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- - script daily_main -1,{
- OnInit:
- .cutin_file$ = "daily_pic_%02d"; // daily_pic_00.bmp ~ daily_pic_06.bmp
- .npc_name$ = strnpcinfo(0);
- OnHour00:
- .today = gettime(4);
- // daily monster summon on X maps.
- OnTimer120000: // 120 seconds.
- switch( .today ) {
- default:
- .@map$ = "prontera";
- .@mob_id = 1002;
- .@amount = 20;
- break;
- case 1:
- .@map$ = "prontera";
- .@mob_id = 1002;
- .@amount = 20;
- break;
- case 2:
- .@map$ = "prontera";
- .@mob_id = 1002;
- .@amount = 20;
- break;
- case 3:
- .@map$ = "prontera";
- .@mob_id = 1002;
- .@amount = 20;
- break;
- case 4:
- .@map$ = "prontera";
- .@mob_id = 1002;
- .@amount = 20;
- break;
- case 5:
- .@map$ = "prontera";
- .@mob_id = 1002;
- .@amount = 20;
- break;
- case 6:
- .@map$ = "prontera";
- .@mob_id = 1002;
- .@amount = 20;
- break;
- }
- if ( .@map$ != "" && .@map$ != .map$ ) {
- killmonster .@map$,.npc_name$+"::OnMobDie";
- .map$ = .@map$;
- }
- monster .@map$,0,0,"--ja--",.@mob_id,( .@amount - mobcount( .@map$,.npc_name$+"::OnMobDie" ) ),.npc_name$+"::OnMobDie";
- initnpctimer;
- end;
- OnMobDie:
- end;
- OnNPCKillEvent:
- callsub( OnMobRace, killedrid );
- callsub( OnMobReward );
- end;
- OnMobRace:
- .@mob_id = getarg( 0,0 );
- .@race = getmonsterinfo( .@mob_id, MOB_RACE );
- switch( .today ) {
- default:
- .@exp_bonus_rate = 30;
- .@today_race = RC_Formless;
- break;
- case 1:
- .@exp_bonus_rate = 30;
- .@today_race = RC_Undead;
- break;
- case 2:
- .@exp_bonus_rate = 30;
- .@today_race = RC_Brute;
- break;
- case 3:
- .@exp_bonus_rate = 30;
- .@today_race = RC_Plant;
- break;
- case 4:
- .@exp_bonus_rate = 30;
- .@today_race = RC_Insect;
- break;
- case 5:
- .@exp_bonus_rate = 30;
- .@today_race = RC_Fish;
- break;
- case 6:
- .@exp_bonus_rate = 30;
- .@today_race = RC_Demon;
- break;
- case 7:
- .@exp_bonus_rate = 30;
- .@today_race = RC_DemiHuman;
- break;
- }
- if ( .@race == .@today_race && .@exp_bonus_rate ) {
- .@bexp = getmonsterinfo( .@mob_id, MOB_BASEEXP );
- .@jexp = getmonsterinfo( .@mob_id, MOB_JOBEXP );
- .@bexp = ( .@bexp * .@exp_bonus_rate ) / 100 );
- .@jexp = ( .@jexp * .@exp_bonus_rate ) / 100 );
- BaseExp += .@bexp;
- JobExp += .@jexp;
- }
- return;
- // daily monster drop items.
- OnMobReward:
- if ( rand( 10000 ) < 10 ) { // 0.10% drop
- switch( .today ) {
- default:
- getitem 512,1;
- getitem 512,2;
- break;
- case 1:
- getitem 512,1;
- getitem 512,2;
- break;
- break;
- case 2:
- getitem 512,1;
- getitem 512,2;
- break;
- break;
- case 3:
- getitem 512,1;
- getitem 512,2;
- break;
- break;
- case 4:
- getitem 512,1;
- getitem 512,2;
- break;
- break;
- case 5:
- getitem 512,1;
- getitem 512,2;
- break;
- break;
- case 6:
- getitem 512,1;
- getitem 512,2;
- break;
- break;
- }
- }
- return;
- OnPCLoginEvent:
- if ( .cutin_file$ != "" ) {
- cutin sprintf( .cutin_file$,.today ),3;
- sleep2 3000;
- cutin "",255;
- }
- end;
- }
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