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- 17:12:22: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
- 17:12:22: -------------------------------
- 17:12:22: CPU Name: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz
- 17:12:22: CPU Speed: 3197MHz
- 17:12:22: Physical Memory: 4095MB Total, 3685MB Free
- 17:12:22: stepping id: 5, model 26, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
- 17:12:22: monitor 1: pos={0, 0}, size={1440, 900}
- 17:12:22: Windows Version: 6.1 Build 7601 S
- 17:12:22: Aero is Enabled
- 17:12:22: -------------------------------
- 17:12:22: OBS Modules:
- 17:12:22: Base Address Module
- 17:12:22: 01010000 OBS.exe
- 17:12:22: 6E9A0000 OBSApi.dll
- 17:12:22: 727A0000 DShowPlugin.dll
- 17:12:22: 72770000 GraphicsCapture.dll
- 17:12:22: 72740000 NoiseGate.dll
- 17:12:22: 72D00000 PSVPlugin.dll
- 17:12:22: ------------------------------------------
- 17:12:22: Adapter 1
- 17:12:22: Video Adapter: NVIDIA GeForce GTX 550 Ti
- 17:12:22: Video Adapter Dedicated Video Memory: 1024655360
- 17:12:22: Video Adapter Shared System Memory: 2951962624
- 17:12:22: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
- 17:12:22: =====Stream Start: 2014-06-22, 17:12:22===============================================
- 17:12:22: Multithreaded optimizations: On
- 17:12:22: Base resolution: 1440x900
- 17:12:22: Output resolution: 480x300
- 17:12:22: ------------------------------------------
- 17:12:22: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
- 17:12:22: ------------------------------------------
- 17:12:22: Audio Format: 48000 Hz
- 17:12:22: ------------------------------------------
- 17:12:22: Audio Channels: 2 Ch
- 17:12:22: Playback device {0.0.0.00000000}.{3a44cad8-c6e4-4d3f-908f-9a12bdd0f780}
- 17:12:22: ------------------------------------------
- 17:12:22: Using desktop audio input: Speakers (High Definition Audio Device)
- 17:12:22: Global Audio time adjust: 0
- 17:12:22: ------------------------------------------
- 17:12:22: Using auxilary audio input: Microphone (High Definition Audio Device)
- 17:12:22: Mic time offset: 0
- 17:12:22: Scene buffering time set to 700
- 17:12:24: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
- 17:12:24: Total frames rendered: 51, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 17:12:24:
- 17:12:24: Profiler time results:
- 17:12:24:
- 17:12:24: ==============================================================
- 17:12:24: video thread frame - [100%] [avg time: 0.745 ms] [children: 4.97%] [unaccounted: 95%]
- 17:12:24: | scene->Preprocess - [0%] [avg time: 0 ms]
- 17:12:24: | GPU download and conversion - [4.97%] [avg time: 0.037 ms] [children: 4.56%] [unaccounted: 0.403%]
- 17:12:24: | | flush - [4.56%] [avg time: 0.034 ms]
- 17:12:24: ==============================================================
- 17:12:24:
- 17:12:24:
- 17:12:24: Profiler CPU results:
- 17:12:24:
- 17:12:24: ==============================================================
- 17:12:24: video thread frame - [cpu time: avg 0.611 ms, total 31.2 ms] [avg calls per frame: 1]
- 17:12:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:12:24: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:12:24: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:12:24: ==============================================================
- 17:12:24:
- 17:12:24: =====Stream End: 2014-06-22, 17:12:24=================================================
- 17:12:27: =====Stream Start: 2014-06-22, 17:12:27===============================================
- 17:12:27: Multithreaded optimizations: On
- 17:12:27: Base resolution: 1440x900
- 17:12:27: Output resolution: 480x300
- 17:12:27: ------------------------------------------
- 17:12:27: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
- 17:12:27: ------------------------------------------
- 17:12:27: Audio Format: 48000 Hz
- 17:12:27: ------------------------------------------
- 17:12:27: Audio Channels: 2 Ch
- 17:12:27: Playback device {0.0.0.00000000}.{3a44cad8-c6e4-4d3f-908f-9a12bdd0f780}
- 17:12:27: ------------------------------------------
- 17:12:27: Using desktop audio input: Speakers (High Definition Audio Device)
- 17:12:27: Global Audio time adjust: 0
- 17:12:27: ------------------------------------------
- 17:12:27: Using auxilary audio input: Microphone (High Definition Audio Device)
- 17:12:27: Mic time offset: 0
- 17:12:27: ------------------------------------------
- 17:12:27: Audio Encoding: AAC
- 17:12:27: bitrate: 96
- 17:12:27: Using graphics capture
- 17:12:27: Trying to hook process: Gw2.exe
- 17:12:27: Scene buffering time set to 700
- 17:12:27: Using custom x264 settings: "crf=15"
- 17:12:27: x264: VBV maxrate specified, but no bufsize, ignored
- 17:12:27: ------------------------------------------
- 17:12:27: Video Encoding: x264
- 17:12:27: fps: 30
- 17:12:27: width: 480, height: 300
- 17:12:27: preset: veryfast
- 17:12:27: profile: high
- 17:12:27: keyint: 60
- 17:12:27: CBR: no
- 17:12:27: CFR: yes
- 17:12:27: max bitrate: 30000
- 17:12:27: buffer size: 0
- 17:12:27: quality: 17
- 17:12:27: ------------------------------------------
- 17:12:30: SharedTexCapture hooked
- 17:12:34: GraphicsCaptureSource::NewCapture: eliminating old capture
- 17:12:34: SharedTexCapture hooked
- 17:12:46: GraphicsCaptureSource::NewCapture: eliminating old capture
- 17:12:46: SharedTexCapture hooked
- 17:12:50: Total frames encoded: 647, total frames duplicated: 7 (1.08%)
- 17:12:50: Total frames rendered: 673, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
- 17:12:50:
- 17:12:50: Profiler time results:
- 17:12:50:
- 17:12:50: ==============================================================
- 17:12:50: video thread frame - [100%] [avg time: 0.912 ms] [children: 9.21%] [unaccounted: 90.8%]
- 17:12:50: | scene->Preprocess - [0.11%] [avg time: 0.001 ms]
- 17:12:50: | GPU download and conversion - [9.1%] [avg time: 0.083 ms] [children: 7.13%] [unaccounted: 1.97%]
- 17:12:50: | | flush - [4.39%] [avg time: 0.04 ms]
- 17:12:50: | | CopyResource - [1.54%] [avg time: 0.014 ms]
- 17:12:50: | | conversion to 4:2:0 - [1.21%] [avg time: 0.011 ms]
- 17:12:50: Convert444Threads - [100%] [avg time: 0.096 ms] [children: 96.9%] [unaccounted: 3.13%]
- 17:12:50: | Convert444toNV12 - [96.9%] [avg time: 0.093 ms]
- 17:12:50: encoder thread frame - [100%] [avg time: 0.231 ms] [children: 3.46%] [unaccounted: 96.5%]
- 17:12:50: | sending stuff out - [3.46%] [avg time: 0.008 ms]
- 17:12:50: ==============================================================
- 17:12:50:
- 17:12:50:
- 17:12:50: Profiler CPU results:
- 17:12:50:
- 17:12:50: ==============================================================
- 17:12:50: video thread frame - [cpu time: avg 0.115 ms, total 78 ms] [avg calls per frame: 1]
- 17:12:50: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:12:50: | GPU download and conversion - [cpu time: avg 0.023 ms, total 15.6 ms] [avg calls per frame: 1]
- 17:12:50: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:12:50: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:12:50: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:12:50: Convert444Threads - [cpu time: avg 0.048 ms, total 62.4 ms] [avg calls per frame: 2]
- 17:12:50: | Convert444toNV12 - [cpu time: avg 0.036 ms, total 46.8 ms] [avg calls per frame: 2]
- 17:12:50: encoder thread frame - [cpu time: avg 0.048 ms, total 31.2 ms] [avg calls per frame: 1]
- 17:12:50: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:12:50: ==============================================================
- 17:12:50:
- 17:12:50: =====Stream End: 2014-06-22, 17:12:50=================================================
- 17:18:22: =====Stream Start: 2014-06-22, 17:18:22===============================================
- 17:18:22: Multithreaded optimizations: On
- 17:18:22: Base resolution: 1440x900
- 17:18:22: Output resolution: 480x300
- 17:18:22: ------------------------------------------
- 17:18:22: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
- 17:18:22: ------------------------------------------
- 17:18:22: Audio Format: 48000 Hz
- 17:18:22: ------------------------------------------
- 17:18:22: Audio Channels: 2 Ch
- 17:18:22: Playback device {0.0.0.00000000}.{3a44cad8-c6e4-4d3f-908f-9a12bdd0f780}
- 17:18:22: ------------------------------------------
- 17:18:22: Using desktop audio input: Speakers (High Definition Audio Device)
- 17:18:22: Global Audio time adjust: 0
- 17:18:22: ------------------------------------------
- 17:18:22: Using auxilary audio input: Microphone (High Definition Audio Device)
- 17:18:22: Mic time offset: 0
- 17:18:22: ------------------------------------------
- 17:18:22: Audio Encoding: AAC
- 17:18:22: bitrate: 96
- 17:18:22: Using graphics capture
- 17:18:22: Trying to hook process: Gw2.exe
- 17:18:22: Scene buffering time set to 700
- 17:18:22: Using custom x264 settings: "crf=15"
- 17:18:22: x264: VBV maxrate specified, but no bufsize, ignored
- 17:18:22: ------------------------------------------
- 17:18:22: Video Encoding: x264
- 17:18:22: fps: 30
- 17:18:22: width: 480, height: 300
- 17:18:22: preset: veryfast
- 17:18:22: profile: high
- 17:18:22: keyint: 60
- 17:18:22: CBR: no
- 17:18:22: CFR: yes
- 17:18:22: max bitrate: 30000
- 17:18:22: buffer size: 0
- 17:18:22: quality: 17
- 17:18:22: ------------------------------------------
- 17:18:22: SharedTexCapture hooked
- 17:18:23: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 8313821
- 17:18:26: GraphicsCaptureSource::NewCapture: eliminating old capture
- 17:18:26: SharedTexCapture hooked
- 17:18:54: Total frames encoded: 915, total frames duplicated: 2 (0.22%)
- 17:18:54: Total frames rendered: 941, number of late frames: 1 (0.11%) (it's okay for some frames to be late)
- 17:18:54:
- 17:18:54: Profiler time results:
- 17:18:54:
- 17:18:54: ==============================================================
- 17:18:54: video thread frame - [100%] [avg time: 0.68 ms] [children: 14.9%] [unaccounted: 85.1%]
- 17:18:54: | scene->Preprocess - [0.147%] [avg time: 0.001 ms]
- 17:18:54: | GPU download and conversion - [14.7%] [avg time: 0.1 ms] [children: 11.9%] [unaccounted: 2.79%]
- 17:18:54: | | flush - [7.5%] [avg time: 0.051 ms]
- 17:18:54: | | CopyResource - [2.65%] [avg time: 0.018 ms]
- 17:18:54: | | conversion to 4:2:0 - [1.76%] [avg time: 0.012 ms]
- 17:18:54: Convert444Threads - [100%] [avg time: 0.091 ms] [children: 96.7%] [unaccounted: 3.3%]
- 17:18:54: | Convert444toNV12 - [96.7%] [avg time: 0.088 ms]
- 17:18:54: encoder thread frame - [100%] [avg time: 0.271 ms] [children: 4.43%] [unaccounted: 95.6%]
- 17:18:54: | sending stuff out - [4.43%] [avg time: 0.012 ms]
- 17:18:54: ==============================================================
- 17:18:54:
- 17:18:54:
- 17:18:54: Profiler CPU results:
- 17:18:54:
- 17:18:54: ==============================================================
- 17:18:54: video thread frame - [cpu time: avg 0.182 ms, total 171.601 ms] [avg calls per frame: 1]
- 17:18:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:18:54: | GPU download and conversion - [cpu time: avg 0.049 ms, total 46.8 ms] [avg calls per frame: 1]
- 17:18:54: | | flush - [cpu time: avg 0.016 ms, total 15.6 ms] [avg calls per frame: 1]
- 17:18:54: | | CopyResource - [cpu time: avg 0.034 ms, total 31.2 ms] [avg calls per frame: 1]
- 17:18:54: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:18:54: Convert444Threads - [cpu time: avg 0.025 ms, total 46.8 ms] [avg calls per frame: 2]
- 17:18:54: | Convert444toNV12 - [cpu time: avg 0.017 ms, total 31.2 ms] [avg calls per frame: 2]
- 17:18:54: encoder thread frame - [cpu time: avg 0.051 ms, total 46.8 ms] [avg calls per frame: 1]
- 17:18:54: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:18:54: ==============================================================
- 17:18:54:
- 17:18:54: =====Stream End: 2014-06-22, 17:18:54=================================================
- Last game capture log:
- 2014-06-22, 17:12:27: we're booting up:
- 17:12:27: CaptureThread: attached to process Gw2.exe
- 17:12:27: D3D9 Present
- 17:12:27: (half life scientist) everything.. seems to be in order
- 17:12:27: D3D9EndScene called
- 17:12:27: D3DPRESENT_PARAMETERS {
- 17:12:27: BackBufferWidth: 1440
- 17:12:27: BackBufferHeight: 900
- 17:12:27: BackBufferFormat: D3DFMT_X8R8G8B8
- 17:12:27: BackBufferCount: 1
- 17:12:27: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:12:27: MultiSampleQuality: 0
- 17:12:27: SwapEffect: D3DSWAPEFFECT_DISCARD
- 17:12:27: hDeviceWindow: 393874
- 17:12:27: Windowed: false
- 17:12:27: EnableAutoDepthStencil: true
- 17:12:27: AutoDepthStencilFormat: D3DFMT_D24S8
- 17:12:27: Flags: None
- 17:12:27: FullScreen_RefreshRateInHz: 60
- 17:12:27: PresentationInterval: 2147483648
- 17:12:27: };
- 17:12:27: successfully set up d3d9 hooks
- 17:12:30: D3D9Reset called
- 17:12:30: ---------------------- Cleared D3D9 Capture ----------------------
- 17:12:30: successfully set up d3d9 hooks
- 17:12:30: D3D9EndScene called
- 17:12:30: D3D9Present called
- 17:12:30: DoD3D9GPUHook: success
- 17:12:30: D3DSURFACE_DESC {
- 17:12:30: Format: D3DFMT_X8R8G8B8
- 17:12:30: Type: D3DRTYPE_SURFACE
- 17:12:30: Usage: D3DUSAGE_RENDERTARGET
- 17:12:30: Pool: D3DPOOL_DEFAULT
- 17:12:30: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:12:30: MultiSampleQuality: 0
- 17:12:30: Width: 1440
- 17:12:30: Height: 900
- 17:12:30: };
- 17:12:30: successfully capturing d3d9 frames via GPU
- 17:12:33: D3D9Reset called
- 17:12:33: ---------------------- Cleared D3D9 Capture ----------------------
- 17:12:33: successfully set up d3d9 hooks
- 17:12:33: D3D9EndScene called
- 17:12:34: D3D9Present called
- 17:12:34: DoD3D9GPUHook: success
- 17:12:34: D3DSURFACE_DESC {
- 17:12:34: Format: D3DFMT_X8R8G8B8
- 17:12:34: Type: D3DRTYPE_SURFACE
- 17:12:34: Usage: D3DUSAGE_RENDERTARGET
- 17:12:34: Pool: D3DPOOL_DEFAULT
- 17:12:34: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:12:34: MultiSampleQuality: 0
- 17:12:34: Width: 1440
- 17:12:34: Height: 900
- 17:12:34: };
- 17:12:34: successfully capturing d3d9 frames via GPU
- 17:12:46: D3D9Reset called
- 17:12:46: ---------------------- Cleared D3D9 Capture ----------------------
- 17:12:46: successfully set up d3d9 hooks
- 17:12:46: D3D9EndScene called
- 17:12:46: D3D9Present called
- 17:12:46: DoD3D9GPUHook: success
- 17:12:46: D3DSURFACE_DESC {
- 17:12:46: Format: D3DFMT_X8R8G8B8
- 17:12:46: Type: D3DRTYPE_SURFACE
- 17:12:46: Usage: D3DUSAGE_RENDERTARGET
- 17:12:46: Pool: D3DPOOL_DEFAULT
- 17:12:46: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:12:46: MultiSampleQuality: 0
- 17:12:46: Width: 1440
- 17:12:46: Height: 900
- 17:12:46: };
- 17:12:46: successfully capturing d3d9 frames via GPU
- 17:16:23: D3D9Reset called
- 17:16:23: ---------------------- Cleared D3D9 Capture ----------------------
- 17:16:23: successfully set up d3d9 hooks
- 17:16:23: D3D9EndScene called
- 17:16:23: D3D9Present called
- 17:16:23: ---------------------- Cleared D3D9 Capture ----------------------
- 17:16:23: received restart event, capturing
- 17:16:23: DoD3D9GPUHook: success
- 17:16:23: D3D9EndScene called
- 17:16:23: D3D9Present called
- 17:18:25: D3D9Reset called
- 17:18:25: ---------------------- Cleared D3D9 Capture ----------------------
- 17:18:25: successfully set up d3d9 hooks
- 17:18:26: D3D9EndScene called
- 17:18:26: D3D9Present called
- 17:18:26: DoD3D9GPUHook: success
- 17:18:26: D3DSURFACE_DESC {
- 17:18:26: Format: D3DFMT_X8R8G8B8
- 17:18:26: Type: D3DRTYPE_SURFACE
- 17:18:26: Usage: D3DUSAGE_RENDERTARGET
- 17:18:26: Pool: D3DPOOL_DEFAULT
- 17:18:26: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:18:26: MultiSampleQuality: 0
- 17:18:26: Width: 1440
- 17:18:26: Height: 900
- 17:18:26: };
- 17:18:26: successfully capturing d3d9 frames via GPU
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