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- protected override void Update(GameTime gameTime)
- {
- // Allows the game to exit
- if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
- this.Exit();
- // TODO: Add your update logic here
- // Particle emitter position
- particulaEngine.PosicaoEmissor = new Vector2(Mouse.GetState().X, Mouse.GetState().Y);
- particulaEngine.Update();
- angulo += 0.01f;
- base.Update(gameTime);
- }
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