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- private ["_characterID","_minutes","_newObject","_playerID","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
- //[unit, weapon, muzzle, mode, ammo, magazine, projectile]
- _characterID = _this select 0;
- _minutes = _this select 1;
- _newObject = _this select 2;
- _playerID = _this select 3;
- _infected = _this select 4;
- if (((count _this) >= 6) && {(typeName (_this select 5)) == "STRING"} && {(_this select 5) != ""}) then {
- _victimName = _this select 5;
- } else {
- _victimName = if (alive _newObject) then {name _newObject;} else {"";};
- };
- _victim = _newObject;
- _newObject setVariable ["bodyName", _victimName, true];
- _killer = _victim getVariable["AttackedBy", "nil"];
- _killerName = _victim getVariable["AttackedByName", "nil"];
- // when a zombie kills a player _killer, _killerName && _weapon will be "nil"
- // we can use this to determine a zombie kill && send a customized message for that. right now no killmsg means it was a zombie.
- if ((typeName _killer) != "STRING") then
- {
- _weapon = _victim getVariable["AttackedByWeapon", "nil"];
- _distance = _victim getVariable["AttackedFromDistance", "nil"];
- if ((owner _victim) == (owner _killer)) then
- {
- _message = format["%1 killed himself",_victimName];
- _loc_message = format["PKILL: %1 killed himself", _victimName];
- }
- else
- {
- _message = format["%1 was killed by %2 with weapon %3 from %4m",_victimName, _killerName, _weapon, _distance];
- _loc_message = format["PKILL: %1 was killed by %2 with weapon %3 from %4m", _victimName, _killerName, _weapon, _distance];
- };
- diag_log _loc_message;
- if(DZE_DeathMsgGlobal) then {
- [nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
- };
- /* needs customRemoteMessage
- if(DZE_DeathMsgGlobal) then {
- customRemoteMessage = ['globalChat', _message, _killer];
- publicVariable "customRemoteMessage";
- };
- */
- if(DZE_DeathMsgSide) then {
- [nil, nil, rspawn, [_killer, _message], { (_this select 0) sideChat (_this select 1) }] call RE;
- };
- if(DZE_DeathMsgTitleText) then {
- [nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE;
- };
- // build array to store death messages to allow viewing at message board in trader citys.
- _death_record = [
- _victimName,
- _killerName,
- _weapon,
- _distance,
- ServerCurrentTime
- ];
- PlayerDeaths set [count PlayerDeaths,_death_record];
- // Cleanup
- _victim setVariable["AttackedBy", "nil", true];
- _victim setVariable["AttackedByName", "nil", true];
- _victim setVariable["AttackedByWeapon", "nil", true];
- _victim setVariable["AttackedFromDistance", "nil", true];
- };
- // Might not be the best way...
- /*
- if (isnil "dayz_disco") then {
- dayz_disco = [];
- };
- */
- // dayz_disco = dayz_disco - [_playerID];
- _newObject setVariable["processedDeath",diag_tickTime];
- if (typeName _minutes == "STRING") then
- {
- _minutes = parseNumber _minutes;
- };
- diag_log ("PDEATH: Player Died " + _playerID);
- diag_log format["_characterID: %1, _playerID: %2", _characterID, _playerID];
- if (_characterID != "0") then
- {
- diag_log format["CHILD:202:%1:%2:%3:%4:",_characterID,_minutes,_playerID,_infected];
- }
- else
- {
- deleteVehicle _newObject;
- };
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