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  1.  
  2.  
  3. query >>>
  4. [14:11:20] <CKY> hey man i have a project that i want to add to your site for consoles
  5. [14:11:58] <CKY> contact me with questions at xx_cky_xx@hotmail.com
  6. [14:12:27] <CKY> here is the project page https://diiiedit.codeplex.com/
  7.  
  8.  
  9. #d3dev >>>
  10. [16:49:52] » ~<Dark_Mage-> CKY: If you don't already have an account on BH, there isn't much I can do for you. The admin is busy doing stuff for the NSA and the other one is an idiot and disabled registration because of a spambot and then vanished.
  11. [16:50:22] <CKY> t6hats why i couldent create one
  12. [16:50:26] » ~<Dark_Mage-> yeah
  13. [16:50:43] » ~<Dark_Mage-> Otherwise, if you're just looking for some project exposure, I will make the post on your behalf.
  14. [16:51:08] <CKY> that would work and i would apreatichout it
  15. [16:51:22] <CKY> did you look @ the project?
  16. [16:51:28] » ~<Dark_Mage-> sure.. you can also look in #bhdev, but I don't think there are many people interested in consoles there
  17. [16:51:39] » ~<Dark_Mage-> I will later when I have a minute.
  18. [16:51:53] » ~<Dark_Mage-> I get it's a save editor
  19.  
  20.  
  21. #bhdev >>>
  22. [16:50:28] <~Cthulhon> Fun fact: Itanium can do either hardware or software address translation, and it has two distinct hardware methods that you can choose between.
  23. [16:54:13] <~Cthulhon> Another fun fact: Itanium can have multiple page sizes in use at once in a single process.
  24. [16:54:42] * CKY (~CKY@synIRC-AEBE9E53.albq.qwest.net) has joined
  25. [16:57:07] » &<Dark_Mage-> Hey, look, there's Cthulhon there, CKY! Bug him about turning on registration.
  26. [16:57:22] » &<Dark_Mage-> (He's the NSA guy -- not the idiot one.)
  27. [16:57:51] <CKY> Cthulhon can i please have an account
  28. [16:57:53] <~Cthulhon> I turned down the NSA job.
  29. [16:58:05] <CKY> please
  30. [16:58:10] » &<Dark_Mage-> That's funny. I heard that's exactly what they tell you to say.
  31. [16:58:15] * zylche (~zylche@bonai.re) has joined
  32. [16:58:22] <CKY> LOL
  33. [16:58:32] <~Cthulhon> No, they tell you to say that you work for DoD and refuse to be more specific than that.
  34. [16:58:39] » &<Dark_Mage-> yeah yeah
  35. [16:58:43] <~Cthulhon> I don't work for DoD.
  36. [16:58:49] » &<Dark_Mage-> that's the other thing they tell you to say in response to "that's just what they tell you to say"
  37. [16:59:02] <CKY> i work with dod that count?
  38. [16:59:10] » &<Dark_Mage-> anyway, this guy has an open source d3 save editor project for consoles
  39. [16:59:15] » &<Dark_Mage-> maybe you can give him an account to post it on
  40. [16:59:20] » &<Dark_Mage-> hey, while you're at it...
  41. [16:59:26] » &<Dark_Mage-> how about you flip that registration switch too
  42. [16:59:51] <fox_news> do people still like d3 ? how come
  43. [17:00:03] <CKY> cause you can edit your save:P
  44. [17:00:09] » &<Dark_Mage-> RoS is a pretty good improvement and shows they plan to expand further. It could work out somewhat decent in the end.
  45. [17:00:19] <CKY> make a 5000000 damage sword
  46. [17:00:24] » &<Dark_Mage-> if they make some worthy pvp anyway
  47. [17:00:34] » &<Dark_Mage-> this is the part where Cthulhon vanishes
  48. [17:00:42] <fox_news> in new reaper of souls is not any pvp ?
  49. [17:01:11] » &<Dark_Mage-> Also, I lost the guy for that cool TurboHUD project. He made his own site so we don't get that either.
  50. [17:01:15] « <~Cthulhon ><!> If I flip the switch, you have to deal with any spam, DM.
  51. [17:01:27] » &<Dark_Mage-> You know what would be a good way to make that efficient?
  52. [17:01:31] » &<Dark_Mage-> I'm sure you can guess my idea...
  53. [17:01:33] <fox_news> saw on some twitch tv about Legs, but it seems they dont come from other players..
  54. [17:01:58] » &<Dark_Mage-> fox_news: There is brawling which is actually more similar to d2 pvp than people would like to say, but it could be fleshed out better.
  55. [17:02:38] « <CKY ><!> DM the Braling on Console sucks
  56. [17:03:00] » &<Dark_Mage-> Cthulhon: If I deal with the spam, can we get some kind of mitigation implemented within... a month?
  57. [17:03:11] » &<Dark_Mage-> or sooner
  58. [17:03:20] <CKY> what do you need?
  59. [17:03:26] <~Cthulhon> Switch flipped.
  60. [17:03:28] » &<Dark_Mage-> the really hard stuff
  61. [17:03:31] <CKY> sweet
  62. [17:03:32] » &<Dark_Mage-> something to stop ancient spambots
  63. [17:03:35] <fox_news> btw what is purpose of ppl botting in d3, if there is no longer auction house to make money from game ?
  64. [17:03:48] <CKY> its all PHP
  65. [17:03:59] » &<Dark_Mage-> Well, there were some sneaky methods to still trade things and sell gold.
  66. [17:04:01] <CKY> why cant the filters that come with BB work
  67. [17:04:05] » &<Dark_Mage-> There was an exploit to trade account bound gems
  68. [17:04:10] » &<Dark_Mage-> crafting materials
  69. [17:04:15] « <~Cthulhon ><!> I really do not have the ability to commit to coding stuff for the site, DM. That is just how it is.
  70. [17:04:17] » &<Dark_Mage-> even selling rares was still profitable
  71. [17:04:52] <~Cthulhon> But I will think about the other thing.
  72. [17:05:25] » &<Dark_Mage-> Very interdesting...
  73. [17:05:35] * Dark_Mage- slips down his shades
  74. [17:06:27] <~Cthulhon> Alright, fuck it.
  75. [17:06:37] » &<Dark_Mage-> oh
  76. [17:06:39] <~Cthulhon> Don't fuck things up or I will just kill the site.
  77. [17:06:39] » &<Dark_Mage-> is this it
  78. [17:06:43] » &<Dark_Mage-> oh
  79. very interdesting...
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