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  1. Describe in detail what powers and abilities your character has
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  3. Tutaminis - Force users could draw potentially harmful heat or electrical energy into their bodies and diffuse it or channel it away completely. IE: A stopping a lightsaber or blaster bolt with your hand.
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  5. Alchaka - The Alchaka meditations were a rigorous series of highly personal, highly repetitive exercises using both physical and Force skills. Consisting of a high number of repetitions performed in complex positions and dizzying movements spaced between the positions, completing the meditations correctly typically left the practitioner on the brink of exhaustion. The purpose of the Alchaka technique was to clear the mind and attune the body to the strength of the Force.
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  7. Detoxify Poison - A Control-based Force power that allowed a Force-user to detoxify poisons or eject them from their body in a much shorter amount of time than would normally be possible. It could also be used to cleanse their body of alcohol, allowing the individual to remain sober while consuming vast amounts of the drink
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  9. Force Body - A Force technique which allowed any Force-sensitive to push their body's endurance past a safe limit, ignoring and possibly sacrificing their health and well-being, in order to sustain their connection to the Force. Very powerful connection to the Force was required for use. With this, a Jedi could live through what would otherwise kill them.
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  11. Force heal - A power that used the Force to accelerate the natural healing process rapidly.
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  13. Force speed - a core Force power that allowed the user to maintain sprinting speeds for a brief time. Greater aptitude granted greater boosts to speed and/or greater duration. The increased speed of the Force-user enabled the individual to see the world and the entities around them in slow motion, allowing them to dodge attacks easily and attack more quickly with greater accuracy.
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  15. Force sense - Among the most basic of Force abilities. It could be used to feel another being's feelings, the future, ripples in the Force caused by momentous or traumatic events, impending danger and the presence of the dark side. A more concentrated, more directed form of this ability was likely how Jedi and Miralukans were able to see others without relying on their physical senses
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  17. Precognition - also known as danger sense, was a universal Force power and was manifested in the form of Force visions of future events, or helped the Force User predict their opponent's movements.
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  19. Telepathy - The very basic ability to mentally communicate over small or vast distances with other individuals.
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  21. Combustion - The Force ability that allowed users to cause an object to explode by sheer force of will. It was rarely used on a person, and the effects on inanimate objects and people was devastating. Depending on the size, density and vulnerability of the object in question, combustion would become harder or easier to use successfully.
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  23. Force blinding - A blinding flash of energy emanated from a user's hand, manifesting as a flash of light that overloaded a target's vision, causing temporary blindness. A powerful tool of the light side, a Jedi could obfuscate an opponent's sight, making it difficult for the adversary to spot and attack the Jedi or anyone else.
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  25. Force Jump - Used the Force to augment the user's natural leaping ability. Force-users adept in this technique could perform awe-inspiring vertical/horizontal leaps with impunity.
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  27. Force light - was a light side Force power used by the Jedi. When used against a darksider, Force light would weaken the darksider's connection to the Force. With the light of the Force, a Jedi could either purge or contain dark side manifestations or nexus points, whether in places, spirits, or even living persons, though sometimes to detrimental effect. By channeling the Force into withering blasts of light-side energy, the darkness can then be diminished or destroyed permanently. Force light could also be used to sever the bond between a Sith battlelord and his or her followers.
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  29. Mind trick - Used to coerce into agreement by suggestion through voice manipulation, or to cause one to reveal information. This allowed its practitioners to resolve matters in a non-violent way. It could also be used to appeal to a sensory impression for distraction or cause friendly fire among enemies.
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  31. Telekinesis - Was a neutral ability that most Force-sensitives had which allowed them to manipulate physical objects, air currents, air pressure and air pockets, as well as creating and/or controlling physical impulses and forces, such as pressure, friction, kinetic energy, and even gravity, all with the power of the Force.
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  33. Force Subjugate - A Force power that enabled the user to inflict damage upon the mind and psyche of an opponent. Some methods of this technique allowed the transference of a user's Force energy, and/or the drainage of other Force users. Some used this power to calm, enrage, and direct the attacks of creatures with a low amount of will power.
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  35. Force Weapon - A Force ability that allowed the user to imbue an unpowered weapon with the Force for a period of time. By channeling energy into the weapon, it allowed the wielder to strike and do more damage than the weapon's simple appearance would suggest. As a useful side effect, a Force-imbued weapon could be used to block lightsabers without damaging the weapon.
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  37. Cleanse Mind - A Force power that was employed by Jedi - It allowed a member of the Jedi to negate an on-going mind-affecting Force power from themselves or an ally within their line of sight.
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  39. Teleportation - A Force ability that enabled the user to move from one place to another almost instantaneously but cost a little more force power than usual.
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  41. Sever Force - A non-lethal Force power by which a being's connection to the Force was interrupted, or blocked from them with a wall of light side energy.
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  43. Force stealth - A power that was used by highly skilled Force-sensitives to mask their Force alignment (Light or Dark), their ability to use the Force, or even their entire presence from other Force-sensitives.
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  45. Force augment - A very common force power used by nearly all of those who follow the path of the force, light or dark. The Force user channels the force into his body - much like Force Weapon, except they use it for their arms, legs, and sometimes even head to enable them to perform feats of power as smashing a battle droid with their bare fists, etc.
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  47. Force illusion - A very powerful Force ability, a subset of the various mind trick powers. The user projected an image into the minds of beings within range, of anything from a pillar of fire to a horde of snarling monsters to a fleet of warships, depending on the range. The user could "see" the illusion as well, though it would be only partially there, semi-transparent like a hologram.
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  49. Animal friendship - also referred to as Beast Control or Beast Trick, was the Force ability to control an animal. Once calmed, the animal could be used by the Force user in various ways, including as a mount or guard beast.
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  51. (Extra) The dual-bladed Lightsaber preferred by many Consulars requires a skilled approach to dueling. Wielding this weapon, Jedi Consulars will draw upon the Force to sense their opponents’ locations and strike them all down with precision. The Jedi Consular doesn’t just detect disturbances in the Force—sometimes they create them. This powerful ability allows the Consular to project a wall of pure Force energy into their opponents. The Jedi Consular has a preternatural understanding of how the Force connects all things, and they draw on this knowledge to toss enemies of all sizes into the air, before hurling them to the ground.
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