
- When we're vulnerable we always open 1NT 14--16.
- 1N---
- #PASTE nt_module
- We've been using the =#HIDE= command, so we don't have to see our
- NT-system over and over again. This time tough we paste it
- normally, so that we see it at least once.
- * Lists
- I'd like to show you how to make lists in BML. It is pretty
- simple:
- - Here's a list!
- - With a couple of
- - Items in it
- You could also make ordered lists:
- 1. This is ordered
- 2. Just add numbers
- 3. To each item
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