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  1. 17:12:22: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
  2. 17:12:22: -------------------------------
  3. 17:12:22: CPU Name: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz
  4. 17:12:22: CPU Speed: 3197MHz
  5. 17:12:22: Physical Memory: 4095MB Total, 3685MB Free
  6. 17:12:22: stepping id: 5, model 26, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 17:12:22: monitor 1: pos={0, 0}, size={1440, 900}
  8. 17:12:22: Windows Version: 6.1 Build 7601 S
  9. 17:12:22: Aero is Enabled
  10. 17:12:22: -------------------------------
  11. 17:12:22: OBS Modules:
  12. 17:12:22: Base Address Module
  13. 17:12:22: 01010000 OBS.exe
  14. 17:12:22: 6E9A0000 OBSApi.dll
  15. 17:12:22: 727A0000 DShowPlugin.dll
  16. 17:12:22: 72770000 GraphicsCapture.dll
  17. 17:12:22: 72740000 NoiseGate.dll
  18. 17:12:22: 72D00000 PSVPlugin.dll
  19. 17:12:22: ------------------------------------------
  20. 17:12:22: Adapter 1
  21. 17:12:22: Video Adapter: NVIDIA GeForce GTX 550 Ti
  22. 17:12:22: Video Adapter Dedicated Video Memory: 1024655360
  23. 17:12:22: Video Adapter Shared System Memory: 2951962624
  24. 17:12:22: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
  25. 17:12:22: =====Stream Start: 2014-06-22, 17:12:22===============================================
  26. 17:12:22: Multithreaded optimizations: On
  27. 17:12:22: Base resolution: 1440x900
  28. 17:12:22: Output resolution: 480x300
  29. 17:12:22: ------------------------------------------
  30. 17:12:22: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
  31. 17:12:22: ------------------------------------------
  32. 17:12:22: Audio Format: 48000 Hz
  33. 17:12:22: ------------------------------------------
  34. 17:12:22: Audio Channels: 2 Ch
  35. 17:12:22: Playback device {0.0.0.00000000}.{3a44cad8-c6e4-4d3f-908f-9a12bdd0f780}
  36. 17:12:22: ------------------------------------------
  37. 17:12:22: Using desktop audio input: Speakers (High Definition Audio Device)
  38. 17:12:22: Global Audio time adjust: 0
  39. 17:12:22: ------------------------------------------
  40. 17:12:22: Using auxilary audio input: Microphone (High Definition Audio Device)
  41. 17:12:22: Mic time offset: 0
  42. 17:12:22: Scene buffering time set to 700
  43. 17:12:24: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  44. 17:12:24: Total frames rendered: 51, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  45. 17:12:24:
  46. 17:12:24: Profiler time results:
  47. 17:12:24:
  48. 17:12:24: ==============================================================
  49. 17:12:24: video thread frame - [100%] [avg time: 0.745 ms] [children: 4.97%] [unaccounted: 95%]
  50. 17:12:24: | scene->Preprocess - [0%] [avg time: 0 ms]
  51. 17:12:24: | GPU download and conversion - [4.97%] [avg time: 0.037 ms] [children: 4.56%] [unaccounted: 0.403%]
  52. 17:12:24: | | flush - [4.56%] [avg time: 0.034 ms]
  53. 17:12:24: ==============================================================
  54. 17:12:24:
  55. 17:12:24:
  56. 17:12:24: Profiler CPU results:
  57. 17:12:24:
  58. 17:12:24: ==============================================================
  59. 17:12:24: video thread frame - [cpu time: avg 0.611 ms, total 31.2 ms] [avg calls per frame: 1]
  60. 17:12:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  61. 17:12:24: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  62. 17:12:24: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  63. 17:12:24: ==============================================================
  64. 17:12:24:
  65. 17:12:24: =====Stream End: 2014-06-22, 17:12:24=================================================
  66. 17:12:27: =====Stream Start: 2014-06-22, 17:12:27===============================================
  67. 17:12:27: Multithreaded optimizations: On
  68. 17:12:27: Base resolution: 1440x900
  69. 17:12:27: Output resolution: 480x300
  70. 17:12:27: ------------------------------------------
  71. 17:12:27: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
  72. 17:12:27: ------------------------------------------
  73. 17:12:27: Audio Format: 48000 Hz
  74. 17:12:27: ------------------------------------------
  75. 17:12:27: Audio Channels: 2 Ch
  76. 17:12:27: Playback device {0.0.0.00000000}.{3a44cad8-c6e4-4d3f-908f-9a12bdd0f780}
  77. 17:12:27: ------------------------------------------
  78. 17:12:27: Using desktop audio input: Speakers (High Definition Audio Device)
  79. 17:12:27: Global Audio time adjust: 0
  80. 17:12:27: ------------------------------------------
  81. 17:12:27: Using auxilary audio input: Microphone (High Definition Audio Device)
  82. 17:12:27: Mic time offset: 0
  83. 17:12:27: ------------------------------------------
  84. 17:12:27: Audio Encoding: AAC
  85. 17:12:27: bitrate: 96
  86. 17:12:27: Using graphics capture
  87. 17:12:27: Trying to hook process: Gw2.exe
  88. 17:12:27: Scene buffering time set to 700
  89. 17:12:27: Using custom x264 settings: "crf=15"
  90. 17:12:27: x264: VBV maxrate specified, but no bufsize, ignored
  91. 17:12:27: ------------------------------------------
  92. 17:12:27: Video Encoding: x264
  93. 17:12:27: fps: 30
  94. 17:12:27: width: 480, height: 300
  95. 17:12:27: preset: veryfast
  96. 17:12:27: profile: high
  97. 17:12:27: keyint: 60
  98. 17:12:27: CBR: no
  99. 17:12:27: CFR: yes
  100. 17:12:27: max bitrate: 30000
  101. 17:12:27: buffer size: 0
  102. 17:12:27: quality: 17
  103. 17:12:27: ------------------------------------------
  104. 17:12:30: SharedTexCapture hooked
  105. 17:12:34: GraphicsCaptureSource::NewCapture: eliminating old capture
  106. 17:12:34: SharedTexCapture hooked
  107. 17:12:46: GraphicsCaptureSource::NewCapture: eliminating old capture
  108. 17:12:46: SharedTexCapture hooked
  109. 17:12:50: Total frames encoded: 647, total frames duplicated: 7 (1.08%)
  110. 17:12:50: Total frames rendered: 673, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
  111. 17:12:50:
  112. 17:12:50: Profiler time results:
  113. 17:12:50:
  114. 17:12:50: ==============================================================
  115. 17:12:50: video thread frame - [100%] [avg time: 0.912 ms] [children: 9.21%] [unaccounted: 90.8%]
  116. 17:12:50: | scene->Preprocess - [0.11%] [avg time: 0.001 ms]
  117. 17:12:50: | GPU download and conversion - [9.1%] [avg time: 0.083 ms] [children: 7.13%] [unaccounted: 1.97%]
  118. 17:12:50: | | flush - [4.39%] [avg time: 0.04 ms]
  119. 17:12:50: | | CopyResource - [1.54%] [avg time: 0.014 ms]
  120. 17:12:50: | | conversion to 4:2:0 - [1.21%] [avg time: 0.011 ms]
  121. 17:12:50: Convert444Threads - [100%] [avg time: 0.096 ms] [children: 96.9%] [unaccounted: 3.13%]
  122. 17:12:50: | Convert444toNV12 - [96.9%] [avg time: 0.093 ms]
  123. 17:12:50: encoder thread frame - [100%] [avg time: 0.231 ms] [children: 3.46%] [unaccounted: 96.5%]
  124. 17:12:50: | sending stuff out - [3.46%] [avg time: 0.008 ms]
  125. 17:12:50: ==============================================================
  126. 17:12:50:
  127. 17:12:50:
  128. 17:12:50: Profiler CPU results:
  129. 17:12:50:
  130. 17:12:50: ==============================================================
  131. 17:12:50: video thread frame - [cpu time: avg 0.115 ms, total 78 ms] [avg calls per frame: 1]
  132. 17:12:50: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  133. 17:12:50: | GPU download and conversion - [cpu time: avg 0.023 ms, total 15.6 ms] [avg calls per frame: 1]
  134. 17:12:50: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  135. 17:12:50: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  136. 17:12:50: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  137. 17:12:50: Convert444Threads - [cpu time: avg 0.048 ms, total 62.4 ms] [avg calls per frame: 2]
  138. 17:12:50: | Convert444toNV12 - [cpu time: avg 0.036 ms, total 46.8 ms] [avg calls per frame: 2]
  139. 17:12:50: encoder thread frame - [cpu time: avg 0.048 ms, total 31.2 ms] [avg calls per frame: 1]
  140. 17:12:50: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  141. 17:12:50: ==============================================================
  142. 17:12:50:
  143. 17:12:50: =====Stream End: 2014-06-22, 17:12:50=================================================
  144. 17:18:22: =====Stream Start: 2014-06-22, 17:18:22===============================================
  145. 17:18:22: Multithreaded optimizations: On
  146. 17:18:22: Base resolution: 1440x900
  147. 17:18:22: Output resolution: 480x300
  148. 17:18:22: ------------------------------------------
  149. 17:18:22: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
  150. 17:18:22: ------------------------------------------
  151. 17:18:22: Audio Format: 48000 Hz
  152. 17:18:22: ------------------------------------------
  153. 17:18:22: Audio Channels: 2 Ch
  154. 17:18:22: Playback device {0.0.0.00000000}.{3a44cad8-c6e4-4d3f-908f-9a12bdd0f780}
  155. 17:18:22: ------------------------------------------
  156. 17:18:22: Using desktop audio input: Speakers (High Definition Audio Device)
  157. 17:18:22: Global Audio time adjust: 0
  158. 17:18:22: ------------------------------------------
  159. 17:18:22: Using auxilary audio input: Microphone (High Definition Audio Device)
  160. 17:18:22: Mic time offset: 0
  161. 17:18:22: ------------------------------------------
  162. 17:18:22: Audio Encoding: AAC
  163. 17:18:22: bitrate: 96
  164. 17:18:22: Using graphics capture
  165. 17:18:22: Trying to hook process: Gw2.exe
  166. 17:18:22: Scene buffering time set to 700
  167. 17:18:22: Using custom x264 settings: "crf=15"
  168. 17:18:22: x264: VBV maxrate specified, but no bufsize, ignored
  169. 17:18:22: ------------------------------------------
  170. 17:18:22: Video Encoding: x264
  171. 17:18:22: fps: 30
  172. 17:18:22: width: 480, height: 300
  173. 17:18:22: preset: veryfast
  174. 17:18:22: profile: high
  175. 17:18:22: keyint: 60
  176. 17:18:22: CBR: no
  177. 17:18:22: CFR: yes
  178. 17:18:22: max bitrate: 30000
  179. 17:18:22: buffer size: 0
  180. 17:18:22: quality: 17
  181. 17:18:22: ------------------------------------------
  182. 17:18:22: SharedTexCapture hooked
  183. 17:18:23: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 8313821
  184. 17:18:26: GraphicsCaptureSource::NewCapture: eliminating old capture
  185. 17:18:26: SharedTexCapture hooked
  186. 17:18:54: Total frames encoded: 915, total frames duplicated: 2 (0.22%)
  187. 17:18:54: Total frames rendered: 941, number of late frames: 1 (0.11%) (it's okay for some frames to be late)
  188. 17:18:54:
  189. 17:18:54: Profiler time results:
  190. 17:18:54:
  191. 17:18:54: ==============================================================
  192. 17:18:54: video thread frame - [100%] [avg time: 0.68 ms] [children: 14.9%] [unaccounted: 85.1%]
  193. 17:18:54: | scene->Preprocess - [0.147%] [avg time: 0.001 ms]
  194. 17:18:54: | GPU download and conversion - [14.7%] [avg time: 0.1 ms] [children: 11.9%] [unaccounted: 2.79%]
  195. 17:18:54: | | flush - [7.5%] [avg time: 0.051 ms]
  196. 17:18:54: | | CopyResource - [2.65%] [avg time: 0.018 ms]
  197. 17:18:54: | | conversion to 4:2:0 - [1.76%] [avg time: 0.012 ms]
  198. 17:18:54: Convert444Threads - [100%] [avg time: 0.091 ms] [children: 96.7%] [unaccounted: 3.3%]
  199. 17:18:54: | Convert444toNV12 - [96.7%] [avg time: 0.088 ms]
  200. 17:18:54: encoder thread frame - [100%] [avg time: 0.271 ms] [children: 4.43%] [unaccounted: 95.6%]
  201. 17:18:54: | sending stuff out - [4.43%] [avg time: 0.012 ms]
  202. 17:18:54: ==============================================================
  203. 17:18:54:
  204. 17:18:54:
  205. 17:18:54: Profiler CPU results:
  206. 17:18:54:
  207. 17:18:54: ==============================================================
  208. 17:18:54: video thread frame - [cpu time: avg 0.182 ms, total 171.601 ms] [avg calls per frame: 1]
  209. 17:18:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  210. 17:18:54: | GPU download and conversion - [cpu time: avg 0.049 ms, total 46.8 ms] [avg calls per frame: 1]
  211. 17:18:54: | | flush - [cpu time: avg 0.016 ms, total 15.6 ms] [avg calls per frame: 1]
  212. 17:18:54: | | CopyResource - [cpu time: avg 0.034 ms, total 31.2 ms] [avg calls per frame: 1]
  213. 17:18:54: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  214. 17:18:54: Convert444Threads - [cpu time: avg 0.025 ms, total 46.8 ms] [avg calls per frame: 2]
  215. 17:18:54: | Convert444toNV12 - [cpu time: avg 0.017 ms, total 31.2 ms] [avg calls per frame: 2]
  216. 17:18:54: encoder thread frame - [cpu time: avg 0.051 ms, total 46.8 ms] [avg calls per frame: 1]
  217. 17:18:54: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  218. 17:18:54: ==============================================================
  219. 17:18:54:
  220. 17:18:54: =====Stream End: 2014-06-22, 17:18:54=================================================
  221.  
  222.  
  223. Last game capture log:
  224. 2014-06-22, 17:12:27: we're booting up:
  225. 17:12:27: CaptureThread: attached to process Gw2.exe
  226. 17:12:27: D3D9 Present
  227. 17:12:27: (half life scientist) everything.. seems to be in order
  228. 17:12:27: D3D9EndScene called
  229. 17:12:27: D3DPRESENT_PARAMETERS {
  230. 17:12:27: BackBufferWidth: 1440
  231. 17:12:27: BackBufferHeight: 900
  232. 17:12:27: BackBufferFormat: D3DFMT_X8R8G8B8
  233. 17:12:27: BackBufferCount: 1
  234. 17:12:27: MultiSampleType: D3DMULTISAMPLE_NONE
  235. 17:12:27: MultiSampleQuality: 0
  236. 17:12:27: SwapEffect: D3DSWAPEFFECT_DISCARD
  237. 17:12:27: hDeviceWindow: 393874
  238. 17:12:27: Windowed: false
  239. 17:12:27: EnableAutoDepthStencil: true
  240. 17:12:27: AutoDepthStencilFormat: D3DFMT_D24S8
  241. 17:12:27: Flags: None
  242. 17:12:27: FullScreen_RefreshRateInHz: 60
  243. 17:12:27: PresentationInterval: 2147483648
  244. 17:12:27: };
  245. 17:12:27: successfully set up d3d9 hooks
  246. 17:12:30: D3D9Reset called
  247. 17:12:30: ---------------------- Cleared D3D9 Capture ----------------------
  248. 17:12:30: successfully set up d3d9 hooks
  249. 17:12:30: D3D9EndScene called
  250. 17:12:30: D3D9Present called
  251. 17:12:30: DoD3D9GPUHook: success
  252. 17:12:30: D3DSURFACE_DESC {
  253. 17:12:30: Format: D3DFMT_X8R8G8B8
  254. 17:12:30: Type: D3DRTYPE_SURFACE
  255. 17:12:30: Usage: D3DUSAGE_RENDERTARGET
  256. 17:12:30: Pool: D3DPOOL_DEFAULT
  257. 17:12:30: MultiSampleType: D3DMULTISAMPLE_NONE
  258. 17:12:30: MultiSampleQuality: 0
  259. 17:12:30: Width: 1440
  260. 17:12:30: Height: 900
  261. 17:12:30: };
  262. 17:12:30: successfully capturing d3d9 frames via GPU
  263. 17:12:33: D3D9Reset called
  264. 17:12:33: ---------------------- Cleared D3D9 Capture ----------------------
  265. 17:12:33: successfully set up d3d9 hooks
  266. 17:12:33: D3D9EndScene called
  267. 17:12:34: D3D9Present called
  268. 17:12:34: DoD3D9GPUHook: success
  269. 17:12:34: D3DSURFACE_DESC {
  270. 17:12:34: Format: D3DFMT_X8R8G8B8
  271. 17:12:34: Type: D3DRTYPE_SURFACE
  272. 17:12:34: Usage: D3DUSAGE_RENDERTARGET
  273. 17:12:34: Pool: D3DPOOL_DEFAULT
  274. 17:12:34: MultiSampleType: D3DMULTISAMPLE_NONE
  275. 17:12:34: MultiSampleQuality: 0
  276. 17:12:34: Width: 1440
  277. 17:12:34: Height: 900
  278. 17:12:34: };
  279. 17:12:34: successfully capturing d3d9 frames via GPU
  280. 17:12:46: D3D9Reset called
  281. 17:12:46: ---------------------- Cleared D3D9 Capture ----------------------
  282. 17:12:46: successfully set up d3d9 hooks
  283. 17:12:46: D3D9EndScene called
  284. 17:12:46: D3D9Present called
  285. 17:12:46: DoD3D9GPUHook: success
  286. 17:12:46: D3DSURFACE_DESC {
  287. 17:12:46: Format: D3DFMT_X8R8G8B8
  288. 17:12:46: Type: D3DRTYPE_SURFACE
  289. 17:12:46: Usage: D3DUSAGE_RENDERTARGET
  290. 17:12:46: Pool: D3DPOOL_DEFAULT
  291. 17:12:46: MultiSampleType: D3DMULTISAMPLE_NONE
  292. 17:12:46: MultiSampleQuality: 0
  293. 17:12:46: Width: 1440
  294. 17:12:46: Height: 900
  295. 17:12:46: };
  296. 17:12:46: successfully capturing d3d9 frames via GPU
  297. 17:16:23: D3D9Reset called
  298. 17:16:23: ---------------------- Cleared D3D9 Capture ----------------------
  299. 17:16:23: successfully set up d3d9 hooks
  300. 17:16:23: D3D9EndScene called
  301. 17:16:23: D3D9Present called
  302. 17:16:23: ---------------------- Cleared D3D9 Capture ----------------------
  303. 17:16:23: received restart event, capturing
  304. 17:16:23: DoD3D9GPUHook: success
  305. 17:16:23: D3D9EndScene called
  306. 17:16:23: D3D9Present called
  307. 17:18:25: D3D9Reset called
  308. 17:18:25: ---------------------- Cleared D3D9 Capture ----------------------
  309. 17:18:25: successfully set up d3d9 hooks
  310. 17:18:26: D3D9EndScene called
  311. 17:18:26: D3D9Present called
  312. 17:18:26: DoD3D9GPUHook: success
  313. 17:18:26: D3DSURFACE_DESC {
  314. 17:18:26: Format: D3DFMT_X8R8G8B8
  315. 17:18:26: Type: D3DRTYPE_SURFACE
  316. 17:18:26: Usage: D3DUSAGE_RENDERTARGET
  317. 17:18:26: Pool: D3DPOOL_DEFAULT
  318. 17:18:26: MultiSampleType: D3DMULTISAMPLE_NONE
  319. 17:18:26: MultiSampleQuality: 0
  320. 17:18:26: Width: 1440
  321. 17:18:26: Height: 900
  322. 17:18:26: };
  323. 17:18:26: successfully capturing d3d9 frames via GPU
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